Daimon

Общее представление[]

Проклятые предметы на Острове Неизбывной Горечи бывают нескольких видов: Сувениров, Безделушек, Оружия и Брони, каждый из которых которых доступен в трех рангах. Более высокие ранги превращаются в более мощную экипировку, но и их очищение требует больше кристаллов разлома.

Результатами очищения могут быть обычные, необычные и редкие предметы: свитки, которые открывают Секретные Усилители, высокоуровневое оружие и доспехи, некоторые с особыми магическими свойствами и более высококачественное оборудование, чем традиционное, полученное в Грансис; кольца и ленты усиливающие определенные навыки до третьего уровня при надевании (см. Dark Arisen Навыки).

Speculation

See also: Dragon’s Dogma World and Lore

One likely theory, is that the Dragonforged faced the Dragon in battle, but was forced to fight with his hands due to his weapon (a spear) breaking — evidence for this is the Dragonforged burnt arms, and the tip of a broken spear found at the Hillfigure Knoll (see Signs of Valor) — there are cryptic references to these on inscriptions inside the Dragonforged cave. His moniker «Dragonforged» could be a reference to having fought a Dragon barehanded, as Dragonforging is usually applied only to weapons used against a Dragon.

The Fool tells the Arisen that «The Dragonforged suffered mortal injury in combat with the wyrm, ..» — so it is clear he fought the Dragon, but neither can have been victorious. What happened thereon is a matter of speculation.

Most of these theories rely on Leonart/The Dragonforged accepting the Dragon’s pact — however it is known that the Dragonforged did fight the Dragon — perhaps he was forced into a bargain or sorts on being unable to obtain victory. His own words speak to his sense of failure, not to outright capitulation. Perhaps both achieved a victory of sorts, not by killing the Dragon, but at least driving it back for a time.

As he notes in his conversations with the Arisen that he did not trust in other people- perhaps was not close enough to anyone to have a beloved to sacrifice like the Duke and the present day Arisen, and so was unable to form a pact. A further possible complication is that guilt about his any sacrificial decision he had to make may have ‘clouded’ the Dragonforged’s memory of it.

Godking Leonart and other unlikely speculation

Distant relatives ?

An extended theory conflates The Dragonforged, this king, and Godking Leonart all as the same person (making him a distant relative of Aelinore) — though there is little direct evidence for this. However the plot of the novel Dragon’s Dogma : The Beginning reveals Leonart as having taken the Dragon’s bargain before Savan, and so should have died of old age sometime after Savan defeated the Dragon. (Leonart’s fate is unknown)

It has been supposed that the Dragonforged may have been leader of the great kingdom the Arisen sees later in the game, at The Tainted Mountain, to which the Dragon refers during the Final Battle. According to the novel Dragon’s Dogma : The Beginning the fortress at the Tainted Mountain was established 100 before the time of Savan by a king of that region — if the Dragonforged was this king his Dragon would have been defeated by Savan many years ago, and so he should have died of old age long ago. It is possible that the Dragonforged exists in some sort of limbo, or perhaps even as undead — he himself describes himself as a ‘revanant’. Also further, circumstantial evidence for this theories is that Grigori describes the destruction of the Tainted Mountain city as » fool’s decision of a man too weak», words similar to the Dragonforged and the Fools own descriptions of themselves. There may yet be some connection between the Tainted Mountain and the Dragonforged.

Dragon’s Dogma

Once an area is cleared of creatures, it will stay empty for a period of time — smaller foes can reappear several times in a Day and Night cycle, others reappear after a day or so. The largest foes such as Drakes or Evil Eyes take a week to reappear.

Of all the creatures, the Griffin is the most erratic, appearing regularly at two sites, and oft refusing to land; for more details see Griffin.

Quest related encounters do not re-occur; of all the monsters in Gransys, only The Dragon cannot be farmed, appearing only once per questline.

Ur-Dragon

For more details on defeating this foe, see Ur-Dragon and Ur-Dragon Class Strategies.

The offline Ur-Dragon is much easier to kill than the online version and can be relatively easily farmed for its loot drops. (Lvl.50+, Lvl.80+ recommended.)

Destroying the Dragon’s hearts yields useful rewards, including large amounts of Putrid Dragon Scales which sell for over 20,000 Gold, as well as other Dragon parts, and fairly common drops of Ambrosial Meats. Each heart gives two or three items, with 30 hearts on the Ur-Dragon.

Once killed, the Dragon always rewards the Arisen with 20 Wakestones, and a special holy enchanted weapon — both of which sets can be sold for over a million gold.

Evil Eye

In Dragon’s Dogma, the Evil Eye tentacles could be farmed for Malecryst Shards when encountered during the early quest Lure of the Abyss. In Dark Arisen, these tentacles no longer drop any items. The tentacles found in the outer halls of the Chamber of Sorrow do not drop Malecrysts, only those found in direct association with the Eye itself.

During a conventional Evil Eye battle, the tentacles can be farmed in a similar fashion for rewards, whilst doing little damage to the Eye itself. Active Pawns may interfere with such a scheme by killing the Eye of their own volition.

Pawn Bestiary Knowledge

Wing destruction. Note the Drake’s reel, the pawn’s immediate comment, the Great Dragon Alula as loot, and the immediate Dragon Roar once the Drake recovers

For full details of all Dragon species, see the Bestiary

Dragon species knowledge

  • Draconian Strategy Vol. 1 — Knocking a Dragon off balance and to the ground will expose its heart.
  • Draconian Strategy Vol. 2 — A Dragon is vulnerable to being staggered or knocked down when it is preparing its breath attack.
  • Destroy the wings to ground them for the remainder of the fight. After knowledge is triggered Pawns will state «‘Tis grounded, Master!» or «On solid ground, the advantage is ours!»
  • Destroyed horns drop as loot immediately. Pawns will notice «The horn is destroyed!»
  • While a Dragon is hovering, attack its head, heart or wings to knock it to the ground.
  • When a Dragon grabs a pawn and tries to possess them, a strong hit to the Dragon’s foreleg holding the pawn will stagger it and release the pawn.
  • Strike the heart.
  • Strike the face to stagger the beast creating opening.

Drake specific

Weak to Ice

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 15 Drakes either with their own Arisen or while traveling with others. Kills on Firedrakes also count towards the kill count.

Notes

  • Striders get a ~66% increase in damage (compared to other daggerists) when climbing certain large foes — however the boost is not universal.
    • There’s a boost vs Gazer, Drakes, Golems, and the Ur-Dragon
    • There’s no boost vs Cyclops, Ogre, or Ox.

Equipment

The Equipment of the Strider in the Change Vocation Menu is:

  • Criteria / Shortbow
  • Assembled Vest / Chestguard
  • Assembled Sleeves
  • Bandit Stalkers / Assembled Breeches
  • Shed Cape

Trivia

The vocation’s name may be a reference to the Capcom video game franchise character, Strider Hiryu, although the name «Strider» is used interchangeably for Aragorn II in the Lord of the Rings books written by J.R.R. Tolkien.

Как поймать вора?

В Кассаридисе нужно выполнить квест, связанный с поимкой вора. Чтобы поймать вора, есть несколько вариантов:

  • Подождите его в таверне. Как только вор откроет дверь, то подбегите к нему и оглушите.
  • Можете попытаться поймать его в узком переулке, который уходит по направлению к церкви. Ждите вора за углом. Он будет возвращаться этой дорогой.
  • К слову, гоняться за ним совершенно необязательно. Можно атаковать, когда он будет пробегать мимо вас. Не стоит бояться: нанесите ему 1-2 удара, чтобы сбить с ног.
  • Страйдером можно выполнить быстрый выпад, чтобы атаковать врага. Так вы раните вора, но не убьёте.

Walkthrough

This quest becomes available after meeting the Duke in the quest Come to Court.

From Fedel to the Cursewood

Speak to Fedel within the Duke’s Demesne in Gran Soren to obtain this quest. Fedel seeks a meeting after nightfall to explain the sensitivity concerning the loss of the letter.

The destroyed cart

Sleep at the inn until night and head to the Duke’s Demesne in the Noble Quarter.
Avoid the night guards and wait for Fedel by the gazebo in the eastern garden area. Fedel takes time(upto 5 minutes) to come out, so be patient. There, Fedel will explain his quest and direct the Arisen to a location in the Cursewood where the lost confidential report was stolen by flying monsters.

At the crossroads in the Cursewood, the Arisen will find the remains of Fedel’s cart and a Gargoyle will be seen flying away to the northwest towards Soulflayer Canyon.

Into Soulflayer Canyon

Now travel to Soulflayer Canyon to retrieve the letter. Reaching the correct ledge in the canyon can be a little tricky, but a pawn with full knowledge of this quest and Soulflayer Canyon will lead the Arisen directly to it.

From the west entrance, take a left at the passage fork. After slaying the Cyclops on the bridge, continue straight until reaching a treasure chest on the left side and a steep downward grade on the right side. Slide down the left side of this grade to the landing with two Godsthrone Blossoms (sliding down the right side leads to the main entrance). Slide down two more times toward the left to another area that may contain a snake and two spiders.

Collect some gold pouches, a Panacea and two Sconces on the left before encountering yet another downward slide. Slide down the right side of this downward grade to a landing with more gold pouches, the fleeing Gargoyle, quest items scattered on the ground, and a chest containing a Steel Beak.

Slay the Gargoyle and collect the Confidential Letter as well as the Parcels lying scattered on the ground and return to Gran Soren.

The Conspirators (quest walkthrough through the east entrance of Soulflayer Canyon)
Walkthrough entering Soulflayer Canyon from the east (Cursewood)

The Conspirators (quest walkthrough)
Walkthrough entering Soulflayer Canyon from the west (Barta Crags)

If entering from the east, just traverse the tunnels of the canyon until the fork after the west entrance is reached, and continue as above.

Return to Gran Soren

Back in the capital, one may want to make forgeries of the Confidential Letter at the Black Cat afore handing it in.

Upon entering the Duke’s Demesne, the Arisen will be accosted by Ser Gabrian who was lurking behind a corner to the right of the entrance. This is the only opportunity to speak to Ser Gabrian. Either give him a copy or refuse. If refused, the letter must then be taken to Fedel.

The quest ends when the Arisen brings back the Confidential Letter to Fedel, or Ser Gabrian.

Rewards and outcomes

By forging the letter, the Arisen can obtain the gold and experience reward for the quest twice: first when giving one to Ser Gabrian near the entrance, and the second to Fedel.  To collect both rewards, Ser Gabrian must be given his copy first, then Fedel the second one.

The storyline will not be altered either way the Arisen handles this quest, though Fedel is correct about signs of a rebellion. It seems the letter refers to the soldiers who later rebel at Windbluff Tower. Ser Gabrian is almost certainly trying to intercept the letter and thus is in league with the treachery at Windbluff Tower.

The sedition reaches its peak during the revolt in the later quest Pride Before a Fall.

Obtaining both rewards

Once Ser Gabrian is given the letter (or a forged copy of it), the quest will be marked as «Completed». However, the Arisen can still deliver a copy of the letter to Fedel upstairs in the castle.

  • If the current active quest does not involve Fedel, he will have a blue question mark indicator over his head. He may speak as though the quest failed, but it will still be possible for the Arisen to give him the letter.
  • If the player plans to give Ser Gabrian a Confidential Letter Forgery, carry an original Confidential Letter in the Arisen’s active inventory or the cutscene will not trigger.

Quotes

  • «… The Arisen needs know little, and needs do still less. There is but one mantra you need hear, in truth: Follow your instinct.»
  • «I considered any bond with another being as a seed of doom for the Arisen. I feared them for a weakness, and feared weakness above all… And so I cast all ties aside and rose against the dragon in solitude… To this end. Even now, I know not what I ought have done different. How I ought have faced my weakness… perhaps that doubt above all, explains why I fell short.»
  • «Edmun? Did you speak the name Edmun? Tis the name of the Arisen who came before you. I know not how he turned away the Dragon…I bade him follow his instinct, same as I have bidden you. That is all our kind can do, Arisen of the present day. Continue forth from that first step and never look back. Tis our duty, and our fate. Though my own path stopped short, leaving me to linger on, an unsightly revenant…»
  • «The hour is come, Arisen.  The door lies open.  Seek the temple atop the Tainted Mountain, beyond the Greatwall… At its pinnacle, in the shadow of the wyrm, keeper of the endless ring, you will make your choice. What you there become, only you can decide.»

On the Dragon

«The beast is called death incarnate, the greatest of evils… You will learn, when you come to face it, that the truth is not so simple. It possesses deep insight to match its cold and steady drive to destruction. And an air of resignation, perhaps, lies beneath its imposing rage.»

On the Arisen

«The arisen is a child of man. No more, no less. ‘Tis said the Arisen is born whene’er man takes his first true step toward a goal. When the spirit gives rise to action, a man becomes Arisen. Those, like us, whose paths lead to the dragon are known unto the beast as a matter of instinct. Just as it is our own instinct that guides us on.»

On himself

«I am he(him) who was forged in the dragon’s fire. I stand astride the bounds of life and death, remaining here that I may pass my knowledge on to the Arisen of each coming age. My battle as the Arisen has spanned a thousand years and yet it knows no end. Nor shall it, until the Arisen to follow me strikes the dragon dead.»

On the Arisens’s hearts

«Aye, ours are bodies marked by the wyrm, yours and mine. A scar across the chest, to stand as proof of the dragon’s claim over our hearts. I carved a scarred man into the face of this hill, that it might serve as a beacon to those who bear our mark. It beats yet, as does mine, there within the beast. A thousand years since it was stolen, and yet it beats… As long as the dragon lives, the hearts in its safekeeping know no death. Our kind may die in battle, aye, but neither age nor illness will ever claim us. We have stepped free of this mortal coil, Arisen.»

Information and Stats

Griffins are large creatures with the head and wings of an eagle and the body of a lion. They are found in various locations in Gransys, usually not too far away from their preferred prey — the Ox.

The first encounter is likely to happen after the Arisen completed one of the four Wyrm Hunt Quests. Just outside Gran Soren’s south gate, a Griffin will attack a burning ox-drawn cart which had previously been ambushed by Goblins.

After this, further Griffins can be seen at several locations throughout Gransys.

Griffins are noble-looking creatures possessing the head of an eagle and the body of a lion. It is theorized that they arose from some strange bird, mutated by the effects of the Rift, that was able to adapt to this world and has since propagated. The griffin is attracted to bright objects and habitually hoards treasures and gold. Ever vigilant, a griffin will react to even the slightest sound and are sensitive to any nearby presence, so do not let your guard down just because the beast appears to be asleep. Griffins’ wings can also become electrically charged when flying through the sky, allowing them to employ lightning attacks. Griffins have relatively high intelligence for a magical beast and are different from those creatures that act impulsively on instinct alone. This is why griffins have been respected as noble creatures since ancient times. Even in the present day, the image of a griffin is often emblazoned upon swords and armor and used in the standards of knights. Griffins are not particularly quarrelsome or aggressive and they hunt primarily for food, not sport. They pose little threat to beasts which are not among their prey. That is, as long as you do not attempt to steal their treasure.

(www.dragonsdogma.com)

Type

Dangerous Fauna / Flying beast
Experiencegained Base Experience of 9,200

Can be more or less depending on a few factors such as:

  • Having fewer pawns
  • Being under the effect of Weal
  • Use of the Bezel Crown bow
  • Being in Hard Mode
  • Having higher or lower level pawns
Location
  • Moonshower Cliffs and Bluemoon Tower during the quest Griffin’s Bane.
  • After the Griffin’s attack on the caravan outside Gran Soren’s southern gate has been witnessed or after Griffin’s Bane has been completed:
    • Estan Plains, respawns every 5-6 days. If a Cyclops appears instead, sleep one more day.
    • Hillfigure Knoll in Northface Forest. As one of three, mutually exclusive, spawns, along with Cyclops and Chimera.
    • Eradication Site, respawns every 5 days, replaced by a Cockatrice during Post-Game.
Items
  • Griffin Pinion (50%)
  • Great Griffin Claw (20%)
  • Ambrosial Meat (10%)
Quests
  • Winged Reaver — Defeat a Griffin.
  • Griffin’s Bane — Vanquish the Griffin that’s stalking caravans.
  • Suppression — Defeat three Griffins.
Stats Health Attack Defense MagickAttack MagickDefense Weight
32,000 800 240 830 230 3,000kg
RelativeDamageTaken Slash Bash Fire Ice Thunder Holy Dark
100% 100% 110% 50% 10% 80% 100%
DebilitationResistance
Sources: Dragon’s Dogma — ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp), the Dragon’s Dogma Signature Series Guide, List of Creature Debilitation Resistances, and in-game testing.

Attacks

Attack Type Description
Dive Phys Dives from the sky at prey attempting to grab and fly away with it. Creates massive shokwave on hitting the ground.
Pin and Peck Phys When staggered may retaliate with grab attempt. Jumps at prey and pins it to the ground with a claw. Then attacks with its beak.
Wing Buffet Mag After brief charge releases an electrically charged blow of air knocking down eveyone in range.

Performed either mid air or on the ground.

Bite Phys Attacks with the beak, either to the side or forward.
Claw Phys Attacks with its front paw targets that came too close.
Pounce Phys Jumps repeatedly dealing damage to anyone it collides with.
Charge Phys While on the ground tries to trample its target.
Fling Phys Darts itself violently trying to throw off climbers.
Drive By Mag Swoops past a target at high speed, knocking them down with electrically-charged wind.

Pawn Bestiary Knowledge

Daimon casting his Vortex

  • Attack his head in his first form
  • Attack his chest head in his second form
  • Second form chest head screams which try to possess pawns
  • Witness the Rift Vortex attack
  • Stagger him during the Rift Vortex attack to stop it
  • Witness his different attacks (not well known. May need to witness all Daimon’s different attacks for it to be triggered)

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing Daimon 10 times either with their own Arisen or while travelling with others.

More information can be found on the Bestiary page.

Pawn Chatter

«Get swallowed up and it’s all over!»
«Distance will not spare you from its claws!»
«A nightmare… ‘Tis a nightmare made real…»
«Stand as far from that tear as you’re able!»
«That portal it opens… Is that the Rift?!»
«‘Tis a Rift, I’m certain! But how…?»
«Brute force and magick…and both well lethal!»
«The great head sprouting from its belly controls the rest!»
«Dragon’s breath?!»
«‘Tis not the same creature… I sense the dragon!»

Walkthrough

There are five groups of assassins to seek out and kill on the roads. Sleep at an inn until night and travel to the areas marked on the maps below.

There are eleven men and women in the bandit cult : Phantom, Ghost, Soul, Spirits, Raven, Hawk, Condor, Darkness, Rouge, Noir, and their leader Zero.

Phantom, Ghost, Soul and Spirits

On the road just past the bridge northwest of Gran Soren right before the path forks east and west. Be wary of a massive skeleton attack at the same time.

Darkness

On the stretch of road which is between the half-way gate-point to Gran Soren and The Mountain Waycastle, near the Mountain Cottage and the Harpy Hills.

The ambush can occur at multiple locations along the path — one ambush location is near the Mountain Cottage; another at the captive cage with Harpies around it; or at the big tree at the other end of the trail; or close to Gran Soren before reaching the gate and Goblins.

(Glitch) Getting Darkness to appear appears glitchy, and sometimes he will not appear, or it has been known for the battle music, or his voice to be heard without him being obviously present. However, if Darkness does not appear at all along this route, the Arisen may proceed directly to face Rouge and Noir before finally facing Zero, their leader. It is possible to complete this quest without ever slaying Darkness.

Rouge and Noir

Follow the road from the Encampment to The Mountain Waycastle, they will be at a loop in the road just north of the Abandoned Storehouse.

Zero

Zero should only appear if all the other Nameless Men (with the possible exception of Darkness) are killed. His ambush happens just outside Cassardis’ gate.

Once he is defeated, he will acknowledge the Arisen as genuine and gift the Tightly Folded Letter — completing the quest.

Trivia

How to slay the Dragon with a single arrow (Maker’s Finger Speed Run technique)

  • Grigori is the name given to the angels referred to as «the watchers» in the Books of Enoch in Biblical mythology (see Wikipedia:Grigori (angel)). The Dragon’s winged appearance, his resistance to Holy magick, and the image displayed in the loading screen (revealed in full during the credits) complement this angelic motif within the mythology of Dragon’s Dogma.
  • In western medieval European literature and folklore (see Wikipedia:European dragon) the image of Dragons developed into a huge snake or lizard like monster that often took the role as kidnapping or requiring the sacrifices of ‘princesses’ (specifically the story of Saint George and the Dragon and derivative works) — this theme is referenced somewhat in rescuing the Arisen’s beloved from the Dragon.
    • Also in European myth and folkore a Dragon’s blood has special powers — for example a person bathing the blood is rendered invulnerable or immune from harm, disease, or age etc. (eg the hero Sigurd and the dragon Fafnir) This theme is not visited directly — though the Arisen becoming un-aging, and the process of Dragonforging seem to show some influences.
    • Other literary tropes such as a Dragon living underground, being gluttonous, or hording treasure are not visited.
  • During the pre-game start-up screen Grigori (or a very similar Dragon) can be seen roosting on The Ruins of Aernst Castle.
  • It has been claimed that Grigori’s speech, and other instances of Wyrmspeak is spoken in Latin in game. However no matching translation or transliteration of these lines has yet been provided, and an alternative claim that the lines are «gibberish» has also been made.

Overview

The Bestiary represents a pawn’s catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.

Knowledge can also be granted from the Arisen to all in their party using Strategy Scrolls. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :

  • Exploiting weak spots
  • Using the correct element against an enemy
  • Being aware of certain moves the enemy will make, and being able to counter them.

Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.

Pawn tactics

The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :

  • (Has knowledge) A pawn may know that Cyclopes are weak to Lightning and use appropriate spells.
  • (Lacks knowledge) A pawn may not know that a Snow Harpy is weak to Fire but resistant to Ice, and use a lesser enchantment (such as Ice Boon) randomly, rather than always using a far better spell (such as Fire Boon).

Pawn Chatter in battle often corresponds to Bestiary knowledge — this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging, and even the creature’s proper name; but not all pawn battle chatter requires bestiary knowledge. For example :

Strike the tail!
Your weakness is known fiend
Tis but one creature… Yet formidable one.  ; afterwards : An Evil Eye!

Miscellany

To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type.  For smaller creatures, this may be as many as three hundred victories.

Some creatures lack a Bestiary entry on a pawn’s profile.  This includes harmless Fauna, and lesser creatures such as Giant Rats and Spiders.

Story

«A traveling merchant who has set up shop in the Ancient Quarry. He has the mettle to sell anywhere his feet may take him.»

Alon is usually first encountered when travelling to the Ancient Quarry. At the beginning of the story he can be found in The Abbey, but by the time the quest Off With Its Head has been completed, he will have moved to the eastern entrance of the Quarry.

Alon in the Abbey

Alon wishes to travel through the Quarry, but is deterred by a locked gate and the monsters within. Clearing the Quarry for him forms part of the quest Of Merchants and Monsters.

After the party slays all the monsters within the Ancient Quarry, Alon will set up shop inside the Abandoned Mine area.
If Of Merchants and Monsters is started, but not completed before The Final Battle, Alon will move to The Abbey and set up shop there. If Alon was never spoken to then he may dissapear post-game.

Notes

  • The Chamber of Confusion is only visitable once, and not after the Evil Eye that dwells there is defeated.
  • The post-Dragon Everfall can be entered from either the lower entrance of the Pawn Guild or by jumping into the gaping hole in town center of Gran Soren.
  • Monsters (such as Dragons, Cockatrices, Archydras and Evil Eyes) and chests within the Everfall will re-spawn every three (in-game) days.
  • Use the grapple button to grab onto the ledge as it approaches, preventing Fall Damage

    Fall damage in the post-Dragon Everfall is not the same as in the rest of Gransys. Face-planting onto ledges will only inflict a fixed 200 health of damage, regardless of the distance of the fall. Disregarding one’s health in this manner to absorb minor injury will preclude the 9 second cutscene of the Arisen grabbing onto and climbing up the ledge platform. Pressing will also skip the cutscene.

    when timed correctly.

  • Due to the high drop rate of Wakestone Shards and Wakestones

    The drop rate of Wakestones is increased by holding the Dragon’s Tears (Drake’s Tear, Wyrm’s Tear, Wyvern’s Tear) in the Arisen’s inventory.

    in the Everfall, farming and selling them is a good way to make quick money.

  • Some rare Everfall loot may be more easily found in Bitterblack Island chests with considerably higher rates or as cursed Bitterblack items. Most Everfall weapons may also be obtained by purifying a cursed Bitterblack Weapon Lv.1

    Of the items found in the Everfall, only the Grisly Greaves; Grisly Bracers; Holy Cuisses; Crimson Gauntlets, Crimson Sabatons, Shadow Greaves, and Dark Lorica are not yet known to have been found on Bitterblack Isle.

    .

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