Advent of ascension/прочее

Generation[]

The landscape of the Abyss is a combination of hills and flat areas. The underground of the dimension is made of abyssal stone, with a layer of abyssal grass on the surface. Dimensional Fabric exists at the bottom of the world. There is no dirt in the Abyss. The entirety of the dimension takes on a red color scheme.

The underground of the dimension is filled with caves. Bloodstone ore veins can be commonly found generating underground in the Abyss. Lakes filled with toxic blocks can be found deep underground, far below the surface, close to bedrock layer.

The surface of the Abyss is dotted with trees and gore-based plants and foliage.

Blocks

Naturally generating
Abyssal Grass
Abyssal Stone
Bloodstone Ore
Blood Log
Eyeball Log
Shadow Log
Blood Leaves
Vein Leaves
Shadowblood Leaves
Toxic Block
Dimensional Fabric
Foliage
Tentacle
Tubeicles
Blood Spikes
Blood Strands
Eye Block
Blood Pine
Eye Shrub
Generates in structures
Bloodstone Bricks
Bloodstone Bars
Shadow Altar
Illusion Altar
Dark Bricks
Dark Bricks Slab
Wither Rune Post

Structures

There are currently 6 structures in the Abyss:

Image Structure name Description
Abyssal Lotto Hut This is the lotto structure for this dimension. The Abyssal Lottoman spawns here.
300px Eye Bulb Grotto Small Grottos which contain Eye Bulbs.
Flesh Temple Flesh Temples are dungeons that spawn Flesh Eaters inside. These mobs can only be damaged at Hunter level 40 and above, so be careful.
Illusion Tree Illusion Trees are giant trees that have an Illusion Altar at the bottom of its trunk. The boss Elusive can be fought here by using a Staring Eye on the Altar.
Jawe Hut Jawe Huts are cage-like structures that contain spawners for the Jawes. Jawes can only be hurt if the player’s Hunter experience is level 33 or higher.
Shadowlord Platform Shadowlord Platforms are short outposts composed of Bloodstone Bricks and contain a Shadow Altar on the top. The boss Shadowlord can be fought here by using a Book of Shadows on the Altar.
Wither Rune Shrine The Wither Rune variant of the Rune Shrine can also spawn in the Abyss.

History[]

Version Information
2.0 Added Skills. The skills that existed were Infusion, Hunter, Foraging, Augury and Creation.
?? Added Runation and Robbery.
2.0.4 Added Innervation.
2.2 Added Calefaction and Anima.
2.3 Added Expedition and Vulcanism.
2.4 Added Logging, Hermetism, and Butchery. Vulcanism has been made trainable. Removed Calefaction, added Extraction in its place. Tweaked how Infusion and Expedition are trained.
2.4.B Added Hauling. Changed icons for Creation and Anima.
3.0 Added Engineering and Alchemy. Removed Hermetism and Robbery. Skills can now be trained past level 100. Training a skill past level 100 will make the skill’s level number a golden color. Xp gained while training a skill now appears along the side of the screen.
3.1 Skills moved to the Advent GUI. Skills can no longer be made to appear on-screen outside of this menu. Removed Vulcanism.

Enchanting[]

After the player has gained some Infusion levels, the player will become ready to enchant at the Infusion table. By using the Infusion table, the player can obtain special enchantments, only obtainable at an Infusion table.

The player can apply the below enchantments by putting the item to enchant in the left slot on an infusion table, and the correct amount of other items in the 3×3 grid. The player can then pull their newly enchanted item out of the rightmost slot, provided the player has the correct Infusion level to do so (attempting to enchant without the correct Infusion level will simply cause no items to appear in the rightmost slot).

Control

Enchantment Applies to Infusion Level Base Recipe
Control I Archerguns +Cannons +Guns +Shotguns +Snipers 17
Control II 34
Control III 51
Control IV 72

Recharge

Enchantment Applies to Infusion Level Base Recipe
Recharge I Blasters 9
Recharge II 25
Recharge III 38
Recharge IV 51
Recharge V 63
Recharge VI 79

Sever

Enchantment Applies to Infusion Level Base Recipe
Sever I Greatblades 12
Sever II 22
Sever III 32
Sever IV 42
Sever V 52
Sever VI 80
Enchantment Applies to Infusion Level Base Recipe
Bane of Arthropods Swords,Axes
Level I Level II Level III Level IV Level V Level VI
5 11 19 27 36 45
Blast Protection Any armour
Level I Level II Level III Level IV
4 9 17 26
Depth Strider Any boots
Level I Level II Level III
19 27 37
Efficiency Any tool
Level I Level II Level III Level IV Level V Level VI
11 23 34 47 62 87
Feather Falling Any boots
Level I Level II Level III Level IV
6 13 21 29
Fire Protection Any armour
Level I Level II Level III Level IV
5 10 18 26
Fortune Any tool
Level I Level II Level III Level IV Level V
15 30 45 70 85
Frost Walker Any boots
Level I Level II
55 65
Knockback Swords,Axes
Level I Level II Level III Level IV
21 39 65 78
Looting Swords,Axes
Level I Level II Level III Level IV
18 30 45 71
Luck of the Sea Fishing Rods
Level I Level II Level III Level IV
13 27 40 76
Lure Fishing Rods
Level I Level II Level III Level IV Level V
4 18 39 62 78
Power Bows
Level I Level II Level III Level IV Level V Level VI
1 15 25 35 45 75
Projectile Protection Any armour
Level I Level II Level III Level IV
8 22 30 34
Protection Any armour
Level I Level II Level III Level IV
1 19 33 47
Punch Bows
Level I Level II Level III Level IV
19 37 63 76
Respiration Any helmet
Level I Level II Level III Level IV
15 23 37 59
Sharpness Swords,Axes
Level I Level II Level III Level IV Level V Level VI
1 10 20 30 40 70
Smite Swords,Axes
Level I Level II Level III Level IV Level V Level VI
7 15 21 30 37 46
Sweeping Edge Swords
Level I Level II Level III Level IV
21 31 44 68
Thorns Any armour
Level I Level II Level III
36 50 65
Unbreaking Any damageable item
Level I Level II Level III Level IV
16 32 48 83

Mobs[]

There are many different mobs in the Overworld. Most mobs are themed after the biome they are found in. Excluding bosses, NPCs and utility mobs, the mod adds at least 45 mobs to the overworld.

For simplicity only the Advent of Ascension mobs are shown below. For additional simplicity, they are divided into categories.

Hostile (Surface, Day):

Name Spawning Requirement
Ancient Golem Spawns naturally in Plains biomes
Bomb Carrier Spawns rarely in every biome.
Boneback Spawns naturally in Savanna biomes
Bush Baby Spawns naturally in Jungle biomes
Charger Spawns naturally in Plains, Forest & Extreme Hills biomes
Chimera Spawns naturally in Savanna biomes
Chomper Spawns naturally in Swampland biomes
Cyclops Spawns naturally in Plains, Forest & Extreme Hills biomes
Desert Charger Spawns naturally in Desert & Mesa biomes
Fishix Spawns naturally in Swampland biomes
Furlion Spawns naturally in Desert & Mesa biomes
Goalby Spawns naturally in Mountains biomes
Goblin Spawns naturally in Plains, Forest & Extreme Hills biomes
Hag Spawns naturally in Swamp biomes
Hill Charger Spawns naturally in Mesa biomes
Horndron Spawns naturally in Plains biomes
Ice Giant Spawns naturally in certain biomes
King Charger Spawns rarely in every biome.
Leafy Giant Spawns naturally in certain biomes
Living Fungi Spawns naturally in Taiga biomes
Muckopede Spawns naturally in Mesa biomes
Pincher Spawns naturally in Ocean biomes
Sand Giant Spawns naturally in certain biomes
Sand Golem Spawns naturally in Desert & Mesa biomes
Sasquatch Spawns naturally in Plains, Forest and Extreme Hills biomes
Sea Charger Spawns naturally in Beach biomes
Sea Troll Spawns naturally in Beach biomes
Snow Charger Spawns naturally in Cold biomes
Sphinx Spawns naturally in Desert & Mesa biomes
Stone Giant Spawns naturally in certain biomes
Swamp Charger Spawns naturally in Swampland biomes
Tree Spirit Spawns when a Dead Tree is attacked.
Wood Giant Spawns naturally
Yeti Spawns naturally in Cold biomes

See individual mob pages for more information.

Hostile (Night):

Name Spawning Requirement
Bugeye Spawns naturally
Nightfly Spawns naturally
Night Reaper Spawns naturally

See individual mob pages for more information.

Hostile (Underground):

Name Spawning Requirement
Everbeast Spawns rarely underground
Ghost Spawns naturally underground
Mother Void Walker Spawns naturally underground.
Shade Spawns when attacking a shadow
Trickster Spawns naturally underground
Void Charger Spawns naturally underground
Void Walker Spawns naturally underground

See individual mob pages for more information.

Passive:

Name Spawning Requirement
Elkanyne Spawns naturally in Savanna biomes

See individual mob page for more information.

NPCs:

Name Spawning Requirement
Assassin Spawns naturally
Corrupted Traveller Spawns in Ruined Teleporters
Hauling Master Spawns naturally in certain biomes
Lottoman Spawns naturally
Naturalist Spawns naturally
Realmshifter Spawns naturally
Troll Trader Spawns naturally in Beach biomes

See individual mob pages for more information.

Bosses:

Name Spawning Requirement
Smash Drop a Troll Idol anywhere in the Overworld

See individual boss pages for more information.

Download links[]

Note: If downloading a version using the below links produces a file called $, rename it to AoA.jar and it should work.

Latest version

Version Number Minecraft Version Download link Release Date Notes
3.5.4 1.16.5 AoA3-3.5.4-1.16.5.jar 6 July 2021 This is the latest stable version for Advent of Ascension for 1.16.5.
3.6-Alpha-2 1.16.5 AoA3-1.16.5-3.6-Alpha-2.jar 17 November 2021 This is an alpha build for 3.6.
3.4.9 1.15.2 AoA3-3.4.9-1.15.2.jar 13 May 2021 This is the latest stable version for Advent of Ascension for 1.15.2.

Older versions

Version Number Minecraft Version Download link Release Date Notes
3.5.3 1.16.5 AoA3-3.5.3-1.16.5.jar 30 June 2021
3.5.2 1.16.5 AoA3-3.5.2-1.16.5.jar 9 June 2021
3.5.1 1.16.5 AoA3-3.5.1-1.16.5.jar 7 June 2021
3.5 1.16.5 AoA3-3.5-1.16.5.jar 6 June 2021
3.4.8 1.15.2 AoA3-3.4.8-1.15.2.jar 31 March 2021
3.4.7 1.15.2 AoA3-3.4.7-1.15.2.jar 18 March 2021
3.4.6 1.15.2 AoA3-3.4.6-1.15.2.jar 3 February 2021
3.4.5 1.15.2 AoA3-3.4.5-1.15.2.jar 16 January 2021
3.4.4 1.15.2 AoA3-3.4.4-1.15.2.jar 30 December 2020
3.4.3 1.15.2 AoA3-3.4.3-1.15.2.jar 28 December 2020
3.4.2 1.15.2 AoA3-3.4.2.jar 18 December 2020
3.4.1 1.15.2 AoA3-3.4.1-1.15.2.jar 15 December 2020
3.4 1.15.2 AoA3-3.4-1.15.2.jar 11 December 2020
3.3.6 1.12.2 AoA3-3.3.6.jar 10 September 2020 This is the latest version for 1.12.2.
3.3.5 1.12.2 AoA3-3.3.5.jar 23 August 2020
3.3.4 1.12.2 AoA3-3.3.4.jar 8 August 2020
3.3.3 1.12.2 AoA3-3.3.3.jar 7 August 2020
3.3.2 1.12.2 AoA3-3.3.2.jar 18 June 2020
3.3.1 1.12.2 AoA3-3.3.1.jar 7 June 2020
3.3 1.12.2 AoA3-3.3.jar 6 June 2020
3.2.7 1.12.2 AoA3-3.2.7.jar 11 April 2020
3.2.6 1.12.2 AoA3-3.2.6.jar 25 March 2020
3.2.5 1.12.2 AoA3-3.2.5.jar 9 March 2020
3.2.4 1.12.2 AoA3-3.2.4.jar 7 February 2020
3.2.3 1.12.2 AoA3-3.2.3.jar 26 January 2020
3.2.2 1.12.2 AoA3-3.2.2.jar 25 January 2020
3.2.1 1.12.2 AoA3-3.2.1.jar 18 January 2020
3.2 1.12.2 AoA3-3.2.jar 17 January 2020
3.1.2.b 1.12.2 AoA3-3.1.2.b.jar 22 May 2019
3.1.2.a 1.12.2 AoA3-3.1.2.a.jar 19 May 2019
3.1.2 1.12.2 AoA3-3.1.2.jar 19 May 2019
3.1.1 1.12.2 AoA3-3.1.1.jar 23 April 2019
3.1 1.12.2 AoA3-3.1.jar 21 April 2019
3.0.2 1.12.2 AoA3-3.0.2.jar 26 February 2019
3.0.1 1.12.2 AoA3-3.0.1.jar 23 February 2019
3.0 1.12.2 AoA3-3.0.jar 22 February 2019
Tslat 1.1.3 1.7.10 Nevermine-Tslat-1.1.3.jar 6 July 2018 This is the latest 1.7.10 version.
Tslat 1.1.2 1.7.10 Nevermine-Tslat-1.1.2.jar 13 June 2018
Tslat 1.1.1 1.7.10 Nevermine-Tslat-1.1.1.jar 26 May 2018
Tslat 1.1 1.7.10 Nevermine-Tslat-1.1.jar 26 May 2018
Tslat 1.0.3 1.7.10 Nevermine-Tslat-1.0.3.jar 27 April 2018
Tslat 1.0.2 1.7.10 Nevermine-Tslat-1.0.2.jar 24 April 2018
Tslat 1.0.1 1.7.10 Nevermine-Tslat-1.0.1.jar 22 April 2018
Tslat 1.0 1.7.10 Nevermine-Tslat-1.0.jar 21 April 2018
2.5 Snapshot 1.7.10 Nevermine-2.5-SNAPSHOT.jar 16 March 2016 This version is an alpha build. Beware when playing it, as it contains game-breaking glitches.
2.4.B 1.7.10 Nevermine-2.4.B.jar 29 September 2015
2.4.5 1.7.10 Nevermine-2.4.5.jar Unknown
2.3.13 1.7.10 Nevermine-2.3.13.jar Unknown
2.3.12 1.7.10 Nevermine-2.3.12.jar Unknown
2.3.1 1.7.10 Nevermine-2.3.1.jar Unknown
2.2.5 1.7.10 Nevermine-2.2.5.jar Unknown
2.0 1.7.10 Nevermine-2.0.jar Unknown
1.1.6H 1.7.10 Nevermine-1.1.6H.jar 10 February 2015
1.0.3 1.7.2 EternalIsles 1.0.3.jar 6 July 2014
1.0.2 1.7.2 EternalIsles 1.0.2.jar Unknown

Mobs[]

There are 2 hostile mobs in the Haven, 7 passive. All of the mobs spawn naturally throughout the islands, except 2.

There is one NPC and two bosses in the dimension as well.

Hostile

Name Spawning Requirement
Spirit Guardian Spawns when Eeos are attacked
Spirit Protector Spawns when Eeos are attacked

Passive

Name Spawning Requirement
Angelica Spawns naturally and spawns in Guardian Towers.
Eeo Spawns Naturally
Halycon Spawns Naturally
Dawnlight Spawns Naturally
Rainicorn Spawns naturally
Voliant Rarely spawns naturally

See individual mob pages for more information.

Name Spawning Requirement
Twinkling Lottoman Spawns in .

See individual mob pages for more information.

Bosses

Name Spawning Requirement
Four Guardians Spawned by using a Voliant Heart on a Guardian Altar.
Rockrider Spawned by dropping a Heavy Boulder anywhere on the ground in the Haven.

See individual boss pages for more information.

Generation[]

Nowhere is an endless void with a single floating dome-shaped room in it. The floor of this room is made of Archaic Tiles and its decorative variants, while the ceiling is made of black stained glass. The room generates with Dimensional Fabric underneath it.

A return portal generates inside a dark oak tree on one side of the dome, while a different type of portal generates on the other side. The latter is currently non-functional, and simply teleports the player to the center of the room when touched.

Various decorative and utility blocks are present within the room, such as lamps, soul campfires, end rods, and trophies displaying vanilla projectiles. These cannot be harvested, as blocks cannot be placed or broken inside of Nowhere.

Blocks

Naturally generating
Foliage
Generates in structures
Archaic Glass
Archaic Light
Archaic Rectangles
Archaic Squares
32px Archaic Stream
32px Archaic Stream
Archaic Tiles
Black Stained Glass
Block of Quartz
Chiseled Quartz Block
32px Cornflower
Dark Oak Leaves
Dark Oak Log
Dark Oak Planks
Dimensional Fabric
End Rod
Gold Fireball Trophy
Grass
Grass Block
Green Glowshroom
Iron Bars
32px Ivory Limonite Lamp
Jukebox
Nowhere Portal
32px Oak Sign
Oak Stairs
32px Orange Tulip
Ornate Dragon Fireball Trophy
32px Oxeye Daisy
32px Portal
Purple Glowshroom
Quartz Bricks
Quartz Pillar
Red Carpet
Rosite Lamp
Shulker Bullet Trophy
Shyre Fence
32px Soul Campfire
Yellow Stained-Glass Lamp

History[]

Version Information
1.0 Added Sapphire. They were previously called Sapphire Ingots, and had a different texture: .
1.1 Sapphire Ingots are now used to craft Boreic Armor and Purity Armor.
2.2.5 Sapphire Ingots can now be traded at a Metalloid.
?? Sapphire Ingots are now used to craft a Divine Station.
2.4 Sapphire Ingots are now used to craft a Speed Enhancer.
3.0 Changed id to .Sapphire Ingots can now be used to craft a Coralstone Maul. Sapphire Ingots can now be used to repair an Sapphire Sword, Sapphire Axe, Sapphire Shovel, and Sapphire Pickaxe in an anvil.
3.1 Sapphire Ingot was renamed to Sapphire, along with a texture change. Sapphire can now be obtained by mining Sapphire Ore directly, smelting is no longer required. Sapphire can now be used to craft a Sapphire Block.Id changed to .

Overview[]

The above screenshot with night vision.

The Deeplands is a tier 1 dimension. From Deeplands, the player is able to access Crystevia.

Accessing

The Realmstone for this dimension is obtained by mining an ore on bedrock level in the Overworld with a Blank Realmstone in the players’ inventory

Properties

Deeplands has no day/night cycle. Respawn anchors work in Deeplands. Beds do not work in Deeplands, but they do not explode when used. Clocks and compasses do not function properly, instead spinning wildly. The player icon on maps do not spin wildly, but maps in the Deeplands aren’t very usable.

General dimension properties

Property Value
ultrawarm false
natural false
coordinate_scale 1.0
has_skylight false
has_ceiling true
ambient_light 0.0
fixed_time 18000
piglin_safe false
bed_works true
respawn_anchor_works true
has_raids false
logical_height 128
infiniburn minecraft:infiniburn_overworld
effects aoa3:plain_sky

Generation[]

Greckon’s landscape is quite mountainous and forested. Much of the structures and flora bear haunted traits, such as logs with eyes flashing in large holes, or large skulls that glow and dim slowly. Caves spawn in Greckon much like they do in the Overworld, but — like the Overworld — the caves are likely to house many dangerous monsters.

Blocks

Naturally generating
Greckon Grass
Greckon Dirt
Greckon Stone
Haunted Log
Haunted Leaves
Haunted Large Eye
Haunted Red Eyes
Haunted Flashing Face
Purpling
Ghoulish Ore
Ghastly Ore
Water
Dimensional Fabric
Foliage
Haunted Flower
Generates in structures
Greckon Bricks
Haunting Table
Dark Bricks
Dark Bricks Slab
Rune Post

Structures

There are four structures that can be found in Greckon:

Image Structure name Description
Haunted Maze A maze structure made of Greckon Bricks. At the end there is a Haunting Table. Players can use Ghoulasm on the table to create Primed Ghoulasm. Primed Ghoulasm is an ingredient for the Haunted Idol’s crafting recipe, and the Idol is used to spawn the boss Bane.
Faceless Tree Faceless Trees are the homes of Faceless Floaters. Players should avoid these trees until they reach Hunter level 71 or higher, as they cannot damage Faceless Floaters until they do so.
Floating Rock These levitating rocks are the lottery structures of Greckon. Haunted Lottoman will trade players Lotto Totems and in exchange for Silver Coins and Copper Coins respectively.
Storm Rune Shrine Main article: Rune Shrine (Structure) The Storm Rune variant of the rune shrine that spawns in Greckon.

List of tablets[]

The mod adds 17 tablets to the game.

Icon Name Effect Anima Level Req Soul Power Act Cost Soul Power Drain Tablet range Recipe Tooltip Item Id
Tablet of Agility Grants Speed III to nearby players Level 17 15 Soul Power 3.36/s 15 blocks Increases Movement Speed aoa3:agility_tablet
Tablet of Awareness Applies Glowing effect to all nearby mobs Level 23 7.5 Soul Power 1.82/s 20 blocks Shows Nearby Hostile Mobs aoa3:awareness_tablet
Tablet of Breeding Encourages all nearby animals to breed, makes baby animals age faster Level 29 75 Soul Power 10.2/s 15 blocks Encourages Animal Breeding aoa3:breeding_tablet
Tablet of Cleansing Removes negative potion effects from nearby players Level 16 30 Soul Power 3.2/s 7 blocks Cleanses Negative Effects aoa3:cleansing_tablet
Tablet of Distortion Grants Invisibility to nearby players Level 64 45 Soul Power 5.86/s 10 blocks Grants Invisibility aoa3:distortion_tablet
Tablet of Energy Regenerates 10 Energy per second to nearby players Level 37 19.5 Soul Power 6.43/s 12 blocks Regenerates Energy aoa3:energy_tablet
Tablet of Gravity Grants Jump Boost V to nearby players Level 11 27 Soul Power 6.43/s 14 blocks Reduces Gravity aoa3:gravity_tablet
Tablet of Oxygen Nearby players have infinite air Level 6 7.5 Soul Power 1.8/s 11 blocks Allows Underwater Breathing aoa3:oxygen_tablet
Tablet of Pressure Applies Slowness III to all nearby mobs Level 71 37.5 Soul Power 6.04/s 10 blocks Slows Hostile Mobs aoa3:pressure_tablet
Tablet of Proficiency TBP Level 56 60 Soul Power 2.86/s 14 blocks TBP aoa3:proficiency_tablet
Tablet of Resistance Grants Resistance II to nearby players Level 45 33 Soul Power 6.14/s 16 blocks Increases Damage Resistance aoa3:resistance_tablet
Tablet of Sanctity Inflicts burning to all nearby mobs, applies Wither I instead if the mob is immune to fire Level 77 67.5 Soul Power 5.36/s 9 blocks Punishes Hostile Mobs aoa3:sanctity_tablet
Tablet of Satiation Restores 1 hunger point and 2 saturation points while active Level 3 43.5 Soul Power 3.05/s 25 blocks Restores Hunger aoa3:satiation_tablet
Tablet of Sight Grants Night Vision to nearby players Level 1 52.5 Soul Power 1.58/s 23 blocks Improves Vision aoa3:sight_tablet
Tablet of Strength Grants Strength II to nearby players Level 85 47 Soul Power 5.94/s 10 blocks Increases Strength aoa3:strength_tablet
Tablet of Untiring Grants Haste I to nearby players Level 97 90 Soul Power 2.54/s 20 blocks Increases Tool Efficiency aoa3:untiring_tablet
Tablet of Vitality Grants Regeneration II to nearby players Level 91 54 Soul Power 5.66/s 13 blocks Restores Health aoa3:vitality_tablet

Resources[]

Nether Table

The Nether Loot Table consists of the following items that can be dropped by all hostile mobs and bosses in the dimension (but not the NPCs):

Entity loot
Item Quantity Looting Chance Notes
Nothing 99.5%
Rare Table 1 0.5%
The above pool is rolled 1 time
Nothing 75.0%
Copper Coin 1-3 +-1.0-2.0 per level 25.0%
The above pool is rolled 1-3 times
Nothing 89.6%
Flammable Dust 1 +0.0-1.0 per level 10.0%
Nether Upgrade Kit 1 0.5%
The above pool is rolled 1 time

Generic Chest Loot

The following items will generate in Nether loot chests. The loot chests that can have these items include:

  • Bastion bridge
  • Bastion hoglin stable
  • Bastion generic
  • Bastion treasure
  • Nether fortress
  • Ruined portal
Chest loot
Item Quantity Chance
Nothing 40.2%
Tea Seeds 1-2 8.0%
Scrap Metal 1-2 7.6%
Amethyst 1-2 4.0%
Jade 1-3 6.0%
Sapphire 1-2 2.0%
Limonite Ingot 1-3 8.0%
Rosite Ingot 1-3 7.2%
Medium Skill Crystal 1 3.2%
Large Skill Crystal 1 0.4%
Copper Coin 1-4 8.0%
Silver Coin 1-2 4.0%
Gold Coin 1 1.2%
The above pool is rolled 2 times

Mobs[]

The mobs in Dustopia have a very dark and macabre theme. They also blend in very well with the colorless landscape of Dustopia, making it extremely difficult to detect them. Fortunately, many of them are also very loud, so it’s easy to know what enemies are nearby once you’ve memorized the sounds they make.

Hostile:

Name Spawning Requirement
Arkzyne Spawns in .
Basilisk Spawns naturally
Crusilisk Spawns in .
Devourer Spawns naturally
Dusteiva Spawns naturally
Duston Spawns naturally
Dust Strider Spawns in groups of four when a Duston dies
Lost Soul Spawns naturally
Lurker Spawns naturally
Merkyre Spawns in .
Stalker Spawns naturally

See Individual mob pages for more information.

Urka Spawns Naturally

See individual mob pages for more information.

Npcs:

Name Spawning Requirement
Dustopian Lottoman Sometimes spawns in .
Primordial Banker Spawns in .
Primordial Guide Spawns in .
Primordial Merchant Spawns in .
Primordial Spellbinder Spawns in .
Primordial Wizard Spawns in .
Undead Herald Spawns naturally

See individual mob pages for more information.

Bosses:

Name Spawning Requirement
Primordial Five Spawned by lighting the Dustopian Lamps surrounding a primordial shrine with Darkly Powder then right clicking the shrine.

See individual boss pages for more information.

Generation[]

Dustopia has a flat landscape filled with very thick forestry and foliage. The landscape of Dustopia is almost pitch-black, making it almost impossible to see anything without some form of light by your side. Even then, the stone and wood that come from Dustopia are so blackened, the details are barely noticeable without Night Vision.

Blocks

Naturally generating
Faded Grass
Blackened Soil
Darkened Rock
Dawn Log
Dawn Leaves
Water
Dimensional Fabric
Foliage
Dawn Bush
Dawn Flower
Dawn Grass
Generates in structures
Darkwash Bricks
Dawnwood Bars
Dawnwood Planks
Iron Bars
Primordial Shrine
Dustopian Lamp
White Stained Glass

Structures

There are six structures that can be found in Dustopia:

Image Structure name Description
Primordial Village These small villages are the homes of the Primordials — Dustopia’s testificates.

The Primordials come in various forms, such as the Primordial Guide, Primordial Banker, Primordial Merchant, Primordial Spellbinder and the Primordial Wizard.

Lotto Cage These cages are a very common structure. Many of the cages you’ll find may be empty but sometimes a Dustopian Lottoman can be found inside.
Merkyre Tower These skyscrapers are home to the Merkyre. Players should avoid these towers until they reach Hunter level 83 or higher, as they cannot damage Merkyres until they do so.
Primordial Shrine By activating the unlit Dustopian Lamps using Darkly Powder, then right-clicking the Primordial Shrine, players can summon and challenge the Primordial Five — the five bosses of Dustopia.
Arkzyne Outpost A tower with spawners at the top that spawn Arkzynes. Players should avoid these towers until they reach Hunter level 86 or higher, as they cannot damage Arkzynes until they do so.
Crusilisk Cave A small enclosed structure containing spawners that spawn Crusilisks. Players should avoid these dungeons until they reach Hunter level 84, as they cannot damage Crusilisks until they do so.

Overview[]

Runandor is a runic dimension.

Accessing

There are two ways of accessing the Runandor dimension.

If the player has never been to Runandor, then the player will need to find a Runandor Portal that generates as a part of the Runic Portal Hollow in the Mysterium dimension.

Runandor can also be accessed by using a Runandor Realmstone on a Carved rune of power in a constructed portal frame. The realmstone can be obtained by placing a Vox Light in Mysterium, and placing a Blank Realmstone and Runic Energy on top of it. Then, the player must activate the light with an Active Rune Stone. Because Runic Energy is only available in Runandor, the player will need to enter the Runandor portal in Mysterium in order to obtain the realmstone.

Generation[]

The landscape of the Nether is cave-like, sealed off at the top and at the bottom by bedrock. It is covered in fire and lava and contains several steep cliffs, making it hard to navigate some areas of the dimension. Towards y = 31, there is a lava sea.

Blocks

Naturally generating
Emberstone Ore
Foliage
Generates in structures
32px Fire Lamp
Dark Bricks
Dark Bricks Slab
Rune Post

Structures

The Nether has 2 structures added by the mod:

Image Structure name Description
Fire Rune Shrine The Fire Rune variant of the Rune Shrine can also spawn in the Nether.
Nethengeic Pit These are small dungeons that contain spawners that spawn Nethengeic Beasts. They generate between y = 25 and y = 35. The Nethengeic Beasts inside are Hunter mobs that cannot be damaged without a hunter level of at least 24.
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