Текстуры усиленное зачарование
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Enchanting equipment[]
Name | Icon | Usage |
---|---|---|
Enchanting Table | Used for enchanting items | |
Bookshelf | Each bookshelf (up to 15) increases the level of the enchantments given by the enchanting table | |
Lapis Lazuli | Required to power the enchanting table | |
Anvil | Used to combine enchanted items (tools, armor, weapons), add enchantments from books, or repair an enchanted item while preserving enchantments | |
Grindstone | Used to remove all non-curse enchantments on an item (returning a small amount of experience), and optionally repair an item (for no experience) | |
Enchanted Book | Can be combined with another item through an anvil to add enchantments to the item |
History[]
Java Edition | |||||
---|---|---|---|---|---|
The first images of the enchantment screen are revealed, with enchantments written in the Standard Galactic Alphabet. The first enchantment translates into «Well Played Internets You Are Good», the second translates into «These Names Will Be Random And Confusing», and the third translates to «Each Spell Costs Experience Levels». The Standard Galactic Alphabet or SGA was originally created by Tom Hall for use in the Commander Keen series of computer games. | |||||
The first images of a player wearing enchanted armor are revealed. | |||||
1.0.0 | Beta 1.9 Prerelease 3 | The basics of enchanting have been added. | |||
Enchantment tables do not require bookshelves to get maximum enchantments. | |||||
Enchantments are to be labeled in the enchantment table as random words written in the Standard Galactic Alphabet. | |||||
Beta 1.9 Prerelease 4 | A bug where all enchantments would show up as Feather Falling I has been fixed. | ||||
Enchanting has been now properly enabled in multiplayer. Previously, if a player attempted to enchant an item, it appeared enchanted for the client, but updated with the un-enchanted status once the player logged out and then back in again. | |||||
1.2.1 | 12w05a | Enchanting no longer requires experience in creative mode. | |||
12w06a | Bows and golden swords now have a small chance of being already enchanted when dropped by their respective mobs. | ||||
? | Enchanting always gives the highest level available for the 3rd enchant, instead of randomly choosing a level (requiring clicking the item in and out (or attempting to insert a non-enchantable item over the item to be enchanted) many times to get level 50 enchants) | ||||
1.3.1 | 12w22a | The maximum enchantment power has been lowered from 50 to 30. | |||
Experience is now collectable with mining and smelting in a furnace. | |||||
12w23a | Glint (animated glow effect) on enchanted tools and armor is now visible on multiplayer. | ||||
1.4.2 | 12w41a | Enchantments can now be combined using anvils, allowing some high level enchantments to be applied where they were not previously possible. | |||
1.4.4 | pre | Enchantments can now be applied using . However, Protection is unavailable due to a bug. | |||
1.4.6 | 12w49a | now works with ID 0, meaning it can be used to apply Protection. | |||
The player can now enchant books to then be used to enchant a tool. | |||||
1.7.2 | 13w36a | The fishing rod can now be enchanted without the use of books. | |||
1.8 | 14w02a | Enchanting has received a major overhaul where there is now a secondary cost, which is lapis lazuli. | |||
When enchanting an item, one enchantment now appears in the tooltip when selecting an enchantment (e.g Looting III?…). | |||||
Levels are now hard to obtain again (like pre-1.3 settings.) | |||||
Level 5 enchants (Sharpness, Power, Smite and Bane of Arthropods) can now be applied without the use of an anvil. | |||||
Villager trading has been revamped: clerics no longer enchant items, while blacksmiths trade enchanted items. | |||||
1.9 | 15w42a | Enchantments with max 1 level no longer displays the level, e.g. «Infinity» rather than «Infinity I». | |||
15w47b | Shears can no longer be enchanted with Silk Touch. | ||||
15w47c | Shears now harvest cobweb without requiring Silk Touch. | ||||
1.11.1 | Anvils no longer allow enchanted books to apply to items, if no change in enchantments would take effect. This can occur if all enchantments on the book are incompatible with existing enchantments on the item – or if the enchanted book has no enchantments. | ||||
1.13 | 17w47a | Hoes can now be enchanted. | |||
1.15 | 19w42a | Enchanted items now glow in the dark. | |||
? | Due to a rewrite of the rendering engine, the enchanting animation was changed. | ||||
1.16 | 20w10a | Hoes can now be enchanted with Efficiency, Fortune and Silk Touch. | |||
Pocket Edition Alpha | |||||
v0.12.1 | build 1 | Added the enchanting system. | |||
Bedrock Edition | |||||
1.4.0 | beta 1.2.13.11 | When Experimental Gameplay is enabled, tridents can now be enchanted. | |||
1.16.0 | beta 1.16.0.57 | Hoes can now be enchanted with Efficiency, Fortune and Silk Touch. | |||
Legacy Console Edition | |||||
TU7 | CU1 | Patch 1 | 1.0.1 | Added the enchanting system. | |
TU31 | CU19 | Patch 3 | Enchanting now consumes lapis lazuli. | ||
Enchanting has been re-balanced. | |||||
Enchanted Books can now receive multiple enchantments at once. | |||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added enchantments. |
Mobs
Beacons heal friendly mobs
A beacon with the secondary effect of Regeneration will heal all tamed, friendly, and neutral mobs in the area around it.
Beekeepers
Beekeepers are villagers that trade beekeeping items. Their job site is the beehive.
Villages have the chance to spawn with dedicated beekeeper houses.
Chickens drop feathers
Sometimes chickens drop a feather instead of laying an egg. After dropping a feather, the amount of time until another egg or feather drops is reduced by half.
Vegan friendly!
Coral Squid
Coral Squid hang out around coral in warm ocean biomes. They come in 5 different colors and have a chance to drop the corresponding coral color when killed — but you would never dream of killing such a cute little squidlet, right?
Endermite Powder
Endermite Powder has a chance of being dropped from Endermites when killed by a player. Right-click while holding it in the End to help locate an End City.
Lumberjacks
Lumberjacks are villagers that trade wooden items. Their job site is the Woodcutter.
Villages have the chance to spawn with dedicated lumberjack houses.
Mooblooms
The Moobloom is a flower-covered variant of the mooshroom. They spawn in Flower Forest biomes and come in a number of colors and flower varieties.
As they wander, they have a chance of planting a flower of the type they are covered with.
Bees will try and pollinate nearby mooblooms, causing an additional flower to appear on the moobloom’s head.
Once pollinated, you may milk a moobloom using a bowl to obtain a suspicious stew of the type of flower that the moobloom is covered with.
Remove Nitwits
Prevents nitwits from spawning as new villagers. It also converts any nitwits to unemployed villagers in nearby areas.
Sheared Sheep show their color
When a sheep is dyed and then sheared, the wool patches that are seen on the sheep show the actual wool color. By default all sheared sheep appear white, regardless of their actual color.
This feature has been ported from Bedrock Edition.
Snow Golem derp faces
This is part of the Variant Mob Textures feature. Snow Golems can spawn with different “derp” faces, visible when you shear the pumpkin from their head.
Tamed animals no damage
Tamed animals no longer take direct damage from players. They still can suffer secondary effects, such as potion effects from a tipped arrow.
If you are in Creative Mode, this feature is bypassed.
Villagers follow emerald blocks
Villagers are attracted when the player holds a block of emeralds.
If Quark is present, this feature is disabled by default.
Wandering Trader Improvements
Wandering Traders only spawn when there is a signal fire (i.e., a campfire with a hay bale beneath) nearby.
They also sell maps to structures and biomes.
A configuration option is available to make Wandering Traders spawn more frequently.
Maximum effective values for enchantments[]
This section is missing information about a better lead section with a better summary.
Please expand the section to include this information. Further details may exist on the talk page.
Enchantment | Stackable | Effective min | Effective max | Notes |
---|---|---|---|---|
Aqua Affinity | Largest on first in armor | 1 | 1 | |
Bane of Arthropods | Adds | Single:-2147483648Stacked:-52241757371157708 | Single:2147483647Stacked:52241757371157708 | Adds damageAffects arthropods with slowness amplifier 3 for seconds |
Blast Protection | Adds | 1 | 255 | Reduces damage by a factor of Reduces explosion knockback by a factor of Higher levels are treated as 255 |
Channeling | First | 1 | 1 | |
Curse of Binding | First | 1 | 1 | |
Curse of Vanishing | First | 1 | 1 | |
Depth Strider | Largest on first in armor | 1 | 3 | Higher levels are treated as 3 |
Efficiency | First | 1 | 255 | Increases mine speed by Higher levels are treated as 255 |
Feather Falling | Adds | 1 | 7 | Reduces damage by a factor of |
Fire Aspect | First | 1 | 255 | Sets mobs on fire for secondsHigher levels are treated as 255 |
Fire Protection | Adds for damage reductionLargest of first in armor for duration reduction | 1 | 10 | Reduces damage by a factor of Reduces fire duration by a factor of |
Flame | First | 1 | 1 | |
Fortune | First | 1 | 255 | Anything that uses the loot table function works like thisHigher levels are treated as 255 |
Frost Walker | First | 1 | 14 | Higher levels are treated as 14 |
Impaling | Adds | Single:-2147483648Stacked:-52241757371157708 | Single:2147483647Stacked:52241757371157708 | Adds damage |
Infinity | First | 1 | 1 | |
Knockback | First | 1 | 255 | Adds knockback strengthHigher levels are treated as 255 |
Looting | First | 1 | 255 | Higher levels are treated as 255 |
Loyalty | First | 1 | 127 | Increases return speed by Higher levels are treated as 0 |
Luck of the Sea | First | 1 | 255 | Adds luckHigher levels are treated as 255 |
Lure | First | 1 | 5 | Reduces lure time by secondsHigher levels prevent fish from appearing |
Mending | First | 1 | 1 | |
Multishot | First | 1 | 1 | |
Piercing | First | 1 | 127 | Higher levels are treated as 0 |
Power | First | 1 | 255 | Increases damage by Higher levels are treated as 255 |
Projectile Protection | Adds | 1 | 10 | Reduces damage by a factor of |
Protection | Adds | 1 | 20 | Reduces damage by a factor of |
Punch | First | 1 | 255 | Adds knockback strengthHigher levels are treated as 255 |
Quick Charge | First | 1 | 5 | Reduces draw time by secondsHigher levels prevent charging of crossbow |
Respiration | Largest of first in armor | 1 | 255 | Causes a chance not to decrease air levelHigher levels are treated as 255 |
Riptide | First | 1 | 1 | |
Sharpness | Adds | Single:2147483647Stacked:36028799149670399 | Adds damage | |
Silk Touch | First | 1 | 1 | |
Smite | Adds | Single:-2147483648Stacked:-52241757371157708 | Single:2147483647Stacked:52241757371157708 | Adds damage |
Soul Speed | First | 1 | 255 | Increases speed by Higher levels are treated as 255 |
Sweeping Edge | First | 1 | 255 | Increases sweeping damage by a factor of times the hit’s damageHigher levels are treated as 255 |
Thorns | Individual Procs | 1 | 2147483647 | Chance of hitting is Deals damage if is 11 or greater, otherwise deals |
Unbreaking | First | 1 | 255 | Items have a 1 in chance to skip damage. Armor has a chance to take damage even if it would otherwise skip it.Higher levels are treated as 255 |
Summary of enchantments by item[]
Enchantments that have multiple levels are shown with their maximum level numbers. Mutually exclusive enchantments can be combined using commands (e.g., ). Also, a player can exceed the maximum levels of enchantments (e.g., ).
Item | Any combination of | Only one from each column | |
---|---|---|---|
Helmet | Mending, Unbreaking III, Respiration III, Aqua Affinity, Thorns III | Protection IV,Projectile Protection IV,Fire Protection IV,Blast Protection IV | |
Turtle Shell | |||
Chestplate | Mending, Unbreaking III, Thorns III | ||
Leggings | |||
Boots | Mending, Unbreaking III, Feather Falling IV, Soul Speed III, Thorns III | Depth Strider IIIFrost Walker II | |
Sword | Mending, Unbreaking III, Fire Aspect II, Looting III, Knockback II, Sweeping Edge III[JE only] | Sharpness V,Smite V,Bane of Arthropods V | |
Axe | Mending, Unbreaking III, Efficiency V | Fortune III,Silk Touch | Sharpness VSmite VBane of Arthropods VCleaving III[upcoming: JE Combat Tests] |
Pickaxe | |||
Shovel | |||
Hoe | |||
Bow | Unbreaking III, Power V, Punch II, Flame | Infinity,Mending | |
Fishing Rod | Mending, Unbreaking III, Lure III, Luck of the Sea III | ||
Trident | Mending, Unbreaking III, Impaling V | Channeling | Loyalty III |
Riptide III | |||
Crossbow | Mending, Unbreaking III, Quick Charge III | Piercing IV,Multishot | |
Shears | Mending, Unbreaking III, Efficiency V, Silk Touch[BE only] | ||
Shield | Mending, Unbreaking III | ||
Elytra | |||
Flint and Steel | |||
Carrot on a Stick | |||
Warped Fungus on a Stick |
- Channeling and Loyalty can be used together but neither can be used with Riptide.
The tables below summarize the enchantments that can be given to specific items in Bedrock Edition and in Survival mode in Java Edition. (Creative mode in Java Edition allows any item to have any enchantment.) Enchantments that can be applied to both hand slot items and armor slot items are listed in both tables.
- An enchanting table indicates the item can receive the enchantment legitimately in Survival mode by using an enchanting table.
- An anvil indicates the item cannot receive the enchantment legitimately in Survival mode by using an enchanting table (an enchanting table never offers the enchantment for the item), but can receive the enchantment by another method (for example, using an anvil to combine the item with an enchanted book or another enchanted item; note the enchanting table could still apply the enchantment to the item as a random additional enchantment).
Enchantment (Max) | [JE only] | [BE only] | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Bane of Arthropods (V) | ||||||||||
Channeling (I) | ||||||||||
Cleaving (III) [upcoming: JE Combat Tests] | ||||||||||
Curse of Vanishing (I) | ||||||||||
Efficiency (V) | ||||||||||
Fire Aspect (II) | ||||||||||
Flame (I) | ||||||||||
Fortune (III) | ||||||||||
Impaling (V) | ||||||||||
Infinity (I) | ||||||||||
Knockback (II) | ||||||||||
Looting (III) | ||||||||||
Loyalty (III) | ||||||||||
Luck of the Sea (III) | ||||||||||
Lure (III) | ||||||||||
Mending (I) | ||||||||||
Multishot (I) | ||||||||||
Piercing (IV) | ||||||||||
Power (V) | ||||||||||
Punch (II) | ||||||||||
Quick Charge (III) | ||||||||||
Riptide (III) | ||||||||||
Sharpness (V) | ||||||||||
Silk Touch (I) | [BE only] | |||||||||
Smite (V) | ||||||||||
Sweeping Edge (III) | ||||||||||
Unbreaking (III) |
Enchantment (Max) | ||||||
---|---|---|---|---|---|---|
Aqua Affinity (I) | ||||||
Blast Protection (IV) | ||||||
Curse of Binding (I) | ||||||
Curse of Vanishing (I) | ||||||
Depth Strider (III) | ||||||
Feather Falling (IV) | ||||||
Fire Protection (IV) | ||||||
Frost Walker (II) | ||||||
Mending (I) | ||||||
Projectile Protection (IV) | ||||||
Protection (IV) | ||||||
Respiration (III) | ||||||
Soul Speed (III) | ||||||
Thorns (III) | ||||||
Unbreaking (III) |
Tools
Bat in a Bucket
Right-click a bat with an empty bucket to capture it (if you can!) and get the Bat in a Bucket.
Right-click to release the captured bat, causing the outline of all entities around you to be visible for a moment.
Glowballs
Combine a snowball with glowstone dust to get a glowball. You can throw it like a snowball and it will leave a little glowing blob where it impacts.
Raid Horns
A Raid Horn may be used to cancel a village raid that is in progress. When there is no raid in progress,
blowing a raid horn will call a wandering pillager patrol group to spawn nearby.
The Raid Horn has a 5% chance to drop from a patrol leader.
Enchanting equipment[]
Name | Icon | Usage |
---|---|---|
Enchanting Table | Used for enchanting items | |
Bookshelf | Each bookshelf (up to 15) increases the level of the enchantments given by the enchanting table | |
Lapis Lazuli | Required to power the enchanting table | |
Anvil | Used to combine enchanted items (tools, armor, weapons), add enchantments from books, or repair an enchanted item while preserving enchantments | |
Grindstone | Used to remove all non-curse enchantments on an item (returning a small amount of experience), and optionally repair an item (for no experience) | |
Enchanted Book | Can be combined with another item through an anvil to add enchantments to the item |
Tweaks
Music improvements
When a music disc plays in a jukebox, background music will be stopped and prevented from playing so that you don’t get two tracks playing at the same time.
Creative background music may now play in survival mode. In addition, the delay between ambient music tracks has been shortened.
Armor invisibility
Leather and chaimmail armor is now completely invisible and does not increase mob awareness when drinking a Potion of Invisibility, giving you a bit more protection while you ninja.
Automatic recipe unlock
All recipes will be available on login. This was the first feature written for 1.14 before Quark was developed as I couldn’t live without it. Quark’s implementation is better, so this feature will automatically disable itself if Quark is present.
Right-clicking dirt with a shovel turns it into grass path.
If Quark is present, this feature is disabled by default.
Hoe Harvesting
Right-click with a hoe to quickly harvest and replant a fully-grown crop.
If Quark is present, this feature is disabled by default.
A button to automatically stack and tidy inventories.
If Quark is present, this feature is disabled by default.
Portable Crafting
If you have a crafting table in your inventory, you can open the 3×3 crafting grid with an inventory button or by pressing the key (configurable in control settings) without having to place the crafting table down.
Shulker Box tooltips
Hovering over a filled Shulker Box in the inventory shows a tooltip with the contents.
If Quark is present, this feature is disabled by default.
Sleep improvements
By default only one player needs to sleep in order to end the night.
In addition, a configuration option has been added for the sleep animation to be finished more quickly.
If Quark is present, this feature is disabled by default.
Stackable potions
Potions, water bottles, potion bases (mundane, awkward etc) and their splash/lingering varieties can stack up to 16, making them sortable and more convenient to carry around.
Use Totem of Undying from inventory
As long as a Totem of Undying is in your inventory (rather than specifically your main- or off-hand) it will be consumed to protect you from death.
History[]
Java Edition | |||||
---|---|---|---|---|---|
The first images of the enchantment screen are revealed, with enchantments written in the Standard Galactic Alphabet. The first enchantment translates into «Well Played Internets You Are Good», the second translates into «These Names Will Be Random And Confusing», and the third translates to «Each Spell Costs Experience Levels». The Standard Galactic Alphabet or SGA was originally created by Tom Hall for use in the Commander Keen series of computer games. | |||||
The first images of a player wearing enchanted armor are revealed. | |||||
1.0.0 | Beta 1.9 Prerelease 3 | The basics of enchanting have been added. | |||
Enchantment tables do not require bookshelves to get maximum enchantments. | |||||
Enchantments are to be labeled in the enchantment table as random words written in the Standard Galactic Alphabet. | |||||
Beta 1.9 Prerelease 4 | A bug where all enchantments would show up as Feather Falling I has been fixed. | ||||
Enchanting has been now properly enabled in multiplayer. Previously, if a player attempted to enchant an item, it appeared enchanted for the client, but updated with the un-enchanted status once the player logged out and then back in again. | |||||
1.2.1 | 12w05a | Enchanting no longer requires experience in creative mode. | |||
12w06a | Bows and golden swords now have a small chance of being already enchanted when dropped by their respective mobs. | ||||
? | Enchanting always gives the highest level available for the 3rd enchant, instead of randomly choosing a level (requiring clicking the item in and out (or attempting to insert a non-enchantable item over the item to be enchanted) many times to get level 50 enchants) | ||||
1.3.1 | 12w22a | The maximum enchantment power has been lowered from 50 to 30. | |||
Experience is now collectable with mining and smelting in a furnace. | |||||
12w23a | Glint (animated glow effect) on enchanted tools and armor is now visible on multiplayer. | ||||
1.4.2 | 12w41a | Enchantments can now be combined using anvils, allowing some high level enchantments to be applied where they were not previously possible. | |||
1.4.4 | pre | Enchantments can now be applied using . However, Protection is unavailable due to a bug. | |||
1.4.6 | 12w49a | now works with ID 0, meaning it can be used to apply Protection. | |||
The player can now enchant books to then be used to enchant a tool. | |||||
1.7.2 | 13w36a | The fishing rod can now be enchanted without the use of books. | |||
1.8 | 14w02a | Enchanting has received a major overhaul where there is now a secondary cost, which is lapis lazuli. | |||
When enchanting an item, one enchantment now appears in the tooltip when selecting an enchantment (e.g Looting III?…). | |||||
Levels are now hard to obtain again (like pre-1.3 settings.) | |||||
Level 5 enchants (Sharpness, Power, Smite and Bane of Arthropods) can now be applied without the use of an anvil. | |||||
Villager trading has been revamped: clerics no longer enchant items, while blacksmiths trade enchanted items. | |||||
1.9 | 15w42a | Enchantments with max 1 level no longer displays the level, e.g. «Infinity» rather than «Infinity I». | |||
15w47b | Shears can no longer be enchanted with Silk Touch. | ||||
15w47c | Shears now harvest cobweb without requiring Silk Touch. | ||||
1.11.1 | Anvils no longer allow enchanted books to apply to items, if no change in enchantments would take effect. This can occur if all enchantments on the book are incompatible with existing enchantments on the item – or if the enchanted book has no enchantments. | ||||
1.13 | 17w47a | Hoes can now be enchanted. | |||
1.15 | 19w42a | Enchanted items now glow in the dark. | |||
? | Due to a rewrite of the rendering engine, the enchanting animation was changed. | ||||
1.16 | 20w10a | Hoes can now be enchanted with Efficiency, Fortune and Silk Touch. | |||
Pocket Edition Alpha | |||||
v0.12.1 | build 1 | Added the enchanting system. | |||
Bedrock Edition | |||||
1.4.0 | beta 1.2.13.11 | When Experimental Gameplay is enabled, tridents can now be enchanted. | |||
1.16.0 | beta 1.16.0.57 | Hoes can now be enchanted with Efficiency, Fortune and Silk Touch. | |||
Legacy Console Edition | |||||
TU7 | CU1 | Patch 1 | 1.0.1 | Added the enchanting system. | |
TU31 | CU19 | Patch 3 | Enchanting now consumes lapis lazuli. | ||
Enchanting has been re-balanced. | |||||
Enchanted Books can now receive multiple enchantments at once. | |||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added enchantments. |
Smithing
Acquisition Enchantment
A tool with the Acquisition enchantment adds block drops straight to your inventory. This enchantment may also be added to shears.
Anvil Improvements
Removes minimum and maximum XP costs on the anvil. No more “Too Expensive.”
Anvils are also 50% less likely to become damaged when used.
Extract Enchantments
Extract enchantments from any enchanted item into an empty book on a grindstone.
The enchanted item will be destroyed in the process.
Credit to martenschaefer for partial use of the code.
Netherite Nuggets
Netherite can be broken into nuggets, and netherite nuggets can be combined to create a netherite ingot.
Use a Netherite nugget to reduce the repair cost of tools and armor on an anvil.
Tinted Enchantment
A tool with the Tinted enchantment may be combined with a dye on the anvil to change the enchantment glint color.
This also works for lodestone compasses, allowing you to color-code destinations.
Summary of enchantments by item[]
Enchantments that have multiple levels are shown with their maximum level numbers. Mutually exclusive enchantments can be combined using commands (e.g., ). Also, a player can exceed the maximum levels of enchantments (e.g., ).
Item | Any combination of | Only one from each column | |
---|---|---|---|
Helmet | Mending, Unbreaking III, Respiration III, Aqua Affinity, Thorns III | Protection IV,Projectile Protection IV,Fire Protection IV,Blast Protection IV | |
Turtle Shell | |||
Chestplate | Mending, Unbreaking III, Thorns III | ||
Leggings | |||
Boots | Mending, Unbreaking III, Feather Falling IV, Soul Speed III, Thorns III | Depth Strider IIIFrost Walker II | |
Sword | Mending, Unbreaking III, Fire Aspect II, Looting III, Knockback II, Sweeping Edge III[JE only] | Sharpness V,Smite V,Bane of Arthropods V | |
Axe | Mending, Unbreaking III, Efficiency V | Fortune III,Silk Touch | Sharpness VSmite VBane of Arthropods VCleaving III[upcoming: JE Combat Tests] |
Pickaxe | |||
Shovel | |||
Hoe | |||
Bow | Unbreaking III, Power V, Punch II, Flame | Infinity,Mending | |
Fishing Rod | Mending, Unbreaking III, Lure III, Luck of the Sea III | ||
Trident | Mending, Unbreaking III, Impaling V | Channeling | Loyalty III |
Riptide III | |||
Crossbow | Mending, Unbreaking III, Quick Charge III | Piercing IV,Multishot | |
Shears | Mending, Unbreaking III, Efficiency V, Silk Touch[BE only] | ||
Shield | Mending, Unbreaking III | ||
Elytra | |||
Flint and Steel | |||
Carrot on a Stick | |||
Warped Fungus on a Stick |
- Channeling and Loyalty can be used together but neither can be used with Riptide.
The tables below summarize the enchantments that can be given to specific items in Bedrock Edition and in Survival mode in Java Edition. (Creative mode in Java Edition allows any item to have any enchantment.) Enchantments that can be applied to both hand slot items and armor slot items are listed in both tables.
- An enchanting table indicates the item can receive the enchantment legitimately in Survival mode by using an enchanting table.
- An anvil indicates the item cannot receive the enchantment legitimately in Survival mode by using an enchanting table (an enchanting table never offers the enchantment for the item), but can receive the enchantment by another method (for example, using an anvil to combine the item with an enchanted book or another enchanted item; note the enchanting table could still apply the enchantment to the item as a random additional enchantment).
Enchantment (Max) | [JE only] | [BE only] | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Bane of Arthropods (V) | ||||||||||
Channeling (I) | ||||||||||
Cleaving (III) [upcoming: JE Combat Tests] | ||||||||||
Curse of Vanishing (I) | ||||||||||
Efficiency (V) | ||||||||||
Fire Aspect (II) | ||||||||||
Flame (I) | ||||||||||
Fortune (III) | ||||||||||
Impaling (V) | ||||||||||
Infinity (I) | ||||||||||
Knockback (II) | ||||||||||
Looting (III) | ||||||||||
Loyalty (III) | ||||||||||
Luck of the Sea (III) | ||||||||||
Lure (III) | ||||||||||
Mending (I) | ||||||||||
Multishot (I) | ||||||||||
Piercing (IV) | ||||||||||
Power (V) | ||||||||||
Punch (II) | ||||||||||
Quick Charge (III) | ||||||||||
Riptide (III) | ||||||||||
Sharpness (V) | ||||||||||
Silk Touch (I) | [BE only] | |||||||||
Smite (V) | ||||||||||
Sweeping Edge (III) | ||||||||||
Unbreaking (III) |
Enchantment (Max) | ||||||
---|---|---|---|---|---|---|
Aqua Affinity (I) | ||||||
Blast Protection (IV) | ||||||
Curse of Binding (I) | ||||||
Curse of Vanishing (I) | ||||||
Depth Strider (III) | ||||||
Feather Falling (IV) | ||||||
Fire Protection (IV) | ||||||
Frost Walker (II) | ||||||
Mending (I) | ||||||
Projectile Protection (IV) | ||||||
Protection (IV) | ||||||
Respiration (III) | ||||||
Soul Speed (III) | ||||||
Thorns (III) | ||||||
Unbreaking (III) |
Maximum effective values for enchantments[]
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Enchantment | Stackable | Effective min | Effective max | Notes |
---|---|---|---|---|
Aqua Affinity | Largest on first in armor | 1 | 1 | |
Bane of Arthropods | Adds | Single:-2147483648Stacked:-52241757371157708 | Single:2147483647Stacked:52241757371157708 | Adds damageAffects arthropods with slowness amplifier 3 for seconds |
Blast Protection | Adds | 1 | 255 | Reduces damage by a factor of Reduces explosion knockback by a factor of Higher levels are treated as 255 |
Channeling | First | 1 | 1 | |
Curse of Binding | First | 1 | 1 | |
Curse of Vanishing | First | 1 | 1 | |
Depth Strider | Largest on first in armor | 1 | 3 | Higher levels are treated as 3 |
Efficiency | First | 1 | 255 | Increases mine speed by Higher levels are treated as 255 |
Feather Falling | Adds | 1 | 7 | Reduces damage by a factor of |
Fire Aspect | First | 1 | 255 | Sets mobs on fire for secondsHigher levels are treated as 255 |
Fire Protection | Adds for damage reductionLargest of first in armor for duration reduction | 1 | 10 | Reduces damage by a factor of Reduces fire duration by a factor of |
Flame | First | 1 | 1 | |
Fortune | First | 1 | 255 | Anything that uses the loot table function works like thisHigher levels are treated as 255 |
Frost Walker | First | 1 | 14 | Higher levels are treated as 14 |
Impaling | Adds | Single:-2147483648Stacked:-52241757371157708 | Single:2147483647Stacked:52241757371157708 | Adds damage |
Infinity | First | 1 | 1 | |
Knockback | First | 1 | 255 | Adds knockback strengthHigher levels are treated as 255 |
Looting | First | 1 | 255 | Higher levels are treated as 255 |
Loyalty | First | 1 | 127 | Increases return speed by Higher levels are treated as 0 |
Luck of the Sea | First | 1 | 255 | Adds luckHigher levels are treated as 255 |
Lure | First | 1 | 5 | Reduces lure time by secondsHigher levels prevent fish from appearing |
Mending | First | 1 | 1 | |
Multishot | First | 1 | 1 | |
Piercing | First | 1 | 127 | Higher levels are treated as 0 |
Power | First | 1 | 255 | Increases damage by Higher levels are treated as 255 |
Projectile Protection | Adds | 1 | 10 | Reduces damage by a factor of |
Protection | Adds | 1 | 20 | Reduces damage by a factor of |
Punch | First | 1 | 255 | Adds knockback strengthHigher levels are treated as 255 |
Quick Charge | First | 1 | 5 | Reduces draw time by secondsHigher levels prevent charging of crossbow |
Respiration | Largest of first in armor | 1 | 255 | Causes a chance not to decrease air levelHigher levels are treated as 255 |
Riptide | First | 1 | 1 | |
Sharpness | Adds | Single:2147483647Stacked:36028799149670399 | Adds damage | |
Silk Touch | First | 1 | 1 | |
Smite | Adds | Single:-2147483648Stacked:-52241757371157708 | Single:2147483647Stacked:52241757371157708 | Adds damage |
Soul Speed | First | 1 | 255 | Increases speed by Higher levels are treated as 255 |
Sweeping Edge | First | 1 | 255 | Increases sweeping damage by a factor of times the hit’s damageHigher levels are treated as 255 |
Thorns | Individual Procs | 1 | 2147483647 | Chance of hitting is Deals damage if is 11 or greater, otherwise deals |
Unbreaking | First | 1 | 255 | Items have a 1 in chance to skip damage. Armor has a chance to take damage even if it would otherwise skip it.Higher levels are treated as 255 |