Abyssalcraft

Exploring the Overworld[]

Your next step should be crafting a Gateway Key, which will allow you to enter the Abyssal Wasteland. It’s recommended that you stock up with armor and tools as well. Abyssalnite Armor and Tools can be made from coralium, which is slightly stronger than their iron counterparts.

You will then need to seek out a Darklands Mountains biome and slay enough Shadow Creatures, Shadow Monsters, and Shadow Beasts to obtain Shadow Gems which will be turned into Shards of Oblivion. To craft the Gateway Key you will need 16 gems.

Once you have the key, find a good open area to create the portal and right click the ground to open it. (It’s advised that you gather a supply of food and light sources before going through the portal. Where you’re going, those two are going to be hard to come by).

Abyssal Strongholds[]

Located throughout the Abyssal Wastelands are underground fortresses known as Abyssal Strongholds. Similar to the Overworld’s Strongholds, these structures house portals to the Dreadlands and are found using Powerstone Trackers.

Functioning similarly to Eyes of Ender, Powerstone Trackers are crafted by surrounding an Eye of Ender with eight Coralium Gems. The Trackers can then be thrown into the air as they begin to float in the direction of a Stronghold. More specifically, Trackers hone in on the Dreadlands Infused Powerstone hidden away in the Abyssal Stronghold itself. The Dreadlands Infused Powerstone can only be harvested with a Refined Coralium Pickaxe or better.

Gaining Entry to Cha’garoth’s Lair[]

In order to reach Cha’garoth, and fight him, you need to access his lair. This is done by crafting the two pieces of his altar, then placing them at ground level 40 inside a Dreadlands Mountains biome. However, in order to do this, you will need Dreadium Ingots, which can be obtained through a couple of methods. You can obtain them by transmuting Dreaded Shards of Abyssalnite (dropped by Dreadguards, who has a chance of spawning in any Dreadlands biome, but more often in Dreadlands Mountain biomes), or by crystallizing Dreaded Chunks of Abyssalnite (the Crystallizer is crafted by surrounding a furnace with Dreadstone Bricks, but with 1 Block of Dreadium on each side of the furnace). The altar consists of 2 pieces, a bottom part and a top part, the bottom part is crafted with 2 Bones, 1 Dread Cloth, 2 Dreadium Ingots, 2 Dreadstone, Asorah’s Dreaded Gateway Key and 1 Dreaded Shard of Abyssalnite (the Gateway Key in the middle, with 1 Dreadium Ingot on each side, then 1 Dreadstone below the Dreadium Ingot, and the Dreaded Shard there, then the cloth on top of the Gateway Key with a Bone on each side of it). The top part requires 1 Bucket, 2 Sticks, 3 Dread Cloths and 3 Dreadium Ingots (the Bucket on top with 1 Stick on each side, then all of the Dread Cloth in the middle row and all of the Dreadium Ingots in the bottom row). Once you have the altar pieces, you will need to get to ground level 40 in the Dreadlands Mountains biome. When you place the bottom piece of the altar, you will get a message if the altar is placed at the wrong height, then you will get a message telling you to right-click the top part if both of the altar pieces have been placed correctly. Once you have clicked, the altar will disappear, and you will be inside Cha’garoth’s Lair.

The Dread Cloth is crafted by putting a piece of leather in the middle, surrounded by Strings and Dread Fragments (four each, in a checkers pattern).

Screenshots:

Coralium Infested Swamp – A Coralium Infested Swamp biome

The Darklands – A normal Darklands biome

Darklands Plains – A Darklands Plains biome

Darklands Forest – A Darklands Forest biome

Darklands Highlands – A Darklands Highlands biome

All items in the mod as of version 1.9.5.1

Liquid Coralium and Liquid Antimatter, two fluids added in the mod

Buttons and Pressure Plates made from various materials.

Portals leading to the various dimensions added in the mod. Worth noting only the green one is built in the Overworld.

All ordinary blocks in the mod as of version 1.9.5.1.

You can make doors out of the two wood types.

Storage, machines, heads, explosives and some out-of-the-ordinary blocks

Statues depicting Lovecraftian deities and other blocks used in the mods energy system

A setup of pedestals and an altar used in the mods magic system to perform various rituals.

A Darklands Mountain biome

The first dimension

The second dimension. Also the color palette of torture

The third dimension

The fourth dimension

Probably the most hated mob in all of modded Minecraft.

Translucent, smoking, hard to see in dark places. Inhabitants of the Darklands and the Dark Realm.

All purpose undead. Probably carry all sorts of diseases…

Skeleton Goliath – Undead, big, has a club.

Dread Spawns

Armored foe that can barf all sorts of nasty stuff on you.

Inhabitants of Omothol. Has a thing for trading.

Exploring the Overworld[]

Your next step should be crafting a Gateway Key, which will allow you to enter the Abyssal Wasteland. It’s recommended that you stock up with armor and tools as well. Abyssalnite Armor and Tools can be made from coralium, which is slightly stronger than their iron counterparts.

You will then need to seek out a Darklands Mountains biome and slay enough Shadow Creatures, Shadow Monsters, and Shadow Beasts to obtain Shadow Gems which will be turned into Shards of Oblivion. To craft the Gateway Key you will need 16 gems.

Once you have the key, find a good open area to create the portal and right click the ground to open it. (It’s advised that you gather a supply of food and light sources before going through the portal. Where you’re going, those two are going to be hard to come by).

Reaching The Dreadlands[]

In order to reach the Dreadlands, the player must have killed Asorah, located an Abyssal Stronghold, and have a gateway key, and be in the possession of a transmutation gem. Asorah’s Dreaded Gateway Key is crafted by placing the gateway key in the center of the crafting grid, with the other 3 components around it (1 located on top of it, the other 2 on the sides in the grid). The key is used like it’s former counterpart. Right-click on the ground and a portal will be created.

One thing you should do before heading to the Dreadlands is to create a Transmutator, as it will be very useful later when it comes to experimenting with crystals produced by the Crystallizer. In order to craft it, you need 2 Refined Coralium Blocks, 1 Liquid Coralium Bucket, 1 Transmutation Gem and 5 Coralium Bricks. In order to obtain the Coralium Bricks, you need to pour Liquid Antimatter on Liquid Coralium, creating Coralium Stone. Liquid Antimatter can be found in the Coralium Infested Swamp biome, but can also be crafted if you can’t find the biome (using 1 lava bucket, 1 water bucket, 1 milk bucket and 1 liquid coralium bucket, with 5 iron ingots placed as a boat with the buckets on top of it in the crafting grid).

Generating a new world[]

The first thing you should do after installing AbyssalCraft (as of version 1.8.4 and later) is to craft a Necronomicon. This picture shows how a Necronomicon is crafted:

This book contains the majority of the information written on this wiki page, with some extra info on materials found in the various dimensions added by the mod (and new materials found in the Overworld).

As you might suspect, AbyssalCraft adds a new overworld biome when you generate a new world with it, the biome (called «The Darklands») is made out of Darklands grass, which is a purple/indigo grass that emits nether portal particles, and other things you can easily notice inside it is the trees (leaves have a similar color to the grass) and the various generated structure scattered around the place (as of lately, the structures are quite rare). A good start when you find a Darklands biome is to locate the 2 story high buildings that looks like a wizard tower, for the simple reason that it contains a fully powered enchantment table, allowing you to quickly enchant tools/armor as you obtain them.

Defeating Cha’garoth[]

Once inside the Dreadstone Stronghold that holds Cha’garoth’s Lair, you will encounter multiple Dreadguards while heading to the far north end of the structure, where you will walk down a staircase until you drop down into the lair. There are 2 additional rooms within the structure, where you can find various things. When you reach the hall with fenced windows (reached after going up the staircase), Cha’garoth’s health bar will appear, and Spawns of Cha’garoth will spawn at your location as long as their master is alive. Once you’ve reached the lair, you’ll find Cha’garoth in a circular room with 2 Dreadguards (and the amount of mobs he has spawned while you were working your way towards him). If you have a bow and a large amount of arrows, the fight should be a bit easier, apart from the many minions that spawn at your location. One way to make the fight easier on your end is to have splash potions of healing (as all Dread mobs are undead), buying you time when throwing them at the enemies while healing yourself. Another method for making the fight easier is to either have the Plated Coralium Armor set or the Dreadium Samurai one (the samurai set gives you a health regen, and the Katana deals a lot of damage). Once you have defeated Cha’garoth, he will drop a Dread-plagued Gateway Key, which needs to be transmuted in order to obtain Cha’garoth’s R’lyehian Gateway Key, needed to reach the final dimension.

Omothol[]

A endless temple city built at the very edge of sanity. The Realm of J’zahar holds the only entrance to where The Great Old Ones dwell. The Gatekeeper is always watching, and nobody leaves the final layer of the Abyss alive.

Materials

Omothol Stone is a new type of stone that Omothol is made out of. It can be combined with Ethaxium to create Dark Ethaxium.
Ethaxium is a new material most commonly appearing in Omothol as the material used for structures built there. Ethaxium is extremely hard, and can thus only be destroyed with tools made from it. Ethaxium is said to be what souls are made out of, which likely explains why it’s almost indestructible. No wonder J’zahar built his temple city from this.
Dark Ethaxium is a stronger version of Ethaxium created by combining regular Ethaxium with Omothol Stone. This kind of Ethaxium is harder than it’s normal counterpart. This material is only used in one structure, the Temple of J’zahar.

Progression

Now that you’ve arrived in Omothol, it’s time to battle J’zahar, Gatekeeper of The Abyss. This Dimension is currently incomplete, so there isn’t that much to do here apart from getting materials to craft the Abyssalnomicon.

This section will be updated when Omothol has been completed. At that point, there will be a gigantic city built upon these floating islands.

Entities

Remnants are the citizens of Omothol, found there. Since all Great Old Ones has some type of offspring, J’zahar has the Remnants, whom are lesser beings of himself, incapable of obtaining the power he bears. Instead they worship him like his loyal breed, and trade goods with other life forms.
Omothol ghouls are the final evolution, found in Omothol. The Omothol Ghoul is the final evolution of the Depths Ghoul, unlocking the full potential of death. Aeons in darkness has made these behemoths immune to fire, while strengthening them greatly.
Omothol Wardens are demons found in Omothol. Omothol Wardens are demons tasked by J’zahar to patrol Omothol, searching for intruders to eliminate. These demonic beings are powerful guardians of the Abyss.
Minions of The Gatekeeper are loyal servants to J’zahar found in Omothol. Minions of The Gatekeeper are an elite of more powerful Remnants serving their master. They are commonly found around The Temple of J’zahar, being loyal minions to the Gatekeeper.
J’zahar, Gatekeeper of The Abyss, is the final boss in AbyssalCraft, found in Omothol. J’zahar was the only one among The Great Old Ones to not get banished to the eternal void. Due to the powers he obtained when he reverted time and space to re-create it, he is tasked with guarding his fellow demonic gods in their eternal slumber.
Lesser Shoggoths are a smaller breed of Shoggoths found throughout the Abyss. Shoggoths are amorphous shapeshifting beings genetically engineered by the Elder Things as a race of servant-tools. Though being mindless, they became conscious and killed their masteers. Now they sometimes build monoliths in honor of The Great old Ones.

AbyssalCraft Mod Download Links:

File Name Status Game Version Date
AbyssalCraft-1.12.2-1.9.14.jar Release 1.12.2 Nov 29, 2019
AbyssalCraft-1.11.2-1.9.4.11-FINAL.jar Release 1.11.2 Aug 3, 2018
AbyssalCraft-1.10.2-1.9.4.11-FINAL.jar Release 1.10.2 Aug 3, 2018
AbyssalCraft-1.12.2-1.9.4.8.jar Release 1.12.2 Apr 21, 2018
AbyssalCraft-1.11.2-1.9.4.8.jar Release 1.11.2 Apr 21, 2018
AbyssalCraft-1.10.2-1.9.4.8.jar Release 1.10.2 Apr 21, 2018
AbyssalCraft-1.9.4-1.9.3.5-FINAL.jar Release 1.9.4 Nov 19, 2016
AbyssalCraft-1.9-1.9.3.5-FINAL.jar Release 1.9 Nov 19, 2016
AbyssalCraft-1.8.9-1.9.3.5-FINAL.jar Release 1.8.9 Nov 19, 2016

Author: Shinoow

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Mobs

AbyssalCraft introduces 40 regular mobs and 4 bosses to Minecraft.

Hostile Mobs

Some of the hostile mobs of AbyssalCraft are listed below:

  • Depths Ghoul, a mob that spawns in the Darklands and the Abyss dimensions and have zombie-like behavior.
  • Abyssal Zombie, a zombie variant that spawns in the Darklands, the End and the Abyss dimensions. Can infect other zombies to become Abyssal Zombies.
  • Evil Pig, a pig-looking mob that is hostile. Turns into Demon Pig when killed.
  • Demon Pig, another pig-looking hostile mob. Spawns in the Nether and the Dreadlands, or when an Evil Pig dies. It Is resistant to fire.
  • Dreaded Abyssalnite Golem, a mob that spawns in the Dreadlands and attacks nearby players and Abyssalnite Golems.
  • Shadow Creature, the smallest of the 3 types of Shadow beings. All Shadow beings are covered in smoke and try to avoid sunlight. They spawn in the Darklands Mountains biome and The Dark Realm. They become invisible when it is dark enough.
  • Shadow Monster, the medium-sized mob out of the Shadow beings.
  • Dread Spawn, a mob that spawns in the Dreadlands Forest biome in large packs and is very slow.
  • Dreadling, a mob that spawns in the Dreadlands and usually crawls around in the Dreadlands Mountains biome.
  • Spawn of Cha’garoth, a mob that is only spawned by Cha’garoth and is a more powerful version of the Dread Spawn.
  • Dark Offspring, a mob resembling a goat mixed with a dead tree, often spawns in the forest at night.

Neutral Mobs

Some of the neutral mobs of AbyssalCraft are listed below:

  • Abyssalnite Golem, a mob that spawns in the Dreadlands and is hostile to Dreaded Abyssalnite Golem. If the player attacks one Abyssalnite Golem, all Abyssalnite Golems nearby become hostile to the player.
  • Remnant, a mob that spawns in Omothol. A player with an Omothol Necronomicon or Abyssalnomicon can trade with it. If the player attacks one Remnant, all Remnants nearby become hostile to the player.

Elite Mobs

Elite mobs are hostile mobs that are tricky to kill. Some of the elite mobs of AbyssalCraft are listed below:

  • Dreadguard, a large and powerful mob known to guard Cha’garoth’s lair.
  • Spectral Dragon, a mob that spawns in the Abyssal Wasteland and behaves similarly to the Ender Dragon. It is able to phase through most materials and heals Asorah.
  • Shadow Beast, the largest and strongest mob out of the Shadow Beings,
  • Skeleton Goliath, a tall skeleton with a Cudgel as it’s weapon. The Skeleton Goliath spawns in the Abyssal Wasteland.
  • Fist of Cha’garoth, a mob that is only spawned by Cha’garoth.

Boss Mobs

Boss mobs are the most powerful mobs in Abyssalcraft. They are listed below:

  • Asorah, The Fallen, the first boss in AbyssalCraft. It spawns Spectral Dragons to heal itself. This boss is summoned in the Abyssal Wastelands.
  • Cha’garoth, The Dreadbeast, the second boss in AbyssalCraft. It spawns Spawn of Cha’garoth and Fist of Cha’garoth to help itself. This boss is summoned in the Dreadlands.
  • J’zahar, Gatekeeper of the Abyss, the third boss in AbyssalCraft. When J’zahar is killed, it will create a big explosion. This boss is summoned in Omothol.
  • Sacthoth, Harbinger of Doom, an optional boss in AbyssalCraft. It spawns all types of Shadow beings. This boss is usually summoned in the Dark Realm, but can be summoned in other dimensions.

Anti-Mobs

When a mob or the player gets killed by Liquid Antimatter, which deals 5 points of damage every half-second upon contact, an anti version of the killed mob is generated. Anti-mobs are stronger than its normal variant, and will explode when touching the normal version of the mob.

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The Abyssal Wasteland[]

Upon entering the Abyssal Wasteland, you will find yourself in a world shrouded in darkness with no visible day/night cycle. You will enter the world right next to a portal leading back to the overworld in case you need to turn back. Your goal here is to find Abyssal Strongholds, which contain portals leading to the next of the mod’s dimensions: The Dreadlands.

This new dark biome comes with its own spawn list of new hostile mobs that can easily overpower unsuspecting players. Here you will encounter dangerous mobs such as Depths Ghouls, Abyssal Zombies, Spectral Dragons, and Skeleton Goliaths as well as the vanilla spawning Zombies and Skeletons. It’s strongly advised you established a small base around the portal back home before you venture out and explore.

Here are some notes on the new AbyssalCraft Mobs:

Abyssal Zombies mark vanilla Zombies with a higher attack priority, serving as a distraction, if the player needs to escape.

Depths Ghouls are taller than normal mobs and can be kept at away with spaces smaller than 3 blocks high.

Spectral Dragons, in their current build, function similarly to the Ender Dragon from the vanilla version of the game. They can fly through blocks and have brief moments of invulnerability similar to their vanilla counterpart.

The Skeleton Goliaths, despite their large 4 block high size can easily match the speed of a player if detected. Their high damage output coupled with their large amounts of health makes them a difficult foe to fight against.

Here’s some notes as you explore the dark world.

Combining 8 9-clusters of Coralium Gems with one block of Abyssal Stone creates a chunk of Coralium. Smelting this chunk will produce a Refined Coralium Ingot which is used to craft or upgrade your armor and tools into Refined Coralium.

There’s a total of 3 different types of Coralium Ore found in the wasteland. All of which craft down into Refined Coralium.

The extremely tall obsidian pillars that can be found spawning around the land has a block of diamond on their tops.

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Rituals

AbyssalCraft includes a magic system called Rituals.

Rituals require altars to be performed. Altars are player-made structures consisting of 9 pillars with one in the center. 8 types of different materials can be used to create altars. The central pillar of the altar is usually just called the Altar, and the side pillars are usually called Pedestals.

Shift right-click an Altar using a Necronomicon to complete an Altar or to perform a ritual. When performing a ritual, items must be placed on the altar, and a type of energy called Potential Energy is required. Rituals are used for various different tasks.

Features

  • 6 new types of stone (where all but one can be turned into bricks)
  • 5 new types of tools (one simply consisting of a stronger type of stone)
  • 8 new types of armor (where half of them are upgraded/altered versions of the 4 base ones)
  • 6 new Overworld biomes (among them a swamp, not to mention massive mountains)
  • 42 new mobs (among them 4 bosses)
  • A smaller breed of Shoggoths (you know, those amorphous shape-shifting abominations mentioned in the Cthulhu mythos)
  • Evil animals (ever seen someone being killed by a pig? this mod has that, along with chickens and cows)
  • Mobs and animals composed of antimatter (usually a good idea to keep them from colliding with their regular counterparts, because physics)
  • 4 new dimensions (each more evil than the previous)
  • 15 new ores, among them 3 that generate in the Overworld
  • 2 new explosives (one is used a core component for the other)
  • Statues representing Great Old Ones
  • 17 new food items (among them flesh you probably shouldn’t eat, food on plates and MREs)
  • 4 new Machines (allowing you to manipulate materials on a atomic level, or simply engrave coins)
  • 2 new trees (one found in the Overworld, other found in the second dimension)
  • 3 new potion effects (each in some way capable of converting an entity into another, whether it’s a plague or simply antimatter)
  • 4 new enchantments (allowing you to spread plagues, or simply deal more damage to living shadows, among things)
  • A new magic system (using ancient grimoires and rituals)
  • A new form of energy (used in conduction with the aforementioned magic system)
  • And lastly a book that keeps track on information regarding most of these things (things not directly mentioned are likely not that tied to progression, but a section for misc information is being put together for that)
  • There also an API that you can interact with the mod through.

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