Tutorial:hexxit beginner’s guide
Содержание:
- Notes[]
- Gameplay
- Portal[]
- List of Additions[]
- How To Set Up a Hexxit Server
- Weapons[]
- Shelter[]
- Automation[]
- Big Backpacks[]
- Armor[]
- Hexxit 1.0.7 Is Now Recommended
- Use[]
- Other[]
- Hexxit 1.0.10 Is Now Recommended
- Common Issues
- Hexxit 1.0.4 Is Now Recommended!
- Notes[]
- Starting A New World[]
- Construction Guide[]
- Normal Backpacks[]
- Workbench Backpacks[]
- Hexxit 1.0.5 Is Now Recommended!
Notes[]
- Make sure to empty your Smeltery after every use completely, because small amounts of previously smelted materials can block your casting tables or casting basins. The small quantities of molten material will pour into containers and leave them partially full, unable to be interacted with. To resolve this, either break the casting table/basin or smelt and pour in more of the material you are stuck to top off the material.
- Materials that do not combine to make an alloy can be smelted whilst another previously smelted material is still in the smeltery. The materials will be drained off from the bottom of the smeltery first (i.e. in the order in which they were smelted). For example, if there is liquid iron in the smeltery, melting down aluminium will result in two layers of liquid metal.
- Standing inside the smeltery is not recommended — it will damage 1 point every 5 seconds, and it damages armors, but doing so will cause your tank to fill with blood.
- Seared tanks can each hold up to 4 buckets of lava
- If a Villager falls into a smeltery, it will add a layer of Liquified Emerald in the smeltery; this makes villager farms much more useful in Hexxit.
- Each tick of damage the Villager takes whilst in the smeltery results in 1 nugget of Liquified Emerald
- Smelteries can naturally spawn in villages increasing the chance of a Villager falling into it.
Gameplay
How to Get Started
Upon first spawning into the world, it is not much different from normal Minecraft, however there are immediate changes to the world that you may see:
Biomes O’ Plenty
With Biomes O’ Plenty, it adds a whole selection of new biomes to the world. From the tallest trees, to colorful landscapes, this mod will change how you see biomes forever.
Dimensional Doors
As you explore, you may notice a stone structure with a small portal. Careful, these are from the Dimensional Doors mod. The inside is often confusing and full of traps, so the chances of dying are quite high.
Battle Towers
Finally, the most notable changes are the Battle Towers that spread throughout the word. These tall structures are full of loot and difficult enemies. You can receive some great early loot, but beware the flood of enemies that may follow!
Possible Mobs
As you travel, there are a number of mobs that you may encounter from a variety of different mods. Some of the ones you may find are:
Chocobo:
Chocobo are added into the world, based upon the Final Fantasy series. These creatures can be tamed and ridden.
Crab:
Crabs can be found throughout the world, primarily on beaches. They can inflict some damage if too close to them, but do not attack the player directly, even when hit.
Blue Slime:
Blue slimes are added to the world, although they can almost always be found on the floating colored islands in the sky. Their slime balls can be used to create slime weapons.
Warclops:
The Warclops mob spawns in the overworld. They are aggressive to any player nearby and can deal knockback and slowness when hit by it.
Battletower Golem:
A dangerous being that resides at the top of battle towers. They will appear when approaching the tower and will agro once near or when the top chest is opened. They are quite dangerous, so luring them off of the tower is the best option before they can damage any loot.
Infernal Mobs:
These boss-like creatures can spawn at any time and can be seen through their rainbow-like particle effects. The infernal mobs can have a wide array of powers, from summoning lightning to causing you to drown on land. They can be extremely dangerous, so if you aren’t prepared, try to run the other direction.
Notable Dimensions
Atum:
The Atum is a sand world filled with animals, enemies, and dungeons. Whether you are taming a camel or facing assassins, you should be prepared before entering this dimension. If that wasn’t enough, there are always several dungeons, ruins, and much more to face. You can even face up against the powerful pharaoh boss battle!
To access the Atum, you will need to build a sandstone structure, fill it with water, then toss in a scarab from the mod’s items.
The Aether
A classic mod, the Aether is a sky world full of wonders and sights to behold. As long as the sun spirit is living, it is always daytime, allowing you to traverse this beautiful world. If you want more of a challenge, the dimension features bronze, silver, and rare gold dungeons to test your strength!
To access the Aether, build a glowstone portal similar to the Nether, then use a water bucket to light it.
The Erebus
The Erebus dimension is a close-knit bug world, filled with creatures that would love to snack on you. This dimension has all the materials you would need to survive, so you can theoretically stay as long as you like. But even the passive mods can be harmful, so watch your back!
To access this dimension, you will need an outline of stone bricks filled with leaves, then use a keystone and Staff of Gaea to access the portal.
Twilight Forest
Another classic mod, the Twilight Forest is trees as far as the eye can see. That’s not all, there are also several structures such as hedge mazes, and even dungeons with strong bosses to face. One of the most well-known and beautiful dimensions, there is plenty to do here.
To access the portal, create a square of 12 flowers or mushrooms, add water in the middle, then toss in a diamond.
Portal[]
The Twilight Forest can only be accessed by creating a special portal in the Overworld.
Make the portal by digging a 2×2 hole, fill it with water, and surround the pool with natural items from Vanilla or Hexxit’s mods such as flowers, plants, or mushrooms. Throw a Diamond into the pool and lightning will strike the water, magically transforming it into a portal to the Twilight Forest. A portal back to the Overworld will be created when a player enters the Twilight Forest..
When first entering the Twilight Forest portal, it is recommended to patiently wait for the dimension to generate. The Twilight Forest is intricate and has many different types of dungeons, so its generation may take awhile. It is also recommended that the portal’s location be marked on the minimap before venturing out, as the adventurer can easily become lost in the huge dimension, even with the minimap’s overhead view. If one happens to get lost and can’t find their original portal, another portal can be created through the same means that got them there.
A typical view upon entering the Twilight Forest
Finished Portal
List of Additions[]
Biomes
- Twilight Forest
- Dense Twilight Forest
- Swamp
- Fire Swamp
- Highlands
- Mushroom Forest
- Deep Mushroom Forest
- Clearing
- Lake
- Dark Forest
- Enchanted Forest
- Snowy Forest
- Glacier
- Twilight Stream
Trees
- Sickly Twilight Oak
- Canopy Tree
- Twilight Mangrove
- Darkwood
- Robust Twilight Oak
- Tree of Time
- Tree of Transformation
- Miner’s Tree
- Sorting Tree
- Rainbow Oak
Items
- Moonworm
- Moonworm Queen
- Sickly Twilight Oak Sapling
- Canopy Tree Sapling
- Twilight Mangrove Sapling
- Darkwood Sapling (Twilight Forest)
- Robust Twilight Oak Sapling
- Tree of Time Sapling
- Tree of Transformation Sapling
- Miner’s Tree Sapling
- Sorting Tree Sapling
- Rainbow Oak Sapling
- Armor Shards
- Borer Essence
- Carminite
- Charm of Keeping I
- Charm of Keeping II
- Charm of Keeping III
- Charm of Life I
- Charm of Life II
- Crumble Horn
- Cube of Annihilation
- Blank Magic Map
- Blank Maze Map
- Blank Maze/Ore Map
- Experiment 115
- Raven’s Feather
- Fiery Blood
- Fiery Boots
- Fiery Helm
- Fiery Ingot
- Fiery Legs
- Fiery Pick
- Fiery Plate
- Fiery Sword
- Hydra Chop
- Hydra Trophy
- Naga Trophy
- Lich Trophy
- Ur-ghast Trophy
- Ironwood Axe
- Ironwood Boots
- Ironwood Helm
- Ironwood Hoe
- Ironwood Ingot
- Ironwood Legs
- Ironwood Pick
- Ironwood Plate
- Raw Ironwood Materials
- Ironwood Shovel
- Ironwood Sword
- Knightmetal
- Naga Scale Leggings
- Liveroot
- Magic Map
- Magic Map Focus
- Maze Map
- Maze Map Focus
- Maze Wafer
- Mazebreaker
- Raw Meef
- Meef Steak
- Meef Stroganoff
- Minotaur Axe
- Naga Scale
- Ore Magnet
- Maze/Ore Map
- Ore Meter
- Peacock Feather Fan
- Naga Scale Tunic
- Scepter of Life Draining
- Scepter of Twilight
- Zombie Scepter
- Steeleaf Axe
- Steeleaf Boots
- Steeleaf Helm
- Steeleaf Hoe
- Steeleaf
- Steeleaf Legs
- Steeleaf Pick
- Steeleaf Plate
- Steeleaf Shovel
- Steeleaf Sword
- Torchberries
- Tower Key
- Transformation Powder
- Venison Steak
- Raw Venison
Blocks
- Naga Spawner
- Lich Spawner
- Hydra Spawner
- Ur-ghast Spawner
- Ice Queen Spawner
- Cicada
- Firefly
- Smoking Block
- Encased Smoker
- Fire Jet
- Encased Fire Jet
- Firefly Jar
- Hedge
- Darkwood Leaves
- Twilight Oak Leaves
- Canopy Tree Leaves
- Mangrove Leaves
- Rainbow Oak Leaves
- Twilight Oak Wood
- Canopy Tree Wood
- Mangrove Wood
- Darkwood Wood
- Timewood Leaves
- Leaves of Transformation
- Miner’s Leaves
- Sorting Leaves
- Timewood
- Transwood
- Minewood
- Sortingwood
- Timewood Clock
- Heart of Transformation
- Minewood Core
- Sortingwood Engine
- Mazestone
- Mazestone Brick
- Chiseled Mazestone
- Decorative Mazestone Brick
- Cracked Mazestone Brick
- Mossy Mazestone Brick
- Mazestone Mosaic
- Mazestone Border
- Nagastone Head
- Nagastone
- Twilight Forest Portal
- Roots
- Liveroots
- Reappearing Block
- Vanishing Block
- Locked Vanishing Block
- Unlocked Vanishing Block
- Carminite Builder
- Anti-builder
- Ghast Trap
- Carminite Reactor
- False Gold
- False Diamond
- Towerwood Planks
- Encased Towerwood
- Cracked Towerwood
- Mossy Towerwood
- Infested Towerwood
- Uncrafting Table
Mobs
- Wild Boar
- Bighorn Sheep
- Wild Deer
- Redcap
- Swarm Spider
- Naga
- Skeleton Druid
- Hostile Wolf
- Twilight Wraith
- Hedge Spider
- Hydra
- Twilight Lich
- Penguin
- Tiny Bird
- Forest Squirrel
- Forest Bunny
- Forest Raven
- Kobold
- Mosquito Swarm
- Death Tome
- Minotaur
- Minoshroom
- Fire Beetle
- Slime Beetle
- Pinch Beetle
- Quest Ram
- Maze Slime
- Redcap Sapper
- Mist Wolf
- King Spider
- Fireflies
- Carminite Ghastling
- Carminite Ghastguard
- Carminite Golem
- Ur-ghast
- Towerwood Borer
- Carminite Broodling
- Block and Chain Goblin
- Lower Goblin Knight
- Helmet Crab
- Naga
- Snow queen
- Minoshroom
- Ur-ghast
- Twilight Lich
- Hydra
Mini boss
Knight phantom
- Reappearing Block
- Active Reappearing Block
- Built Carminite Block
- Active Built Carminite Block
- Anti-built block
- Carminite Reactor Debris
How To Set Up a Hexxit Server
Server-Side Installation
- Head to the Apex Server Panel, then scroll down to the section.
-
Click the menu dropdown, then scroll or search for .
- Select then press .
- It is recommended to create a new world when prompted, to prevent any issues.
- Restart the server to load the modpack.
(Optional) Use Biomes O’ Plenty
- Navigate to the Apex Server Panel, then press on the left.
- Locate and open the section.
- Scroll down to the section.
-
Replace the level-type with .
- Press Save and the bottom, create a new world, then restart.
- Download and install the CurseForge launcher from their site here.
- When the app is opened, go to , then search for .
- Click the one named , then press Install.
-
Once it is done, you can return to the section to find the installed pack.
- Press Play to start the game with the modpack.
Weapons[]
Soul Stealer
Not to be confused with Soulsteal. This is used with Soul Shards. Causes a mob to be worth one more mob slain under the «Total Mobs Killed» on a Soul Shard, allowing for a player to get higher-tier Soul Shards much more quickly. Acquirable up to level 5.
Soulsteal
Not to be confused with Soul Stealer. With Soulsteal [sic],
when a mob dies it releases its soul to be used with the Essence Vessel from Harken Scythe mod.
3 Ranks: 33% / 66% / 100% chance upon death to release a soul
Bloodletting
3 Ranks: 33% / 66% / 100% chance for an entity to leave blood on the ground to be used with the Essence Vessel from Harken Scythe mod.
Focus
Can be applied to swords. Makes augment abilities charge faster. (ex. medallion abilities)
- Rank 1: 1.5x faster
- Rank 2: 2x faster
Afterlife
- For the full article, see Afterlife.
3 Ranks: 10% /20% / 30% chance the target will drop a mob egg of its type when killed.
This does not work on all mob types in the game, even though some new entities show spawn eggs in the not enough items menu.
Decapitate
Applicable to axes through the enchantment table, and all other weapons via an enchanted book and anvil. This enchantment is also available for boomerangs through an enchantment table.
3 Ranks: 10% / 20% / 30% chance on killing of a mob for it to drop its head.
Blight
Applicable only to bows. Withers the target for several seconds depending on rank.
3 Ranks: 5/10/15 second wither debuff on target.
Shelter[]
- Caves make excellent shelter for the first day. They only take a little bit of effort to secure (if you have to, build walls to seal off the depths). If you are feeling brave, you can explore more of the cave system to gather resources. It’s recommended that you block off an area with whatever materials you have on hand to make a «safe zone» for you to retreat to.
- Houses can be made fairly easily, especially with all the wood from Treecapitator. They have the advantage of being a guaranteed safe zone, and you can begin to build farms and pastures sooner than if you choose a cave for your first night. Unfortunately, the only way to gain resources from inside your house on the first night is to dig your own cave system (which isn’t always such a bad thing, so long as you are careful) by digging a staircase downwards.
- There are also many structures that spawn with the Hexxit modpack. It is recommended that you try to find one of these as soon as you have iron armor. Not only do they have stronger gear, they also can be an easy house.
Automation[]
- With a Hopper and a Chest, you can also automaticallyfeed insmeltable assets and materials into the Smeltery Controller. Just make sure to place the hopper while shift clicking one side of the smeltery controller. This is extremely useful when smelting vast amounts of Materials
- A way to automate the smeltery is to have a redstone signal to the faucet constantly pulsing, causing it to pour. Having a hopper under the casting table (which preferably would have an ingot mold), would take the ingots/tool heads, etc. out of the casting table, and could either be feeding into a chest directly or lead to a chain of other hoppers.
- Another way is to place a Redstone comparator next to a hopper underneath the casting basin or table. so that the two-torch side is against the hopper. It will put out a very small pulse when an item goes through the hopper, which by using a repeater can be wired up to the faucet and perpetuate the process. This does not always seem to work smoothly and may take some work to perfect. The benefit is that it creates much less lag than a redstone clock has the potential to.
The Smeltery and You Automation
(This demonstrates how to build an automatic smeltery, but the wireless setup shown uses items from a Tinker’s Construct plugin not included in the Hexxit modpack.)
Big Backpacks[]
The Big Backpacks add the equivalent of a large portable chest (54 slots) to your inventory. Similar to the Normal Backpack, right click it while it is in your hand or put it in your chest piece slot and press B. You can color the Big Backpacks by putting any color dye next to your backpack in your crafting table. To upgrade from the Normal Backpack to the bigger one, surround the Normal Backpack in Tanned Leather, and it will upgrade to the Big Backpack while keeping everything in the previous backpack. It would be cheaper to craft two Normal Backpacks instead of one Big Backpack, but the amount of space that backpacks can take up would increase.
Armor[]
- For the full article, see Fire Protection.
Take less damage from fire. Not to be confused with the «fire resistance» buff, which gives you full immunity. Cannot be used with protection, blast protection, or projectile protection, except through randomly enchanted armor found off of Better Dungeons «boss» mobs.
- For the full article, see Blast Protection.
Take less damage from explosions. Cannot be used with Protection, Fire Protection, or Projectile Protection except through randomly enchanted armor found off of Better Dungeons «boss» mobs.
- For the full article, see Projectile Protection.
Take less damage from projectiles, such as arrows, fireball, etc. Cannot be used with protection, fire protection, or blast protection, except through randomly enchanted armor found off of Better Dungeons «boss» mobs.
- For the full article, see Thorns.
When attacked with physical damage, the attacker takes some damage back.
Unbreaking
Having a chance to not take durability when being used. The chance is 1/2 for level 1, 2/3 for level 2 and 3/4 for level 3. This means a tool, weapon or armour piece enchanted with Unbreaking III will last four times as long.
Cold Touch
- For the full article, see Cold Touch.
Freezes still and flowing water, allowing the player to walk on water. Note that it only works on Frezarite Armor.
- For the full article, see Fiery Aura.
Causes any mob that deals physical damage to you (like a zombie) to be set on fire.
- For the full article, see Exude.
Causes the withering effect to cause damage to the player at a slower rate.
- For the full article, see Vitality.
4 Ranks: 5%/10%/15%/20% chance to apply damage to hunger bar instead of life.
Reading
- For the full article, see Reading.
Can be put on Helmets. Allows you to «read» various Bibliocraft storage blocks. See Reading Glasses or Tinted Glasses for a better understanding.
Hexxit 1.0.7 Is Now Recommended
Posted by CanVox 8 years ago in Hexxit
Hexxit 1.0.7 is now marked Recommended in the launcher, and users will be asked to update the next time they attempt to launch Tekkit. This update includes a minor update to Better Dungeons 1.09a that fixes a few remaining issues. Server owners should update both the Better Dungeons mod as well as the entire Chocolate folder from the new server package.
The build includes the following changes:
- Better Dungeons updated to version 1.09a.
- The server package now comes pre-packaged with FML satellite libs to reduce server load for our friends at Forge.
Server owners can obtain the new server file from the following link: http://mirror.technicpack.net/Technic/servers/hexxit/Hexxit_Server_v1.0.7.zip
Use[]
The Smeltery is used to melt down ores and metals to be used in casting or creating Alloys. When smelting raw ore, 2 ingots will be produced from the ore, while a typical furnace would only yield 1.
- Steps
- Fill the Seared Tank with buckets of lava. Each tank holds up to four.
- Put ores/ingots/blocks of the material in the Smeltery Controller (right-click controller to open GUI).
- Let the Smeltery melt the material, this will take different lengths of time depending on material.
- Empty the liquid metal into a Casting Table or Casting Basin by right-clicking on the faucet. This requires a Seared Faucet to be properly placed on the Smeltery Drain.
- Let it cool.
You cannot add material to the Smeltery by manually placing it in the space. All materials must be added using the Smeltery Controller.
Other[]
Soul Attuned (Also known as «Soul» in both Enchantment Tables
- For the full article, see Soul Attuned.
When an Amulet or Talisman from Harken Scythe is soul attuned the cost of souls is doubled while the cost of blood is removed for each use.
Blood Attuned (also known as «Blood» in both Enchantment Tables)
- For the full article, see Blood Attuned.
When an Amulet or Talisman from Harken Scythe is blood attuned the cost of blood is doubled while the cost of souls is removed for each use.
Soul Tether
- For the full article, see Soul Tether.
If the player dies, any items enchanted with soul tether will return to the inventory after the player respawns.
Hexxit 1.0.10 Is Now Recommended
Posted by CanVox 8 years ago in Hexxit
Hexxit 1.0.10 is now marked Recommended in the launcher, and users will be asked to update the next time they attempt to launch Hexxit. This is a minor version update over 1.0.7- we’ve updated Better Storage, Artifice, Natura, and Tinkers Construct, added qCraft, and fixed a minor configuration issue.
The build includes the following changes:
- Added qCraft 1.0.1. New quantum ore generated at lower depths (even on existing maps). See www.qcraft.org for more info.
- Updated Better Storage to version 0.6.2.23-hotfix2.
- Updated Artifice to version 1.1.2.182.
- Updated Natura to version 2.1.5.1.
- Updated Tinkers Construct to version 1.4.3.
- Removed a broken axe item from Battle Towers loot.
Server owners can obtain the new server file from the following link: http://mirror.technicpack.net/Technic/servers/hexxit/Hexxit_Server_v1.0.10.zip
Common Issues
I get an error when joining the server:
Often, if a player is unable to join the server, it is because the modpack isn’t properly installed on your own computer. Ensure you are using the official Hexxit Updated modpack to have all of the proper mods installed to join the server.
My server is stuck loading:
This often happens when a mod is removed from an existing world. You can force the world to load by going to the server console and entering /fml confirm. That should then load the world with the missing mods removed.
Modded items aren’t spawning in the server:
If the mods appear in the creative menu but are not properly appearing on the server, it often means the server is not properly using the modpack. Ensure that the server was switched to Hexxit Updated through the panel and restarted to load it up.
Hexxit 1.0.4 Is Now Recommended!
Posted by CanVox 8 years ago in Hexxit
Hexxit 1.0.4 is now marked Recommended in the launcher, and users will be asked to update the next time they attempt to launch Hexxit. This release contains a number of improvements, including crash fixes for Bibliocraft and other mods, configuration fixes for Immibis Microblocks and Treecapitator, the addition of Chest Transporter and Secret Rooms, and a new version of Dimensional Doors that includes massive optimizations. If you’ve previously kept Dim Doors disabled for performance concerns, we highly recommend reactivating it!
The build includes the following changes:
- Chest Transporter version 1.1.6 was added.
- Secret Rooms version 4.6.0.283 was added.
- A number of configuration errors were fixed in Immibis Microblocks and Treecapitator.
- It is no longer possible to disenchant items with Enchanting Plus.
- Cobblestone, dirt, sand, and ender pearls were added to chest loot tables.
- CodeChickenCore updated to version 0.8.7.3.
- CoFHCore updated to version 1.5.2.5.
- bspkrsCore updated to version 2.09.
- Treecapitator updated to version 1.5.2.r14.
- Backpacks updated to version 1.12.13.
- Tinkers Construct updated to version 1.4.0.
- Bibliocraft updated to version 1.3.3.
- Chococraft updated to version 2.8.8.
- Enchanting Plus updated to version 1.15.4.
- Dimensional Doors updated to version 1.4.1.194.
- Natura updated to version 2.1.2.
- Falling Meteors was updated to version 2.10.2a.
- Immibis Core was updated to version 55.1.6.
- Immibis’ Microblocks was updated to version 55.0.7.
- Artifice was updated to version 1.1.2.142.
Server owners can obtain the new server file from the following link: http://mirror.technicpack.net/Technic/servers/hexxit/Hexxit_Server_v1.0.4.zip
Server owners will want to copy over the entire config, mods, and coremods folders where possible.
Notes[]
- You can wear backpacks. They take the place of your chest piece, and they will render on your character’s back as whatever color backpack you select. This will, of course, remove your ability to wear a chest piece. Alternatively, you can carry the backpack in your «second inventory», but this will not render on your character.
- It isn’t possible to nest backpacks (you can’t put a backpack into a backpack). This includes Ender Backpacks. However, it is possible to get a backpack into an Ender Backpack by putting it in an Ender Chest. These backpacks can then be retrieved from the Ender Backpack, but cannot be put back inside. You can also put a backpack into a bag, which can hold backbacks. The backpacks inside the bag can hold bags, which hold backpacks, therefore giving infinite inventory space.
- On very rare occasions, you may find a passive Enderman with 60 health (Frienderman) wearing an Ender Backpack. This backpack comes from the Better Storage mod and can only be obtained by placing an Ender Chest next to the Frienderman, who will drop their backpack to pick up the chest.
- You may have as many backpacks as you want in your inventory.
- Backpacks are commonly found in dungeons and large pirate ship chests.
- Do not move the Backpack while in use, or you will drop it. You can alternatively push the number of the toolbar slot your pack is in while mousing over another item. The GUI will close, and the item you quick keyed to your hotbar will be in your hand.
Starting A New World[]
After starting a new world, look at your surroundings and explore the immediate area. The Materials and You book that you begin with isn’t of much use quite yet, but hang on to it for later.
If you have spawned in a Forest or other similar biome, make use of the trees around you by collecting logs. If you have spawned in a Desert biome, begin digging sand for a quick sandstone shelter in order to make your way to a more hospitable biome. Although other wooden tools are not a necessity, a wood pickaxe must be crafted from the wood gathered. Use the pickaxe to collect cobblestone underground (remember to not dig straight down — the «number one rule» of Minecraft). In order to make a full set of Vanilla items (sword, pickaxe, axe, shovel, and hoe) and a furnace, you need to gather 19 blocks of cobblestone. You may opt to create a stone Giant Sword, which requires 4 more cobblestone than the Vanilla sword, bringing the total cobblestone required for your set of tools up to 23 blocks.
Make use of the TreeCapitator mod by using your new stone axe on a tree as soon as you can — mining the bottom block of a tree chops down the entire tree, giving you all of the blocks, saplings, and apples (assuming the tree was of the Oak variety) that you would normally obtain without the mod, but also using up the same amount of durability as manually mining the logs.
Now that you have some stone tools and a fair amount of wood, task yourself with creating some shelter to wait out the night (unless you have obtained a bed, allowing you to skip the night entirely). Don’t plan on creating anything fancy right now — a hole in a cave or a small 5×5 wooden shack is recommended as neither is difficult to expand, but could be left to create a larger and more elaborate place of residence.
If you have time to spare after creating your temporary home, search the area for food to help you through the night or create charcoal if you need torches. Roaming around at night this early isn’t recommended until you are better equipped with armor of the iron tier or higher due to the more resilient Infernal mobs which appear. These are modified mobs, which can allow them to have up to 11x the usual amount of health along with widely varying abilities.
At nightfall, you can ready yourself for the next day by digging into the ground (or wall, in some cases) for more resources. Unless an emergency such as starvation stops you, try to keep mining until you obtain enough iron to make at least an iron pickaxe, which is required to mine more valuable resources such as diamond and gold (which, in Hexxit, spawn at any «Y» coordinate — even above the surface level). Exposed ores can be easily found in the Alpine and Extreme Hills biomes.
At daybreak, explore cautiously as some normal and infernal mobs (like creepers and spiders) will still roam the world for several more minutes. Pick up any Rotten Flesh on the ground as they can be turned into Leather in a furnace, which can be used to make a list of items including backpacks (by arranging 8 leather in a square on your crafting table) and armor.
Exploring will greatly aid you in survival. Try to find a suitable location to build a base. Popular biomes used for bases include Meadows, Plains, or Savanna. Along the way, it is not uncommon to see various structures. Try to remember their location — most of them offer good loot in chests, including things that you cannot craft, but are guarded by monsters that will most likely overpower you this early on in Hexxit. Pick up any Gysahl Greens (carrot-like vegetation that can be found in many grassy biomes used to tame Chocobos). Note other things, like the locations of Chocobos and horses. You may even want to build a base using one of the generated structures.
Construction Guide[]
Assembling the smeltery is as easy as following the Mighty Smelting book you are automatically given by the game once you make all of the Smeltery parts. It will tell you the exact quantities of the items needed to complete a working, basic smeltery. The instructions to create the Smeltery parts are located in the copy of Materials and You (volume 1) that you get at the beginning of the game when you spawn. Generally, you want to have several layers for maximum efficiency, as it would be a slow and tedious process of continuously adding nine ore to the smelter, 4 to five is optimum.
Smeltery construction is easy. It’s just a floor and four walls. As an analogy, imagine constructing a building. You must start with a ground level, then you add a first wall layer, and a second wall layer. The smeltery is no different, except there are four requirements.
Smeltery Requirements
- There must be a 3×3 area of Seared Bricks acting as the base floor. This space must forever remain open for the Smeltery to function properly. Don’t place nor break any blocks from this 3×3 area.
- There must be a Seared Tank in the wall.
- There must also be a Smeltery Controller in the wall.
- You must have a Smeltery Drain attached (with a Seared Faucet, and something for it to drain into) if you intend to ever extract the molten ore from the Smeltery.
All bricks used in the smeltery. Please note that the Smeltery Drain has its faucet attached, though there’s no casting table or casting basin below the faucet.
Other than the few required bricks, you may use any combination of other bricks to fill out the space. Pictured are the bricks used in Smeltery construction. On the left, the Seared Bricks (which make up the 3×3 floor of the Smeltery). Immediately after that are the Seared Glass and Seared Window blocks, the Seared Tank (required for Smeltery construction), the Casting Basin, a Casting Table, and a Smeltery Drain with Seared Faucet sitting atop another Seared Bricks block.
It is important to note that once you add basins and the outer walls, the footprint of the Smeltery can be as much as 7×7. What’s important is that the core 3×3 space remain open, and the floor of that space is Seared Brick blocks.
If you need a more descriptive guide, looking up smeltery construction videos in YouTube is a decent alternative.
There are four steps in construction. «Roll up them sleeves» and get started!
Construction Steps
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Step 1. Place the 3×3 ground layer of Seared Bricks. This is the first layer. It’s easiest to just sink this into the ground so that it’s flat with the surface around it. The rest of the Smeltery will be built above this point.
Step 1:The dirt blocks are shown as reference for the size of the 3×3 base of Seared Bricks
Step 2. Place the second layer. Note that the bricks for the outer wall sit OUTSIDE of the 3×3 Seared Bricks floor. Two pictures provided to show progress of the build. Finish the second layer by placing a Smeltery Controller and a Seared Tank . I does not matter where in the outer wall you place these items; they simply must be present. You will know if you have completed this correctly if the Smeltery Controller begins to show a Furnace-fire particle.
Step 2 Part 1: Construction of the second layer halfway complete. Note that the 3×3 Seared Bricks floor is still completely open — it must remain this way.
Step 2 Part 2: The second layer of the Smeltery is completed. Note that the Smeltery Controller is burning and the 3×3 space in the middle remains intact.
Step 3. Build the third layer. You may use any combination of bricks to do this, but you must include a Smeltery Drain (and Seared Faucet and Casting Table or Casting Basin) so you can draw the molten metal out of the Smeltery.
Step 3: A mostly completed Smeltery design using mostly Seared Windows. The Smeltery Drain is missing a Seared Faucet and Casting Table or Casting Basin.
Step 4. Add lava to the Seared Tank by right-clicking the tank with a Lava Bucket. The tank can hold four buckets worth of lava(4000mb).
Step 4: Get ‘er fueled up with lava!
Done! That’s it. Add as many drains as you like, or make the walls entirely out of Seared Window or Seared Glass blocks (making sure that the second layer contains the Seared Tank and the Smeltery Controller!) if it suits your fancy. You can also make the Smeltery as tall as you’d like, and having a taller Smeltery will allow you to smelt more metal at once. Just don’t fill in that 3×3 space in the middle!
Happy Smelting!
Normal Backpacks[]
The Normal Backpacks add the equivalent of a small portable chest (27 slots) to your inventory. Although you can make it equal to the big backpacks in the config file by changing the number of rows up to six (the amount can be decreased also). To open it, right-click it when it is in your hand or put it in the chest piece slot and press B. You can color them with dye by putting any type of dye next to them in a crafting table. You can also rename them by sneaking and right-clicking the backpack while it is in your hand. It is crafted by putting eight leather in the outer slots of your crafting table as shown below.
Workbench Backpacks[]
The Small Workbench Backpack is the same as a normal Workbench, but you can right click it while it is in your hand to open it instead of placing it. It does not have any inventory slots and is only used for crafting. The Big Workbench Backpack is the same as the Small Workbench Backpack, but it has eighteen storage slots. These backpacks are crafted the same way as the Big and Normal Backpacks, but a workbench is added to the empty slot in the middle. They cannot be colored. To craft an item using the Big Workbench Backpack the needed materials have to be placed in inventory slots of the backpack first.
All Workbench Backpacks conserve the items and their position in the crafting grid even if you leave the Workbench Backpack Interface, which is very useful for many crafting operations.
Hexxit 1.0.5 Is Now Recommended!
Posted by CanVox 8 years ago in Hexxit
Hexxit 1.0.5 is now marked Recommended in the launcher, and users will be asked to update the next time they attempt to launch Hexxit. This release contains fixes to several Treecapitator issues (particularly big trees taking longer to chop down), as well as a fix to an issue which caused Shears to become some kind of crazy ultra-tool.
The build includes the following changes:
- A number of fixes were made to the Treecapitator config file.
- OffLawn! was updated to version 1.5.1.r02.
Server owners can obtain the new server file from the following link: http://mirror.technicpack.net/Technic/servers/hexxit/Hexxit_Server_v1.0.5.zip
Server owners will want to copy over the Treecapitator.cfg file as well as the OffLawn mod.