Card

Сиквелы [ править ]

Сиквелы этой игры носят название FreeStyle Street Basketball 2 и FreeStyle 3on3. Закрытая бета-версия FreeStyle Street Basketball 2 была выпущена издателем Gamekiss с 14 по 20 мая 2014 года. Открытая бета-версия этого сиквела началась 20 июня 2014 года и в настоящее время продолжается.

Паровая также был выпущен на 1 апреля 2015 года.

Третья часть этой серии и прямое продолжение FreeStyle Street Basketball 2 — «3 на 3 Фристайл» . Первоначально он был выпущен в 2016 году Sony Interactive Entertainment исключительно для PlayStation 4 и построен на игровом движке Unreal Engine 4 . Позже он был 16 октября 2017 года и опубликован JoyCity.

Character[]

Name Team Height (cm)
Jerome Basic 198
Cecile Basic 185
Edwin Basic 200
Jack* Buzzer Beater 193
Big Joe* Buzzer Beater 205
Leo* Buzzer Beater 200
Lyoid* Buzzer Beater 215
Hakkai The West 190
Gojyo The West 210
Liu Naughty Kitties 189
Grace Noble 190
Nick Black Lightning 202
Simon Rick Team SLAM 194
Giant-G Team SLAM 205
Cloud Ace of Wulin 190
Rain Ace of Wulin/

Moonlight Creed**

200
Dr. Isaac Team Prototype 201
Jasime** Silver Foxes** 171
Anne** Silver Foxes** 173
Ashley** Silver Foxes** 175
M.C. AA** Cold Eyes** 190
Dominic** Wild Rookies** 203
Snow** Moonlight Creed** 180

* Buzzer Beater characters such as Leo, Lyoid, Jack and Big Joe are now available to become CT (Control Tower). Position Breakers used to be only level 12 at the start but you can now create level 1 character.

** Since due to insufficient and unavailable articles, with further ado and apology, it is restricted to develop further informations about these Characters and Teams.

Green User Grade

AP/Class (Previous) – in April Green User Grade (2019/04)
Diamond G5 — Green User Point: 10500 Points
Platinum G4 — Green User Point: 9000 Points
Gold G3 — Green User Point: 7000 Points
Silver G2 — Green User Point: 6000 Points
Bronze G1 — Green User Point: 4500 Points

The Compensation for the User Grade Change will be as follows:

User AP Package Reward
Diamond + Platinum  Premium Card Sub Att Changer x10
Gold Card Sub Attribute Changer x20

Introducing the Green User System! The Green User System is our new User
Grade System. There is a new button locatable at the top of your screen to easily
go to the Green User Grade Section.
This is the Overview of your Green User Grade System. To Participate, you need
to click first on the Verify button, this immediately credits your account to G1.
Similar to the old User Grade System, you will also receive rewards and benefits
depending on the Level of your Grade.

Green  User Grade Grade Standards Grade Benefits
G5 10500 above Green User G5 Package/Free Card Mover
Exclusive Shop’s Free Purchase Coupon x1
3 Additional Card Moves
Ability to purchase All Star World Card Mover
Additional 2% on Mileage earned
Ability to purchase Effect/Item Ball outfits through the Exclusive Shop
G4 10499 — 7500 Green User G4 Package
Additional 2% on Mileage Earned
G3 7499 — 4500 Green User G3 Package
Additional 1% on Mileage Earned
Lucky Chance Activated
Green User Free Skill Slot (in development)
Exclusive Shop’s Free Purchase Coupon x1
G2 4499 — 2500 Green User G2 Package
Skills purchaseable for free (in development)
Item Ball, Card Ball, Capsule Guarantee System (in development)
G1

Participate in the Green User Campaign

Extra Benefits in Web Events


Click on the «Participate Green User Campaign» to get started! Your grade will
automatically reflect on the overview.
In order to increase your Grade Level, you need to complete quests which is
locateable beside the Benefits Tab.
You can check the contents of the package you receive for achieving the specific
grade.
Like the old User Grade System, we also are introducing a new item Shop for
the Green User Grade. You can buy Limited outfits here, even an Allstar World
Card Mover!
Curious about the X-Machina Set? Heres a preview!
An Event that was loved and requested by many is now easily available by
achieving Grade3 on the Green User Grade System! Lucky Chance is readily
available whenever you want to!
One of the most requested features in the Card Mover, additional Card Moves,
can be easily acquired by ranking up in the Green User System!
We hope you enjoy our new and improved User Grade System!

Специальные команды и персонажи [ править ]

  • Майами Феникс ( Майами, Флорида , США )

    • Алиса Андерсон (охранник, капитан)
    • Фрэнсис Кэхилл (нападающий)
    • Вой Качина (В центре)
  • Yokohama Choco Ships ( Иокогама , Япония )

    • Сачи Такенака (охранник, капитан)
    • Микако «Адог» Судзуки (нападающий)
    • Ёсино Сайонджи (Центр)
  • Вена Вайс Риттер ( Вена , Австрия )

    • Зигмунд «Зиг» фон Шенберг (гвардеец, капитан)
    • Офелия (нападающий)
    • Раймонд (Центр)
  • Los Angeles Gold Bugs ( Лос-Анджелес, Калифорния , США )

    • «Богомол» (в центре, капитан)
    • «Паук» (Нападающий)
    • «Медоносная пчела» (Страж)
  • Tokyo Fruit Basket ( Токио , Япония )

    • «Микан»
    • «Ринго»
    • «Ичиго» Эшли
  • Горячий карнавал в Рио ( Рио-де-Жанейро , Бразилия )

    • Гарсиа Лоренцо
    • Лиза Сильва
    • Коко Жениться
  • Wonder Hup ( Республика Корея ), на основе корейской женской группы » Wonder Girls «

    • Сохи
    • Сунье
    • Сонми
    • Ыын
    • Юбин
  • KARA Cats ( Республика Корея ), основанная на корейской женской группе » KARA «.

    • Гу Хара
    • Хан Сынён
    • Кан Джиён
    • Николь
    • Парк Гюри

Play Styles[]

SG is mainly used in 3 styles:

Swing Style

Main Composition: SG — PG — C/PF

Pure Swing Style — Focusing on drive-in dribbles and then able to take a long range 3 pointer or a 2 point jump shots quickly away from the defense. They can also focus on long layup attribute to play more flexible using floater, manual layup, double clutch, or jump pass. This is a play style that could extend in varieties of play styles with custom skill sets. However, floater is known to be the best when an SG has reached the height of 175 cm or higher.

Floater + Alley-Oop(Flly-oop) Style — Specialized on floater with maximum long layup range. They can also mix jump pass, double clutch, and alley-oop as a combo, to play mind game against opposing big. This is a very common play style in Korea with SG’s above 175 cm height.

  • Suggested main attributes: 3pt Shot, Long Layup, Running Speed, Middle Shot
  • Suggested sub attributes: 3pt: Success↑, Shoot Touch: Success↑, 3pt: Def Resist↑, Long Layup: Range↑, Manual Layup: Angle↑, Move: Speed↑, Drive: Speed↑

Dash Style (Away Style)

Main Composition: SG — PG/DG — C/PF

Using away screen move skill and get open quickly, very effective if you have better sub attributes on your card such as 3 pt success and long range shot. The reason SG is the best at this is because the long range skill and high 3 point shot def resist that allow you to have more space to dash away from the defense and get more 3 point shots.

  • Suggested main attributes: 3pt Shot, Middle Shot, Running Speed, Stamina
  • Suggested sub attributes: 3pt: Success↑, Shoot Touch: Success↑, 3pt: Def Resist↑, Stamina: Recovery↑, Stamina Max↑, Move: Speed↑

Isolation

Main Composition: SG — PG/DG — PF/SF

The long layup range is tied for 2nd best with DG (SW has the best with 191, but lacks middle and 3pt and starts with 127 at each stat). The SG lines up in the middle at around the foul line, with both players on each side for quick pass from a double team, and does a manual layup, a mid, or a fade. A variation is also to start from the 3 line and draw the defense close then goes for the layup.

  • Suggested main attributes: Long Layup, Middle Shot, Running Speed, 3 Pt Shot
  • Suggested sub attributes: Long Layup: Range↑, Manual Layup: Angle↑, Move: Speed↑, Shoot Touch: Success↑

Defensively

SG has more block than PG or DG, but lacks the skills they have (SP steal, and sp dive, as well as pg only has overhead int), it also has less speed and stamina. Overall it can block, but it is better suited to let your PF block in the paint if you have the choice.

Playstyles[]

<This position CT (Control Tower) can be played in various roles such as:>

  • Defender CT/Paint Control: In this role, CT are being bullied by Cs and PFs because they lack in Box Out Swarm and Putback Dunk, which Cs and PFs have, to rival their rebounding capabilities. Actually, this kind of play must withdraw doing layups and shooting (3’s and Mid Shots) unless if it is wide open. This play-style should be Power or Balanced and equipped with: Manual Block, Chip Out, Box Out (crucially), SP Box Out, Deny Intercept (optional), Tip In Shot, Tap Pass and/or Power Tab Pass (exclusively against Cs and PFs). P.S. Focus on Defense and Rebound.
  • Support: Usually pair with other Biggies or not, «Decoy» is an unrestricted role (Power, Shrewd, or Balanced) since they are playing mid-way games. This play-style is played with the following skills like Alley-oop Pass, Non-stop Pass, Jump Pass, Quick Jumper, Shoot Touch, etc. for Offense. On Defense, Box Out, Tip In Shot, Tap Pass, etc. (if paired with Biggies) if not, add Power Tab Pass, Chip Out, etc. The main role of this play-style is to disrupt the defenders (playing mind games :3) yet it takes a lot of dry runs to master.
  • Pillar — CT will be playing in various positions:

Pillar CT — usually all Bigs should provide a screen for the scorer and ready to retrieve or rebound the ball whenever it is blocked. Recommended Skills: Screen Body Check (it is a must for this play), SP Screen (very crucial for Pillar play-style), SP Stamina I or II and SP Speed I or II (new updated skills but optional).

Scorer — as the name suggests, CT should often help on offense while making open shots when the scorer is in a tight situation. Add at least Shoot Touch for offense while the rest for rebound and defense.

Double Dash — this type of play is similar to Pillar but acts to misdirect the defenders. This play-style usually plays in Balanced or Shrewd Type. Equipped Skills: Pick & Move, SP Screen, Pass & Run, Shoot Touch, SP 3pt Shot, Quick Change (Deck Name: I’m here) are mainly on offense.

Carry CT

This role can be played in three (3) positions:

Semi-Swing: CTs are mainly composed of Shoot Touch, Turn Around Fade Away, Pass & Run, Sky Hook Shot, Post Up Quick Change, Hook Shot, Turning Shot, Jump Pass, Double Clutch (Deck Name: Play Together) etc. for the offense. Note: This Offensively role must not exceed beyond the 3pt line, Good Luck or Do your worst >:P .

Pseudo-playmaker: This carry style CT only draws the attention of the opposing Big to provide an easy basket to a dash teammate against them. This build type must be Power or Balanced. This playstyle must concentration offensively only in Passing and shooting outside the paint or Middle Shot, but not doing layups and post shot unless if wide open, with the following skills: Alley-oop Pass (crucial for faux-dash plays), Shoot Touch (vital if your guard doesn’t pay attention), Post Up Keeping, Hand to Hand Pass, etc. While in Defense, spend some points in Tussle since if you’re against Paint Big and try to harass with Deny Intercept (Note: This skill will activate on certain time, chances or luck so usually it is optional), Manual Block, Power Block, etc. while the others such as: Block Pass, Block & Catch, etc. are optional if you know how to use it. Lastly, Rebounding must be the priority before the Offense.

3PT CT: This kind of play-style is precisely to shoot 3’s as much as possible and played in Shrewd Type. 3PT CT must consider and attain with SPC Collection (Buzzer Beater, 3pt After Rebound, Naughty Kitties are Dominating the Court or Counterattack Chance! depending upon its choice), 3pt Toy (if kinda lucky >0< ), and having good set of Cards (SP#5 Toy Edition Deck) *Ahem*

Стоимость проживания в гостиницах «Фристайл» — сезон 2021/2022

Категория номера Стоимость проживания за номер в сутки, в рублях
Низкий сезон
01.11.21-31.12.22
07.01.22-07.02.22
Высокий сезон
07.02.22-24.04.22 
Новый год
31.12.21-07.01.22 
Проживание в гостинице «Фристайл 1»
Двухместный (2сп.кровать, ТВ, душ, туалет) 4500  5000  5500
2-х местный бл (кровать, ТВ, душ, туалет на блок) 3000 3500  4000
1-местный бл (кровать, ТВ, душ, туалет на блок) 2000 3000 3500
Студия 4 чел. 6000 7000 9000
Люкс (2 комнаты, кровать, мебель, ТВ. WC) 5500 6000 6500
Полулюкс кедровый 5000 5500 6000
Апартаменты кедровые (на 4 чел.) 6000 7000 9000
Семейный (4 осн. + 4 доп. места)(3 комнаты, 3 кровати, 2 дивана, кухонная зона) 9000 11000 15000
Дополнительное место 1000 1000 1000
Примечание Завтрак платный 250р. с человека
Скидки на проживание свыше пяти дней – 15% (низкий сезон).
Дети от 0 до 5 лет бесплатно, без предоставления отдельного места.
Расчётный час: Заезд в 14:00, выезд 12:00
Проживание в гостинице «Фристайл 2»
Флигель (4 основных места, кухонная зона) 6000 7000 8000
Апартаменты (4 основных) 6000 7000 9000
Двухместный (2сп.кровать, ТВ, душ, туалет) 5000 5500 6000
Люкс (2 комнаты, кровать, мебель, ТВ. WC) 5500 6000 6500
Дополнительное место 1000 1000 1000
Примечание Включен завтрак 250 руб.
Скидки на проживание с понедельника по пятницу (пять дней) – 30% (низкий сезон).
Дети от 0 до 5 лет бесплатно, без предоставления отдельного места.
Расчётный час: Заезд в 14:00, выезд 12:00
Проживание в гостинице «На трассе»
Двухместный (2сп.кровать, ТВ, душ, туалет) 4500 5000 5500
Люкс (на 4 чел.) 6000 7000 9000
Номера на подъемнике (4 чел.) 6000 7000 9000
Дополнительное место  1000 1000 1000
Примечание Завтрак за отдельную плату 250 руб.
Скидки на проживание свыше пяти дней – 15% (низкий сезон).
Дети от 0 до 5 лет бесплатно, без предоставления отдельного места.
Расчётный час: Заезд в 14:00, выезд 12:00

Бронирование номеров: +7-905-903-3811 с 8:00 до 22:00 часов в будние дни, сб, вс — выходной.

What is FreeStyle2: Street Basketball game?

FreeStyle2: Street Basketball

FreeStyle2: Street Basketball is a Basketball MMO developed and published by Joycity. With unique gameplay and stunning graphics, the game set up players to a street-style league, where they can team up and enjoy the excitement of experiencing teamworks and performing freestyle moves.

Gameplay 

FreeStyle2 have a basic gameplay like Street Basketball. The teams compete in the half-court 3 on 3 games which will be the eighth position.

1. Center — C

2. Power Forward — PF 

3. Small Forward — SF

4. Shooting Guard — SG

5. Point Guard — PG

6. Swingman — SW

7. Dual Guard — DG

8. Control Tower — CT

Gameplay will focus on style of play that freedom without boundaries. Players will be divided into team of 3 people or 3 VS 3 with the rules of the game are easy to understand. If a player makes a field goal from within the three-point line, the player scores two points. If the player makes a field goal from beyond the three-point line, the player scores three points. When any team scored, they would switch to the other side until the end of the game. Team that score higher than it wins. The system controller, simply use the arrow keys to move with the W A S D keys.

Other system in game

 

Toy

Toy is a system provided to players to enhance their character’s performance in a match in a random way. Players can acquire Toys, EXP items or Battery items by using Toy Coins.

Card

Card is a feature provided to players to enhance their character’s ability.

DIY

The system allows players to disassemble unused items to acquire materials at a random rate. The materials can then be used to create new accessory items with unique animations or exclusive consumable items which are not available for purchase in Shop.

SPC Collection

A system introduced to players as an additional way to add more attributes to their character. Each character can equip up to 2 titles.

How to download Freestyle 2?

FreeStyle2 can download from steam and web FreeStyle2

1. If you download from Steam. After setup and open game, FreeStyle2 with steam will log your user and password so you can play it. 

Skills[]

Default Skills

Kill Pass I

Allows you to make a quick pass while heavily defended or Initiate a quick pass on your open teammate. Kill Pass: speed↑ +24

Post Push I

While Defending, move your opponent away from the post Acquire Post Push

SP Middle Shot III

When Equipped, your success rate for a Middle Shot becomes substantially high Middle Shot success↑ +48

SP Pass III

When Equipped, Pass speed increases and you are less likely to be Intercepted Entry Pass Speed +48

Entry Pass Intercept resistance +48
Kick out Pass speed +48
Kick out Pass Intercept resistance +48

Post Shot Focus III

When Equipped, Post Shot is less likely to be affected by Defense Post Shot: def. resist.↑ + 48

SP Middle Shot Focus II

When Equipped, Middle Shot is less likely to be affected by

Defense

Middle Shot: def resist +24
LV: 24 P 0 (Suggested)

Skill Shop

Turning Shot III

From under the post, perform a turn shot Turning Shot: success↑ + 48
LV: 2 P 1000

Box Out I

Push your opponent to get a better rebounding position Acquire Box Out
LV: 2 P 5000

Hook Shot III

Perform a shot from your side avoiding frontal defense Hook Shot: success↑ +48
LV: 4 P 2000

Direct Pass I

Select which teammate to pass with Q/E Acquired Direct Pass
LV: 6 P 3000

Deny Intercept I

Automatically catch the ball when you defend a pass Deny Intercept: success↑ +48
LV: 8 P 9000

Tip In Shot III

Tip the ball back in after a shot bounces off the rim Tip In Shot: success↑ +48
LV: 10 P 5000

Quick Jumper II

Perform a quick Jump Shot as soon as you receive a Pass Quick Jumper: Act. speed +36
LV: 10 P 6000

Manual Block III

Manually select the direction of your block extending the range Manual Block: range↑ +48
LV: 12 P 5000

Non-stop Pass I

Pass the ball quickly as soon as you receive a pass Acquire Non-stop Pass
LV: 14 P 4000

Pass and Run I

Make a short dash after making a pass Acquire Pass and Run
LV: 16 P 7000

Post Up Keeping I

Confuse your opponent by driving left or right while Post Up Keeping State Acquired Post Up Keeping
LV: 16 P 5000

Manual Layup II

Perform a Layup on your chosen direction Manual Layup: angle↑ +36
LV: 18 P 6000

Block Pass III

Successfully block the ball then pass towards your teammate Block Pass: success↑ +48
LV: 20 P 4000

Alley-oop Pass I

Perform an alley-oop pass, your teamate must press F Acquire Alley-oop Pass
LV: 22 P 7000

SP Screen II

Increases the width of your screen Screen: collision angle↑ +24
LV: 24 P 7000

Tap Pass I

Pass the ball to the closest teammate for Rebound. Acquired Tap Pass
LV: 24 P 12000

Chip Out II

Chip the ball out of your opponents reach when you are Rebounding from a disadvantaged position Chip Out: range↑ +36
LV: 24 P 5000

Backwards Two Step II

Confuse the opponent with a drive step back drive maneuver while using Post Up Drive Backward Two Step: speed↑ +36
LV: 24 P 6000

Power Tab Pass I

Tap the Ball towards your teammate denying the opponents Acquire Power Tab Pass
LV: 24 P 6000

Post Up Drive Fake II

Change direction twice while Post Up Drive Acquire Post Up Drive Fake
LV: 24 P 4000

Sky Hook Shot III

Perform a hook shot with a higher shooting arc and side angle Sky Hook: Shot success↑ +48
LV: 24 P 8000

Power Block I

Block the ball with a strong motion to bounce it off the court floor Acquire Power Block
LV: 24 P 8000

Shoot Touch II

Successfully matching the shooting gauge will increase shot success rate and deny defense Shoot Touch: success↑ +36
LV: 24 P 9000

Hand to Hand Pass I

Pass to a teammate while in a Post Up Keeping or Post Up stance Acquire Hand to Hand Pass
LV: 24 P 10000

Pick & Move II

Move faster after a fake Screen or move faster when defender and screen crash. (Pick & Slip/Roll/Pop is available.) Pick & Slip/Roll/Pop is available.
LV: 24 P 15000

Turn Around Fade Away III

Perform a Fade Away shot while in a Post Up keeping or Post Up stance Turn Around Fade Away: success↑ +48
LV: 24 P 12000

Jump Pass II

Fake a layup or Dunk and instead perform a pass Jump Pass: range +36
LV: 24 P 10000

SP 3pt Shot I

Increases the chance of a successful 3pt shot 3pt : success↑ +12
LV: 24 P 10000

SP Box Out II

Increases the speed of your Box out movement Box Out: speed↑ +36
LV: 24 P 11000

Post Up Quick Change II

As soon as you receive a pass during Post Up you can drive in faster Post Up Quick Change: speed↑ +36
LV: 24 P 12000

Block & Catch I

Block and catch the ball simultaneously when your opponent makes a shot, layup or dunk Block&Catch: success↑ +24
LV: 24 P 12000

SP Dunk Activation II

Increase your chance in performing dunks Short Dunk: success +24

Long Dunk: success +12

LV: 24 P 20000

SP Dunk Success II

Increase the chance of a successful dunk Short Dunk: success +24

Long Dunk: success +24

LV: 24 P 18000

SP Dunk Focus II

When equipped, your dunks are harder to defend Short Dunk: def resist +24

Long Dunk: def resist +24

LV: 24 P 22000

Defense[]

圖標 Name Effect Description
Intercept III Intercept: success +48 Intercept a Pass while between two oponents
SP Intercept III Intercept: range +48 Increase your intercept range
Diving Catch II Diving Catch: success +36 Throw yourself to catch a Loose Ball
SP Steal III Steal: motion +48 Increase the steal speed motion and success rate
Over Pass Intercept III Intercept an Overpass Over Pass Intercept: success +48
SP Diving Catch III Diving Catch: range +48 Improve the distance of your diving catch
Box Out I Acquire Box Out Push your opponent to get better rebound position
SP Box Out II Box Out: speed +24 desc = Increase the speed of your box out movement
Chip Out II Chip Out: range +36 Chip the ball out of your opponents reach when you Rebounding from a disadvantage position
Box Out Swarm III Box Out Swarm: angle +48 Move away from the Box Out to move forward
Manual Block II Manual Block: range↑ +36 Manually select the direction of your block extending the range
Manual Block III Manual Block: range↑ +48 Manually select the direction of your block extending the range
Block Pass III Block Pass: success↑ +48 Successfully block the ball towards your teammate
Power Block I Acquire Power Block Block the ball with a strong motion to bounce it off the court floor
Block&Catch I Block&Catch: success↑ +24 Block and catch the ball simultaneously when your opponent makes a shot

Tips and tricks[]

In general, blocking either shots, layups or dunks are technically the same as you have to chase where the ball will be released. Here are some tips and tricks to block each type of scoring method.

Blocking shots

  • Always chase the spot in front of your opponent and position your body as centered as possible. This is the most important factor in blocking shots, even when your timing is off, you can still make your opponent miss the shot.
  • Without assistance of Manual Block, try to keep the distance between you and your opponent about your arm length. With assistance of Manual Block, your blocking range will increase but always keep the distance within your range.
  • Jump when your opponent releases the ball. Note that the release point may differ depending on the . The higher the block attribute you have, the higher you can block the ball from its release point.

Blocking layups

Imagine a horizontal line right under the rim, this is where the ball will be released from a layup.

  • Position your body on that line, stay in the middle and jump to block if your opponent do a straight layup, or move right or left to block if manual layup.
  • As soon as you see his layup animation, do not try to chase the opponent but instead, dash fast to the spot to block.

Blocking dunks

Dunks are exceptionally hard to block. It requires a perfect timing and success chance from the Tussle attribute. The higher the Tussle attribute, the higher the chance you can block dunks. A principle applies to both blocking straight and manual dunks: you need to stay close to the opponent.

Straight dunks

To block straight dunks, simply position your body on a line between the opponent and the rim. Stay close to him, as soon as you see his animation, jump to block.

Manual dunks

Manual dunk is a special type of dunk from the skill Dunk At Will (Manual), which is available to PF only. To block manual dunks see the following image:

1
2
3
4
5

  • The court is divided into 5 zones corresponding to the red points.
  • The red points are your initial standing spots. If the opponent is in zone 1, your initial standing spot is 1; if he is in zone 2, your intial standing spot is 2 and so on.
  • Keep the distance between you and your opponent within your block range.
  • With Manual Block, simply move towards the direction as he moves to meet him on the nearby zone as soon as you see the animation.
    • If he dunks from zone 1 and 5, press ↓ (down) and jump to block.
    • If he dunks from zone 3, press ← (left) or → (right) and jump to block.
    • If he dunks from zone 2, press ↓ ← (down left) or ↑ → (up right) and jump to block.
    • If he dunks from zone 4, press ↑ ← (up left) or ↓ → (down right) and jump to block.

A Center using Back Block to block a long range manual dunk.

  • Without Manual Block, you will have to predict which direction he would go and meet him on the corresponding zone beforehand to block.
  • Pressing ⇧ Shift to move to block will greatly enhance the blocking range.
  • If the opponent’s dunk range far exceeds your block range, have your teammates stay close to the nearby zones to limit his angle choice. Or with Back Block, C can take them on without assistance.

Green User Grade

AP/Class (Previous) – in April Green User Grade (2019/04)
Diamond G5 — Green User Point: 10500 Points
Platinum G4 — Green User Point: 9000 Points
Gold G3 — Green User Point: 7000 Points
Silver G2 — Green User Point: 6000 Points
Bronze G1 — Green User Point: 4500 Points

The Compensation for the User Grade Change will be as follows:

User AP Package Reward
Diamond + Platinum  Premium Card Sub Att Changer x10
Gold Card Sub Attribute Changer x20

Introducing the Green User System! The Green User System is our new User
Grade System. There is a new button locatable at the top of your screen to easily
go to the Green User Grade Section.
This is the Overview of your Green User Grade System. To Participate, you need
to click first on the Verify button, this immediately credits your account to G1.
Similar to the old User Grade System, you will also receive rewards and benefits
depending on the Level of your Grade.

Green  User Grade Grade Standards Grade Benefits
G5 10500 above Green User G5 Package/Free Card Mover
Exclusive Shop’s Free Purchase Coupon x1
3 Additional Card Moves
Ability to purchase All Star World Card Mover
Additional 2% on Mileage earned
Ability to purchase Effect/Item Ball outfits through the Exclusive Shop
G4 10499 — 7500 Green User G4 Package
Additional 2% on Mileage Earned
G3 7499 — 4500 Green User G3 Package
Additional 1% on Mileage Earned
Lucky Chance Activated
Green User Free Skill Slot (in development)
Exclusive Shop’s Free Purchase Coupon x1
G2 4499 — 2500 Green User G2 Package
Skills purchaseable for free (in development)
Item Ball, Card Ball, Capsule Guarantee System (in development)
G1

Participate in the Green User Campaign

Extra Benefits in Web Events


Click on the «Participate Green User Campaign» to get started! Your grade will
automatically reflect on the overview.
In order to increase your Grade Level, you need to complete quests which is
locateable beside the Benefits Tab.
You can check the contents of the package you receive for achieving the specific
grade.
Like the old User Grade System, we also are introducing a new item Shop for
the Green User Grade. You can buy Limited outfits here, even an Allstar World
Card Mover!
Curious about the X-Machina Set? Heres a preview!
An Event that was loved and requested by many is now easily available by
achieving Grade3 on the Green User Grade System! Lucky Chance is readily
available whenever you want to!
One of the most requested features in the Card Mover, additional Card Moves,
can be easily acquired by ranking up in the Green User System!
We hope you enjoy our new and improved User Grade System!

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