Learning supcom

Description[]

The Mavor is the only strategic artillery piece available in Vanilla Supreme Commander, as it is capable of firing at any ground target on the map due to its almost unlimited Range. This, of course, excludes any target within its large minimum range. On land maps sized 81 km, it can cover all land patches if built. The Mavor shells are very accurate and powerful, and also have a very large damage radius. Because of this, the Mavor can destroy any building in one to two shells. Any shields protecting the building will be quickly dealt with. Further, thanks to the large damage radius, the Mavor can efficiently break through any shield patch.

Because of the shell’s high air time, the Mavor is inefficient against mobile units. However, any non-experimental land unit hit by a Mavor shell will be immediately destroyed. Experimental units will receive massive damage, and the Mavor can sometimes also hit flying experimental units, with a little luck.

The only time the Mavor has a maximum range is on the massive 81×81 km maps, but this does not usually get in the way of anything.

The Mavor is quite fragile compared to other experimentals and artillery platforms so be sure to keep it well protected, preferably with multiple Heavy Shield Generators and several T3 SAM Turrets to watch for T3 Bombers.

Doctrine[]

Units: UEF units

The UEF units are designed to be reminiscent of older tanks and aircraft from the twentieth and twenty-first centuries. They favor heavy armor over movement speed and weaponry power. Also, sometimes tacked-on, but effective abilities are observed, such as Radar jamming on the Thunderhead or personal shielding on the Titan. As a result of the better armor, UEF units often last longer in combat but are not as capable of dealing damage as effectively as Aeon units. Also, most turreted weapons turn more slowly than other races weapons, thus making UEF units slower to respond to assaults against their units. The UEF forces are generally more functional than aesthetic, making them the near polar opposite of the Aeon. They also have some of the biggest trade-offs for certain abilities that are included in their experimentals.

Низкий FPS, Supreme Commander: Forged Alliance тормозит, фризит или лагает

  • Запустите диспетчер задач и в процессах найдите строку с названием игры
    (Supreme Commander: Forged Alliance). Кликайте ПКМ по ней и в меню выбирайте

    «Приоритеты»

    , после
    чего установите значение

    «Высокое»

    . Теперь остаётся лишь перезапустить
    игру.
  • Уберите всё лишнее из автозагрузки. Для этого все в том же диспетчере задач нужно
    перейти во вкладку

    «Автозагрузка»

    , где нужно отключить лишние процессы при
    запуске системы. Незнакомые приложения лучше не трогать, если не знаете, за что они
    отвечают, иначе рискуете испортить запуск системы.
  • А также рекомендуем в настройках, связанных с энергопотреблением, установить

    «Максимальную производительность»

    . То же касается и видеокарты: нужно
    установить максимальную производительность в настройках графического процессора (это
    можно сделать в

    «Управлении параметрами 3D»

    ), а в фильтрации текстур
    выбирайте параметр

    «Качество».
  • Если ваша видеокарта от Nvidia по возрасту не старше серии графических процессоров
    GTX 10, тогда частоту кадров вполне реально поднять за счёт ускорения работы с
    видеокартой. Для реализации задуманного опять-таки нужно открыть

    «Панель
    управления»

    Видеокарты, перейти
    в уже знакомую вкладку

    «Управление параметрами 3D»

    и выбрать в списке с
    программами игру, после чего отыскать

    «Вертикальный синхроимпульс»

    и кликнуть
    по нему, чтобы в меню выставить параметр

    «Быстро»

    .

  • Следует удалить временные папки, ненужные файлы и кэш. На просторах интернета можно
    найти кучу самых разных программ, которые помогают это сделать. Мы рекомендуем
    воспользоваться для этого программой

    BleachBit

    или

    CCleaner

    .

  • Проведите дефрагментацию или оптимизацию жёсткого диска. Для этого перейти в

    «Свойства жёсткого диска»

    вкладка
    «Сервис»

    «Дефрагментация» или
    «Оптимизация»

    . Кроме того, там же можно провести проверку/очистку диска, что
    в некоторых случаях помогает.

  • В конце концов, перейдите на простое оформление, чтобы компьютер не нагружался
    ресурсоёмкими эффектами. К примеру, можно смело отключать встроенные отладчики,
    индексирование поиска и многое другое.
Лучшие видеокарты для комфортной игры в 1080p

Пусть 4K доминирует в заголовках и привлекает многих техноблоггеров, сейчас большинство игроков
предпочитает Full HD и будет это делать еще несколько…

Council of Setons

Forged Alliance Forever (FAF) is a community project of players and contributors who want to sustain and advance the game Supreme Commander: Forged Alliance.

The Council of Setons is a group of FAF contributors selected and tasked with the responsibility to guide the FAF community project.

These are the current members of the council:

  • Administrative Councillor: Sheeo (former: visionik)
  • Balance Councillor: Petricpwnz (former: JaggedAppliance, and Zockyzock)
  • DevOps Councillor: Brutus5000 (former: Downlord, Duke, and Sheeo)
  • Moderators Councillor: Giebmasse (former: Gorton. Voodoo)
  • Players Councillor: Morax (former: FtXCommando. Tokyto_)
  • Games Councillor: Keyser (former: IceDreamer)
  • Promotion Councillor: Interim Councilor: Fury (former: Anihilnine, Ze Dogfather, Mountain, and JJs_AI)
  • Maps & Mods / Creative Councillor: biass (former: Morax and SilentWar)

FAF Councillors Pledge

All Councillors make a symbolic pledge to mark the assumption of their important duties for FAF.

All Councillors pledge:

As a nominee for The Players Councillor, I pledge that:

  • I will collaborate with the FAF Board to work towards our objectives.
  • I will communicate professionally and avoid bringing FAF into disrepute.
  • I will spend at least 4 hours per week working on These Responsibilities.
  • I will be available at least 2 hours every other week for a voice call to discuss these Responsibilities and the responsibilities of other FAF Councilors.
  • I will use and be available on the FAF Zulip (chat) as much as possible.
  • I will do my best to help the other Councilors perform their responsibilities.
  • I understand that if I am unable to perform these duties, I will resign or be replaced.

Every Councillor additionally pledges towards their own responsibilities:

Promoters Councillor

As a nominee for the Promoters Councillor, I pledge that:

  • I will be as active as possible to dedicate to the responsibility of this role.
  • I will attend as many developer conferences as possible to discuss all topics related to the FAF council.
  • I will advertise all new content that FAF provides using all available social media platforms.
  • I will deal with any complaints related to the promotional role with professionalism.
  • I will offer as much help as possible to the council and councillors.
  • I understand that if I am unable to perform accordingly, I will be replaced.
  • I will handle all translations for the FAF announcements.

Players Councillor

The Players Councillor is a member of the Council of Setons, who will be elected by the community to work on These Responsibilities:

  • Communicate with as many FAF players as is possible to gather, represent, and promote their ideas and interests.
  • Organize a schedule of the FAF community project events.
  • Organize tournament directors who run tournaments for players.
  • Gather feedback from the FAF project community to determine their top desires and problems.
  • Present and represent this information in the best interests of the players to the Council of Setons.

Moderation Councillor

The Moderators Councillor is a member of the Council of Setons and is working on These Responsibilities:

  • Leading the moderation team
    • Promotion/demotion of moderators
    • Processing and deciding the result of complaints/appeals
    • Regulating the actions of the moderation team
  • Approving of new avatars/control over given avatars
  • Uphold the community rules in the game, chat and forums

ЛУЧШИЕ МОДИФИКАЦИИ

Создатель: CDRMW

Довольно интересный проект, представляющий собой три пака нововведений. Он включает в себя множество новых изменений и исправлений. Проект вовсе не предназначен для одной из частей, а доступен сразу для оригинала Supreme Commander и Forged Alliance. Автор передаёт особую благодарность кодеру Uveso за его помощь в оптимизации мода для FA и за общую поддержку для других вещей.

Паки нововведений включают в себя три набора юнитов для всех трёх фракций. Более 60 новых юнитов было добавлено для Эонов, Кибранов и ОФЗ. Они действительно выглядят потрясающе и стоят того, чтобы их использовать в кровавой и разрушительной войне. Кстати, в кампании FA они также работают, так что можете бросать их в бой на здоровье. Автор предупреждает, что пока ещё остаются кое-какие ошибки и баги, но это и не удивительно, потому что мод находится до сих пор в состоянии разработки. Также в моде присутствует и бонусный контент, вроде юнитов из других sci-fi сеттингов. Но это лучше видеть вживую!

Серафимы

На сегодняшний день новички-серафимы остаются наименее выразительной расой с минимумом особенностей. Стратегии для них еще предстоит разработать, но некоторые особенности видны уже сейчас. Особенности командующих роботов обсуждались выше, а сейчас выделим несколько наиболее интересных отрядов.

Послесловие

Итак, что же получилось в результате? Новая раса и кампания стали фоном для значительных изменений в игровом процессе. Возросла роль микроконтроля, и в целом Supreme Commander заметно мигрировал в сторону киберспортивной дисциплины. Сложность игры возросла (хотя и до того была значительна), да и высокие требования к компьютеру не добавят стратегии широкой популярности. В то же время «Главнокомандующий», похоже, нашел свою нишу среди стратегий.

Выводы сделаны и утверждены? Как бы не так! Не успел в магазинах появиться Forged Alliance, как главный вдохновитель игры обмолвился о втором дополнении к Supreme Commander. Одновременно Gas Powered Games адаптирует игру для приставок нового поколения. Похоже, они не собираются останавливаться!

Новинки Aeon

Blaze (T2 assault tank) — штурмовая модификация танка: чуть быстрее и дешевле, но отсутствует силовой щит. Пушки слабее, чем у Obsidian, но способны быстро менять цели, что полезно против мелких целей

Призван отвлекать на себя внимание. Sprite Stalker (T3 sniper bot) — необычный отряд, что-то вроде артиллерии оперативного реагирования

Особенно полезен при атаке экспериментальных отрядов противника: способен издали атаковать движущегося врага. Недостатков также немало: высокая цена и легкая броня.

Swift Wind (T2 combat fighter) — истребитель промежуточного класса, задуман как средство доминирования в воздухе в середине игры. Излишне дорог и потому неэффективен.

Restorer (T3 antiair gunship) — тяжелый вертолет (gunship), призванный заполнить пробел в этой области у Aeon. По сравнению с аналогами других рас слабее вооружен, но лучше бронирован.

Solace (T3 torpedo bomber) — улучшенное средство борьбы против флота противника. Дорог в производстве.

Vesper (T2 submarine hunter) — значительно улучшенная подлодка, крайне полезная на морских картах.

Torrent Class (T3 missile ship) — фактически морская дальнобойная артиллерия, полезная при атаке баз с моря. Способна значительно изменить стратегию борьбы на воде. Крайне высокая цена превращает этот отряд в наполовину экспериментальный.

Salvation (здание) — крайне дорогая и мощная артиллерия, последнее средство в затяжном конфликте.

Eye of Rhianne (здание) — средство разведки, позволяет наблюдать за заданной областью карты. Потребляет 5000 единиц энергии.

Paragon (экспериментальное здание) — мощнейший генератор, позволяющий добиться подавляющего преимущества в экономике. Более чем недешев — по стоимости соотносим с десятью «колоссами»! Кроме того, требует тщательной охраны: при уничтожении способен унести с собой все прилегающие районы в едином взрыве.

Cybran Nation[]

The Cybran Nation’s units are the least expensive to construct compared to the other factions’ and they have the lowest HP. Their advantages lie in technologies that disrupt enemies. For instance, they have assault bots at tech 1 to disrupt an enemy’s early expansion, their tech 3 aircraft have integrated stealth technology, when their Siege Assault Bots are destroyed their cores detonate powerfully releasing an EMP burst that disrupts enemy units, and they have the only mobile stealth field system. This even extends to their experimental units: The Monkeylord is the only experimental unit with a stealth capability. These attributes give the Cybran Nation a wide array of .

Weapons

Cybran forces use direct fire laser weapons and proton cannons with a very high ROF but low DPS, as well as AA and Anti-Sea Nanite Missiles and Torpedoes, AA Nanite Darts, as well as a collection of high explosive shells for indirect fire weapons.

Some of their units’ weapons have extra effects/abilities beside dealing damage. Such as that the T1 Medusa (and other units) have a EMP effect which temporarily stuns, T2 Renegade deals AOE damage, T2 Siren anti-air missile weapons can be reconfigured to target land, etc.

Unique units

The Cybrans are the only faction with a tech 1 assault bots, which often gives them an advantage during early expansion because they can assist in building. They have the Deceiver, the only mobile unit able to project a stealth field. This comes at the cost of the mobile shield generator. Other unique units include T2 Mobile Bomb: Fire Beetle, T1 Light Gunship: Jester, T2 Counter-Intelligence Boat: CI:18 Mermaid, T3 Perimeter Monitoring System: Soothsayer, and T3 Torpedo Ambushing System: HARMS. Their experimental units are unique: the spiderbot: Monkeylord, the gunship: Soul Ripper, the rapid fire artillery: Scathis, and the megabot: The Megalith. Although the Cybrans don’t have a T3 heavy shield generator, their tech 2 shield generator can be instead upgraded four further times until it reaches an equivalent reach of a tech 3 generator, but is much weaker.

Supreme Commander Example Build Order[]

In most maps, the first thing to build is a land factory, with two power generators adjacent to it. Then build four mass extractors (on the four mass deposits in closest proximity to a commander’s starting location). After that, build 3 more power generators, then a second land factory, or 6 more pgens and an air factory. Add power as you get more mass income and can spend the power (watch your eco bar!). From your first factory, make engineers, and use them to expand around the map (this means taking mass extractors on the map that aren’t in your base). From then on, add factories and power generators as needed with your acu or engineers, and you can build tanks and other units from your extra factories onward to kill your opponent’s expansions! If you see yourself stalling power, pause any air factories you have, and have engineers spam power generators till you are in the green again. If you are stalling mass, stop building factories and try to reclaim mass on the map, or expand more!

Overview:

Everything on FAF is subject to the Terms of Service here: TOS

This is a short overview of the rules. For any moderating purpose, only the complete rules will be taken into account : this summary is for your information only.

  • Do not harass, defame, or discriminate other players based on their sexual orientation, gender, race, culture, religion, nationality.
  • Do not invade other people’s privacy.
  • Do not use FAF to violate any laws.
  • Do not abuse by using multiple accounts.
  • Do not manipulate your account information.
  • Do not abuse any game bugs and/or exploits. Exploits are listed here
  • Do not discuss drugs, illegal content or pornography.
  • Do not spam nor impersonate any other user, or take bots names.
  • Do not friendly fire, reclaim or teamkill allies.

You are responsible for everything you do!

By using FAF services you agree to the rules detailed in this post.

If you don’t comply with the FAF rules, the moderation team can and will warn, kick, or/and ban you from using FAF services.

Introduction

Supreme Commander is extensible by mods, which can alter the whole gameplay (like PhantomX for example), change the balance of units, display information to the user or make the user automatically do things like renaming units or send messages to his allies when he starts upgrading.
This is a page for you to get a basic idea of modding FA.

See also Tips for Modding Efficiently.

What we need

  • The Supcom FA installation files
  • A texteditor, preferably one with syntax highlighting. Notepad++ or Sublime do fine, a full IDE like IntelliJ with a LUA plugin is fine aswell
  • Basic LUA knowledge

Basic information

  • Supcom FA is using LUA
  • Mods are usually stored in C:\Users\%USERNAME%\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods
  • Every mod needs a mod_info.lua file in its folder, containing infos such as Name, Description, UID etc.
  • Mods usually have a hook folder (usually /hook, can be configured to have another path in the mod_info) which contains all files that the user is hooking to (overwriting or adding code)
  • There is a SIM and a UI mod category. Sim mods affect everybody and usually alter the gameplay, so as example PhantomX and any balancemod is a sim mod. UI mods don’t affect other players (directly), as example notify is messaging them about your upgrade, but it’s not altering their game
  • The game files (.scd) aswell as the FAF mod files (.nx2, …) are all just renamed .zip files. You can copy them somewhere to work with, rename their extension and unzip them to see their content.
  • You can use the default hotkey F9 to open the live LOG in your game, and use LOG(text), SPEW(text) or WARN(text) in your code to print to it

Differences to default LUA

There are some things different to default LUA:

  • The # sign is used to comment in FA, the #mytable operation to get its length is not possible, you can use table.getn(mytable) instead
  • it’s not necessary but still possible to use «for i, v in ipairs(mytable) do», «for i, v in mytable do» works aswell

Sim and UI

Basic communication.

Basically, this game is divided in two interacting components, Sim and UI. Both are moddable, here is some info:

  • The Sim (simulation) of the game happens for every player and is deterministic, so the same input will always yield the same result, that is why the players in a multiplayer game usually do not desync. Many mods introduce changes that affect all players equally, every balance change does this.
  • The UI (user interface) component only has a part of the information that the Sim side is calculating. For example which units the user has, their health and vet points, and what they are ordered to. Orders about your opponent’s units are also calculated on your PC, in the Sim, but your UI has no info about it. The UI also displays these infos, resulting for example in the ecopanel or the scoreboard.

Both sides are interacting, to keep the user updated about what’s happening to his (and his allies’) units, and to inform the Sim about what orders the user issued.
This is done via two files:

  • SimCallbacks.lua is used by UI operations to inform the Sim about something it should know (commands, pings, …)
  • UserSync.lua is used by the Sim to inform the UI about something it should know (eco, unit info, pings from teammates, …)

Factories attached to units[]

The experimental units, the Fatboy, the Tempest, the Atlantis, the CZAR and to some degree, the Megalith are able to function as factories, as well as act as powerful fighting units. Except for the Megalith, all of these units must be stationary in order to construct units. During the construction, their weapons are also disabled (the Megalith is again an exception to this rule, along with CZAR, which can use it’s beam and AAs while constructing (though it can’t move)). The Tempest and the Fatboy must also be surfaced or on land, respectively.

All types of Carriers are also capable of constructing units, including the T3 sea ones for Cybran and Aeon, and the Experimental versions for UEF and Aeon. They generally have a mostly complete catalogue of T3 air units. However, the units these can construct are on their unit page.

UEF[]

UEF units typically have more health and tend towards being jack-of-all-trades style units. UEF units tend towards weapons mounted on turrets, which can be both a hindrance and a boon, as they often move more slowly traversing smaller angles, leading to UEF units being slower in their initial salvo.

A good example of this mentality would be in the UEF T1 Frigate, «Thunderhead Class», which not only has AA but also a radar jammer, making tracking nearby units almost impossible with either radar or sonar, as well as having good DPS and great health compared to other factions Frigates.

Other good examples of the UEF philosophy are: UEF Percival and the UEF Fatboy.

The UEF additionally focus on overall defensive capability: Notice the ‘Ravager’ T3 heavy point defense tower, capable of falling even mighty experimentals in numbers. The UEF Fatboy also is useful for base defense with long range turret ballistae and a factory capability (which allows for engineers to be built, which in turn build defensive structures).

Other Help

While this wiki aims to offer a complete and detailed overview of playing Supreme Commander, updated to the lates information and FAF patches, these other resources may be usefull in offering a different persective on the game, helping you gain a deeper understanding of it.

Replays

  • To install replays: On the top right of the FAF client, options -> show paths -> show replays folder -> drag the replay file into this folder. The replay will then appear in the replays tab under local archive.

External Guides

There are a number of guides not on this wiki, here are a few of them. They mainly provide introductive information, and some could be outdated, but they can be usefull nonetheless.

The SupCom Wiki is a comprehensive resource about Supreme Commander, however it is out of date and does not contain accurate values.

An Unofficial Forged Alliance Guide

A well layed out guide, this gives a nice introduction into unit and economy efficiency.

The Strategy of Supreme Commander

Supreme Commander: A guide for normal people

To Scale Olympus (Archived)

This provides a good overview of some of the core concepts of playing Supreme Commander, but a couple of things are not entirely accurate.

Eco Video Tutorial

Debugging

This section is to help you debug your mods and scripts. If you’re creating a mod, and run into some errors, hopefully this will help you find a workaround.

Handling LazyVars

This is quite a common issue with FA. Usually, LazyVars are related to the User Interface of FA. This sub-section will help you find out how to debug LazyVars and
what’s causing issues with your User Interface code.

The first thing you need to do is find out what’s causing your error. LazyVars don’t provide any helpful error exceptions by default, but this can be changed.

Navigate to: C:\Program Files (x86)\Steam\steamapps\common\Supreme Commander Forged Alliance\gamedata and open mohodata.scd with either 7zip or WinRAR.

Once you have opened the SCD file, find a file called ‘lazyvar.lua’ and open it with any text editor (Recommended: Notepad++ or Sublime Text 3) Be sure to make
a back-up of this file before you make any changes as this may cause you to desync in public games when playing FAF.

With the file open, locate the variable «ExtendedErrorMessages = false» and change it to «ExtendedErrorMessages = true».

Click yes and close the archive.

Now, when you open up your game again, you will find that your console (F9) will provide error exceptions related to «LazyVars».

Repositories

  • server

    Public

    The servercode for the Forged Alliance Forever lobby

    game

    game-server

    rts

    hacktoberfest

    58

    56

    56

    (2 issues need help)

    14

    Updated Nov 20, 2021

  • Neroxis-Map-Generator

    Public

    hacktoberfest

    hacktoberfest2020

    Java

    MIT

    6

    13

    8

    1

    Updated Nov 19, 2021

  • fa

    Public

    Lua code for FAF

    Lua

    146

    127

    306

    33

    Updated Nov 19, 2021

  • faf-league-service

    Public

    GPL-3.0

    1

    Updated Nov 16, 2021

  • faf-stack

    Public

    Aggregate project that allows to set up and manage a complete FAF environment within minutes

    docker

    docker-compose

    hacktoberfest

    server-configuration

    faforever

    Shell

    16

    10

    6

    5

    Updated Nov 16, 2021

  • faf-qai

    Public

    QAI reloaded

    bot

    irc

    discord

    faforever

    qai

    C#

    MIT

    1

    2

    4

    1

    Updated Nov 16, 2021

  • faf-java-api

    Public

    The FAForever REST api

    hacktoberfest

    Java

    MIT

    23

    22

    13

    (1 issue needs help)

    5

    Updated Nov 15, 2021

  • db

    Public

    FAForever database

    Shell

    GPL-3.0

    17

    10

    11

    1

    Updated Nov 14, 2021

  • nomads

    Public

    This project is about bringing Nomads back as playable faction via featured mod and make a serious attempt to integrate them into the main game.

    Lua

    23

    9

    39

    (6 issues need help)

    Updated Nov 13, 2021

  • downlords-faf-client

    Public

    Official client for Forged Alliance Forever

    java

    client

    opensource

    spring

    spring-boot

    gaming

    gradle

    Java

    MIT

    101

    138

    101

    (2 issues need help)

    10

    Updated Nov 12, 2021

  • website

    Public

    New FAForever main website

    JavaScript

    29

    14

    10

    4

    Updated Nov 10, 2021

  • gw-backend

    Public

    Galactic War backend server

    Java

    MIT

    8

    8

    7

    1

    Updated Nov 8, 2021

  • spooky-db

    Public

    Forged Alliance Forever unit database remake

    faforever

    supcom

    unitdb

    JavaScript

    11

    11

    6

    Updated Nov 7, 2021

  • lua-lang

    Public

    The Lua language modified to behave like it does in Supreme Commander Forged Alliance

    C

    3

    1

    Updated Nov 6, 2021

  • client

    Public

    FAF Python Client

    GPL-3.0

    89

    69

    97

    (12 issues need help)

    3

    Updated Nov 4, 2021

  • faf-user-service

    Public

    kotlin

    oauth2

    spring-boot

    spring-security

    hacktoberfest

    project-reactor

    spring-data-r2dbc

    Kotlin

    MIT

    1

    1

    6

    1

    Updated Nov 2, 2021

  • faf-tournament-launcher

    Public

    Kotlin

    MIT

    Updated Oct 30, 2021

  • wiki-pages

    Public

    Updated Oct 27, 2021

  • FA-Binary-Patches

    Public

    Forked from

    kyx0r/FA-Binary-Patches

    C++

    3

    1

    1

    Updated Oct 26, 2021

  • FADeepProbe

    Public

    Updated Oct 23, 2021

  • faf-moderator-client

    Public

    FAF Moderator Client

    spring-boot

    gradle

    javafx

    hacktoberfest

    javafx-desktop-apps

    faf

    Java

    MIT

    7

    3

    2

    (1 issue needs help)

    Updated Oct 22, 2021

  • faf-java-commons

    Public

    Shared code for FAF Java projects.

    hacktoberfest

    Java

    MIT

    7

    1

    1

    Updated Oct 22, 2021

  • java-ice-adapter

    Public

    A P2P connection proxy for Supreme Commander: Forged Alliance using ICE

    Java

    6

    3

    5

    3

    Updated Sep 30, 2021

  • FA_Patcher

    Public

    Forked from

    kyx0r/FA_Patcher

    A tool for binary patching (.exe) binary files

    C++

    MIT

    2

    1

    Updated Sep 29, 2021

  • faf-voting

    Public

    Voting front end for FAF

    HTML

    3

    1

    1

    Updated Sep 24, 2021

  • faf-aio-replayserver

    Public

    FAF python asyncio replay server

    GPL-3.0

    3

    1

    9

    (1 issue needs help)

    Updated Sep 18, 2021

  • FAFProfiler

    Public

    Lua and Engine sim profiler

    Lua

    Updated Sep 7, 2021

  • nixos-configuration

    Public

    NixOS configuration for all things FAF

    nixos

    server-configuration

    faforever

    Nix

    2

    Updated Sep 3, 2021

  • Dostya

    Public

    Vodka in the trunk

    bot

    discord-js

    JavaScript

    4

    2

    12

    7

    Updated Aug 31, 2021

  • faf-status

    Public

    Deployment configuration for status.faforever.com

    GPL-3.0

    Updated Aug 26, 2021

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Ошибка DirectX в Supreme Commander: Forged Alliance


«DirectX Runtime Error»

«DXGI_ERROR_DEVICE_RESET»

«DXGI_ERROR_DEVICE_HUNG»

«DXGI_ERROR_DEVICE_REMOVED»

  • Первым делом необходимо установить «чистую» версию драйвера вашей видеокарты (то
    есть не стоит сразу спешить устанавливать тот же GeForce Experience, ничего лишнего
    от AMD и аудио).
  • При наличии второго монитора попробуйте отключить его, а также отключите G-Sync и
    любые другие виды дополнительных/вспомогательных устройств.
  • Воспользуйтесь средством проверки системных файлов для восстановления повреждённых
    или отсутствующих системных файлов.
  • В случае если используете видеокарту от Nvidia, тогда попробуйте включить

    «Режим
    отладки»

    в панели управления видеокартой.
  • Часто причиной ошибки служит перегретая видеокарта, поэтому для проверки её
    работоспособности рекомендуем воспользоваться программой

    FurMark

    . Если это оказалось действительно так, тогда следует
    понизить частоту видеокарты.

  • Если вдруг столкнулись с другими ошибками, тогда рекомендуем переустановить DirectX,
    но перед этим лучше на всякий случай удалить старую версию (при этом обязательно
    удалите в папке перед переустановкой все файлы начиная с

    «d3dx9_24.dll»

    и
    заканчивая

    «d3dx9_43.dll»

    ).
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