T-72av
Содержание:
Player Recommendations[]
This vehicle is best played as a hull down support vehicle taking cover behind a rock, wreck, hill, or other position where only its well armored turret is exposed to incoming fire. Failing that, it can be a second line MBT capitalizing on firepower and agility, the latter to avoid incoming fire with the help of smoke grenades. The hull is weak and vulnerable, and any hits are best taken on the turret.
Pros and Cons
Pros
- Premium vehicle, so additional credit and reputation generation.
- Tier 8 armor on the turret, along with great gun depression
- Has better AP ammo than an upgraded M1A2, giving it outstanding firepower at tier 7
- Agile and nimble for an MBT
- Compared to the Sabra Mk. 2, it has better camo, higher DPM, better traverse speeds, and a higher top speed.
Cons
- Weak hull armor for its tier. Even lower tiered vehicles might frontally penetrate it.
- In comparison, the Sabra Mk. 2 has better penetration, accuracy, acceleration, view range, and has ERA.
- Only available in the Collector’s Edition bundles
- Commander: Phillip Holzklau
- Driver: Off-road Driving, Spin to Win
- Loader: Rapid Fire, Explosive Shells
- Gunner: Sharpshooter, Do the Twist
Player Recommendations[]
The Type 96B is best played like other contemporary Chinese MBTs. Use your speed and agility to put yourself into favorable positions and support your team by doing damage. If you are top tier, consider spear-heading advances with the proper caution and discretion with your speed. Also in close quarters with your ECU ability or even just getting enough of a head start, and having your driver and retrofit for ramming, you can finish off low health enemies or smash into light or medium vehicles for good chunks of damage. Try to avoid ramming vehicles heavier than yourself as that is just an unfavorable trade for you. Very hard-hitting AP rounds and speclal Tandem-HEAT ammo ensure a heavy damage output vs. heavily armoured opponents, although trading shots with other tanks is risky due to your own low armour, and HP. Exploit the 96B’s fluid movement to out-manoeuvre opponents.
Pros and Cons
Pros
- Premium vehicle. Increased credit and reputation earning.
- Plays like other Chinese MBTs and as such is a very nimble MBT and packs a 125mm punch.
- Comes with special camo and a high camo value.
- Has ECU/engine boost ability which allows increased acceleration for a short period of time.
- Speed, agility and ECU ability make for a good ramming vehicle.
- Very high damage AP round.
- Tandem-HEAT ammo penetrates Anti-HEAT armour.
Cons
- Pays for speed with armor. Not the strongest MBT armor around.
- Limited gun depression of only -6 degrees.
- Not particularly accurate.
Commander: Freja, Viktor
Driver: Off-Road Driving, Battering Ram, Spin to Win
Gunner: Sharpshooter, Preventative Maintenance
Armor[]
Reputation Cost | Credits | Hull Armor (F/S/R) | Hull Composition | Turret Armor (F/S/R) | Turret Composition | ERA Type | ERA Modifiers |
---|---|---|---|---|---|---|---|
Stock | Stock | 450/145/30 | Composite | 770/175/50 | Composite | ||
Leclerc hull and turret are protected with composite armor with ceramic inlays. The tank also received anti-HEAT side shields.Its modular design allows you to replace armor elements and customize your vehicle to better fit different compat conditions. |
Reputation Cost | Credits | Hull Armor (F/S/R) | Hull Composition | Turret Armor (F/S/R) | Turret Composition | ERA Type | ERA Modifiers |
---|---|---|---|---|---|---|---|
24,908 | 450/145/30 | Composite | 770/175/50 | Composite | |||
These modules replace stock armor and increase turret protection against armor piercing projectiles. |
Reputation Cost | Credits | Hull Armor (F/S/R) | Hull Composition | Turret Armor (F/S/R) | Turret Composition | ERA Type | ERA Modifiers |
---|---|---|---|---|---|---|---|
24,908 | 450/145/30 | Composite | 770/175/50 | Composite | |||
These modules replace stock armor and increase turret protection against HEAT shells. |
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Upgrades[]
Name | Reputation Cost | Credits | Description |
---|---|---|---|
Spall Liner | 41,540 | 478,040 |
Increases vehicle HP by 250. |
M90 Smoke Grenades | 62,310 | 717,060 |
Provides a total of five smoke deployments on an eighty second cooldown between uses. |
AN/VLQ-8A Soft Kill APS | 85,675 | 985,950 |
An Active Protection System that has a chance of diverting ATGMs away from the player’s vehicle. |
Improved Gun Stabilizer | 103,850 | 1,195,100 |
Enhances accuracy while on the move by 20%. |
Improved Ready Racks | 210,945 | 2,427,545 |
Increases reload speed by 10%. |
Improved Tracks | 25,960 | N/A |
Improves acceleration, top speeds, and traverse speeds on rough terrain and makes the tracks harder to destroy. |
Trophy APS | Automatic hard Kill Active Protection System.
Spotting distance: 500m Number of charges: 6 Reload time: 30 s |
Armor[]
Reputation Cost | Credits | Hull Armor (F/S/R) | Hull Composition | Turret Armor (F/S/R) | Turret Composition | ERA Type | ERA Modifiers |
---|---|---|---|---|---|---|---|
Stock | Stock | 442/220/24 | Combined | 800/300/60 | Combined | ||
The frontal arc is protected by depleted uranium inserts, offering massive protection against modern ammunition. |
Reputation Cost | Credits | Hull Armor (F/S/R) | Hull Composition | Turret Armor (F/S/R) | Turret Composition | ERA Type | ERA Modifiers |
---|---|---|---|---|---|---|---|
219,000 | 2,087,000 | 442/220/24 | Combined | 800/300/60 | Combined | Heavy ERA | 20% vs AP, 75% vs CE |
An extra ERA package significantly improves vehicle survivability from HEAT shells. |
Gameplay[]
When the matchmaking system successfully finds five players, the mission map begins to load while a loading screen displays the setup of the five-man team for the upcoming battle. A 30-second countdown will start when a certain number of players have successfully loaded the map. When all players are present while the countdown is still active, the timer will switch to 3 seconds before starting the battle.
Mission objectives
Mission briefing and objectives.
A PvE mission typically has primary and secondary objectives. Primary objectives are usually marked with large circles on the minimap, whereas secondary objectives are marked with small circles. Players must complete the primary objectives within the given time limits, or else the mission would end in a failure. Secondary objectives are optional, but completing them rewards all players with bonus .
There are generally three types of objectives:
- Capturing a location
- Defending a location from hostile capture
- Destroying a valuable target
- Defending a valuable target (target’s health bar will be displayed on the objective window)
Sometimes a mission objective becomes complete when all enemy vehicles in context with the said objective are destroyed, even if the objective itself has not been interacted at all.
Opponents
During missions, players are confronted by bots — AI-controlled enemies in vehicles that behave similarly to the player counterparts. Their toughness and numbers are defined by the difficulty level of the mission. Enemy vehicles may have suffixes to their names, which indicate the vehicles’ quality and differences from the «standard» vehicles and let players know how difficult that respective opponent is.
- Fragile — Weak than standard vehicle in firepower, penetration, health, and armor
- No prefix — Standard vehicle
- Superior — Stronger than standard vehicle in firepower, penetration, health, and armor. Also comes with upgrades such as ERA and APS (if available)
- Lieutenant/Officer — Mini-boss variants with significant quality in firepower, penetration, health, armor, and view range.
In Special Operations missions, it is also possible to face enemies that come in other forms, such as infantry, helicopters, or pillboxes.
Mechanics
Vehicles both controlled by players and bots have reduced view range compared to PvP mode to reflect on PvE mode’s smaller map sizes. The highest possible view range value is also reduced.
Players in PvE battles have access to the fourth consumable slot, which is reserved for the Field Rebuilt Kit or the Experimental Field Rebuilt Kit. Both consumables can restore the vehicle’s hit points back to full capacity, but they do not replenish ammunition, nor do they heal injured crew or repair modules by themselves; those can be restored with other dedicated consumables. Field Rebuilt Kit and Experimental Field Repair Kit do not replenish ammunition, but a PvE mode exclusive ability to refill ammunition in an instant is available for every player to activate without cost once per PvE battle.
Respawn is also available for all vehicles when a player’s vehicle is destroyed in a PvE mission. Upon destruction, a respawn screen will appear with the Credit cost of a respawn in the middle. Click on the Credit icon within the allotted time limit (indicated by the timer in the middle of the screen) to accept the respawn offer. Two respawns per PvE battle are available, the second one being rather more expensive than the first.
Rewards
When a mission ends, players are presented with a debriefing screen with the summary of their performance. Experience and are rewarded for successfully reaching objectives, however players will receive a reduced amount of reward even if the mission was not successful.
In addition to player performance, the rewards are also dependent on each mission’s objective bonuses and difficulty multiplier.
Player Recommendations[]
This tank is best played as a formidable hull down vehicle, but lacks the mobility to exploit breakthroughs. Within its tier, it is one of the least mobile of the MBTs, but makes up for this with strong turret armor and substantial frontal hull armor.
Cons
- Lowest upgraded acceleration and top speed of the T2 MBTs
- Weak side hull armor
- Poor hull and turret traverse
Upgrade Suggestions
The Improved Laser Rangefinder increases the accuracy of the gun, and leads to improved APDS and HEAT shells. Improved Ready Racks will allow a player to keep a larger volley of fire over the standard setup, allowing it to excel as a defensive lynchpin and armored spearhead.
Retrofit Suggestions
- Advanced Muzzle Reference System
- Augmented Optics
- Improved Gun Breech
- Improved Pioneer Tool Kit
- Improved Spall Liner
- Commander: Juan Carlos, to improve the aim speed and crew stats.
- Driver: Spin to Win, Off-Road Driving
- Gunner: Sharpshooter, Do the Twist
- Loader: Rapid Fire, Explosive Shells/Preparation
Armor[]
Reputation Cost | Credits | Hull Armor (F/S/R) | Hull Composition | Turret Armor (F/S/R) | Turret Composition | ERA Type | ERA Modifiers |
---|---|---|---|---|---|---|---|
Stock | Stock | 780/180/40 | 3rd Gen DU composite with graphite coating | 950/520/40 | 3rd Gen DU composite with graphite coating | M-19 ERA System | 20% vs AP, 75% vs CE |
The continual improvements to the frontal arc of the M1A2 culminated in the further improved SEP depleted uranium backed composite package. Additional armor and improved performance continue to bolster the defenses of the M1A2 against modern and projected threats, resulting in a superbly defended vehicle. |
Reputation Cost | Credits | Hull Armor (F/S/R) | Hull Composition | Turret Armor (F/S/R) | Turret Composition | ERA Type | ERA Modifiers |
---|---|---|---|---|---|---|---|
137,080 | 1,577,530 | 780/180/40 | 3rd Gen DU composite with graphite coating | 950/520/40 | 3rd Gen DU composite with graphite coating | M-19 & M-32 ERA System | 50% vs AP, 90% vs CE |
This kit is an upgrade on the Tank Urban Survival Kit that offers significantly higher protection against HEAT based projectiles. |
Upgrades[]
Name | Reputation Cost | Credits | Description |
---|---|---|---|
Spall Liner | 65,805 | 789,120 |
Increases vehicle HP by 250. |
M90 Smoke Grenades | 98,710 | 1,183,670 |
Provides a total of five smoke deployments on an eighty second cooldown between uses. |
AN/VLQ-8A Soft Kill APS | 135,725 | 1,627,550 |
An Active Protection System that has a chance of diverting ATGMs away from the player’s vehicle. |
Improved Fire Control System | 138,810 | 1,664,540 |
Reduces aim time by 20%. |
Improved Autoloader | 334,175 | 4,007,225 |
Increases reload speed by 10%. |
Improved Suspension | 39,585 | 474,700 |
Improves handling on rough terrain by 10% |
Trophy APS | Automatic hard Kill Active Protection System.
Spotting distance: 500m Number of charges: 6 Reload time: 30 s |
Retrofit List[]
Name | Reputation Cost | Credits | Description |
---|---|---|---|
Reinforced Ammo Rack |
Stock | 200,000 | Increases ammo rack durability and reduces likelihood of detonation.
|
Reinforced Ammo Rack v2 |
M1 Abrams: 33,790 | 1,200,000 | Increases ammo rack durability and reduces likelihood of detonation.
|
Survivability Kit |
Stock | 200,000 | Decreases the damage to the crew and internal components and collision damage.
|
Survivability Kit v2 |
FV4201 Chieftain 900/Type 96: 33,790 | 1,200,000 | Decreases the damage to the crew and internal components and collision damage.
|
Reinforced Wheels |
Stock | 200,000 | Improves durability of wheel and tread components and reduces falling damage.
|
Reinforced Wheels v2 |
Type 90-II: 33,790 | 1,200,000 | Improves durability of wheel and tread components and reduces falling damage.
|
Name | Reputation Cost | Credits | Description |
---|---|---|---|
AI Targeting |
AMX-40: 33,790 | 3,000,000 | Improves accuracy and aiming time.
|
Ballistic Computer |
Stock | 1,000,000 |
Improves aiming speed. |
Ballistic Computer v2 |
T-72B: 33,790 | 3,000,000 |
Improves aiming speed. |
Improved Drive |
Tank Test Bed: 432,000 (Require unlock) | 5,000,000 | Improves reload speed. Reduces max spread.
|
ATGM Control Unit |
Stock | 3,000,000 | Improves ATGM control and accuracy.
|
Advanced MRS |
Stock | 1,000,000 |
Reduces max spread. |
Advanced MRS v2 |
Leopard 2AV: 33,790 | 3,000,000 |
Reduces max spread. |
Improved Gun Breech |
Stock | 1,000,000 |
Increases rate of fire. |
Improved Gun Breech v2 |
LAV-600: 33,790 | 3,000,000 |
Increases rate of fire. |
Improved Barrel Lining |
Leclerc: 432,000 (Require unlock) | 5,000,000 | Improves reload speed. Reduces max spread.
|
Name | Reputation Cost | Credits | Description |
---|---|---|---|
Air Induction Precleaner |
Stock | 125,000 |
Improves hull traverse. |
Air Induction Precleaner v2 |
M60A2 Starship: 33,790 | 750,000 |
Improves hull traverse. |
Improved Filter Systems |
Stock | 125,000 | Increases acceleration and improves engine durability.
|
Improved Filter Systems v2 |
FV438 Swingfire: 33,790 | 750,000 | Increases acceleration and improves engine durability.
|
Improved Turret Drive |
Stock | 125,000 |
Improves turret traverse speed. |
Improved Turret Drive v2 |
BMD-4: 33,790 | 750,000 |
Improves turret traverse speed. |
Improved Reduction Drives |
VCAC Mephisto: 65,000 | 750,000 | Increase acceleration rate in off-road environment for wheeled veichles.
Increased acceleration rate in off-road environment +40% |
Name | Reputation Cost | Credits | Description |
---|---|---|---|
Active thermal camera |
AMX-13 DCA: 33,790 | 1,200,000 | Increases effectiveness of spotting through foliage. Reduces bonus to foliage camouflage factor
|
Electro-Optical Absorbing Paint |
Stock | 50,000 |
Improves camouflage while vehicle is stopped. |
Electro-Optical Absorbing Paint v2 |
BMP-3/BVP-M2 SKCZ Šakal: 33,790 | 300,000 |
Improves camouflage while vehicle is stopped. |
Improved Pioneer Tool Kit |
Stock | 125,000 |
Improves repair speeds. |
Improved Pioneer Tool Kit v2 |
T-80B: 33,790 | 750,000 |
Improves repair speeds. Improves repair speeds. |
Augmented Optics |
Stock | 300,000 |
Increases vision range of the vehicle. |
Augmented Optics v2 |
Stingray: 33,790 | 1,200,000 |
Increases vision range of the vehicle. |
Improved Telescopic Lenses |
Stock | 300,000 |
Increases spotting range of the vehicle while stopped. |
Improved Telescopic Lenses v2 |
FV721 Fox/ZBL-08: 33,790 | 1,200,000 | Increases spotting range of the vehicle while stopped. |
Upgrades[]
Name | Reputation Cost | Credits | Description |
---|---|---|---|
Spall Liner | 27,330 | $424,020 |
Increases vehicle HP by 150. |
Type 84G Smoke Grenades | 34,296 | $435,744 |
Provides 8 total smoke grenades with a 2-round magazine. Smoke can be fired every 6 seconds. The magazine takes 80 seconds to reload |
Improved Thermal Sight | 65,146 | $980,426 |
Increases effectiveness of spotting through foliage by 30% |
Improved Autoloader | 85,738 | $1,089,362 |
Reload speed increased by 10%. |
Improved Wheels | 58,352 | $550,533 | Upgraded wheels increase the vehicle’s acceleration and top speed on off-road surfaces, and are also harder to destroy.
Offroad movement bonus: 50% |
Improved Suspension | 58,352 | $550,533 | Improves handling on rough terrain by 20%. |
History[]
Class: Main Battle Tank (Prototype)Developed: 1995-2001Service: N/AVehicles Built: 1Operators: N/AOne of the most common Main Battle Tanks of the late 1980s and early 1990s in countries not affiliated with the Soviet Union or – later on – Russia was the M60 series. This American workhorse was the mainstay of the U.S. armored forces for several decades, surviving the ill-fated MBT-70 program before finally being replaced by the Abrams series. Many tanks of this type were sold around the world, but in the 1980s, the design started to struggle to keep up with the best Russian vehicles available.That’s when a number of modernization programs appeared. The M60-2000 was a General Dynamics program to improve the aging M60 Patton series by mating the M60 hull with an M1A1 Abrams turret (armed with an M256 120mm gun) to produce an affordable upgrade option for current Patton users. The development started in the 1990s and eventually led to the 120S Main Battle Tank. Turkey and Egypt were interested in upgrading their M60 stock, but they eventually opted for different upgrades.The biggest competitor to the 120S was Israel with its Sabra program by IMI (originally based on Israel’s own Magach 7), which was eventually declared the winner thanks to an extensive economic offset program that Israel offered. The 120S was marketed for several years afterwards but no potential buyers were interested and given the lack of any information and the disappearance of the 120S from General Dynamics offers, the project was likely cancelled around 2010.
Armor[]
Reputation Cost | Credits | Hull Armor (F/S/R) | Hull Composition | Turret Armor (F/S/R) | Turret Composition | ERA Type | ERA Modifiers |
---|---|---|---|---|---|---|---|
Stock | Stock | 205/80/45 | Combination K + Glass-Reinforced Plastic (Textolite Laminate) | 460/175/60 | Combination K Composite Armor + Quartz Crystal Mixed Steel | None | |
Expanding on the success of the base T-72, along with a site of other modernizations, the T-72A’s primary improvement replaces the turret inserts with composite armor, significantly increasing the frontal durability of the turret. |
Reputation Cost | Credits | Hull Armor (F/S/R) | Hull Composition | Turret Armor (F/S/R) | Turret Composition | ERA Type | ERA Modifiers |
---|---|---|---|---|---|---|---|
7,795 | 109,420 | 205/80/45 | Combination K + Glass-Reinforced Plastic (Textolite Laminate) | 475/175/60 | Combination K Composite Armor + Quartz Crystal Mixed Steel | Kontakt-1 ERA | 10% vs AP, 65% vs SC |
One of the primary improvements over the base T-72 is the mountings for ERA panels, positioned along the upper glacis, turret front, two-thirds of the hull sides, and protective skirts over the wheels to improve HEAT survivability. |
History[]
Class: Main Battle TankDeveloped: 1958-1959Service: 1959-1960s (2014 in Israel)Vehicles Built: 2205Operators: USA, IsraelThe Patton series of universal tanks is as important to the United States military as the T-54/55 series was to the Soviets and formed the backbone of the American armored forces from the late 1940s practically until the 1990s. Having evolved from the M26 Pershing Medium Tank, the Patton family was named after George S. Patton, one of the most famous U.S. generals to have ever lived. Right until their final versions, the Patton series tanks were protected only by their steel armor and used 90mm and 105mm rifled guns.The M60 series development began with the need to upgrade the M48 tank series in two areas, increasing the firepower and the operational range of the vehicle. One idea to do the latter was to replace the older, fuel-thirsty AV-1790 series gasoline engine with a diesel. The first supercharged AVDS-1790 diesel prototype was tested successfully in 1957 with fuel economy improving by a whopping 60 percent. On the firepower side, it was decided to go with the T254E2 105mm rifled gun (hat came from the earlier the T95 program, giving it the official M68 designation (contrary to popular belief, the M68 is not a version of the Royal Ordnance L7 gun). In March 1959, the vehicle received its standard military designation: 105mm Gun Full Tracked Combat Tank M60. Four prototypes were built between July and October 1959 and submitted to series of tests, which were passed successfully. After that, it was considered fit for troop use, although the first 15 tanks (as well as the prototypes) did not have sufficient ballistic protection and were set aside for training only. The first 360 M60 tanks were built in the Chrysler plant in Delaware. After that, production was moved to Detroit Tank Arsenal, where it continued until October 1962. The total number of the initial M60 model produced was 2205 vehicles. After October 1962, production was switched to a more advanced model — the M60A1. The early M60s were only used by the U.S. Army. They were deployed in Europe from December 1960. Between 1971 and 1973, Israel obtained a number of M60 and M60A1 Main Battle Tanks from the USA and used them under the name of Magach. The M60 MBT was designated Magach 6 was and was later upgraded to Magach 7, which would serve until 2014. By that time, however, few original components remained of the venerable M60.
History[]
Class: Fire Support VehicleDeveloped: 2010sService: 2014+ (allegedly)Vehicles Built: 12-36 (allegedly)Operators: Venezuela, Argentina (allegedly)The ST1 is, simply put, a fire support vehicle on ZBL-08 chassis – one of two in fact, the other one being the ZTL-11 tank destroyer. The difference is that the ZTL-11 was developed by the Chinese for limited domestic use, while the ST1 is purely an export vehicle. Like the ZBL-08, the ST1 was developed by NORINCO. Instead of the IFV variant turret, the ST1 carries a large two-man hydraulics-traversed turret armed with a low-recoil 105mm rifled gun that can fire NATO standard shells.Not much else is known about the ST1 – the prototype was unveiled in November 2014 at the Air Show China expo. NORINCO advertised that the vehicle could become a part of rapid reaction light brigades in combination with the ZBL-08, a prospect that Venezuela found appealing – according to several sources, along with the 2014 order of approximately 40 VN1 IFVs, the Venezuelans ordered perhaps a dozen ST1 fire support vehicles with the first of them being delivered at the beginning of 2015. Other sources claim that Argentina ordered perhaps two dozen of the ST1s at the same time. The first Argentinian deliveries allegedly happened around the end of 2014, although sources differ and this may not be true for the fire support variant. Apart from several prototypes, the exact amount of ST1s produced is unknown, if any production took place until now at all.
Entering a battle[]
Joining a PvE match.
Players can enter a PvE matchmaking queue by selecting a vehicle that they own or an active rental vehicle then select a mission under the Co-Op Missions tab on the HQ screen. Alternatively, clicking the «Action!» button on top of any screens will have the same effect; the game will remember the difficulty option they last played when queuing under this way.
Mission selection and queues are separated not only by difficulty options, but also by Tier pools. Standard PvE missions are split into Tiers 1 to 3, Tiers 4 to 6, and Tiers 7 to 10. Special Operations are split into Tiers 4 to 8 and Tiers 9 to 10.
When entering a queue with a platoon. The Tier difference across all players’ vehicles must not exceed 1. For example, it is permissible to have Tiers 4 and 5 in platoon, but Tiers 3 or 6 in addition to Tiers 4 and 5 are not allowed.
Firepower[]
Shell name | Type | Reputation | Damage | Area of effect | Penetration | Max Accuracy | Speed | Reload |
---|---|---|---|---|---|---|---|---|
140mm XM964 APFSDS | AP | Stock | 855 | 0m | 800mm | 0.13° | 1,450 m/s | 9.8s |
140mm XM965 HEAT-MP | HEAT | Stock | 1080 | 0m | 990mm | 0.14° | 1,425 m/s | 9.8s |
140mm XM964 (Improved) APFSDS | AP | 226,210 | 900 | 0m | 840mm | 0.13° | 1,500 m/s | 9.8s |
Shell name | Type | Reputation | Damage | Area of effect | Penetration | Velocity | Accuracy (Fully Aimed) | Reload Time | Shells in Magazine | Reload within Magazine | Burst Fire Rate |
---|---|---|---|---|---|---|---|---|---|---|---|
120mm M829A3 APFSDS | AP | Stock | 570 | 0m | 790mm | 1,555m/s | 0.11° | 8.00s | 2 | 1.5s | 40.00rd/min |
120mm M830A1 HEAT | HEAT | Stock | 720 | 0m | 920mm | 1,410m/s | 0.12° | 8.00s | 2 | 1.5s | 40.00rd/min |
120mm M829E4 APFSDS | AP | Stock | 600 | 0m | 830mm | 1,750m/s | 0.11° | 8.00s | 2 | 1.5s | 40.00rd/min |
Primary Objectives[]
Players have 20 minutes to complete all objectives.
Escape the Castle
Reach the circle at C4. Players have 1 minute to escape, and any vehicles that remain in the castle area or in the cave by the end of the time limit get destroyed.
Cross the Town
Players have to reach five circles as they travel through the urban area. These circles appear at C4, E4, E5, D6, and E7 in a fixed order. The objective is marked as complete when the players reach the road that lead up to the last circle at E7.
Protect the Warship
This objective is tied to «Destroy the AA Launchers» secondary objective, and it appears after reaching the first circle at C4 for the «Cross the Town» objective. The warship will slowly take damage over time if the emplacements are not destroyed quickly while their associated secondary objectives are active.
The mission ends in a failure should the warship loses all of its durability.
Destroy the Building
After completing «Cross the Town» objective, capture the control point at E7, then destroy the explosives that spawn in the building nearby to create a path southwards.
Wait for the Warship
Defend the control point at I6 while the warship slowly approaches the control point. When the warship stops moving, capture the same control point to complete the mission.