Weapons
Содержание:
- General wiki templates
- What are templates?
- Act 7
- Flasks
- Currency
- Seasons
- What is the End-Game like?
- Article management templates
- Act 6 (The Holy Grounds)
- What if you get stuck?
- What to do after hitting level 100
- Understanding Satanics
- Chainsaws
- Javelins
- Wormholes
- Claws
- Act 2
- Act 4
- Lances
- Shields
- Procs
- Primary Stats
- Elemental Damage
- Equipment
- Act 4 (Highland Caves)
- Act 5
- Offensive Stats
- Act 6
- Act 7: (The Rift)
- Utility Stats
- Act 3
General wiki templates
Clear
{{clr}}, plus {{clrl}} and {{clrr}}
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Right-aligned Table of Contents
{{tocright}}
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{{sandbox}}
A template that should be used to head up all Project:Sandbox pages.
{{t|<template>}}
This template allows you to show example template code (with a link to the templates) without using the template itself. It is used extensively on this page.
Welcome
{{welcIP}} and {{welcome}}
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Wikipedia
{{wikipedia}}, {{wikipedia-deleted}}
Wikipedia-related templates. Use {{wikipedia}} for articles taken directly from Wikipedia, and {{wikipedia-deleted}} for articles deleted from Wikipedia.
What are templates?
Wiki templates provide a means to insert the same content over and over in different (or the same) pages. This saves editors the hassle of duplicating the same text again and again, and also helps ensure consistency.
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For more information on templates, see Help:Templates.
Act 7
Monster Name | Looks | Appears in | Special Attacks |
---|---|---|---|
Illuminated
Stone |
7-1 Deep Space | ||
Skeleton Ghost | 7-1 Deep Space | ||
Armored Knight | 7-1 Deep Space | ||
Propeller | 7-2 Event Horizon
7-3 Black Hole |
||
Triangle | 7-2 Event Horizon
7-3 Black Hole |
Ambush: Hides in a smaller form of
itself, until players come close, then it will charge at them. |
|
Ball | 7-2 Event Horizon
7-3 Black Hole |
||
Cube | 7-2 Event Horizon
7-3 Black Hole |
||
Gnarler | 7-4 Parallel Dimension
7-5 Subconcious Mind 7-5 Boss Dungeon, The Verge of Insanity |
||
Nightmare Priest | 7-4 Parallel Dimension
7-5 Subconcious Mind 7-5 Boss Dungeon, The Verge of Insanity |
||
Casket Horror | 7-4 Parallel Dimension
7-5 Subconcious Mind 7-5 Boss Dungeon, The Verge of Insanity |
||
Haunted Book | 7-5 Subconcious Mind | ||
Headless Butler | 7-5 Subconcious Mind | ||
Rat Hut | 7-2 Event Horizon
7-3 Black Hole 7-4 Parallel Dimension 7-5 Subconcious Mind |
||
Maggot Cave | 7-3 Black Hole
7-4 Parallel Dimension 7-5 Subconcious Mind |
||
Skeleton Cave | 7-3 Black Hole
7-4 Parallel Dimension |
||
Goblin Cave | 7-5 Subconcious Mind |
Flasks
Tier | Name | Sprite | Stats | Sockets | Damage Types | Ability |
---|---|---|---|---|---|---|
B |
Cobra Blood Vial
(1 Handed) |
18900 Base Damage
1.57 Aps 3100 Energy 2375 Stamina 4800 Damage 105% Damage 355 Mana per Second 1 All Talents 0.51% Life per Hit |
1 — 5 | Poison | —— | |
AA |
Doctor’s Potion
(1 Handed) |
12500 Base Damage
1.63 Aps 3100 Energy 1100 Stamina 3500 Damage 85% Damage 10% Attack Speed 0.26% Life per Hit 1.01% Mana per Hit |
1 — 5 | Poison | Doctor’s Medkit | |
C |
Demon Blood Flask
(1 Handed) |
15500 Base Damage
1.56 Aps 4100 Energy 15% Attack Speed 10% Critical Rate 42% Critical Damage 275 All Stats 0.26% Life per Hit 1.01% Mana per Hit |
1 — 5 | —— | —— | |
B |
Ancient Mucus
(1 Handed) |
12480 Base Damage
1.63 Aps 3100 Energy 5% Energy 1500 Stamina 1100 Damage 80% Damage 7% Cdr 200 All Stats 100% Magic Find |
1 — 5 | Poison | —— | |
AA |
Spirit Urn
(1 Handed) |
8500 Base Damage
1.95% Aps 3100 Energy 1500 Stamina 2500 Damage 85% Damage 30% Attack Speed 1% Health per Second 2.01% Mana per Hit |
1 — 5 | Poison | —— | |
Doomweed Vial | 8748 Base Damage
2.08 Aps 4755 Energy 4755 Stamina 36% Damage 4259 Damage 24% Attack Speed 1% Life per Hit 1% Mana per Hit |
1-5 | Poison |
Currency
There are currently two main currencies in the game:
- Rubies
- Jade Ore
Rubies: Can be dropped from enemies, bosses and found in the world in chests. This is the primary currency and is used to trade for gear from other players.
Jade Ore: This is a new currency that some people use to trade with instead. Jade ore is used to craft specific items to upgrade your items further. It can be found in Ruby Veins with a slight chance.
Seasons
Just like in most other ARPGs, Hero Siege has seasons. This means that during a season, you can choose to create a seasonal character, you get the chance to compete with other seasonal players on the leaderboard.
A season usually lasts 3 months, and when a new season starts your old seasonal characters will be converted into non-seasonal characters and you’ll have to begin from scratch again.
It’s also important to note that seasonal can only play with other seasonal players, which also applies to softcore, hardcore and non-seasonal players. Hardcore players can not play with softcore players, and so on.
Reaching the top 35 of the leaderboards of a season will award you with unique cosmetics.
What is the End-Game like?
The end-game in Hero Siege is to min-max your items until they can’t get any better; by upgrading them to level 10 and 115% quality, which is a lengty process. After that you’ll need to do Wormholes so you can get a seasonal leaderboard placement for your class.
Article management templates
Nominate an article for deletion
{{delete}}
Add this to an article to nominate it for deletion. It will add the article to Category:Candidates for deletion.
{{speedydelete|<reason>}}
Add this to an article for pages that qualify for speedy deletion.
Disambiguation articles
{{disambig}}
If you have several articles that have similar or identical names, you may wish to create a «disambiguation» page at the main article name, with the articles taking an extra phrase in brackets afterwards. For example:
-
The Prince <— disambiguation page, with links to:
- The Prince (frog)
- The Prince (human)
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Stubs
{{stub}}
- When a page has little or no useful information, then it is likely a stub. This template will include them in Category:Article stubs, and is used to list which articles need expanding.
- For more information, see Help:Stubs.
Act 6 (The Holy Grounds)
Preperation
- Collect 20 Essence and one Book of Command in Zone 1 (Highland Graveyard)
- Items are dropped by monsters
- Unlocks: Shut down
Shut down
- Use the Book of Command to close 10 demonic portals in Zones 1 or 2 (The Cathedral, Prison Dungeon)
- The Book of Command is an Active Relic dropped by the NPC at the beginning of the quest
- Demonic portals are red, and appear on the mini map as quest objects
- You need to use the Book of Command next to a red portal, which links you to the portal
- You must then wait until the portal is closed, and kill monsters that go out of it
- You must stay at close range during the process, or the link breaks
- Closing a portal takes 10 seconds
- Unlocks: Highway to hell
Highway to hell
- Clear 6 cogs out of mysterious vines in Zone 4 (Steam Train)
- Cogs appear on the mini map as quest objects
- You must hit each cog 4 times
- Unlocks: Summon Satan
What if you get stuck?
If you get stuck while leveling, it’s as easy as going back a few levels and killing enemies of lower levels until you get better gear or get a few more level points to put into your skills. It can be frustrating at times, but it all depends on the class you play as all classes have their own weaknesses and strengths.
What to do after hitting level 100
Good job on hitting that sweet level 100! This is where the real game starts. By now you’ve hopefully unlocked the Hell difficulty and you’re ready to begin farming for Satanics. These items appear with a red name and a red glowing aura around them when they drop on the map, and appear as a red star on your map. These are items with fixed stats that you will use to grind in the end game.
The most important thing to do before attempting to really begin that satanic grind, is getting your mining to 500 and eventually maxing it out. This is because drop rates are not a certain thing and you can sometimes go many hero levels without a single drop, and mining in Hell difficulty will provide you with ruby and jade ore which you either can trade or craft satanics and runes with.
Basically, these are the things you will do after hitting 100:
Max out your mining.
Get a Satanic piece of gear in every slot.
Upgrade your satanics to level 10.
Use re-roll tokens and satanic dice to improve the quality (%) of your gear.
Understanding Satanics
Satanics always have fixed stats. This means that end-game builds will use specific satanics that benefit their playstyle, and satanics actually don’t all share the same drop location or drop chance either.
Chainsaws
Tier | Name | Sprite | Stats | Sockets | Damage Types | Ability |
---|---|---|---|---|---|---|
A
N G E L I C |
St. Meese’s Longsaw
(2 Handed) |
30600 Base Damage
1.63 Aps 2000 Armor 3520 Strength 3800 Stamina 10% Armor 10% Attack Speed 11% Cdr 10% Damage Reduction 4 All Talents 8400 Damage 105% Damage 0.51% Life per Hit |
6 | Elemental | Big Joe | |
A |
Doublesaw 4000
(2 Handed) |
28800 Base Damage
25 Speed 4220 Strength 4200 Stamina 7650 Damage 105% Damage 16% Cdr 0.51% Life per Hit |
2 — 6 | Physical | —— | |
B |
The Annihilator
(2 Handed) |
29600 Base Damage
1.11 Aps 10% Block Chance 2120 Strength 2400 Stamina 2650 Damage 30% Damage 15% Critical Rate 42% Critical Damage 0.26% Life per Hit |
2 — 6 | Physical
Fire |
—— | |
C |
Vorpal Sharktooth
(1 Handed) |
17333 Base Damage
1.94 Aps 2020 Strength 2020 Stamina 8% Strength 3750 Damage 75% Damage 25% Attack Speed 2.01% Mana per Hit |
1 — 5 | Physical
Fire |
Hellfire | |
A |
Doomsaw
(2 Handed) |
28200 Base Damage
1.45 Aps 2720 Strength 3700 Stamina 5650 Damage 90% Fire Damage 6% Cdr 0.26% Life per Hit |
2 — 6 | Fire | Hellfire | |
C |
Sawgun
(1 Handed) |
12600 Base Damage
1.87 Aps 3120 Strength 3125 Stamina 3150 Damage 65% Damage 20% Attack Speed 10% Critical Rate 33% Critical Damage 0.26% Life per Hit |
1 — 5 | Physical
Fire |
Gunshot | |
AA |
Lumberjack’s Chainsaw
(2 Handed) |
28025 Base Damage
1.12 Aps 3900 Strength 3900 Stamina 7080 Damage 100% Damage 6% Cdr 10% Damage Reduction 0.26% Life per Hit 1.01% Mana per Hit |
2 — 6 | Physical | Lumberjack’s Forestry Gear | |
C
H A S E |
Candy Shredder
(1 Handed) |
6892 Base Damage
2.73 Aps 4642 Strength 4642 Stamina 12% Strength 38% Fire Damage 4791 Damage 24% Attack Speed 15% Ability Power |
1-5 | Fire | Fire Break | |
C
H A S E |
Royal Decapitator
(2 Handed) |
23243 Base Damage
.90 Aps 5181 Strength 5181 Stamina 43% Physical Damage 79% Critical Damage 4727 Damage 24% Cdr 10% Damage Reduction 1% Life per Hit 1% Mana per Hit |
1-6 | Physical |
Javelins
Tier | Name | Sprite | Stats | Sockets | Damage Types | Ability |
---|---|---|---|---|---|---|
A
N G E L I C |
St. Neri’s Rainbow Lance
(1 Handed) |
4787 Base Damage
2.70 Aps 60 Speed 24% Attack Speed 2256 All Stats 1 All Talents 3478 Damage 47% Damage |
5 | Elemental | Neris Radiance | |
SS |
Odin’s Battle Spear
(2 Handed) |
28499 Base Damage
1.88 Aps 30 Speed 11100 Damage 120% Damage 28% Attack Speed 10% Damage Reduction 1500 All Stats 0.26% Life per Hit 1.01% Mana per Hit |
6 | Lightning | Elemental Break | |
B |
Wargod’s Wrath
(1 Handed) |
18460 Base Damage
1.24 Aps 10% Dodge 1120 Strength 1500 Stamina 1700 Damage 85% Damage 10% Attack Speed |
1 — 5 | Physical | Piercing | |
SS |
Crusader’s Halberd
(2 Handed) |
28762 Base Damage
1.54 Aps 30 Speed 3288 Strength 3200 Stamina 11100 Damage 120% Damage 15% Attack Speed 10% Damage Reduction |
2 — 6 | Physical | Armor Break | |
C |
Imperial Glaive
(1 Handed) |
17000 Base Damage
1.39 Aps 2200 Strength 2200 Stamina 2100 Damage 35% Damage 20% Attack Speed 10% Critical Rate 33% Critical Damage 2.01% Mana per Hit |
2 — 6 | Physical
Lightning |
—— | |
A |
Thunderfury
(1 Handed) |
15999 Base Damage
1.88 Aps 999 Strength 1100 Stamina 3600 Damage 90% Damage 20% Attack Speed |
1 — 5 | Lightning | Lightning Fury | |
C |
Poseidon’s Might
(2 Handed) |
21762 Base Damage
1.61 Aps 15 Speed 2388 Strength 2200 Stamina 45% Attack Speed 25% Critical Rate 38% Critical Damage 100% Magic Find |
2 — 6 | —— | —— | |
B |
Serpent’s Tooth
(1 Handed) |
14460 Base Damage
1.43 Aps 10% Dodge 1420 Strength 1500 Stamina 3950 Damage 90% Damage 15% Attack Speed |
1 — 5 | Poison | Poison Nova | |
D |
Crystal Infused Javelin
(1 Handed) |
3050 Base Damage
1.71 Aps 10 Speed 5% Attack Speed 1% Critical Rate 275 All Stats 325 Damage |
1 — 3 | Elemental | —— | |
A |
Valkyries Lightning Spear
(1 Handed) |
15499 Base Damage
1.77 Aps 999 Strength 1100 Stamina 2900 Damage 85% Damage 18% Attack Speed |
1 — 5 | Lightning | Valkyries Battle Gear | |
C
H A S E |
Deep Sea Glaive
(1 Handed) |
7711 Base Damage
2.44 Aps 4968 Strength 5110 Stamina 43% Lightning Damage 4826 Lightning Damage 43% Poison Damage 4826 Poison Damage 24% Attack Speed |
1-5 | Lightning | Burst Shot |
Wormholes
A wormhole can only be opened in Hell difficulty, by going to the NPC in the top left corner of Town of Inoya.
When opening a wormhole for the first time, it will be a level 1 wormhole, which means that the mob level will be around 140. Every additional wormhole level increases the mob level slightly. The point of a wormhole is to kill all enemies before the timer (the blue bar at the top of the screen) runs out.
At the end of a wormhole, you’ll be summoning a powerful boss (which includes bosses that are harder and unique to wormholes) that you have to kill. When the boss is killed, and if you killed all enemies before the timer ran out, a red button will appear. Clicking this button will advance your wormhole progression by +1 level, however, if you don’t complete it in time no button will spawn and it will all be for nothing.
Claws
Tier | Name | Sprite | Stats | Sockets | Damage Types | Ability |
---|---|---|---|---|---|---|
A |
Feral Talons
(2 Handed) |
27262 Base Damage
1.64 Aps 14% Block Chance 4500 Armor 20% Armor 2348 Strength 8% Strength 2200 Stamina 105% Damage 10% Attack Speed |
2 — 6 | Physical | Butcher | |
B |
Hemorrhage
(2 Handed) |
16262 Base Damage
1.25 Aps 12% Dodge 2348 Strength 4200 Stamina 1635 Damage 75% Damage 48% Attack Speed 15% Critical Rate 38% Critical Damage 0.26% Life per Hit 1.01% Mana per Hit |
2 — 6 | Physical | —— | |
A |
Talon’s of Wisdom
(2 Handed) |
20100 Base Damage
1.43 Aps 10% Dodge 1120 Strength 5400 Energy 1200 Stamina 5062 Damage 110% Damage 22% Attack Speed 6% Cdr |
2 — 6 | Magic | Lightning Fury | |
B |
Elemental Claws
(2 Handed) |
11100 Base Damage
1.63 Aps 13% Block Chance 1400 Strength 1400 Energy 2300 Stamina 10% Attack Speed 3900 Damage 100% Damage |
2 — 6 | Elemental | —— | |
C |
Storm Fury
(2 Handed) |
14762 Base Damage
1.74 Aps 12% Dodge 1120 Strength 2288 Energy 1200 Stamina 4162 Damage 105% Damage 22% Attack Speed 6% Cdr |
2 — 6 | Lightning | Lightning Fury | |
C |
Molten Paw
(2 Handed) |
26762 Base Damage
1.10 Aps 13% Block Chance 2120 Strength 1248 Energy 2200 Stamina 4100 Damage 105% Damage 5% Attack Speed 9% Cdr |
2 — 6 | Fire | Hellfire | |
AA |
Earth Shapers Talons
(2 Handed) |
18100 Base Damage
1.39 Aps 3500 Armor 10% Dodge 4400 Energy 5300 Stamina 4562 Damage 105% Damage 11% Cdr |
2 — 6 | Magic | Earth Shaper’s Pride |
Act 2
Name | Looks | Appears in | Special Attacks |
---|---|---|---|
Skeleton Archer | 2-1 Crystal Village
2-3 Arctic Tundra Grim Reaper’s Dungeon |
Arrow Rain: A barrage of Arrows will rain down on a specific spot, heavily damaging Players in it. (Nightmare+;
Rare+ Variant) |
|
Frozen
Goblin |
2-1 Crystal Village | Bone Boomerang: Throws a Bone that
explodes into a fan of Icicles after a specific distance is reached. (Nightmare+; Rare+ Variant) |
|
Skeleton Viking | 2-1 Crystal Village
2-2 Chilling Lake 2-4 Snowy Mountains 2-5 The Glacial Trail Grim Reaper’s Dungeon |
Spin: Spins towards the player, damaging every Hero in his Path. | |
Ice
Elemental |
2-2 Chilling Lake
2-4 Snowy Mountains |
||
Frost
Dragon |
2-2 Chilling Lake
2-4 Snowy Mountains |
||
Ent | 2-3 Arctic Tundra | ||
Big Ent | 2-4 Arctic Tundra (Nightmare+) | Champion+ Version of the Treant | |
Frozen Maggot | 2-3 Arctic Tundra
2-4 Snowy Mountains |
Underground Spikes: Fires Spikes
in 1 or more Rays towards the Player, damageing them on hit. (Nightmare+) |
|
Yeti | 2-4 Snowy Mountains | Stomp: Unleashes a big shockwave damaging and stunning players inside it and occasionally flings rocks at random locations. | |
Chilling Head | 2-5 The Glacial Trail | ||
Horror | 2-5 The Glacial Trail | Multishot (Passive): Shoots multiple Projectiles at once. | |
Dead Bride | 2-5 The Glacial Trail | Ambush: Goes Invisible to attack the Player out of stealth. | |
Skeleton Mage | Grim Reaper’s Dungeon | ||
Skeleton Hut | 2-1 Crystal Village
2-3 Arctic Tundra 2-4 Snowy Mountains |
Spawns different Skeletons. | |
Rat Den | 2-1 Crystal Village
2-4 Snowy Mountains |
Spawns Rats. | |
Ice Goblin Den | 2-1 Crystal Village
2-5 The Glacial Trail |
Spawns Ice Goblins. | |
Maggot Cave | 2-2 Chilling Lake
2-3 Arctic Tundra 2-4 Snowy Mountains |
Spawns Maggots |
Act 4
Monster Name | Looks | Appears in | Special Attacks |
---|---|---|---|
Wendigo | 4-1 Old Mining Village | ||
Bomber
Goblin |
4-1 Old Mining Village | Bomb Rain: Lets Bombs rain from the sky,
severly damaging every player inside of it. Slowly follows the nearest player around. |
|
Devilkin Goblin | 4-1 Old Mining Village
4-2 The Highland Mines 4-3 Mining Site A |
||
Stygian Doll | 4-2 The Highland Mines
4-5 The Devil’s Breach 4-5 Boss Dungeon Damien’s Altar |
||
Maggot | 4-2 The Highland Mines | Poison Spit: Spits out a puddle of
poison, slowing and damaging Players that walk over them. Split: Splits up into smaller Maggots on Death. |
|
Skullcrab | 4-2 The Highland Mines
4-3 Mining Site A |
||
Fire Dragon
Whelp |
4-3 Mining Site A | ||
Parasect | 4-3 Mining Site A | Blood-Laser Barrage: Fires
Bloodstreamsin 4 different directions, dealing high damage on contact. |
|
Skeleton | 4-3 Mining Site A | ||
Armored Knight | 4-4 Nightmare
4-5 The Devil’s Breach |
||
Shade | 4-4 Nightmare
4-5 The Devil’s Breach |
||
Skeleton Archer | 4-4 Nightmare
4-5 The Devil’s Breach |
||
Horror | 4-5 Boss Dungeon,
Damien’s Altar |
||
Fire Goblin Den | 4-2 The Highland Mines
4-5 the Devil’s Breach |
Spawns Fire Goblins | |
Rat Den | 4-2 The Highland Mines | Spawns Rats |
Lances
Tier | Name | Sprite | Stats | Sockets | Damage Types | Ability |
---|---|---|---|---|---|---|
A
N G E L I C |
St. Draxis Pigstick
(1 Handed) |
28825 Base Damage
1.42 Aps 10% Block Chance 2450 Armor 15% Armor 2900 Stamina 21% Stamina 2% Health per Second 6% Cdr 15% Damage Reduction 185% Damage Return |
6 | —— | —— | |
AA |
Lancer’s Glory
(1 Handed) |
19825 Base Damage
1.33 Aps 5% Block Chance 1685 Strength 1725 Stamina 6% Stamina 5% Armor 1380 Damage 35% Damage 2500 Health per Second 50% Damage Return |
1 — 5 | Physical | Wall of God | |
B |
King’s Lance
(1 Handed) |
21825 Base Damage
1.20 Aps 2285 Strength 55% Damage 10% Attack Speed 6% Cdr 140% Damage Return 800 All Stats 0.26% Life per Hit 1.01% Mana per Hit |
1 — 5 | Physical | —— | |
A |
Jousting Lance
(1 Handed) |
19825 Base Damage
1.18 Aps 5% Block Chance 1885 Armor 5% Armor 1385 Strength 2525 Stamina 6% Stamina 6% Health 1% Health per Second 5% Damage Reduction |
1 — 5 | —— | —— | |
B |
War God’s Lance
(1 Handed) |
17825 Base Damage
1.58 Aps 10 Speed 2385 Strength 1200 Damage 25% Damage 15% Attack Speed 5% Critical Rate 38% Critical Damage 0.26% Life per Hit 3.01% Mana per Hit |
1 — 5 | Physical | —— | |
C |
Golden God’s Gladius
(1 Handed) |
17825 Base Damage
1.38 Aps 2385 Strength 2000 Stamina 3150 Damage 80% Damage 1 All Talents |
1 — 5 | Physical | —— | |
AA |
Champion’s Flag Lance
(1 Handed) |
17825 Base Damage
1.45 Aps 4685 Strength 10% Strength 2100 Stamina 5380 Damage 80% Damage 30% Attack Speed |
1 — 5 | Physical | Champion’s Valor | |
C
H A S E |
Dark Knight’s Lance | 10958 Base Damage
1.66 Aps 10% Block Chance 10 Speed 4166 Strength 4046 Stamina 13669 Damage Return 71% damage Return |
5 |
Shields
Effect Name | Description |
---|---|
Giant’s Strength | 5% chance on being hit to gain a shield for 2% of your max HP over 5 seconds. Stacks 3 times |
Angel’s Vibrance | Grants you power of the Angels providing you and your allies every buff in the game |
Khamsin | Has a 10% chance to proc Sandstorm on attack |
Eternal Flames | Your attacks apply a singular stack of burning on the target dealing substantial damage |
Elementium Defense | When hit gain a shield based off 100% of your elemental damage (specifically elemental damage) total for 2 seconds on a 20 second CD |
Critical Strike | Hits have a chance to inflict bonus damage |
Holy Freeze | Grants you and your allies a chilling aura |
Mana Shield | Ability: A portion of damage is taken from Mana before Life |
Mending | Grants you an aura that increases you and your allies health regeneration |
Holy Shock | Periodically Shocks and damages enemies around the player |
Thorns | Grants you an aura that increases you and your allies damage return |
Gladiator | Increases your attack power based on your damage return |
Procs
These are the talents that have a small chance to activate when you do a certain task. For example, reading the description of a talent can tell you it has a chance to proc when attacking, this means that it as X% chance to activate when you hold down the attack button. For these kind of talents, attack speed is what usually makes them proc more, and thus make them better.
Primary Stats
The primary stats in the game are:
- Energy: Increases your max mana pool.
- Strength: Increases your base attack damage.
- Stamina: Increases your max health.
- Armor: Increases your Damage Reduction
Elemental Damage
Elemental Damage is what boosts all of your damage output in the game, specific or generic.
There are currently 7 elements you can use: Wind, Cold, Fire, Poison, Lightning, Physical, Magic, Elemental.
- Physical Damage increases the damage of your physical based attacks and abilities.
- Magic Damage increases the damage of your magic based attacks and abilities.
- Wind Damage increases the damage of your Wind based attacks and abilities.
- Cold Damage increases the damage of your cold based attacks and abilities.
- Fire Damage increases the damage of your fire based attacks and abilities.
- Poison Damage increases the damage of your poison based attacks and abilities.
- Lightning Damage increases the damage of your lightning based attacks and abilities.
- Elemental Damage increases damage done by all elements (Including Physical).
Equipment
Equipment is how you become stronger. You find them by killing enemies in the game, by crafting them and by trading them with other people.
There are 8 equipment slots you can use in the game:
- Amulet
- Helmet
- Weapon
- Chest
- Shield
- Gloves
- Boots
- Charm
- Rings
- Belts
- Potions
There are also 9 (8 if you don’t count set items as their own quality/tier) item qualities, or tiers, in the game, listed from the most common to the least common:
- Common
- Superior
- Rare
- Legendary
- Mythic
- Runeword
- Satanic
- Set Items
- Chase
- Angelic
All items up to Legendary quality have random stats when they drop. It is impossible to farm for a specific Mythic or Legendary to help you reach higher difficulties. You’ll have to rely on pure luck of getting the stats you need, and the amount each stat provides increases with each quality.
Act 4 (Highland Caves)
They are Spawning too Fast
- Complete ACT 4 Zones 1 (Old Mining Village) and 2 in the time limit
- Timer seems to be roughly 2 minutes, and starts when you enter one of the zones
- Time is shown as a progress bar below the mini map
- To complete a zone, you must beat its boss
- As of Patch 3.0.2.9, there is currently an easy exploit, which is to clean the zone and exit, then re-enter and kill the boss within two minutes. The timer is reset every time you enter the zone
- Unlocks: Prove Yourself
Prove Yourself
- Use the Flail to kill 50 enemies
- The Flail is an Active Relic dropped by the NPC at the beginning of the quest
- Unlocks: Damien, Son of Satan
Damien, Son of Satan
- Kill Damien (ACT 4 Zone 5, The Devil’s Breach)
- Be sure to go to the next room after killing Damien, as there is a second boss fight
- Unlocks: ACT 5 Quests
Act 5
Monster Name | Looks | Appears in | Special Attacks |
---|---|---|---|
Monk | 5-1 Mt. Fuji
5-2 Misty Swamp |
||
Samurai
Archer |
5-1 Mt. Fuji
5-2 Misty Swamp 5-3 Fuji Coast |
Burning Quiver: Ignites the Player on hit. | |
Samurai
Skeleton |
5-1 Mt. Fuji
5-2 Misty Swamp 5-3 Fuji Coast |
Dash: Dashing three times towards the
player dealing damage and stunning in an AOE-field with the last strike. |
|
Skeleton | 5-1 Mt. Fuji
5-2 Misty Swamp 5-3 Fuji Coast 5-4 Sea of Carponia 5-5 Temple of Zamjo 5-5 Boss Dungeon, Karp King’s Temple |
||
Horror | 5-2 Misty Swamp | Multishot: Shoots multiple Shots at once. | |
Karp | 5-3 Fuji Coast
5-4 Sea of Carponia 5-5 Temple of Zamjo |
Splash: Throw out small blue puddles,
severly damaging players inside. |
|
Hollow Stump | 5-3 Fuji Coast | ||
Piranha | 5-4 Sea of Carponia
5-5 Temple of Zamjo 5-5 Boss Dungeon, Karp King’s Temple |
Teleport: Teleports after a short channel,
leaving a fireball where they left. |
|
Burning Skeleton
Archer |
5-4 Sea of Carponia
5-5 Temple of Zamjo |
Burning Quiver: Ignites Players on hit,
even tho they are underwater. |
|
Frost
Skeleton |
5-5 Temple of Zamjo | Spin: Spins towards the Player, damaging
every Player in its path. |
|
Frozen Skull | 5-5 Temple of Zamjo
5-5 Boss Dungeon, Karp King’s Temple |
Blizzard: Summons Icicles which circle
around the Frozen Skull. |
|
Stump Nest | 5-2 Misty Swamp | Spawns Sumo’s | |
Rat Den | 5-3 Fuji Coast | ||
Piranha Cave | 5-4 Sea of Carponia
5-5 Temple of Zamjo |
Spawns Piranhas |
Offensive Stats
- Damage increases the damage of your basic attacks.
- Attack Power increases basic attack damage.
- Ability Power increases ability damage.
- Critical Damage increases the damage of your critical attacks.
- Critical Chance increases your chance of dealing extra damage.
- Physical Damage increases the damage of your physical based attacks and abilities.
- Magic Damage increases the damage of your magic based attacks and abilities.
- Wind Damage increases the damage of your Wind based attacks and abilities.
- Cold Damage increases the damage of your cold based attacks and abilities.
- Fire Damage increases the damage of your fire based attacks and abilities.
- Poison Damage increases the damage of your poison based attacks and abilities.
- Lightning Damage increases the damage of your lightning based attacks and abilities.
- Elemental Damage increases the damage of all elemental based attacks and abilities.
Act 6
Monster Name | Looks | Appears in | Special Attacks |
---|---|---|---|
Skeleton Ghost | 6-1 Highland Graveyard
6-3 Prison Dungeon |
||
Levitating
Horror |
6-1 Highland Graveyard | ||
Priest | 6-1 Highland Graveyard | ||
Zombie Crawler | 6-1 Highland Graveyard | ||
Hellbeast | 6-2 The Cathedral
6-5 The Depths of Hell 6-5 Boss Dungeon, Seventh Layer of Hell |
Brimstone: Lets a Stone fall from the
Sky, dealing Damage, follows up on the Same position with a Fireball, dealing damage again and leaving a burning field. |
|
Damned Legion | 6-2 The Cathedral
6-4 Steam Train |
Charge! (Passive): Is extremely fast.
Judgement: Summons Swords to smite the Player. |
|
Horror | 6-2 The Cathedral
6-3 Prison Dungeon 6-5 The Depth of Hell 6-5 Boss Dungeon, Seventh Layer of Hell |
Multishot: Shoots multiple Shots at once. | |
Prison Guard | 6-3 Prison Dungeon
6-4 Steam Train |
||
Bomber
Goblin |
6-4 Steam Train | Bomb Rain: Lets a barrage of Bombs
fall down in an area, that slowly follows Players. |
|
Skeleton Archer | 6-4 Steam Train | ||
Imp | 6-5 The Depth of Hell | ||
Shade | 6-5 The Depth of Hell | ||
Parasect | 6-5 Boss Dungeon,
Seventh Layer of Hell |
Bloodlaser Barrage: Shoots out
Lasers in either a + or x shape. |
|
Skeleton Cave | 6-1 Highland Graveyard
6-4 Steam Train |
Spawns Skeletons. | |
Maggot Cave | 6-2 The Cathedral
6-4 Steam Train |
Spawns Maggots. | |
Rat Hut | 6-3 Prison Dungeon
6-4 Steam Train 6-5 The Depth of Hell |
Spawns Rats |
Act 7: (The Rift)
Those quests are part of the Mevius DLC.
Technology is great
- Use the Sucker-5000 to close 8 black holes in Zone 1 (Deep Space)
- The Sucker-5000 is an Active Relic dropped by the NPC at the beginning of the quest
- Black holes are black spheres with a purple circling shell, and appear on the mini map as quest objects (purple diamonds)
- When you activate the Sucker-5000, a cyclone arises south of you and sucks in the black holes
- You must wait until the black hole moved towards you and is disappeared. It takes about 2 seconds
- You must stay at close range during the process, or the suction effect disappears
- Unlocks: Lock & load!
Lock & load!
- Use the Sucker-5000-B to capture 30 enemies in Zones 2 or 3 (Event Horizon, The Black Hole)
- The Sucker-5000-B is an Active Relic dropped by the NPC at the beginning of the quest
- When you activate the Sucker-5000-B, a a black hole arises south of you
- The black hole stays open for 10 seconds as it moves south
- Any enemy that comes into contact with the black hole will be captured and killed
- Unlocks: Clear the area!
Clear the area!
- Kill enemies in Zones 4 or 5 (Parallel Dimension, Subconcious Mind)
- The list of enemies is the following:
- 10 Ghost skeleton (Zone 4, 5)
- 10 Ghost archer (Zone 4, 5)
- 10 Armored knight (Zone 4, 5)
- 10 Headless butler (Zone 5)
- Unlocks: Master of Destruction
Utility Stats
- Max Health increases your maximum health.
- Max Mana increases your maximum mana.
- Health Per Second increases how much life you regenerate. Reduced by 25% in combat.
- Mana Per Secondincreases how much mana you regenerate. Reduced by 25% in combat.
- Life Per Hit increases how much life you regenerate per attack. Has a 0.25 sec cooldown.
- Mana Per Hit increases how much mana you regenerate per attack. Has a 0.25 sec cooldown.
- Cooldown Reduction (CDR) reduces the cooldown time for your abilities.
- Health After Kill increases how much health you regenerate after killing an enemy.
- Mana After Kill increases how much mana you regenerate after killing an enemy.
- Exp Gain increases your experience gain from all sources.
- Magic Find increases your chances of finding higher tier items. Does not affect Rune, Gem or Token drops.
Act 3
Name | Looks | Appears in | Special Attacks |
---|---|---|---|
Ethereal Archer | 3-1 Mos’Arathim Village | ||
Ethereal Warrior | 3-1 Mos’Arathim Village | ||
Shadow Anomalies | 3-1 Mos’Arathim Village
3-4 Pyramid Level 1 |
||
Maggot | 3-2 Dry Hills
3-3 Mos’Arathim Desert |
Poison Spit: Spits out a puddle of poison, slowing and damaging Players that walk over them.
Split: Splits up into smaller Maggots on death. |
|
Desert Beast | 3-2 Dry Hills
3-3 Mos’Arathim Desert |
||
Bee | 3-2 Dry Hills
3-3 Mos’Arathim Desert |
||
Dry Skeleton Warrior | 3-2 Dry Hills
Forgotten City Anubis Tomb |
||
Sand Devourer | 3-3 Mos’Arathim Desert | ||
Mummy | 3-4 Pyramid Level 1
3-5 Pyramid Level 2 Forgotten City Anubis Tomb |
||
Stygian Doll | 3-4 Pyramid Level 1
3-5 Pyramid Level 2 |
Decay: Explodes on Death. | |
Desert
Skeleton Archer |
3-4 Pyramid Level 1
Anubis Tomb |
Burning Arrows (Passive): Inflicts Burn on hit. | |
Skeleton | 3-4 Pyramid Level 1 | ||
Pyramid
Zombie |
3-5 Pyramid Level 2 | ||
Skeleton Mage | 3-5 Pyramid Level 2 | ||
Dry Skeleton Cave | 3-3 Mos’Arathim Desert
3-5 Pyramid Level 2 |
Spawns Dry Skeletons. | |
Maggot Cave | 3-4 Pyramid Level 1 | Spawns Maggots | |
Sarcophagus | Summoned by Anubis | Spawns Mummies, which have a Lightning chain between them |