Hotline miami 2: wrong number. прохождение игры

Known Members and Operatives[]

Leadership

  • The Colonel : Brandon Mask | Possible Founder or Leader | Possibly killed by a gunshot or the nuke
  • The Janitors: | Operating the calls to the Operatives | Fled Miami
  • Phone Hom Manager: | Manager for Phone Hom | Killed by Biker
  • Manager: | Executive for 50 Blessings | Possibly killed by the nuke

Operatives

  • Jacket: Various | Operative, at least partially believes he’s under orders of the Russian Mafia | Dead by nuke
  • Biker: Motorcycle Helmet | Rogue Operative | Likely fled to the desert
  • Richter: Richter Mask | Reliable, but secretly reluctant Operative, keeps tapes of his phone messages, father possibly connected to 50 Blessings in some way | Dead by nuke
  • Prison Boss: Unknown | Imprisoned Operative | Dead from being hit over the head with a pipe by Richter
  • Jake: Jake Mask | Unswerving Operative | Dead by gunshot to the head by Petrov or the Manager
  • Tension Man: Tony Mask | Operative captured by Russian mob | Dead by detonation of a Russian explosive by Jacket
  • Carl: Carl Mask | Suicidal Operative | Suicide by Russian mobsters in dance club
  • Aubrey: Aubrey Mask | Operative in hiding spray tagged for a hit | Likely dead
  • Earl: Earl Mask | Operative captured by Russian mafia and tied to a chair | Dead in Overdose
  • Dennis: Dennis Mask | Operative cornered by Russian mafia | Dead by bludgeoning in Tension
  • Jones: Jones Mask | Operative surrealistically seen by Jacket in sewer in Full House | Dead
  • Technician: Likely Charlie Mask | Operative setting up phone lines to frame The Golden Truckstop | Likely Dead

Уток

Во время суда над Жакетом через год после его ареста банда убийц («фанаты») безжалостно убивает мафию и преступников, используя тот же метод, что и Жакет. Суд над Жакетом также представляет большой интерес для журналиста, который подвергнет опасности свою жизнь и свое здравомыслие, чтобы найти историю, которую можно рассказать. Тем временем измученный полицейский Пардо убивает преступников, чтобы выполнить работу, которую он больше не узнает. Наконец, ставленник, послушный новому главе русской мафии («Сыну»), с трудом сводит концы с концами и сдерживает своего босса, берсерка. Это было без учета воспоминаний о войне на Гавайях и персонажа в маске петуха.

Scene[]

Intro

The scene begins with The Son attempting to invite The Henchman over while Russian Mobsters hang out and play arcade games. When nobody responds, he throws the phone away, and takes some of the Mafia’s new drugs. After taking two handfuls, Blue Lips advises him not to take too much. After taking another two handfuls, he starts to experience time slips and hallucinations. The Mobsters have disappeared.

The Son goes to turn on a nearby sink, only for it to overflow in what seems like an instant. A Mobster appears in the room and starts gesticulating nervously, likely trying to explain the situation. Another flash gives the Son a nearly-emptied shotgun, the media equipment in the room being wrecked and the Mobster being replaced by a blood trail out of the room. The Son follows the trail to find another Mobster leaning over the bleeding one, apparently either giving him CPR or eating him. The mobster then points at the Son as his head becomes engulfed with flames.

Gameplay

After killing several Flame-headed Mobsters and a Tri-headed dog, The Son enters a room with a Bear in it. The Bear roars and charges, and the Son quickly grabs a golf club and delivers a fatal blow to the creature’s head. The Son then leaves the room, and is approached by one of his men giving him a Shotgun. This results in the Mobster getting shot and slithering away into a small room with Mobsters and bags of money in it, reenacting the opening to Blood Money. As the group drinks vodka shots, the scene cuts to them all dead, with the ammo counter for the shotgun down by a corresponding number of rounds. The Son shouts «Gotta get a grip!» before his facial sprite consumes the money and him.

The Son is then transported to a small glass room with a Magnum in it. A whinny shatters the windows, and a Zebra rushes into the room to trample the Son. He shoots the Zebra, which explodes into blood and a Miami Dolphins jacket. The black void around the room is then filled with the office space, the room itself containing several dead Mobsters and a Zebra mask.

The Son exits the area to a jungle-overtaken office space with an enlarged weapons case on one counter and a shotgun on the floor. He kills several gelatinous cloud creatures and tri-headed dogs before the shotgun evaporates in his hands. In a long hallway he stumbles upon another shotgun on a pile of dead Mobsters and picks it up. Continuing he encounters several skeletons near a cloud of darkness. A giant Tiger with an eye in its mouth peaks out, roaring. The Son backs away, causing it to charge. As he fires the Tiger disappears in a shower of colorful sparks.

The Son continues over the ripped-apart and writhing corpses of several Mobsters. He proceeds the roof with a fire axe in his hands. He sees two angelic statues glide over him and fuse into a huge two-headed swan monster over the helicopter pad. One head charges him attempting to bite him in half, while the other strafes while shooting fire from its mouth. He axes in both heads, causing the necks and body of the monster to explode into blood and iridescent colors.

Aftermath

After killing the swan monster, the Son walks to the edge of the roof. White birds surround a golden gate bookended by the angelic statues, a rainbow bridge extending infinitely behind. As he approaches, the gates open for him. He steps through and onto the bridge, disappearing into the rainbow void as it engulfs the screen and the credits roll.

Outro

After the first round of credits, the scene cuts to December 28, 1991. It shows Richter and his mother in Hawaii watching a TV interview (featuring either Martin or Evan, depending on the choice made earlier) which is interrupted by an emergency broadcast stating that the presidents of the United States and Russia have been killed by a group of armed men led by a U.S. Army General, experts expecting this to be seen as an act of war.

Richard appears and he and Richter agree that good times never last. Richter briefly wonders if anyone’s onto him, but slowly realizes that the situation’s much worse than that. He wonders how much time he has, to which Richard replies that no one in general ever has much time. Richter realizes there’s no reason to fight, that leaving the world isn’t as scary as it sounds, and is obliterated by a nuclear detonation.

As the nukes fall, the final moments of Manny Pardo (barricaded alone in his apartment, drunk and pointing his revolver at his front door), Evan (either typing alone or eating reunited with his whole family), Midnight Animal actress Rachael Ward (drinking alone in her apartment), and Jacket (playing with a green stress ball in a sparse jail cell) are depicted, each carrying out their lives as normal, oblivious as they’re wiped away.

Hotline Miami[]

Part One: Phonecalls

Phonecalls serves as a story introduction, it introduces Jacket as a depraved man who commits murders under the orders of mysterious phone callers and frequently visits his friend Beard, who seems to work at many places always giving free stuff to Jacket. This part ends when Jacket saves the Girlfriend.

  • The Metro (Prelude; Jacket)
  • No Talk (Chapter One; Jacket)
  • Overdose (Chapter Two; Jacket)
  • Decadence (Chapter Three; Jacket)

Part Two: Questions

The Girlfriend lives with Jacket, slowly influencing his lifestyle into a healthier one. However, Beard starts to act strange and his stores are all empty.

  • Tension (Chapter Four; Jacket)
  • Full House (Chapter Five; Jacket)
  • Clean Hit (Chapter Six; Jacket)
  • Neighbors (Chapter Seven; Jacket)

Part Three: Visitations

Jacket’s trips to the stores change drastically; Beard is dead and replaced by a mysterious unwelcoming man. Many undead mobsters who were slain by Jacket start to haunt him.

  • Push It (Chapter Eight; Jacket)
  • Crackdown (Chapter Nine; Jacket)
  • Hot & Heavy (Chapter Ten; Jacket)
  • Deadline (Chapter Eleven; Jacket)

Part Four: Connections

Jacket is attacked by a man in a rat mask in his living room while girlfriend was shot dead in the other room. Afterwards he wakes up in a hospital, realizing that everything was a coma dream blended with his own memories. He finds his way back to his apartment, storms a police station in order to get revenge on his would-be killer, tracks down the heads of the Russian mafia and kills them, ending his story.

  • Trauma (Chapter Twelve; Jacket)
  • Assault (Chapter Thirteen; Jacket)
  • Vengeance (Chapter Fourteen; Jacket)
  • Showdown (Final Chapter; Jacket)

Part Five: Answers

Running concurrently with the events of Questions, Biker aims to find the truth behind the phone calls and their agenda.

  • Safehouse (Chapter Sixteen; Biker)
  • Fun & Games (Chapter Seventeen; Biker)
  • Prank Call (Chapter Eighteen; Biker)
  • Resolution (Chapter Nineteen; Biker)

Extra Chapters

  • Highball (Bonus Chapter, patch enabled; Jacket)
  • Exposed (Special Chapter, PC/Mac/PS3/PS Vita/Preorder bonus; Jacket)

Personality[]

«Man, sometimes I hate this city.»

Pardo is consistently portrayed as exhausted and cynical. His dialogue is oriented toward either world weary remarks about the depravity of the press and Miami or awkward attempts at charisma to ease a concerned character or present himself in a better light. He follows the news regularly and is a friend of Evan, a former member of the press. According to Evan, Pardo has a reputation of incompetence and misconduct at the MPD.

Pardo secretly desires fame and to be seen as an action star, and has a bench press and punching bag in his sparse apartment to build his strength, physique and endurance. He wears a leather Mark Gor jacket and is the only character who can execute enemies with guns. In «Homicide» he’s shown to keep a loaded shotgun in his trunk. However, his extreme desire for fame has led him to commit many reprehensible misconducts such as singlehandedly sabotaging the Colombian operation and murdering Tony in cold blood despite pleading with him. He even told his friend, Evan, to stop writing the story about the masked maniac and focus on the Miami Mutilator. Of course, his extreme obsession with fame has caused him to become twisted and led him to become the killer he was supposed to investigate: The Miami Mutilator.

Pardo also has a distinct off-putting void of attributes (perhaps a parody of Jacket being a silent protagonist with a fairly blank apartment, or a reference to the quiet, strangely traitless Driver in Drive). He’s the first Hotline Miami playable character to have a bland vehicle, and his dialogue consists largely of clichés awkwardly trying to emulate a charismatic personality, with the outro to First Trial having him awkwardly attempting to salvage his relationship with Evan, and several scenes featuring him trying to put concerned women at ease with unsuccessfully flirtatious remarks («You too, sweetheart!», «I can see you got the good genes. You’re very pretty.»). His apartment features no possessions whatsoever other than a couch, a bed, a TV, a punching bag, a plant, a magazine stand, and a bench press.

Hotline Miami 2: Wrong Number[]

Pilot

0.MIDNIGHT ANIMAL :

  • NG+ Intro: Nounverber — Black Tar
  • Level: Prey Growl — Detection
  • Outro: Dennaton Games — Videodrome

Act 1 Exposition

1.DOWN UNDER :

  • Intro: Light Club — Blizzard
  • Level: Jasper Byrne — Voyager
  • Score screen (for all levels with points): M/O/O/N — Dust
  • Outro: Light Club — She Meditates

2.HOMICIDE :

  • Intro: Endless — Disturbance
  • Level: Perturbator (feat. Noir Deco) — Technoir
  • Outro 1: Dennaton Games — Videodrome
  • Outro 2: Old Future Fox Gang — Guided Meditation

3.HARD NEWS :

  • Intro: Riddarna — Simma Hem / Miami Jam
  • Level: Magna — Divide
  • Outro: Light Club — She Meditates

4.FINAL CUT :

  • Intro 1: Mitch Murder — Hollywood Heights
  • Intro 2: Life Companions — Richard
  • Intro 3: Sjellos — Chamber of Reflections
  • Intro 4: Dennaton Games — Videodrome
  • Level: Jasper Byrne — Decade Dance
  • Outro: Dennaton Games — Videodrome

Act 2 Rising

5.FIRST TRIAL :

  • Intro: Chromacle — Interlude
  • Level: Vestron Vulture — New Wave Hookers
  • Outro: Modulogeek — Around

6.MOVING UP :

  • Intro: Light Club — Blizzard
  • Level: Magic Sword — In the Face of Evil
  • Outro 1: Dennaton Games — Videodrome
  • Outro 2: Light Club — She Meditates

7.NO MERCY :

  • Intro: Dag Unenge — Untitled / The Winding Theme #1
  • Level: Scattle — Remorse
  • Outro 1: Dennaton Games — Videodrome
  • Outro 2: Light Club — She Meditates
  • Outro 3: Mitch Murder: Frantic Aerobics
  • Outro 4: Life Companions — Richard
  • Outro 5: Chromacle — Interlude

8.EXECUTION :

  • Level: Perturbator — Sexualizer
  • Outro: Dennaton Games — Videodrome

Act 3 Climax

9.AMBUSH :

  • Intro 1: Old Future Fox Gang — Java
  • Intro 2: El Huervo — Rust
  • Level: M/O/O/N — Delay
  • Outro 1: Dennaton Games — Videodrome
  • Outro 2: Chromacle — Interlude

10.INTO THE PIT :

  • Intro: Light Club — Blizzard
  • Level 1: Jasper Byrne — Voyager
  • Level 2: Life Companions — We’re Sorry

11.DEAD AHEAD :

  • Intro: Chromacle — Interlude
  • Level: Scattle — Bloodline
  • Outro 1: Dennaton Games — Videodrome
  • Outro 2: Old Future Fox Gang — Guided Meditation

12.DEATH WISH :

  • Intro 1: Mitch Murder — Hollywood Heights
  • Intro 2: Dennaton Games — Videodrome
  • Level: Carpenter Brut — Roller Mobster
  • Outro 1: Dennaton Games — Videodrome
  • Outro 2: Endless — Keep Calm

Act 4 Falling

13.SUBWAY :

  • Intro 1: Modulogeek — Around
  • Intro 2: Chromacle — Interlude
  • Level: IAmTheKidYouKnowWhatIMean — Run
  • Outro normal: Modulogeek — Around
  • Outro Hank’s bar: Nounverber — Black Tar

14.STRONGHOLD :

  • Intro: El Huervo — Rust
  • Level: Benny Smiles — Hotline Miami Theme
  • Outro 1: Dennaton Games — Videodrome
  • Outro 2: Light Club — She Meditates

15.WITHDRAWAL :

  • Intro 1: Riddarna — Simma Hem / Miami Jam
  • Intro 2: Mitch Murder — Frantic Aerobics
  • Level: M/O/O/N — Quixotic
  • Outro normal — Light Club — She Meditates
  • Outro hideout 1: Dennaton Games — Videodrome
  • Outro hideout 2: Chromacle — Interlude
  • Outro Evan — Old Future Fox Gang — Guided Meditation

16.CASUALTIES :

  • Intro 1: Chromacle — Interlude
  • Intro 2: Life Companions — Richard
  • Intro 3: Dennaton Games — Videodrome
  • Intro 4: El Huervo — Ghost
  • Level: Magic Sword — The Way Home
  • Outro 1: Dennaton Games — Videodrome
  • Outro 2: Modulogeek — Around
  • Outro 3: Endless — Disturbance
  • Outro 4: Castanets — You Are the Blood

Act 5 Intermission

17.FIRST BLOOD :

  • Intro 1: Modulogeek — Around
  • Intro 2: Chromacle — Interlude
  • Level: Dubmood — Richard
  • Outro: Endless — Disturbance

18.DEMOLTION :

  • Intro: Modulogeek — Around
  • Level: Mega Drive — NARC
  • Outro: Endless — Disturbance

19.HOUSE CALL :

  • Intro: Modulogeek — Around
  • Level: Cinimod — Rumble

20.RELEASE :

  • Intro 1: Modulogeek — Around
  • Intro 2: Chromacle — Interlude
  • Level: Carpenter Brut — Le Perv
  • Outro 1: Dennaton Games — Videodrome
  • Outro: Modulogeek — Around

Act 6 Catastrophe

21.SEIZURE :

  • Intro: Auto Delta Time — Ms Minnie
  • Level: El Tigr3 — She Swallowed Burning Coals
  • Outro: Light Club — She Meditates

22.BLOOD MONEY :

  • Intro 1: Dag Unenge — Untitled / The Winding Theme #1
  • Intro 2: Chromacle — Interlude
  • Level: Mega Drive — Acid Spit
  • Outro 1: Dennaton Games — Videodrome
  • Outro 2: Life Companions — Richard
  • Outro 3: Old Future Fox Gang — Guided Meditation

23.CAUGHT :

  • Intro 1: Chromacle — Interlude
  • Intro 2: Life Companions — Richard
  • Intro 3: Dennaton Games — Videodrome
  • Level: Mega Drive — Slum Lord
  • Outro: Dennaton Games — Videodrome

24.TAKE OVER :

  • Intro: Auto Delta Time — Ms Minnie
  • Level: Perturbator — Future Club

Feature Film

25.APOCALYPSE :

  • Intro: Chromacle — Interlude
  • Level: Light Club — Fahkeet
  • Credits: M/O/O/N — Dust
  • Outro 1: Modulogeek — Around
  • Outro 2: Dennaton Games — Videodrome
  • Outro 3: Castanets — You Are the Blood
  • Outro 4: Perturbator — Welcome Back / Hotline 3

Bonus Content

00. THE ABYSS:

  • Intro 1: Old Future Fox Gang — Guided Meditation
  • Intro 2: LipPi Sound — Abyss Intro
  • Level: LipPi Sound — Abyss

The Abyss[]

Intro

Evan Wright, having taken the floppy disk he obtained with Manny Pardo’s help (and exiting the evidence locker to a burst of dream static) to a Copy Flash to print its contents, goes to retrieve the documents found on it from the Copy Flash store. The employee hands him a print out of the documents found on the floppy, which turn out to be a list of addresses (…NW 27th Ave… …NE 101st St…). Before leaving Evan asks the employee for a map of Miami, but is told they don’t sell maps and to try a tourist center a block away.

Abandoned Building

Evan meeting several hobos wearing 50 Blessings masks by a candle-lit 50 Blessings logo.

Evan arrives at NW 27th Avenue to find the abandoned 50 Blessings headquarters visited by Jake in Withdrawal. Several ruined beds, a water purifier system and a gym are now visible. The building has lead lined walls and a vault door, implying 50 Blessings planned to survive the nuclear war in there. Whether those plans ever panned out is unknown. It is possible this building in particular was abandoned because of the unwanted attention brought onto the organization by Jake.

He goes through the building, littered with 50 Blessings paraphernalia and various graffiti. Evan goes through the bunker until he reaches the back room, which contains several squatting hobos. The hobos are wearing many of the masks from the first game, including Richard, Don Juan and George; a large candle-lit 50 Blessings symbol is painted in the middle of the room. The hobos apparently mistake Evan for a 50 Blessings representative or other official come to kick them out, and he is told to leave or be killed. After exiting the back room, gang members have now occupied all the rooms and Evan must fight his way out to leave.

Plot[]

Episode 1: What the End Looks Like

The story starts right after the end of Jacket’s rampage in Hotline Miami, as he is apprehended by police. A news reporter film his arrest and the images are broadcasted live during a news report on the masked killers, of which the news anchor suspect Jacket to be most infamous and possibly their leader. His different crimes are listed, including his assault on a police station, the murder of film producer Wilson Fisker and the kidnapping of an unnamed girl found dead in his apartment. Among the many people watching the news, the Fans, each wearing an animal mask, praise him. Tony states that it will be their turn to act soon.

Episode 2: Time to Kick Back

April 27, 1989, Jake signs in 50 Blessings before quiting his job to join an American Pride march protesting against Russians and the San Francisco bombing. The next day, the march turns to violence when protesters start attacking unsuspecting Russians in the streets. Jake gives in his sadistic nature before getting repelled with force the protesters by the Police. At home, Jake discovers a package from 50 Blessings at his door, containing a snake mask.

Episode 3: Midnight Animal

September 23rd, 1991, a man wearing a pig mask brutally assaults the vendor of a grocery store. The next day, he watches a horror movie and laments on its pointless lack of passionate violence. The phone rings and a voice gives him an address, instructing him to kill all its occupants. At the house, the Pig Butcher murders in cold blood a married couple and their son. He compliments himself and get a snack in his victims’ house before the phone rings again and gives him a new address next door. The murderer follows the direction and execute his deed, slaughtering everyone inside another house. As he stabs his last victim, the film director of the Slasher-Crime movie Midnight Animal cuts the scene and praises the actor for his performance.

Episode 4: Send a Message

October 9th, 1991, the Fans are patrolling the docks in their van, ready for action, as the radio reports the discovery of a cargo of Russian prostitutes by the port authorities. Ash makes Tony stop the van when he spots a forced padlock at the entrance of a warehouse. The group sends Corey to scout the area and she begins slaughtering the thieves inside. The rest of them join the fight and the guns start blazing. Mark saves Tony from a large thug, who keeps Alex from finishing him with her chainsaw. He then binds the thug to the front of their van and rush through the streets, using him as an example of their crusade against criminality.

Episode 5: A Terrible Dayjob

August 10th, 1985, a Russian officer stationed with his troupes at a hotel resort in Hawaii receives intel on the coming of an American commando, the Ghost Wolves, to their position. He incenses his men to double their guard, but still fears the bloodbath to come. A new recruit asks two other soldiers about the Ghost Wolves, who tell about the commando’s brutal operations against Russian bases and how they survived a bombing. The recruit laughs about the commando being only a handful, before getting killed by Beard when he and the rest of the Ghost Wolves appear out of the jungle. The group slaughters all enemy forces with cold blood and finish off those fleeing out of the camp. The mission accomplished, beard stares at the dawning sun and think of his return home, wishing to open a store to forget about the war.

Techniques[]

The Son has the choice of 3 different techniques at the start of two of his levels, granting him specific abilities. A new technique is unlocked upon successfully completing a level.

Each ability is akin to that of The Fans, and is unlocked in a similar order:

Bodyguard

The Bodyguard’s old sunglasses, cracked when she was killed by Jacket.

Inherited from the blonde ninja girl from the first game, this is unlocked by default and activated with the space bar, granting the Son the ability to start with a Katana and has the ability to roll dodge. Similar to Corey, he is able to become temporally invulnerable, rolling under gunfire, and avoiding melee attacks.

While rolling, he cannot attack, but can do so immediately out of the roll. There is a short delay after the roll has finished in which he cannot roll again, meaning that he cannot constantly repeat this move to achieve a continuous state of invulnerability.

Dirty Hands

The Son gains the ability of Killing Punches, but cannot pick up any weapons. Similar to Tony, his punches kill standard enemies at the cost of being unable to use weapons, and he is able to kill fat enemies by first knocking them to the floor and then performing a ground execution, as well as being able to perform ground executions on dogs. The ability also trades his weaponless ground execution from a slow foot grind to a fast double punch execution. A noticeable difference between Tony and Dirty Hands is The Son’s punching speed is still the default used by most player characters rather than Tony’s rapid jabs.

Bloodline

You remember this?

Inherited from the Father, the Son gains the Fire Power ability, which allows him to start a level with a pair of MP5s that he dual wields. Similar to Mark, he is able to aim in separate directions; horizontally by holding down the right mouse button or left trigger of a controller, and vertically by holding the right mouse button and left shift.

The Numbers on the sprite are the date of Showdown in Hotline Miami, which is reference to the day his father and the grandfather were killed by Jacket.

He has a full magazine of ammo for each gun in reserve. After his ammunition is depleted, he drops his firearms on the ground and reverts to using other weapons normally. You are also able to pick up the MP5s after their ammo is depleted, but they will still remain unusable for the rest of the level. A notable difference between Bloodline and Mark is the inability to perform ground executions while using the MP5s, likely because of the relative lack of doors in The Son’s levels.

General Playstyle

Techniques aside, The Son’s general playstyle also features several characteristics that make him stand out from other playable characters. The first of these being that he swings several melee weapons at a slower speed than what their usual speed is (e.g. he swings the golf club much slower than the usual speed it swings at with most other playable characters).

The second and more notable characteristics is having several unique executions. His default execution is a stomping move, where The Son will quickly stomp on an enemy’s head and grind his foot into their heads. This is a rather long execution like most other playable character’s stomping executions (except for Martin Brown’s stomping execution, which is quite fast).

While using the golf club, The Son will perform a unique execution where he will smash the club across an enemy’s face in a golf-swinging posture (this execution is very similar to Jacket’s scripted execution on Biker).

While using the baton, the execution The Son performs involves smacking the baton across the enemy’s face three times, bludgeoning them to death. This execution is unique to the regular baton execution, where most playable characters will smash it down onto an enemy’s head.

While using the machete, he can execute an enemy by decapitating them via hacking them three times in the neck with it (This execution is shared with Jacket’s machete execution in the first game, although it is slower).

While using the butterfly knife, rather than simply slitting the enemy’s throat, The Son will swiftly stab the enemy in the side of the neck once.

Events in Hotline Miami[]

The Girl next to Jacket in his apartment.

Do you really want me to reveal who you are?This article contains plot details and other information that can be classified as spoilers.

She is first seen in Chapter 3, Decadence, in the same room as the Producer, surrounded by cameras and appearing to have been drugged and abused, and perhaps struggling with a substance addiction which the Russian Mafia feeds to keep her in their grasp. After the Producer is killed by Jacket, she tells him to «finish what he started» and that she «knew it would end like this.» Instead of killing or abandoning her, Jacket rescues her, taking her to his apartment where she recuperates and then moves in permanently.

She is referred to as Jacket’s girlfriend, implying that they become romantically involved. After her arrival Jacket’s flat becomes cleaner and new items are gradually added to the apartment, such as flowers on the kitchen table. She starts to sleep in the same room as Jacket in a bed of her own in Chapter 8.

She is later killed by Richter, another masked assassin working for 50 Blessings. She was presumably killed either because she was a witness to Jacket’s involvement with 50 Blessings, or simply because she was present when Richter appeared at the apartment to confront Jacket. Jacket later interrogates Richter at the police station and the player is given the option to strangle him or to spare him. Regardless, Richter is alive in Hotline Miami 2: Wrong Number.

Her bed next to Jacket’s.

1985[]

March

  • 17th — The Fans are eating at a military bar in Hawaii while Evan Wright, a war reporter, interviews their Commander outside. Barnes and Daniels have a drinking contest that Beard and Jacket duck out of to leave the bar and return to camp. Evan then requests his photographer to take a Polaroid picture of Beard and Jacket which Beard takes a copy of.
  • 17th (night) — At camp, Beard is standing near an emptied-out personal possessions case near a stripped fifth bunk in his unit’s tent. Jacket is chain smoking and the Colonel seems visibly drunk. Beard’s unit attacks several Soviet outposts in the jungles of Hawaii and wipes out all enemy forces. Jacket and Barnes handle Russian prisoners, and Barnes severely beats one that reminds him of Daniels. Beard talks to Daniels in an intel fort featuring the corpse of a Russian intel officer, who has either been executed or committed suicide with a shot to the head. Daniels sighs that it’d be easier to let Barnes kill the Russian prisoners. Their fate is unknown.

October

  • 25th — Jacket is sunbathing next to Beard while Barnes and Daniels play cards. The group discusses life outside war: Barnes was a bartender, Daniels a schoolteacher, and Beard expresses a desire to run a convenience store. A dejected Colonel has made the 50 Blessings logo out of animal bones in his room, and maligns his possible promotion to Lieutenant General as he believes America can’t win the war. The unit’s final mission before going home is to finally take a resort serving as a Russian stronghold that has been sieged for weeks by local troops. Beard and the squad take the Stronghold, finding a swimming pool full of body bags. The D Company Commander congratulates them on doing what his men couldn’t.
  • 30th — Beard’s unit is given yet another «final mission» where local forces will actively hold back and let them capture a power plant by themselves. This prompts a cracked Colonel to kill and skin a panther, donning its face as a mask and drawing the 50 Blessings logo on the American flag’s stripes in its blood. The next morning, Beard and his squad attempt to take a power plant in Hawaii from the Soviet military forces in a seemingly suicide mission. Barnes is killed in an explosion and Daniels stays behind with him, while Beard rescues a wounded Jacket and gives him the Polaroid picture during the evacuation, saying «it’s on the house, you’d do the same for me, right?»  

Level Design[]

The Level Editor allows level designers to place various objects to design levels, the types of objects available are:

Floors: Floor tiles make up the base of the level, providing the player with multiple types of floor patterns and color subsets.

Walls: Walls are used to block movement, projectiles, and enemy line of sight, like floors these are used in every level.

Door: Doors act as a way to move between rooms. They act as walls until opened..

Glass: Glass, being transparent, blocks movement, but still allows the passthrough of projectiles and provides a line of sight., glass is often used to allow enemies to see the player from another room.

Items: Items are decorative assets that are usually used to make levels look more realistic, while most do not have any effect on gameplay, some do block movement.

Weapons: Called ‘Misc’ in the editor, weapons can be placed around the level for the player to use, only weapons the player character has sprites for can be placed.

Hotline Miami (Русская версия)

Hotline Miami — инди-экшен с видом сверху, к которому прилагаются стелс-элементы, крутые перестрелки, драки и чрезвычайная жестокость. Действия игры разворачиваются в альтернативном Маями 1989 года. Главным героем выступает загадочный убийца по прозвищу Jacket, который получает таинственные сообщения на свой автоответчик, толкающие его к совершению жестоких актов насилия. В Hotline Miami представлено более 20 миссий, 35 видов различного оружия, а также около 25 масок, позволяющих скрыть личность героя и влияющих на его характеристики.Hotline Miami — это адреналиновый боевик, полный первобытной жестокости, смертельно опасных перестрелок и крышесносящих драк. Место действия — альтернативный город Майами 1989 года, где вам предстоит вжиться в шкуру загадочного антигероя. Он встал на тропу кровавой мести прогнившему преступному миру, потому что так приказал голос на его автоответчике. Вскоре вам и вашему герою предстоит узнать всю правду о том, что здесь творится и почему вы испытываете такую сильную жажду к жестоким убийствам.Положитесь на свое изящество в, казалось бы, безвыходных ситуациях, когда безжалостные противники превосходят вас числом. Этот мир не терпит промедлений, здесь каждый выстрел смертелен, поэтому действовать нужно быстро и решительно, если вы хотите выжить и раскрыть тайну зловещих сил, которые стоят за этой резней. Неповторимый внешний вид Hotline Miami, будоражащее звуковое сопровождение и цепь сюрреалистичных событий бросят вызов вашей собственной кровожадности, возведя её в абсолют, который вы никогда не забудете.Ключевые особенности игрыHotline Miami (Русская версия):- Головокружительные перестрелки в залитых неоном и кровью коридорах Майами под безумный саундтрек- Сюрреалистичный сюжет, с которым вы познакомитесь на более чем 20 уровнях — Сумасшедшие поединки против ужасающих боссов подпольного Майами- Овладейте 35 видами оружия. Всё, от дробовиков и штурмовых винтовок до катаны и сточных труб, в вашем распоряжении- Больше 1000 разных изображений для потрясающих окружений, оружия, предметов и анимаций смерти врагов сделают каждое убийство незабываемым- Наденьте одну из 25 масок, чтобы скрыть свою личность, настроить игровой процесс по своему вкусу или устроить себе суровое испытание- Затягивающие звуки от Sun Araw, Coconuts, M.O.O.N., Джаспера Бирна, El Huervo, Perturbator, Scattle, Элиотта Берлина и Эйрика Сурке- Суровые достижения, которые проверят, на что вы способны, и доски почета, где вы сможете доказать, что чего-то стоитеМинимальные системные требования игрыHotline Miami (Русская версия):- ОС: Microsoft Windows XP / Vista / 7- Процессор: с тактовой частотой 1.2 ГГц- Оперативная память: 512 МБ- Видеокарта: с 32 МБ видеопамяти, совместимая с DirectX 8- DirectX: 9.0c- Жесткий диск: 250 МБ свободного места- Дополнительно: контроллер Microsoft Xbox 360 или контроллер, совместимый с Direct Input

Жанр: ЭкшнЯзык интерфейса: Русский / Multi 7Полная версия (поставь и играй) (v.2.2.0.8)Размер: 182 МбСкачать:

Жанр: Экшн / Шутеры

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