Song list for each level

Gameplay[]

The gameplay, barring tweaked movement and tighter firearm mechanics, is mostly identical to that of the first game. Several of the original masks make a return in the form of full characters:

  • A damaged Tony Mask is worn by Tony.
  • The Aubrey Mask returns, being worn by The Pig Butcher.
  • The Jake Mask is now worn by Jake.
  • The Richter Mask is again worn by Richter.

Five new masks also mix up the gameplay:

  • Corey has the ability to Roll Dodge
  • Alex & Ash are two characters, one melee and one ranged, controlled in tandem
  • Mark starts his missions dual wielding MP5s.
  • Jake’s Irvin Mask starts him with a 20 «round» nail gun.
  • Jake’s Dallas Mask starts him with nunchucks.

New tweaks and variations to normal gameplay have been added, including Manny Pardo’s ability to execute with guns, and Evan’s ability to take levels without killing and carry combos by unloading guns. Wrong Number features several new weapons, and largely (but not entirely) removes Hotline Miami‘s rarely-used throwing-exclusive weapons. Emphasis on firearms is greatly increased by characters like Pardo and the Soldier.

The difficulty has increased dramatically as well, and the game features a Hard Mode for players looking to boost the challenge further, which can only be unlocked when the player beats the game. On Hard, enemies are faster and more reactive, enemy-locking is removed, gun ammo is halved upon player pick up (rounded down if uneven), and the level is inverted, with increased enemies and windows, and fewer doors. Hard Mode also features a greatly increased amount of Thugs as well as Dodgers, a new enemy class in Wrong Number.

The Level Editor is now out of Beta, and currently available upon purchase of the normal and deluxe editions of the game for free.

Hotline Miami[]

  • Jacket drives an Acado GT, a fictional vehicle analogous to a DeLorean with gullwing doors. The car suggests that Jacket either has some unknown source of large income or stole it.
  • Biker rides a red sports bike.
  • In Crackdown two police cars and a SWAT van are parked out front as the player exits the level.
  • During the chapter Deadline, a black van crashes into the building and its driver and passengers attempt to kill Jacket. This van type is found again in Homicide, where Gang enemies load stolen goods into one, and Blood Money, where both the Son and the Colombians are shown using them during a bank heist.
  • In Showdown the Father is shown to own two Lamborghini Murcielagos, one purple and one green.

1989[]

April

  • 2nd — Richter begins his work with 50 Blessings shortly after they torched his car and threatened his mother for not doing as they say. He assaults a Russian-owned cafe flying USSR flags.
  • 3rd — Jacket begins his work with 50 Blessings and goes to a subway station to collect a briefcase. Jacket throws the briefcase away into a dumpster and kills a homeless man on the way back to his car.
  • 8th — Jacket arrives at an apartment complex inhabited by the Russian mafia and kills all inhabitants.
  • 10th — Richter attacks a well-guarded Russian warehouse of USSR imported weapons, which the Son will later use.
  • 16th — Jacket assaults another apartment building and murders all mobsters inside.
  • 23rd — Richter assaults a Russian apartment.
  • 25th — Jacket attacks a film producer’s villa and rescues a drug-addled young woman. Meanwhile, another masked vigilante known as Jake shaves his head and assaults a news station in the Russian mafia’s pocket. Unlike Richter, he is shown to have 50 Blessings’ newsletter.

May

  • 5th — Jacket assaults a mafia-owned mansion and an explosion erupts from the second floor.
  • 11th — Jacket performs another hit at a mafia-occupied house.
  • 13th — Biker, having rejected a political hit job from 50 Blessings, follows a lead to the Blue Dragon, a Chinese restaurant, in order to find 50 Blessings and end his affiliation with the group. Meanwhile, under direct supervision of The Janitors, Jacket performs the political hit on the mob-protected Hotel Blue and kills three politicians, dealing a heavy blow to the Russo-American coalition.
  • 16th — Biker attacks a mafia-inhabited casino and arcade.
  • 23rd — Jacket invades an apartment complex before being tasked by 50 Blessings to stop Biker from tracing their calls. He drives to the local telephone company and hits Biker with a golf club, wounding him but failing to kill Biker.
  • 24th — Biker discovers the heart of the operation, finds they’re a national organization with political ties, and flees Miami.
  • 27th — Jacket performs another hit at a night club.
  • 31st — Jacket intercepts a massive cocaine operation before the building is raided by the SWAT team and he narrowly escapes.

June

  • 3rd — Jake visits the 50 Blessings HQ and finds out from the Manager working there that they are behind the phone call operation. Jake later performs a botched hit on a mafia-run apartment complex used for cooking meth, where he is wounded and taken away to a bath house. Petrov and the VIP Guard attempt to interrogate Jake, but they get no answers from him and shoot him in the head. Later, Jacket invades the bath house and clears it out.
  • 8th — Jacket performs a hit on a mafia-owned office complex, and withstands an attack led by a Russian van driving hitman. When he returns to his home, his girlfriend has been assassinated by Richter, tasked to kill Jacket for his failure to kill Biker. Richter shoots Jacket and places him into a coma, where he relives the past few months in a dream.

July

  • Unknown Date — Jacket drowsily overhears a conversation about Girlfriend’s death, his own coma, and Richter’s arrest between a nurse and a police officer.
  • 21st — Waking up from his coma, Jacket escapes the hospital he was staying at before the police could question him. He returns home and rests for an indefinite amount of time.
  • Unknown Date — Looking for Richter, Jacket attacks the local police precinct and kills every officer inside, including the station’s chief. Jacket finds and interrogates Richter, discovering that he receives the same phone calls sent out by 50 Blessings, and that his murder of Girlfriend was no personal vendetta in any way. Richter tips Jacket off with the police station containing more information on the case than that of Richter’s own knowledge, and Jacket steals confidential police files on the murders before leaving.
  • 23rd — Jacket follows a police file to the Golden Truckstop, a mafia-run nightclub. He receives the location of the mafia boss’s mansion from the club manager. He brutally murders the club manager on the way out. Then Jacket kills off what is left of the Russian Mafia at The Father’s mansion, mistaking them for the source of the calls, but primarily looking to make himself feel better by killing affluent Russians. He resumes his smoking from Hawaii and tosses the Picture to the wind.

Transcript[]

Evan: «Hold on a second, gotta fetch another notepad.»

After getting the notepad, he returns to his seat.

Evan: «Alright, I’m back. Continue.»

Richter: «So, I’m in there, just waiting for the trial to start… And I can tell you, Time moves slow when you’re locked up.

This one day, I get a visit.»

Cut to Richter in the visitation area. Dennis and Jonatan enter the building. Jonatan picks up the phone.

Jonatan: «Good Afternoon.»

Richter: «Who are you guys?»

Dennis: «I told you he wouldn’t recognize us.»

Richter: «Why are you here?»

Jonatan: «Tying up some loose ends. Just a little precaution. Seems like it wasn’t really necessary.»

Richter: «I’m afraid I don’t understand.»

Dennis: «Oh, we didn’t expect you to. While we’re here, we might as well say our goodbyes.»

Richter: «Goodbyes?»

Jonatan: «Yes, after all you served us well. But it looks like your time’s up now.»

Richter: «What are you talking about?»

Jonatan: «You’ll figure it out, I’m sure.»

Dennis: «It was nice seeing you again, but I’m afraid it’s time for us to leave. You take care now!»

Both leave.

Richter gets up, leaves the visitation area, and enters the basketball court, where he meets the Prison Boss.

Prison Boss: Say your prayers, asshole.»

Profile[]

Description

In Hotline Miami, both of them wear green suits and caps as their uniforms, while Dennis has blonde hair of medium length, blue eyes, and a piercing in his nose. Jonatan has short brown hair, blue eyes, a mustache and a goatee, and appears to also have stubble.

In Hotline Miami 2, they both no longer wear their uniforms, but civil clothing, and have both grown their beards (especially Dennis, who now has a full beard and dyed brown hair), a reference to Wedin and Soderström whose looks changed since the creation of the first game. In Release, Dennis is carrying a large bag, and Jonatan has a backpack.

In both games, they have suspicious grins on their faces (perhaps implying knowledge about the outcome of the series) which only cease after Biker correctly guesses their Computers’ password.

Dennis with a straight face.

Jonatan with a straight face.

Personality

The Janitors like to call themselves American patriots. They are contributing to 50 Blessings’ movement of terrorism against the Russian Mafia by forcing people to commit murders. These murders are ordered via cryptic phone calls. While the patriotic motives of the Janitors can be debated as justified or not, the Janitors are clearly immoral and sociopathic. They show absolutely no remorse for pushing innocent people like Richter to commit murders. Furthermore, they are completely ungrateful to their agents, as they order most of them to be killed after they stop being useful.

The Janitors are also representations of the two creators of the games, some of their dialogue is actually the developers addressing the player. However, this type of dialogue seems to have a double meaning, as the Janitors and the developers are clearly distinct entities.

Вдохновение: Драйв и ретровейв

Первое, что бросается в глаза, когда ты запускаешь одну из этих игр — это антураж, стилистика и музыка: яркие, агрессивные, неоновые цвета, синтезаторная музыка, старое доброе ультранасилие – квинтессенция такого стилистического направления как ретровейв.

Что такое ретровейв вообще? Многие считают, что это только лишь направление в музыке, но это далеко не так. Это целый пласт культуры, где поклоняются 80-м годам прошлого века, играют на синтезаторах, обвешивают всё яркими неоновыми вывесками и уезжают в располосованный жёлто-фиолетовый закат на крутой машине. Это и есть ретровейв, который всё так знают и многие любят.

Так почему же выбор пал именно на такой стиль игры? Ответ стоит искать в главном источнике вдохновения всех игр серии – фильм “Драйв” режиссёра Николаса Виндинга Рефна. И конечно же этот фильм тоже пропитан этой эстетикой, разве что не так много ярких неоновых огней. Серьёзно, сравните этот фильм и первую HM! Молчаливый главный герой, мафия, насилие, даже негласный символ игры, – маски, – были взяты из “Драйва”!

Главный герой HM очень явно вдохновлён именно водителем из “Драйва”, не хватает только рисунка в виде скорпиона на спине.

Parallels in Other Media[]

  • The Fans and their van are very similar to the characters from Contra Hard Corps.
  • The Hotline Miami 2 poster strongly resembles the poster to Sam Peckinpah’s Straw Dogs.
  • Themes of the ambiguity between media and reality are explored in David Cronenberg’s Videodrome, which is also the title of the ambiance after a level is cleared.
  • Martin Brown’s solid pink phones are references to the solid colors of surreal items in David Lynch’s Mulholland Drive, and surreal phone calls in David Lynch’s Lost Highway.
  • Surreal phone calls and an escape to Hawaii are featured in Punch-Drunk Love.
  • The alternating focus between vast areas and detailed often ugly faces, as well as sparse brief dialogue, is a style often used in Sergio Leone’s spaghetti westerns such as The Man With No Name Trilogy and Once Upon a Time in the West.
  • The tracks over Homicide and First Blood are both direct references to James Cameron’s The Terminator.
  • First Blood is a reference to the original Rambo movie First Blood.
  • The organization and goals of 50 Blessings are very analogous to the fight club from David Fincher’s Fight Club.
  • The idea of cycling through a vast array of characters and criminals in a city with themes of violent media is present in Quentin Tarantino’s Pulp Fiction.
  • The Son’s blaring white suit during Apocalypse is similar to John Woo protagonists such as Ah John / «Shrimp Head» from The Killer.
  • The Colonel is a double reference to Colonel Kurtz from Apocalypse Now and Lt. General Jack D. Ripper from Dr. Strangelove: or, How I learned to Stop Worrying and Love the Bomb.
  • The bags of money acquired by the Russian Henchman and Richter are both references to the 2011 movie Drive, as is the fact that both these characters are on the run with a woman to lose.
  • The idea of different characters all meeting a surrealistic entity, reacting differently to it, and dying is present in The Seventh Seal.
  • Manny Pardo, while based on a real person, has parallels to Dirty Harry from Dirty Harry and Cobra Cobretti from the movie Cobra, the latter of which subsequently inspired the Driver from Drive.
  • Evan Wright is based on the writer of Generation Kill and American Desperado, the latter of which’s cover seems to be the source of his appearance.
  • The idea of extremely violent outlaws dying in a climactic suicide mission can be found in The Wild Bunch.
  • The Son has a scar on his face, does cocaine and is a mafia head in Miami with animosity toward South Americans, similar to Tony Montana from Scarface.
  • The concept of using both a gun and a chainsaw and a character named Ash is found in Sam Raimi’s Evil Dead trilogy.
  • Ash is also the name of the condescending techie scientist from Alien.
  • The concept of a writer who alienates his family writing about killers is found in the David Fincher drama Zodiac.

The Abyss[]

Intro

Evan Wright, having taken the floppy disk he obtained with Manny Pardo’s help (and exiting the evidence locker to a burst of dream static) to a Copy Flash to print its contents, goes to retrieve the documents found on it from the Copy Flash store. The employee hands him a print out of the documents found on the floppy, which turn out to be a list of addresses (…NW 27th Ave… …NE 101st St…). Before leaving Evan asks the employee for a map of Miami, but is told they don’t sell maps and to try a tourist center a block away.

Abandoned Building

Evan meeting several hobos wearing 50 Blessings masks by a candle-lit 50 Blessings logo.

Evan arrives at NW 27th Avenue to find the abandoned 50 Blessings headquarters visited by Jake in Withdrawal. Several ruined beds, a water purifier system and a gym are now visible. The building has lead lined walls and a vault door, implying 50 Blessings planned to survive the nuclear war in there. Whether those plans ever panned out is unknown. It is possible this building in particular was abandoned because of the unwanted attention brought onto the organization by Jake.

He goes through the building, littered with 50 Blessings paraphernalia and various graffiti. Evan goes through the bunker until he reaches the back room, which contains several squatting hobos. The hobos are wearing many of the masks from the first game, including Richard, Don Juan and George; a large candle-lit 50 Blessings symbol is painted in the middle of the room. The hobos apparently mistake Evan for a 50 Blessings representative or other official come to kick them out, and he is told to leave or be killed. After exiting the back room, gang members have now occupied all the rooms and Evan must fight his way out to leave.

Trivia[]

  • The masks scattered on the floor inside and outside of the back room are randomized.
  • This is labeled a bonus scene, and is sectioned off from the main campaign with a burst of static.
  • The back room strongly resembles the Animal Room sequences in Hotline Miami.
  • Similar to the Bar of Broken Heroes, there are many surreal elements to this level (notably the dark brown Void from Midnight Animal, Final Cut, and Caught

    The Broken Bar’s address is listed alongside the bunker’s in the printout.

    ), but nothing that contradicts game events is hinted at in the dialogue.

  • If the Abyss is actually happening, it means that at least one of the potentially multiple fallout shelters 50 Blessings built is pillaged and would have to be refurbished for use.
  • An earlier cover for the Abyss, calling it ‘Shelter’, can be found in the HM2 WAD files. Abyss and its assets are often called ‘Shelter’ or ‘bunker’ in the game files and Level Editor.
  • «You better not lose it, you hear?» is possibly a double entendre about insanity.
  • If the player exits the evidence locker without taking the floppy, then returns and takes the floppy, they can see both conversations with Manny and Evan.
  • In the canon, Jake was killed by the Russian and by consequent he never took the floppy, meaning this level is part of an alternate non-canon timeline.
  • When chosing the level via level select menu, it can be noticed that character icon resembles a completely different character instead of Evan.
  • If The Abyss is only unlocked in Hard Mode, switching to Normal Mode while The Abyss is selected will crash the game (PC)

Beta Features[]

  • Create new scenes/levels for the game including furniture, enemies, weapons, and NPCs.
  • Custom intros, outros, and cut-scenes for levels.
  • Custom campaigns.
  • Custom VHS covers for levels.
  • A maximum of 7 floors/areas per level.
  • Unlocked floor transitions. (No longer locked by location; can spawn the character anywhere within the map when transitioning)
  • Locational weapon spawns. (Weapons spawn in the environment, rather than being limited to an enemy)
  • Character Implementation:
    • Biker: Has the ability to kill Thugs.
    • Jacket: Ability to use all his masks from the original game. (It’s possible to restrict his mask usage to one or none)
    • H.M. Hammarin: The only character with full sprites for every enemy type.
  • Re-addition of the Drill, Pot, Silenced Uzi, Cleaver, and Throwing Knives as usable weapons — only usable by Jacket (first two) and Biker (last two)
  • Environmental Effect Filters:
    • Rain
    • Darkness
    • Daylight
    • Sunset
  • Dynamic backgrounds:
    • Standard (Red-Aqua-Fuchsia)
    • Jungle (Lime colored trees)
    • Storm (Maroon, Black, with thunder)
    • Waves (Purple-Aqua-Fuchsia waves, as seen in Dead Ahead)
  • Custom level borders.
  • Third-party mod support using the HLM2 Wad Explorer.

List of killed victims[]

This is a compiled list of how many kills The Son has performed in the series. Kills in Italics are unclear and merely up to interpretation. Kills in Bold are kills determined by the player’s choice:

  • 2 Bankers
  • Colombian Boss (Caused)
  • Colombian Henchman (Caused)
  • Blue Lips (possibly killed by either The Fans or The Son)
  • Mark
  • Corey
  • Alex
  • Ash
  • Himself (walked off his own building and fell to his death)
  • At least 129 Colombians (including Thugs — also includes 2 captive Colombians and 8 Colombians guarding the Colombian Boss)
  • 41 security guards
  • 17 dogs (2 of which are killed along with the Colombian Henchman)
  • At least 14 Russian Mobsters (8 of which he hallucinates as Demons — including Thugs)

Overall, The Son has killed 207 enemies (212 if you count Blue Lips, the 2 bankers in Blood Money and the 2 captive Colombians seen in the intro of Take Over).

Hotline Miami 2: Wrong Number[]

Sunset Screen

  • Kills 1000 points for executions, 800 points for melee, 600 points for ranged (400 for flamethrower and Jake’s lethal throws)
  • Combo Points are determined by combos made in the level. Bigger combos made in the level will add more to this category. It is the main factor that determines what letter grade one may obtain due to how many points can be gained from this.
  • Flexibility Constantly changing weapons helps with score
  • Mobility Keep moving at all times for a high score
  • Boldness Being seen by enemies, punching enemies, (Ranged weapons have a negative impact)
  • Time Bonus Amount of time used to complete the level. Quicker times will increase this score.(Does not factor in total time for this category)
  • Special (character-specific)
  • Level Score / Grade C Score The color of the text can change from red (F,D) to blue (C,B-), yellow (B,A), green changing to white (A+,S), and flashing red (Guarantee S).
  • Grade (same as Hotline Miami’s, with a new «S grade» above A+ that’s roughly 2.6x the Grade C Score)
  • Total Time (from hours to milliseconds)

Techniques[]

The Son has the choice of 3 different techniques at the start of two of his levels, granting him specific abilities. A new technique is unlocked upon successfully completing a level.

Each ability is akin to that of The Fans, and is unlocked in a similar order:

Bodyguard

The Bodyguard’s old sunglasses, cracked when she was killed by Jacket.

Inherited from the blonde ninja girl from the first game, this is unlocked by default and activated with the space bar, granting the Son the ability to start with a Katana and has the ability to roll dodge. Similar to Corey, he is able to become temporally invulnerable, rolling under gunfire, and avoiding melee attacks.

While rolling, he cannot attack, but can do so immediately out of the roll. There is a short delay after the roll has finished in which he cannot roll again, meaning that he cannot constantly repeat this move to achieve a continuous state of invulnerability.

Dirty Hands

The Son gains the ability of Killing Punches, but cannot pick up any weapons. Similar to Tony, his punches kill standard enemies at the cost of being unable to use weapons, and he is able to kill fat enemies by first knocking them to the floor and then performing a ground execution, as well as being able to perform ground executions on dogs. The ability also trades his weaponless ground execution from a slow foot grind to a fast double punch execution. A noticeable difference between Tony and Dirty Hands is The Son’s punching speed is still the default used by most player characters rather than Tony’s rapid jabs.

Bloodline

You remember this?

Inherited from the Father, the Son gains the Fire Power ability, which allows him to start a level with a pair of MP5s that he dual wields. Similar to Mark, he is able to aim in separate directions; horizontally by holding down the right mouse button or left trigger of a controller, and vertically by holding the right mouse button and left shift.

The Numbers on the sprite are the date of Showdown in Hotline Miami, which is reference to the day his father and the grandfather were killed by Jacket.

He has a full magazine of ammo for each gun in reserve. After his ammunition is depleted, he drops his firearms on the ground and reverts to using other weapons normally. You are also able to pick up the MP5s after their ammo is depleted, but they will still remain unusable for the rest of the level. A notable difference between Bloodline and Mark is the inability to perform ground executions while using the MP5s, likely because of the relative lack of doors in The Son’s levels.

General Playstyle

Techniques aside, The Son’s general playstyle also features several characteristics that make him stand out from other playable characters. The first of these being that he swings several melee weapons at a slower speed than what their usual speed is (e.g. he swings the golf club much slower than the usual speed it swings at with most other playable characters).

The second and more notable characteristics is having several unique executions. His default execution is a stomping move, where The Son will quickly stomp on an enemy’s head and grind his foot into their heads. This is a rather long execution like most other playable character’s stomping executions (except for Martin Brown’s stomping execution, which is quite fast).

While using the golf club, The Son will perform a unique execution where he will smash the club across an enemy’s face in a golf-swinging posture (this execution is very similar to Jacket’s scripted execution on Biker).

While using the baton, the execution The Son performs involves smacking the baton across the enemy’s face three times, bludgeoning them to death. This execution is unique to the regular baton execution, where most playable characters will smash it down onto an enemy’s head.

While using the machete, he can execute an enemy by decapitating them via hacking them three times in the neck with it (This execution is shared with Jacket’s machete execution in the first game, although it is slower).

While using the butterfly knife, rather than simply slitting the enemy’s throat, The Son will swiftly stab the enemy in the side of the neck once.

Members[]

Corey (Zebra)

Corey’s Roll Dodge.

The first of the playable fans. She is extremely agile and has the ability to Roll Dodge. This allows her roll and dive, becoming temporally invulnerable, rolling under gunfire, avoiding melee attacks and knocking enemies back when entering a room. Corey wears a Miami Dolphins jacket along with khaki pants and purple knee protectors.

Tony (Tiger):

His punches are lethal, but he cannot — or rather, doesn’t want to — use any weapons other than his fists. He is able to kill fat enemies by first knocking to the floor and then performing a ground execution, as well as being able to catch dogs mid lunge, albeit with a protracted execution animation. He wears a black t-shirt along with tan body armor, knee pads, and cowboy boots. His mask consists of nature’s «danger» colors, red and orange, and may have been a pillaged mask from the first game’s «Tension» chapter.

Alex (#1) and Ash (#2) (Swans):

Sister and brother, respectively; she uses a chainsaw while he uses firearms. The player controls Alex while Ash (ideally) follows close behind, and both characters’ attacks are in complete control. They wear green football padding as body armor (with orange shoulder pads for Ash) and Alex wears an orange backpack. Alex is the only one of The Fans to be seen without a mask over the course of the game; her face is a color swap of The Henchman’s girlfriend. Alex and Ash can be seen outside Jacket’s trial protesting.

Mark (Bear):

Starts with a pair of MP5s. He is able to aim in separate directions by holding down the right mouse button (holding down just the right mouse button will spread the guns horizontally, while holding down the right mouse button and left shift will spread the guns vertically), and has a full magazine of ammo for each gun in reserve. After his ammunition is depleted, he mounts his firearms on his back and reverts to using other weapons normally, effectively giving him a quick-burnout mechanic. He wears a blue shirt and a teal kevlar vest.

ПТСР как двигатель сюжета

Как уже было сказано раньше, у Джекета ярко выраженный букет психических заболеваний, особняком среди которых стоит посттравматическое стрессовое расстройство(ПТСР) – довольно распространённое заболевание среди военных, побывавших в самых горячих точках мира. А ещё Джекет не любит русских, и потому он вступил в тайную организацию “Пятьдесят Благословений”. Такой человек, как Джекет просто необходим этим людям, ведь настолько неуравновешенного человека с ненавистью к “врагам нации” нужно ещё поискать.

Сам же Джекет много галлюцинирует: он видит оживших людей, которых сам когда-то убил, видит старого друга Бороду, каждый день на разных местах работы, что невозможно (ибо настоящий Борода работает на одном месте и лишь иногда созванивается со старым товарищем), но главная галлюцинация Джекета это сон, где он видит комнату с тремя людьми в масках, от разговоров с которыми сюжет только запутывается: в какой-то момент можно и вовсе решить, что всё, что происходило ранее, всего лишь плод больного воображения мстителя в маске, однако вторая часть серии HM говорит, что это далеко не так.

Мы к этой комнате ещё вернёмся, там есть о чём поговорить

В этот момент начинаешь понимать весь трагизм этого человека. Он – заложник собственных предубеждений и своего ментального состояния, который не может больше жить как обычно, не способен воспринимать окружающий мир по-другому, кроме как через призму собственного больного сознания. Для него есть лишь война, на которой он убивал русских, и когда была образована Русско-Американская Коалиция и в городах страны, в том числе и Майями, где живёт Джекет, появились русские, он по-прежему видит в них лишь врагов, которых нужно уничтожить и ничего более. Что он и делает на протяжении всей игры.

Profile[]

Description

Daniels is an appropriately overweight caucasian man, his hair is shaven, and he has large ginger eyebrows. His face is mostly covered by a white keffiyeh. He wears a soldier uniform.

Personality

Before the war, Daniels used to be a school teacher. He is the most serious of his squad, and he likes picking on Barnes for his lack of field experience. During their time in Hawaii, Daniels and Barnes developed a rivalrous friendship. Just like Barnes, he also appears to be an alcoholic, though to a lesser degree. His keffiyeh could hint at a previous Middle-Eastern assignment or a hygienic interest in protection from the jungle environment.

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