Barotrauma питомцы

Monster Missions

Killing a Moloch

There are two variations of this Mission:

  • Moloch
  • Black Moloch
Killing a Moloch
Info
Target 1 Moloch
Reward 5,000 Marks

+10 RPOutpost

Killing a Moloch
Info
Target 1 Black Moloch
Reward 5,000 Marks

+10 RPOutpost

Killing a Hammerhead

There are two variations of this Mission:

  • Hammerhead
  • Golden Hammerhead
Killing a Hammerhead
Info
Target 1 Hammerhead
Reward 3,000 Marks

+10 RPOutpost

Killing a Hammerhead
Info
Target 1 Golden Hammerhead
Reward 3,000 Marks

+10 RPOutpost

Killing a Matriarch

There are two variations of this Mission:

  • 3-5 Extra Hammerheads
  • 2-3 Extra Hammerheads
Killing a Matriarch
Info
Target 1 Hammerhead Matriarch
Reward 6,000 Marks

+10 RPOutpost

Terminate a Swarm

There are three variations of this Mission:

  • 5-10 Tiger Threshers & 1-4 Bone Threshers
  • 8 Crawlers
  • 15 Crawlers
Terminate a Swarm
Info
Target 5-10 Tiger Threshers & 1-4 Bone Threshers
Reward 6,000 Marks
Terminate a Swarm
Info
Target 8 or 15 Crawlers
Reward 2,600 Marks (8)3,500 Marks (15)

Hunting Grounds

There are two variations of this Mission:

  • Endworm
  • Charybdis
Hunting grounds
Info
Target 1 Endworm
Reward +5 RPOutpost+10 RPEuropa Coalition
Hunting grounds
Info
Target 1 Charybdis
Reward +10 RPOutpost+5 RPEuropa Coalition

Pirate Missions

Pirate Vessel

There are is one variation of this Mission:

Pirate Vesselid: pirate1

Pirate Vessel
Info
Target Kill every pirate.
Reward 3,200 Marks
Pirate Vessel
Info
Target Kill every pirate.
Reward 4,400 Marks
Pirate Vessel
Info
Target Kill every pirate.
Reward 5,600 Marks

The game will choose a submarine type depending on your game difficulty, with some randomness: it will probably pick the Dugong if difficulty is around 10, Humpback if difficulty is around 40, or Typhon 2 if difficulty is around 70 or more. Inside the submarine, there will be one Captain, Mechanic and Engineer, and 1-5 Security Officers, with their equipment and stats also scaling by game difficulty.

Barotrauma

Engineer Talents

Weapons Engineer Electrician Physicist
Military ApplicationsUnlock recipes: Depleted Fuel, Depleted Fuel Coilgun Ammunition Box.Gain a bonus of 20 to . Minor in MechanicsUnlock recipe: Handheld Electrical Monitor.Whenever you gain Electrical Engineering skill, also gain Mechanical Engineering skill. Just a ScratchWhen you are below 50% health, normal damage types slowly heal by themsleves. Remote MonitorUnlock recipe: Reactor PDA.Fuel Rods you fabricate are of 1 higher quality.Gain a bonus of 15 to .
Strengthened AlloysUnlock recipes: Hardened Wrench, Hardened Screwdriver, Hardened Crowbar, Hardened Diving Knife.Gain a bonus of 20 to . Castle DoctrineUnlock recipe: Dirty Bomb.Your attacks are 35% more powerful against monsters inside your submarine. Melodic RespiteWhen you play a guitar, you and allies near you gain the following attributes for up to 480 seconds:+15% Attack Power+15% Repair Speed+15% Physical damage resistance In the FlowWhenever you fully repair a device, repair 70% faster for the next 7 seconds. Co-AuthorYou can co-write a book with a Mechanic.To do this, select their character and have them select yours. (Open eachothers health menus)After 10 seconds, you will gain The Handy Seaman, and both of you gain 125 experience.This effect cannot occur again until you finish another mission. Hazardous MaterialsUnlock recipe: Volatile Fulgurium Fuel Rod.Whenever you loot a reactor in a wreck for the first time, you will find rare materials.
Expanded ResearchWhenever you fabricate depleted fuel or a fuel rod, gain 140 experience.This effect can only occur up to 3 times until you finish another mission. Arms DealerUnlock recipes: Depleted Fuel SMG Magazine, Depleted Fuel Revolver Round.Whenever you finish at least one mission, gain the following items as an additional reward:6x Magnesium3x Steel Bar3x Copper ElectrochemistBatteries you fabricate are of 1 higher quality.If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds. Optimized Power-FlowGain an additional percentage to Turret Power Cost Reduction and Turret Charge Speed equal to 50% of your Electrical skill.Whenever you fully repair an item, gain a bonus of 1 to Electrical.This bonus is lost on death. College AthleticsUnlock recipe: Cargo Scooter.Gain an additional 35% Maximum Health.Gain an additional 30% Swimming Speed.Gain an additional 20% Walking Speed. PolymathGain a bonus of 10 to all skills, and you gain 35% more mission experience, but you have 25% less maximum health.
Nuclear OptionUnlock recipe: Rapid Fissile Accelerator.When you fabricate a fuel rod, gain triple output.This effect cannot occur again until you finish another mission.Gain an additional 100% Nausea resistance. All-Seeing EyeUnlock recipes: Thermal Goggles.Gain all the talents in this talent tree. Ph.D in Nuclear PhysicsUnlock recipe: PUCS.Your attacks with Crowbars are 100% more powerful.As long as your electrical skill is 100 or higher, you can repair electrical devices 40% past their maximum condition.

Crew Management

The Crew Management is a Human Resources department where players can manage their crew by looking over the current crew members and the available hireable people. The person in charge of this service is identified as a Watchman by their Watchman Clothes and the Human icon above them.

They possess a Diving Mask and a loaded Revolver, which isn’t just for show. Their station is the section with the Notice Board, a long Bench, and an Office Window.

Usually, the kinds of crew members for hire are random in any Outposts, but depending on its type, the chances for each profession’s availability vary.

Job Commonness
Colony Habitation Outpost Military Outpost Mining Outpost Research Outpost
Assistant 10 10 2 3 3
Engineer 3 3 2 5 5
Mechanic 3 3 2 5 5
Medical Doctor 1 1 2 3
Security Officer 1 1 10 1
Captain 1 1 3 1

The prices for hiring crewmates aren’t affected by the RP, but only proportional to their total levels across all skills, meaning the higher their skills combined are, the more expensive it is to hire them. Selected personnel is shown in the Pending Hires box. After validating hires, the newly hired personnel will join the crew when they leave the Outpost.

Players also have the option to fire crew members, effectively removing them from the crew permanently. During expeditions, players can also permanently lose crew members if they happen to die before reaching the next destination. It is also possible to hire people (bots) in Multiplayer Campaign.

Фарминг с питомца

Игра с питомцами увеличивает их счастье, чем счастливее питомец тем более он продуктивен на выработку тех элементов на которые он способен. С питомцами можно играть раз в 6 секунд. Кормление домашних животных также немного повысит их Счастье.

Счастье питомцев уменьшается на 0,016% каждую секунду, и его можно увеличить, если его накормить или с ним поиграть. Когда счастье на высоком уровне, а голод ниже 30%, над его головой появится значок счастья . Но если счастье достаточно низкое, независимо от уровня голода, вместо него появится значок грусти .

При уровне счастья 50% и выше питомец начинает производить полезные ресурсы, обычно это кучка какашек, но на подлодке все идет в дело и не забываем что эту кучу можно разложить на углерод. Ну или покидаться говном, что может быть веселее))

При уровне счастья 80% и выше существует вероятность 15%, что он откладывает Странное яйцо, которое можно разобрать на материалы или использовать для вылупления еще одного питомца.

Factions

Factions are groups and organizations throughout Europa operating independently, each with their own agenda and isn’t too fond of one another, so aligning with any Factions during specific Events may damage the crew’s RP with the others. There are 4 active Factions in Europa:

Europa Coalition (15 RP)

The autocratic de facto superpower of Europa, with a distributed bureaucracy and an iron grip on the resources, manufacturing and power within Europan society.

The autocratic de facto superpower of Europa, with a distributed bureaucracy and an iron grip on the resources, manufacturing and power within Europan society. They rule by fear, and have the reputation for shutting disobedient colonies and outposts out of the supply loop, or simply subjugating them by direct force. Their motivation is ultimately to preserve humanity, but at any cost, and preferably with the status quo left intact.

The Europa Coalition started off as a trade and cooperation agreement between the two largest Europan settlements and a handful of private paramilitary groups, but gradually grew to become what is essentially the Europan government. Many Europan outposts don’t recognize the Coalition’s authority, although it is still powerful enough that few dare to openly oppose it. There are groups such as the Jovian Separatists who do fight against it, aiming to bring it down and create a more democratic society.

This is the crew’s employer, as shown during the beginning of the Campaign.

Jovian Separatists (-10 RP)

A small, underground organization seeking a more democratic society by any means, from petty resistance to full-blown terrorism.

A small, underground organization seeking a more democratic society by any means, from petty resistance to full-blown terrorism, all with the end goal of disrupting the ability of the Europa Coalition to function, and to undermine its authority.

The Church of Husk (-5 RP)

A religious group that seeks "communion" with the husk parasite in order to usher in a new kind of humanity, one more capable of surviving in this harsh environment.

A mysterious and outlawed religious group with a transhumanist twist, they seek «communion» with the husk parasite in order to usher in a new kind of humanity, one more capable of surviving in this harsh environment, more in tune with the local ecosystem, and devoid of pride, hatred, fear, or complex thought. Hated equally by the Europa Coalition and the Jovian separatists.

Children of The Honkmother (-5 RP)

The Honkmother's children are an unorganized lot who simply heed the call of the bikehorn.

Every once in a while, these minstrels, fools and clowns attempt to form unions, and names like Europan Jesters’ Association pop up. In truth, the Honkmother’s children are a less-than-organized lot who simply heed the call of the bikehorn.

Assistant Talents

Jack of All Trades Grayshirt Clown
MultitaskerWhenever you gain a skill point, if it’s not for the same skill as the last skill point gained, gain an additional skill point.Gain an additional 20% Repair Speed. ApprenticeshipWhenever another allied character gains a skill point, you have a 20% chance to also gain a skill point in that skill.Gain an additional 15% Maximum Health. Playing CatchupIf you are 2 or more levels behind your most highest-leveled crewmember, gain an additional 70% mission experience. SkedaddleMove 10% faster. When you are attacked, this bonus is increased to 30% for 5 seconds.Gain an additional 30% Stun resistance. Enroll Into Clown CollegeAs long as you are wearing a full clown outfit, you gain Clown Power.Clown Power allows you to honk your horn to give nearby characters an additional 30% skill gain for a short while.Clown Power gives you an additional 25% physical damage resistance.
Stand and DeliverWhenever you finish at least one mission, gain The Sailor’s Guide.Whenever you apply ‘The Sailor’s Guide’ on another character, gain 5 to all skills. Survival PackageEnemies will ignore you if you have been ragdolled for longer than 4 seconds.1x Morphine1x Bandage1x Blood Pack Crew LayaboutLose 40% Repair Speed.Suffer a reduction of 15 to all skills.Allies near you repair 25% faster and gain a bonus of 10 to all skills. Water PranksterUnlock recipe: Clown Diving MaskClown Power gives you immunity to pressure and allows you to swim 60% faster. Inspiring TunesClown Power allows you to honk your horn to repair nearby electrical and mechanical items, and nearby allies to gain a bonus of 15 to all skills for a short while.
Rich in KnowledgeWhenever you gain a skill point, gain an additional 20 experience, while your allied crewmembers gain 10 experience.This effect can only occur up to 15 times until you finish another mission. Ace of All TradesGain a bonus of 15 to all skills.Gain 15 marks when you gain a skill point. Insurance PolicyWhenever you die from non-friendly sources during a mission, your crew is paid 700 marks for each mission you’ve completed since the last time you’ve died. Still KickingWhenever you fall unconscious, revive a short while later and remove all afflictions. Psycho ClownClown Power allows you to attack faster with melee weapons based on how much Psychosis you have, up to 150%, but you cannot run while having Psychosis. Slapstick ExpertClown Power allows you to have a small chance to trip randomly when you run.While ragdolled, Clown Power allows you to reduce the power of incoming attacks by 50%, and characters that attack you have a 50% chance of becoming stunned for 4 seconds.
OlympianYou can gain skills past their ordinary maximum.You gain an additional percentage to the following attributes equal to 50% of the total average of all your skills:Melee PowerRepair SpeedTurret Power Cost ReductionSwimming Speed Graduation CeremonyUpon creating a new character, retain all of your current experience for that new character. True PotentialClown Power allows you to honk your horn to slowly heal nearby characters.Clown Power allows you to hit characters with a Toy Hammer for a 0.75% chance to implode them.Clown Power gives you an additional 25% physical damage resistance.

Antidotes[]

Chemicals required to cure .

Stabilozine can also be used to treat poisons excepting Paralysis.

Chemical Description Usage Crafting Store
Afflictions Uses Duration (Seconds) Level Components Craft time (seconds) Level
Calyxanide Cures the user of the Husk Infection if used before it is fully developed and with proper skill.

Deals Internal Damage to fully developed Husks.

(-4/s | -1/s)* (-40)*
(+3/s)* (Husked Humans)(+4/s)* (Natural Husks)
2 | 1 11 | 20 38 Velonaceps Calyx Eggs (25%)*Broad-spectrum AntibioticsStabilozine 60 22 225-275 (5)*
Deliriumine Antidote Cures Deliriumine Poisoning and treats Psychosis over time. (-100 | -25)*(-13.2 | 0)*(-0.33/s | 0)* 2 | 1 21*
| 1
41 Deliriumine (50%)*Stabilozine 60 25 112-137 (5)*
Morbusine Antidote Cures Morbusine Poisoning. (-100/s | -1/s)* (-25/s)* 2 | 1 2 | 30 44 Morbusine (50%)*Stabilozine 60 315-385 (5)*
Cyanide Antidote Cures Cyanide Poisoning. (-100/s | -1/s)* 2 | 1 2 | 30 42 Cyanide (50%)*Stabilozine 60 26 112-137 (5)*
Sufforin Antidote Cures Sufforin Poisoning. (-100/s | -1/s)* 2 | 1 2 | 30 40 Sufforin (50%)*Stabilozine 60 24 112-137 (5)*
Antirad Cures Radiation Sickness. (-100 | -25)* 2 | 1 2 50 Radiotoxin (50%)*Stabilozine 60 35 112-137 (5)*
Anaparalyzant Cures Paralysis. (+800/s | +6.5/s)*(Cured | -6.5/s)*(+5/s | +0.75/s)* 2 | 1 2 | 60 64 ParalyzantStabilozine 30 24 180-220 (5)*

Monster Missions[]

Monster Missions are the more dangerous ones as they require the player to terminate certain Creatures of Europan ocean. but they pay well especially for taking down many dangerous and deadly Creatures. In Campaign, these Missions can be unlocked in every Outpost.

There are six available Monster Missions:

Killing A

The player is sent to kill an aggressive Creature that has been terrorizing Submarines. After doing so, the player can either return to the Outpost they’ve just left or reach the end point of the destination to receive their reward. Aside from the inherent danger in fighting these Creatures, the Mission is rather straightforward.

There are three possible Creatures that need to be eliminated:

Killing a Moloch
Info
Target Moloch
Reward 5,000 Marks

+10 RPOutpost

Moloch

Killing a Hammerhead
Info
Target Hammerhead
Reward 3,000 Marks

+10 RPOutpost

Killing a Hammerhead
Info
Target Golden Hammerhead
Reward 3,000 Marks

+10 RPOutpost

Hammerhead

There are two variations of this Mission:

Hammerheadid: killhammerhead

Golden Hammerheadid: killhammerheadgold

Killing a Matriarch
Info
Target Hammerhead Matriarch
Reward 6,000 Marks

+10 RPOutpost

Matriarch

The swarm includes 2-3 Hammerheads and sometimes a Golden Hammerhead.

Aggressive Hammerheads

This Mission is identical to Killing a Matriarch, only there are more Hammerheads in the swarm accompanying the Hammerhead Matriarch. The reward is also 6,000 mk.

The swarm includes 3-5 Hammerheads and sometimes a Golden Hammerhead.

Terminate A Swarm

Terminate a Swarm
Info
Target Crawler
Reward 2,600 Marks (Small)

3,500 Marks (Large)

+10 RPOutpost

The player is sent to kill a swarm of aggressive Crawlers that has been terrorizing Submarines. The Crawlers that must be killed will be marked on the Sonar screen. Once all of these Crawlers have been killed, the Mission will be complete and the player can return to the Outpost they’ve just left or reach the next destination to receive the reward. Aside from the inherent danger in fighting a large group of Crawlers, the Mission is straight-forward.

There are two scenarios in this Mission:

Small swarm: 8 Crawlers.

Terminate a Thresher Swarm
Info
Target Tiger Thresher
Reward 6,000 Marks

+10 RPOutpost

Terminate a Thresher Swarm
Info
Target Bone Thresher
Reward 6,000 Marks

+10 RPOutpost

Terminate A Thresher Swarm

The player is sent to kill a large swarm of aggressive Threshers that has been terrorizing Submarines. The Threshers that must be killed will be marked on the Sonar screen. Once all of these Threshers have been killed, the Mission will be complete and the player can return to the Outpost they’ve just left or reach the next destination to receive the reward. Aside from the inherent danger in fighting a large group of Threshers, the Mission is straight-forward.

The swarm consists of 5-10 Tiger Threshers and 1-4 Bone Threshers.

Salvaging a Derelict
Info
Target Carrier
Reward 1,000

Salvaging A Derelict NOT ACTIVE

A small cargo submarine, carrying dangerous chemicals (presumably Velonaceps Calyx eggs) went missing two months ago. While initially assumed lost, the vehicle’s emergency beacon was recently activated, and the player is sent to investigate.
Upon arrival, it is revealed that the submarine has been infested with a parasite and turned into a Carrier, which must then be killed.

Beast from the Abyss
Info
Target Endworm
Reward 10,000

An Endworm has appeared in the nearby waters, causing all submarine travel in the area to be cancelled. The player is asked to kill the destructive foe, and is promised a hefty reward of 10,000 credits for the deed. Aside from the inherent cataclysm that always results from facing an Endworm, the mission is rather straightforward.

Medicines[]

See also: Medical Items

Chemicals used to treat and cure different types of negative Afflictions.

Chemical Description Usage Crafting Store
Afflictions Max Stack Duration (Seconds) Level Components Craft time (seconds) Level
Pomegrenade Extract Treats Internal Damage and Burns. Reduces ability to breathe momentarily.

Can cause unconsciousness or even death if multiple doses are taken in quick succession.

(+25 | +25)*(-0.25/s | -0.125/s)* (-0.025/s)*
(-0.25/s | -0.125/s)* (-0.025/s)*
8 25 20 Pomegrenade x5 15 20 72-96 (2)*
Morphine Treats Internal Damage and Burns, can cause overdose if taken too quickly.

Can also be used to craft and .

(-5/s | -2.5/s)*(-5/s | -2.5/s)*(+2/s | +3/s)*(+0.5/s | +2.5/s)*(+1/s | +2/s)*(-3/s)* 8 10 30 Opium x2 30 18 75-100 (5)*
Fentanyl Treats Internal Damage and Burns, can easily cause overdose if taken too quickly.

Can also be used to craft and .

(-15/s | -10/s)*(-15/s | -10/s)*(+6/s | +8/s)*(+1.5/s | +6/s)*(+4.5/s | +6/s)*(-20/s)* 8 5 72 MorphineAdrenalineEthanol 45 50 225-250 (3)*
Deusizine A highly potent stimulant effective in the treatment of internal damage, oxygen deprivation and, to a lesser extent, blood loss. Produces mild burns as a side effect.

Also used for crafting .

(-3/s | -2/s)*(+0.125/s | +0.5/s)* (+1.5/s)*
(-1.5/s | -1/s)* (-0.75/s)*
(-3/s | -1.5/s)*
8 30 72 Antibiotic GlueFentanylLiquid Oxygenite 60 70 450 (1)*
Naloxone Treats Opiate Withdrawal, Addiction and Overdose. (-2/s | -1/s)*(-2/s | -1/s)*(-2/s | -1/s)*(0 | +1/s)* 8 30 39 MorphineStabilozine 30 23 144-176 (5)*
Haloperidol Cures Psychosis, if the user has a high enough skill. (-100/s | -25/s)* 8 1 37 LithiumCarbonChlorine 30 21 117-143 (5)*
Liquid Oxygenite Treats oxygen deprivation over time, while causing Organ Damage. (-1.65/s)*(+0.5/s | +1.5/s)* 2 | 1 60 72 Oxygenite Shard(deconstruction) 20 N/A 72 (2)*

NPCs

NPCs are the dwellers of an Outpost the player can interact with. There are 2 types of NPCs: Regular NPCs and Interactable NPCs.

Regular NPCs are just Outpost dwellers with no significant features.

Interactable NPCs such as Shop NPCs and Mission NPCs are the only people the player can interact with in an Outpost to access all kinds of services and obtain Missions. These NPCs have distinguished looks and can mostly be found hanging around their respective stations, although they don’t stay in one spot but tend to move around the Outpost instead like any other NPCs. Each of them has a unique directional marker showing their locations in an Outpost for easy navigation.

Barotrauma питомцы

Домашние питомцы в Barotrauma — дружелюбные существа, которые живут на борту подводной лодки и при уходе производят органические товары. При хорошем уходе из таких питомцев получаются уникальные предметы, которые можно использовать для различных целей.

У Питомцев есть два слота инвентаря, к которым игрок может получить доступ. В этих слотах можно хранить любые мелкие предметы, но в основном один из слотов предназначен для тега имени питомца, если игрок хочет дать ему имя. Если он умрет, тело разлетится, и все содержимое его инвентаря будет уничтожено.

Фарминг с питомца

Игра с питомцами увеличивает их счастье, чем счастливее питомец тем более он продуктивен на выработку тех элементов на которые он способен. С питомцами можно играть раз в 6 секунд. Кормление домашних животных также немного повысит их Счастье.

Счастье питомцев уменьшается на 0,016% каждую секунду, и его можно увеличить, если его накормить или с ним поиграть. Когда счастье на высоком уровне, а голод ниже 30%, над его головой появится значок счастья . Но если счастье достаточно низкое, независимо от уровня голода, вместо него появится значок грусти .

При уровне счастья 50% и выше питомец начинает производить полезные ресурсы, обычно это кучка какашек, но на подлодке все идет в дело и не забываем что эту кучу можно разложить на углерод. Ну или покидаться говном, что может быть веселее))

При уровне счастья 80% и выше существует вероятность 15%, что он откладывает Странное яйцо, которое можно разобрать на материалы или использовать для вылупления еще одного питомца.

Небесный артефакт barotrauma

Небесный артефакт забирает в себя весь кислород внутри помещения в котором он находится. Рекомендуется использовать маску или даже гидрокостюме при его перемещении, чтобы избежать кислородного голодания. хранить так же рекомендуется в малолюдной части подводной лодки.

После разборки на выходе получается:

  • 1 стальной стержень
  • 3 осколка оксигенита

Которые используются для создания жидкого оксигенита, чтобы обеспечить воздухом комнату, в которой они находятся, а также в качестве мощного взрывчатого вещества, которое можно бросить и взорвать при ударе.

Арахис (Peanut)

Слизеподобное существо, выделяющее слизь.

  • Шарик слизи — перерабатывается в: Бинты, Параликс и Кальций
  • Куча какашек — можно переработать в Углерод
  • Яйцо Арахиса — можно продать или вырастить еще питомца

Псилотоад (Psilotoad)

Существо, похожее на помесь слизняка и жабы.

  • Галлюциногенный буфотоксин — перерабатывается в: Физиологический раствор и Параликс.
  • Куча какашек — можно переработать в Углерод
  • Яйцо Арахиса — можно продать или вырастить еще питомца

Оранжевый парень (Orange Boy)

Похож на ракообразное существо

  • Хитиновый кусок — перерабатывается в: Углерод и нужен для создания Хитинового шлема (Хитин+Углерод)
  • Куча какашек — можно переработать в Углерод
  • Яйцо Арахиса — можно продать или вырастить еще питомца

Ктулху (Cthulhu)

  • Куча какашек — можно переработать в Углерод
  • Яйцо Арахиса — можно продать или вырастить еще питомца
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