Entity 303
Содержание:
Installing the pack
To enable your packs for the first time, you need to add the behavior pack to your Minecraft world. Open the world settings and locate the Behavior Packs section. Find your new pack and activate it. Activating the behavior pack will also automatically activate the connected resource pack. This means that you now have the full addon installed into your world.
Tip
You can view a detailed step-by-step walkthrough on how to enable tutorial in the tutorial.
Enter the world and follow the instructions in the wizard to spawn your custom entity. Usually, you can do this by getting a spawn egg from the creative inventory and using it.
Note
Alternatively, if you have exported your addon as a file, you can open this file in order to automatically add the packs into Minecraft.
Installation
Once you have downloaded and installed Blockbench, you can directly install the Entity Wizard from within the program.
Tip
If you do not want to install the app, or you are using a mobile device like a tablet, you can also use the plugin in the Blockbench web app. Most parts of the program work the same in the web app, but saving files requires a few extra steps.
Adding the Minecraft Entity Wizard
- In Blockbench, navigate to File and select Plugins.
- Switch the tab to the Available tab.
- Locate the plugin Minecraft Entity Wizard, either by scrolling through the list of available plugins, or via the search box.
- Click on Install to add the plugin to Blockbench.
История
Официальный выпуск Java Edition | ||
---|---|---|
1.1 | Игроки теперь не будут в режиме творчество взаимодействовать с сущностями, которые находятся далеко. | |
1.4.2 | 12w34a | Все сущности могут проходить через портал Нижнего мира. |
1.9 | 15w36a | Большинство сущностей (за исключением предметов и сферы опыта) могут толкаться. |
15w45a | Сущности, которые находятся в дыре размером 1×1, больше не сталкиваются с сущностями в смежной дыре. | |
1.11 | 16w32a | ID сущностей изменились: теперь используется нижнее подчеркивание, а заглавные буквы стали необязательными. |
ID для мобов и Человек были удалены. | ||
1.16 | 20w10a | UUID владельцев снарядов, таких как стрела или снежок, теперь хранятся в виде массива из четырех целых чисел. Все UUID будут сохранены в этом формате в будущем. |
1.16 Pre-release 3 | NBT-тег нейтрального моба теперь используется, когда моб зол на любую сущность, а не только на игроков. |
В режиме Creative (от Minecraft Beta 1.8 до Release 1.1) игрок мог взаимодействовать с сущностями, даже если они далеко и за препятствиями. Это было очень раздражающе (хотя полезно при дальних атаках). Например, где-то далеко за стеной картина. Вы ломаете стену, но вместо неё ломается картина. Или другой пример: когда вы ставите блоки, то можете случайно сесть в вагонетку или лодку, находящуюся за стеной.
What is a «Ticking Entity»?
A crash is caused by a monster or creature that has become corrupted in the data files for the game.
is what Minecraft calls all monsters and creatures in the game. While the game is running. the information for the entity can become corrupted. This corruption can be so bad that any attempt by the game to process anything related to it all will cause the game to crash. While this corruption can happen even in «vanilla» minecraft, the leading cause of most Ticking Entities corruption is usually a mod, or a combination of mods, that are changing some core part of the game in Minecraft.
A refers to Minecraft’s process for updating every creature, block, and global event in the game for every «chunk» of the map.. The game normally does this 20 times per second. Everytime you do something in the game, it is only processed on a . Place a block, destroy a block, Shoot a monster, etc.
A is a column of terrain 16 blocks X 16 blocks wide, that stretches from the lowest level up to the highest level. Your entire world in minecraft is made of these 16 x 16 chunks. The data for a chunk has to be loaded into memory so you can see it, move around in it, or build in it.
During each tick, the game has to update every block and every creatures in the chunk the player is standing in, and it also has to do the same for every block and creature in every chunk around that chunk, all the way out to the max view distance. Whew, that’s a lot of blocks. And it does this 20 times a second. If any event happens that keeps the tick from finishing properly, it can cause the game to crash.
This can result in the game repeatedly crashing every time you try to enter the game, because your spawn point for your character is in the same chunk as the Ticking Entity. It tries to load the chunk into memory, and as soon as it tries to process the corrupted information for the Ticking Entity, it will crash. Over and over and over every time you spawn into the game.
Players that are in other chunks may be able to join the game, but the same thing happens again if they move into any chunk containing a Ticking Entity, and the game crashes.
«Ticking Block» and «Ticking World»
These two crashes are related to the «Ticking Entity» Crash. «Ticking Block» is basically the same, except that the issue is a corrupted block or «TileEntity». These are often special block types added by a mod. Modded crafting table blocks are a common cause of this crash. They are basically handled in the same way as an Ticking Entity.
«Ticking World» is the most severe version of this kind of crash, The game knows that there is a corrupted block or creature somewhere in the world, but can’t give you the exact location, because it doesn’t know where it is. It could be any block, anywhere. This is the most difficult to fix, and sometimes requires some pretty heroic steps to fix it or just plain luck. In some cases, it’s beyond fixing. Let’s have a quiet moment of respect for the departed world, bury it, and make another. «Ticking World» is that bad.
Can I Remove the Mods to Fix It?
No. It won’t fix the problem.
Even though the mods may have caused the corruption, the corrupted is now part of the world data, and your world is basically your save game for Minecraft. Removing the mods will not fix the corruption, and the corrupted entity will still remain in the world.
Also, there’s no way to tell exactly which mod may have caused the corruption. It might even have been a combination of multiple mods that caused it. If you are getting repeated Ticking Entity crashes, then later on you might want to figure out which mods are possibly causing it, and remove them at that time. But removing the mods now won’t fix the Ticking Entity.
Движение сущностей[]
Гравитация работает в Minecraft иначе, чем в реальном мире, так как ускорение различно для разных объектов. Кроме того, есть сила сопротивления, пропорциональная скорости, опять же зависящая от объекта.
Объект | Ускорениеблоки/такт2 | Ускорением/с2 | Сопротивление1/такт | Предельная скоростьблоков/такт | Предельная скоростьм/с |
Игроки и другие живые существа | 0.08 | 32 | 0.02 | 3.92 | 78.4 |
Предметы, падающие блоки, TНT | 0.04 | 16 | 0.02 | 1.96 | 39.2 |
Лодки и вагонетки | 0.04 | 16 | 0.05 | 0.76 | 15.2 |
Брошенные куриные яйца, снежки, зелья и жемчуг Края | 0.03 | 12 | 0.01 | 3.00 | 60.0 |
Выпущенные стрелы | 0.05 | 20 | 0.01 | 5.00 | 100.0 |
Обратите внимание, что для брошенных объектов и выпущенных стрел сопротивление применяется перед ускорением, в этом причина того, что их предельные скорости — круглые числа, в то время как для других объектов это не так.
Заметки
Картина также является сущностью, хоть она и неподвижна и привязана к сетке блоков. Двери, порталы, кровати и другие объекты больше одного блока на самом деле являются группами смежных блоков. Стрелы и TНT предположительно, имеют бесконечное здоровье, потому что они не уничтожаются взрывами ТНТ (могут быть выстрелены из пушек) и огнем.
Лодки и вагонетки
Лодки и вагонетки постепенно восстанавливают свое здоровье. Например, если быстро бить лодку рукой, то можно её уничтожить, но удары с паузами лодку не уничтожат. Количество отображаемых колебаний на лодках и вагонетках при ударе, по-видимому, указывает на их текущее здоровье.
Падающие блоки
Следующее описание относится к песку. Гравий, цемент и яйцо дракона ведут себя точно так же.
Песок обычно существует в виде блока. После того как опора песка удаляется, он превращается в сущность и падает вниз, пока не достигнет твердой поверхности, а затем либо превращается обратно в блок, либо дропается, если падает на факел, цветок, плиту и т. п. Траектория падения песка может быть перенаправлена взрывом ТНТ.
Если при создании мира под песком генерируется пещера, игра не сможет обновить блок песка и он останется висеть в воздухе, пока не обновится какой-либо блок вплотную к нему. Это также означает, что единственный обновившийся и рухнувший блок песка может спровоцировать цепную реакцию падения прилежащих блоков, поэтому не следует трогать потолок из песка, стоя под ним.
Правый клик
Сущности с действиями по правому щелчку (лодки, вагонетки, оцелоты и волки), в отличие от используемых блоков (вроде сундуков), не мешают выполнению действия с инструментом, который держится в руке. Например, если попытаться посадить прирученного волка с ведром воды в руке, волк сядет, но вы также выльете на волка воду.
Кормление волков едой не мешает потреблению пищи самим игроком, несмотря на отсутствие визуального эффекта. Если попытаться покормить волка с 2 кусками сырой свинины в руке, волк съест один кусок, а игрок съест второй (для получения этого эффекта нужно зажать ПКМ). При использовании одного куска волк получит еду быстрее, чем игрок сможет её съесть, поэтому съедание будет остановлено из-за отсутствия еды.
Езда
Сущности могут оседлать или прицепиться к другим сущностям. Если так случилось, то за столкновение отвечает объём нижней/внешней сущности (свинья, лодка), и эта же сущность отвечает за движение. Возможны следующие комбинации:
- Моб или игрок в вагонетке.
- Игрок на свинье, лошади, ламе, в лодке.
- Скелет (скелет-иссушитель) на пауке (пещерный паук) (скелет-наездник).
- Ребёнок-зомби (или ребёнок зомби-свиночеловека в Нижнем мире) на курице (Зомби-наездник)
Может существовать несколько уровней, например, игрок, оседлавший свинью в вагонетке.
Из-за ошибки, на 1.11 лодка может сесть в вагонетку.
Сущностей можно посадить друг на друга с помощью команд и . Например, заспаунит паука, на котором сидят скелет и зомби.
Behavior[]
Item entities come from many sources. Some common ones are:
- The death of a mob or player.
- A block that is mined by a player, destroyed by an explosion, or washed away by water.
- An inventory item tossed by pressing the drop item key (default Q on PC, on Xbox, / on Nintendo Switch, on PlayStation) or dragging a stack outside of an inventory window.
- A container (other than an ender chest or a shulker box) that is destroyed while holding items inside.
The item entity can transfer its items when the player is within roughly one block of it, measuring from the center of where they contact the ground. As many items as can fit in the player inventory, excluding the armor slots and the off-hand slot, are transferred. If any item is transferred, is played. If all items are transferred, the items appear to move into the center of the player. The item entity never physically moves, however, which means it can appear to go through lava and blocks in its path. This can happen through blocks that are thinner than a full block, but also through the shared edge of two full blocks. Unlike experience orbs, multiple item entities can be picked up simultaneously. Dropped items have a delay of 10 ticks (half a second) between appearing and being able to be picked up, or 40 ticks (2 seconds) if thrown by a player, dolphin, or fox.
Technically, the horizontal item pick up range for players is 1.425 blocks (including the ends), counting the distance between the centers of the player and the item. The vertical item pick up range is 0.75 blocks below, 2.3 blocks above (both ends not included), counting from the player’s feet. The pick up range is a box, not a sphere.
When two stackable items of the same type come within 3/4 of a block of each other, they merge into a single stack if the resulting stack size does not exceed that item’s maximum stack size.
Items do not collide with other entities and are only moved or stopped by blocks.
Like other entities, items can be pushed by flowing water and bubble columns, pushed by a piston, launched by a moving slime block, sticked to a honey block, or caught in a cobweb. Items move at faster speeds if ice is placed under the flowing water. When in still water, items float slowly up to the surface.
Items can be reared by fishing rods, costing 3 durability.[Java Edition only]
If an item is within a solid block, then it flies out one of the unobstructed sides, or out of the top of the block if surrounded by solid blocks on all sides. It does this even if space below is unoccupied; therefore, it is possible to recover an item dropped by breaking a hole in a floor by quickly placing another block there.
Items visually disappear when the player is about 16 blocks away from them, and reappear when they get closer. This distance can be adjusted by the «Entity Distance» slider in .
Unlike most entities, items cannot be spectated in Spectator mode.
Damage
Items cannot be attacked by players or mobs; attempting to do so simply hits through them. However, they take damage and disappear from environmental or block-based damage such as explosions, fire, lava, a falling anvil,[Java Edition only] and contact with cactus. Items have essentially no health, so they are destroyed by the slightest damage, though if set on fire they may remain for a few seconds before disappearing. Nether stars are immune to explosions, and netherite-based items and tools are immune to fire and float on top of lava. Also, some blocks that normally damage mobs, such as magma blocks, campfires, sweet berry bushes and wither roses, do not damage items.
Despawning
Items despawn after 6000 game ticks (5 minutes) of being in a loaded chunk. If two item stacks merge, the timer is set to the item that has more time remaining. The 5-minute timer is paused when the chunk is unloaded. Nether stars do not despawn[Bedrock Edition only].
Items that fall into the void immediately despawn when they fall below Y=-64.
Minecraft Model Format[]
Minecraft’s models are defined using JSON in a file called . Players can find it in the Vanilla Minecraft resource pack at . This file contains the definition for every entity’s model. Each definition looks something like:
- Entity Template Pseudocode
"geometry.entityname": { "texturewidth": x, "textureheight": y, "bones": , "cubes": , "size": , "uv": } ] } ] }
Note: This is just an example overview of how each entity’s model is laid out. If you used this as is, it would not work!
format_version | The format version this model use | ||||||||||||||||||||||
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geometry.entityname | The name of the entity that this model belongs to | ||||||||||||||||||||||
texturewidth | The width of the texture, in pixels, for this entity | ||||||||||||||||||||||
textureheight | The height of the texture, in pixels, for this entity | ||||||||||||||||||||||
bones | The bones that make up the skeleton of the entity. Bones contain the geometry data affected by the bone. Note that there can be more than a single bone listed here, separated by commas.
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Bones and animation
Bones are what we use to animate a model. Think of it like a human skeleton! In the human body, bones are moved by muscle and your flesh moves along with them. In 3D animation, bones are moved by an animation and that, in turn, moves the geometry that is attached to them!
Important Note!
Models are not entirely data driven yet. While it is possible to change things about a model, there are still certain hardcoded values like: which bones an entity needs, what material an entity is rendered with, and what animations an entity has. This means that you cannot just copy and paste geometry from the villager into the spider section and hope that it works! Until this system becomes more data driven, you will need to do some experimenting to achieve the results that you want!
Make sure you name your bones correctly! The name of the bones for an entity should be the same as they are in the Vanilla Minecraft resource pack. The animation and rendering of a model relies on this information being correct as explained above!
ID сохранения сущностей
- — облако эффекта
- — стойка для брони
- — выпущенная стрела
- — летучая мышь
- — пчела
- — ифрит
- — лодка
- — кошка
- — пещерный паук
- — вагонетка с сундуком
- — курица
- — треска
- — вагонетка с командным блоком
- — корова
- — крипер
- — дельфин
- — осёл
- — огненный шар дракона Края
- — утопленник
- — брошенное яйцо
- — древний страж
- — кристалл Края
- — дракон Края
- — брошенный жемчуг Края
- — странник Края
- — чешуйница Края
- — вызыватель
- — челюсти вызывателя
- — брошенный пузырёк опыта
- — сфера опыта
- — запущенное око Края
- — падающий блок
- — огненный шар
- — запущенная фейерверковая ракета
- — лиса
- — вагонетка с печью
- — гаст
- — гигант
- — страж
- — хоглин
- — вагонетка с загрузочной воронкой
- — лошадь
- — кадавр
- — иллюзор
- — железный голем
- — выброшенный предмет
- — рамка
- — узел поводка
- — молния
- — лама
- — плевок ламы
- — лавовый куб
- — вагонетка
- — грибная корова
- — мул
- — оцелот
- — картина
- — панда
- — попугай
- — фантом
- — свинья
- — разбойник
- — белый медведь
- — брошенное взрывающееся зелье
- — иглобрюх
- — кролик
- — разоритель
- — лосось
- — овца
- — шалкер
- — снаряд шалкера
- — чешуйница
- — скелет
- — лошадь-скелет
- — слизень
- — малый огненный шар
- — снежный голем
- — брошенный снежок
- — вагонетка со спаунером
- — выпущенная призрачная стрела
- — паук
- — спрут
- — зимогор
- — страйдер
- — активированный ТНТ
- — вагонетка с ТНТ
- — лама торговца
- — брошенный трезубец
- — тропическая рыба
- — черепаха
- — досаждатель
- — деревенский житель
- — поборник
- — странствующий торговец
- — ведьма
- — иссушитель
- — скелет-иссушитель
- — череп иссушителя
- — волк
- — зоглин
- — зомби
- — лошадь-зомби
- — зомби-свиночеловек
- — зомби-житель
Необходимо указать второй параметр для второй колонки.
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Необходимо указать второй параметр для второй колонки. |
Mobs and Entities
1 | Dropped Item(minecraft:item) | |
2 | Experience Orb(minecraft:xp_orb) | |
3 | Area Effect Cloud(minecraft:area_effect_cloud) | |
4 | Elder Guardian(minecraft:elder_guardian) | |
5 | Wither Skeleton(minecraft:wither_skeleton) | |
6 | Stray(minecraft:stray) | |
7 | Egg(minecraft:egg) | |
8 | Lead Knot(minecraft:leash_knot) | |
9 | Painting(minecraft:painting) | |
10 | Arrow(minecraft:arrow) | |
11 | Snowball(minecraft:snowball) | |
12 | Ghast Fireball(minecraft:fireball) | |
13 | Blaze Fireball(minecraft:small_fireball) | |
14 | Ender Pearl(minecraft:ender_pearl) | |
15 | Eye of Ender(minecraft:eye_of_ender_signal) | |
16 | Splash Potion(minecraft:potion) | |
17 | Bottle o’ Enchanting(minecraft:xp_bottle) | |
18 | Item Frame(minecraft:item_frame) | |
19 | Wither Skull(minecraft:wither_skull) | |
20 | Primed TNT(minecraft:tnt) | |
21 | Falling Block(minecraft:falling_block) | |
22 | Firework Rocket(minecraft:fireworks_rocket) | |
23 | Husk(minecraft:husk) | |
24 | Spectral Arrow(minecraft:spectral_arrow) | |
25 | Shulker Bullet(minecraft:shulker_bullet) | |
26 | Dragon Fireball(minecraft:dragon_fireball) | |
27 | Zombie Villager(minecraft:zombie_villager) | |
28 | Skeleton Horse(minecraft:skeleton_horse) | |
29 | Zombie Horse(minecraft:zombie_horse) | |
30 | Armor Stand(minecraft:armor_stand) | |
31 | Donkey(minecraft:donkey) | |
32 | Mule(minecraft:mule) | |
33 | Evocation Fangs(minecraft:evocation_fangs) | |
34 | Evoker(minecraft:evocation_illager) | |
35 | Vex(minecraft:vex) | |
36 | Vindicator(minecraft:vindication_illager) | |
37 | Illusioner(minecraft:illusion_illager) | |
40 | Minecart with Command Block(minecraft:commandblock_minecart) | |
41 | Boat(minecraft:boat) | |
42 | Minecart(minecraft:minecart) | |
43 | Storage Minecart(minecraft:chest_minecart) | |
44 | Powered Minecart(minecraft:furnace_minecart) | |
45 | Minecart with TNT(minecraft:tnt_minecart) | |
46 | Minecart with Hopper(minecraft:hopper_minecart) | |
47 | Minecart with Spawner(minecraft:spawner_minecart) | |
50 | Creeper(minecraft:creeper) | |
51 | Skeleton(minecraft:skeleton) | |
52 | Spider(minecraft:spider) | |
53 | Giant Zombie(minecraft:giant) | |
54 | Zombie(minecraft:zombie) | |
55 | Slime(minecraft:slime) | |
56 | Ghast(minecraft:ghast) | |
57 | Zombie Pigman(minecraft:zombie_pigman) | |
58 | Enderman(minecraft:enderman) | |
59 | Cave Spider(minecraft:cave_spider) | |
60 | Silverfish(minecraft:silverfish) | |
61 | Blaze(minecraft:blaze) | |
62 | Magma Cube(minecraft:magma_cube) | |
63 | Ender Dragon(minecraft:ender_dragon) | |
64 | Wither(minecraft:wither) | |
65 | Bat(minecraft:bat) | |
66 | Witch(minecraft:witch) | |
67 | Endermite(minecraft:endermite) | |
68 | Guardian(minecraft:guardian) | |
69 | Shulker(minecraft:shulker) | |
90 | Pig(minecraft:pig) | |
91 | Sheep(minecraft:sheep) | |
92 | Cow(minecraft:cow) | |
93 | Chicken(minecraft:chicken) | |
94 | Squid(minecraft:squid) | |
95 | Wolf(minecraft:wolf) | |
96 | Mooshroom(minecraft:mooshroom) | |
97 | Snow Golem(minecraft:snowman) | |
98 | Ocelot(minecraft:ocelot) | |
99 | Iron Golem(minecraft:villager_golem) | |
100 | Horse(minecraft:horse) | |
101 | Rabbit(minecraft:rabiit) | |
102 | Polar Bear(minecraft:polar_bear) | |
103 | Llama(minecraft:llama) | |
104 | Llama Spit(minecraft:llama_spit) | |
105 | Parrot(minecraft:parrot) | |
120 | Villager(minecraft:villager) | |
200 | Ender Crystal(minecraft:ender_crystal) |
See also[]
- – describes the save format for block entities
- Entities, which are all the dynamic, moving objects throughout the Minecraft world, plus several non-moving objects that resemble blocks.
- Block states, which are, like block entities, extra pieces of data that further define a block.
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Game customization |
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Data values[]
ID
Java Edition:
Name | Resource location | Translation key |
---|---|---|
Item |
Bedrock Edition:
Name | Resource location | Numeric ID | Translation key |
---|---|---|---|
Item |
Entity data
See also: Chunk format
Dropped items have entity data associated with them that contain various properties of the entity.
Java Edition:
Main article: Entity format
-
Entity data
- Tags common to all entities
- Age: The number of ticks the item has been «untouched». After 6000 ticks (5 minutes) the item is destroyed. If set to -32768, the Age does not increase, preventing the item from despawning automatically.
- Health: The health of the item, which starts at 5. Items take damage from fire, lava, falling anvils,[Java Edition only] and explosions. The item is destroyed when its health reaches 0.
-
Item: The inventory item, without the Slot tag.
- Tags common to all items
- Owner: If present, only the player with this UUID can pick up the item. Used by the give command (and can be set in a summon command) to prevent the wrong player from picking up the spawned item entity.
- PickupDelay: The number of ticks the item cannot be picked up. Decreases by 1 per tick. If set to 32767, the PickupDelay does not decrease, preventing the item from being picked up.
- Thrower: The UUID of the player who dropped the item. Not present if the item was not dropped by a player.
Bedrock Edition:
- See Bedrock Edition level format/Entity format.
Biography
Attacking The Hypixel Server
Arbiter 617 unwittingly opens the button to the dimension, where he finds Entity, floating around and fully armed with gear. Entity snarls at Arby, before sending a curse to him and exploding him, leading the stone to break as Entity is freed. Immediately, Entity enters a killing spree. Eventually, he is met by a full armed JapaneseCurry and the two lock in a brutal encounter, in which Entity gains the upper hand.
Entity finishes off remaining survivors, before he is chased by Headscientist, PiggyMintage and another troop. Meanwhile, Arby, with the help of Deliveryman, Hypixel and himself, hunts down Entity. Entity then explodes and kills HeadScientists group, but Deliveryman appears and sucks all his weapons into a chest, before Derp knocks Entity out.
In Animation Life
Entity 303 is busted out of Jail by Herobrine and alongside Herobrine, Werewolf, Null and Dreadlord attacks the server. There, he openly murders Delivery man, but is shocked to realize all his previous victims had respawned. As his group begin terrorizing the server, Steve appears. Steve is then assaulted by the group, where he is knocked out. Entity, Dreadlord and Werewolf are tasked with taking his unconscious body to Herobrine.
Along the way, they are ambushed by Alex, who kills Werewolf and confronts Dreadlord. As Dreadlord braces himself, he notices Entity fleeing, and Dreadlord runs away too. The two are met by Herobrine, who arrogantly sends them to retrieve the command block. As Entity ambushes Alex and Steve, He retrieves the block but is hunted by Alex. In a frantic attempt to lose her, Entity enters various mini game. The crowd eventually confront Entity, who flees and drops the Command Block. After Herobrine retrieves the block, he clicks it and vaporizes all the players in the server.
As Entity and the rest of the group are ambushed by Alex, Entity is teleported to a different world alongside Alex while Steve fights Herobrine. There, Derp utilizes a fish and repeatedly smacks Entity, forcing him to flee. After Entity receives news that Herobrine has died, he is last seen atop a tree in a jungle.
Avenging his Master
In «Animation Life 3», Entity assists his allies in avenging Herobrine. He kills several players, but after throwing his scythe Spintown7 catches it midair, leaving him defenseless. Entity immediately surrenders and is taken into custody by the players. He is last seen being escorted by several players in handcuffs to most likely prison.