Phosphor (forge)

Forge 1.15.x

Name Known Incompatibilities Description Author Performance Improvement
None Phosphor is a Minecraft mod which works to optimize one of game’s most inefficient areas, the lighting engine jellysquid_ Both
None Clumps groups XP orbs together into a single entity to reduce lag when there are many in a small area jaredlll08 Both
None This mod increases fps by not rendering particles that the player can’t see tfarecnim Client
Unknown Out of Sight simply stops modded tile entities from rendering if they are further than 24 blocks away Corosus Client
None Similar to FastWorkbench, it caches the last recipe used, and checks this recipe first before re-scanning the entire registry. Shadows_of_Fire Server
None This is a mod aimed at improving performance of all crafting-related functions. Shadows_of_Fire Server
None Lithium is a general-purpose optimization mod for Minecraft which works to improve a number of systems without changing any behavior jellysquid_ Server
None Simplified AI modification mod focused on performance and low-level modifications to AIs in the game QueenOfMissiles Server
None This mod adds two configuration options to control how dropped items combine on the ground. This can significantly improve performance in areas with lots of dropped items bl4ckscor3 Server
Unknown Lightweight mod project which hugely improves performance and blocklag. someaddon Server

Fabric 1.17.X

Name Known Incompatibilities Description Author Performance Improvement
Unknown Fabric mod for completely rewriting the vanilla light engine. Spottedleaf (PaperMC) Both
Mods that remove the DFU LazyDFU is an optimization mod that makes the initialization of DataFixerUpper «lazy» astei Both
Unknown Optimize Minecraft loading performance to be smoother on low end systems and scale better on high end systems UltimateBoomer Both
Unknown This mod reduces the memory usage of Minecraft in a few different ways malte0811 Both
Unknown Clumps groups XP orbs together into a single entity to reduce lag when there are many in a small area. jaredlll08 Both
Mods that utilize of the FRAPI Sodium is a free and open-source rendering engine replacement for the Minecraft client that greatly improves frame rates, reduces micro-stutter, and fixes graphical issues in Minecraft CaffeineMC Client
Enhanced Block Entities This mod launches minecraft faster by caching all of the content on first launch and then loading that cache on the next one alphaqu Client
Sodium Advanced Rendering Engine for Fabric grondag Client
Unknown Reduces the memory usage of the game in more modded scenarios CaffeineMC Client
None EntityCulling using async path-tracing to skip rendering Tiles/Entities that are not visible tr9zw Client
Unknown Adds culling to leaf blocks, providing a huge performance boost over vanilla. Motschen Client
Sodium, DashLoader EBE is a mod which aims to increase the performance of block entity rendering, as well as offer customizability via resource packs. FoundationGames Client
Unknown Allows the user to adjust the (client) distance at which different entities render capnkork Client
Unknown Removes the Block Entity Renderer from the bed and replaces it with the default minecraft model renderer. Motschen Client
Unknown This mod helps by removing dynamic models from chests and making them render as static chunk geometry. fake_domi Client
Sodium Better Biome Blend is a mod which accelerates the biome color blending algorithm. FionaTheMortal Client
Unknown ResolutionControl+ allows you to change Minecraft’s render resolution separately from the HUD elements. Ultimate Boomer Client
Unknown This is to prevent client-side lag and general annoyance when using large numbers of campfires in farms. supersaiyansubtlety Client
None Lithium is a general-purpose optimization mod for Minecraft which works to improve a number of systems without changing any behavior CaffeineMC Server
Unknown Krypton is a Minecraft mod designed for the Fabric mod loader that implements a suite of optimizations focused on the Minecraft networking stack astei Server
C2ME (DANGEROUS) Tic-Tacs, + A Fabric mod designed to improve the chunk performance of Minecraft. YatopiaMC Server
Dimensional Threading (Dangerous) Unknown Minecraft mod which optimizes the processing of multiple Dimensions, by assigning them independent threads WearBlackAllDay Server
Unknown Alternate Current is an efficient and non-locational redstone dust implementation Space Walker Server
None Similar to FastWorkbench, it caches the last recipe used, and checks this recipe first before re-scanning the entire registry tfarecnim Server
FastFurnace, FastBench (?) Caches recipe lookup for crafting and furnaces to lessen server lag caused by crafting stacks of items and large amounts of furnaces ticking biom4st3r1 Server
Unknown A fabric mod that aims to optimize & add multiplayer features to the minecraft server. Wesley1808 Server

Geschichte

Phosphor wurde 1669 von Hennig Brand, einem deutschen Apotheker und Alchemisten, entdeckt, als dieser – auf der Suche nach dem „Stein der Weisen“ – Urin bis zur Trocknung eindampfte. Als er den Rückstand unter Luftabschluss glühte, entstand durch Reduktion mit organischer Materie weißer Phosphor, der im Dunkeln aufgrund der Phosphoreszenz leuchtete. Obwohl Phosphor zu dieser Zeit noch keine Verwendung außer als Nachtlampe fand, wurde es mit Gold aufgewogen. Hennig Brand wurde durch diese Entdeckung nicht reich und verkaufte das Herstellungsrezept an einen Alchemisten, der hiermit ein Vermögen machte. Johann Daniel Kraft, besagter Alchimist, demonstrierte die Herstellung von Phosphor 1677 vor Robert Boyle.

Weißer Phosphor wurde anfangs auf Grund seiner faszinierenden Eigenschaft der Phosphoreszenz als Heilmittel verwendet. Später spielte er eine wichtige Rolle bei der Streichholzherstellung; da weißer Phosphor hochgiftig ist, kam es jedoch oft zu schweren Vergiftungen bei Arbeitern.

Weißer Phosphor spielte in der Militärgeschichte als Waffe eine Rolle. Dieser wurde als Füllmaterial von Brandbomben, den sogenannten Phosphorbomben verwendet. So setzte die britische Luftwaffe im Zweiten Weltkrieg ein Gemisch aus weißem Phosphor und Kautschuk ein. Durch den Kautschuk klebt die zähflüssige Masse und lässt sich deshalb schlecht abstreifen. Sie verursacht auf der Haut schlecht heilende Wunden.

How Phosphor functions in the game

The code that is in charge of propagating light alterations via the world has been remade to be more useful than the vanilla implementation.

Light updates will be postponed until all regions they interact with are questioned. Thanks to this, light updates for blocks will be grouped together. Besides, the number of copied scheduled light updates for a place is decreased.

The world gen time for modded dimensions is decreased thanks to the light update grouping. You can apply this to The Twilight Forest for instance. It features foliage as it still gives enhancements for vanilla generation and modded dimensions.

The mod fastened skylight propagation on the vertical axis to consider incoming skylight that is from adjacent chunks. This also helps to fix some lighting problems made throughout the world gen processing as well as actions relating to large numbers of blocks.

When the light data is non-trivial, the mod will send it to the client for empty chunk parts. Thanks to this, the problem of the light appearing incorrectly in empty areas of the sky is fixed.

During the process of fixing bugs in the lighting engine implementation of vanilla, some high-cost checks that were implemented before are ignored. This leads to the reduction of the overhead of these performances.

The author has spent a lot of time designing and improve the Phosphor mod. Therefore, mod incompatibilities, as well as errors, are rare.

Forge 1.17.X

Name Known Incompatibilities Description Author Performance Improvement
Unknown This mod reduces the memory usage of Minecraft in a few different ways malte0811 Both
Unknown Clumps groups XP orbs together into a single entity to reduce lag when there are many in a small area. jaredlll08 Both
None EntityCulling using async path-tracing to skip rendering Tiles/Entities that are not visible tr9zw Client
Unknown This mod adds two configuration options to control how dropped items combine on the ground. This can significantly improve performance in areas with lots of dropped items bl4ckscor3 Server
APTweaks This is a small/light serverside utility mod to help balancing lag (TPS) and chunk view/load distance. someaddon Server
None Simplified AI modification mod focused on performance and low-level modifications to AIs in the game QueenOfMissiles Server

Mods included

Mod Authors 
Advanced Shulkerboxes henkelmax
AppleCore squeek502
AppleSkin squeek502
AutoRegLib Vazkii
B.A.S.E lanse505
BdLib bdew
Bedrock Miner XxRexRaptorxX
Better Advancements Way2muchnoise
BetterFps Guichaguri
Better Questing Funwayguy
Better Questing — Quest Book Drethic
Better Questing — Standard Expansion Funwayguy
Bigger Packets Please ElNounch
Bonsai Tree Crops aaronitme
Bookshelf DarkhaxDev
BnBGamingCore bloodnbonesgaming
BNBGamingLib bloodnbonesgaming
Building Gadgets Direwolf20
CapabilityProxy kroeser
Carry On Tschipp
Chest Transporter cubex2
Chisel tterrag1098
Click Machine Shadows_of_Fire
Clipboard ShadowfactsDev
Clumps Jaredlll08
CodeChickenLib covers1624
CoFH Core TeamCoFH
CoFH World TeamCoFH
Coin of Flight Broulf
Common Capabilities kroeser
Compact Machines davenonymous
ConnectedTexturesMod tterrag1098
Controlling Jaredlll08
Console Filter Chaosyr
ContentTweaker Jaredlll08
Corpse henkelmax
Crafting EX kegare0127
Crafting Station tfarecnim
Crafting Tweaks BlayTheNinth
CraftTweaker Jaredlll08
Crop Dusting MrAmericanMike
CT TinyCoal codetaylor
Custom Main Menu Lumien231
Custom Starter Gear brandon3055
Cyclops Core kroeser
Diet Hoppers RWTema
DiscordIntegration MiraZakharon
Dynamic Surroundings OreCruncher
Ender IO Base HenryLoenwind
Ender IO Conduits HenryLoenwind
Ender IO OC Conduits HenryLoenwind
Ender IO RS Conduits HenryLoenwind
EnderCore tterrag1098
Energy Meters Quintinity
Ex Nihilo Creatio BloodWorkXGaming
Fast Leaf Decay olafskiii
FastFurnace Shadows_of_Fire
FastWorkbench Shadows_of_Fire
FindMe Buuz135
Foam​Fix asiekierka
Forge MultiPart CBE covers1624
FTB Backups LatvianModder
FTB Library LatvianModder
FTB Team Islands LatvianModder
FTB Utilities LatvianModder
Game Stages DarkhaxDev
ID Squeezer Tweak Shadows_of_Fire
Immersive Engineering BluSunrize
Immersive Petroleum Flaxbeard
Integrated Crafting kroeser
Integrated Dynamics kroeser
Integrated Terminals kroeser
Integrated Tunnels kroeser
Inventory Tweaks JimeoWan
InWorldCrafting IterationFunk
Item Stages DarkhaxDev
Just Enough Calculation towdium
Just Enough Dimensions masady
Just Enough Items (JEI) mezz
Just Enough Resources Way2muchnoise
KleeSlabs BlayTheNinth
Mantle mDiyo
McJtyLib McJty
ModelLoader cout970
ModTweaker Jaredlll08
Modular Augment fffxc2
Modular Machinery HellFirePvP
More Overlays FeldiM245
Morph-o-Tool Vazkii
Mouse Tweaks YaLTeR
MrTJPCore MrTJP
MTLib Jaredlll08
Neat Vazkii
NuclearCraft tomdodd4598
OpenBlocks Elevator vsngarcia
OpenComputers Sangar_
OpenDisks MichiyoRavencroft
OreLib OreCruncher
Phosphor (Forge) jellysquid_
Placebo Shadows_of_Fire
Project Red — Base MrTJP
Project Red — Fabrication MrTJP
Project Red — Integration MrTJP
Project Red — Lighting MrTJP
ReAuth TechnicianLP
Reborn Core modmuss50
Reborn Storage modmuss50
Refined Storage Addons raoulvdberge
Recipe Stages Jaredlll08
Redstone Flux TeamCoFH
Refined Storage raoulvdberge
Resource Loader Lumien231
Scavenge Speiger
Scavenge Timing Addon marilatte
Scavenge-GameStages Speiger
Shadowfacts’ Forgelin ShadowfactsDev
ShadowMC ShadowfactsDev
SignEdit ToroCraft
SimpleHarvest TehNut
Sound Device Options ichttt
Spice of Life: Carrot Edition lordcazsius
TellMe masady
Tesla Core Lib face_of_cat
The One Probe McJty
Thermal Cultivation TeamCoFH
Thermal Dynamics TeamCoFH
Thermal Expansion TeamCoFH
Thermal Foundation TeamCoFH
Toast Control Shadows_of_Fire
Trumpet Skeleton jamieswhiteshirt_
UniDict WanionCane
Uppers vadis365
ValkyrieLib ValkyrieofNight
VeinMiner Portablejim
WanionLib WanionCane
World Primer masady
ZeroCore ZeroNoRyouki

Sources, Sinks, and Sanitizers

The list of sources, sinks, and sanitizers can be found on the the Phosphor Modification Github.

For persistent data, it seems that the only potential vulnerability would be an XSS attack, as no HTML encoding is performed by Hibernate itself. However, it was determined that OpenMRS does its HTML encoding after data is retrieved from the database, not before it is entered, and as such, is not compatible with this method of taint tracking as the taint would not be able to propagate through a database. As such, the sanitizers and sinks found relate to database querying.

While Hibernate provides developers with sanitization functions for query executes, it is still possible for tainted data to be executed in a query if the sanitization function is misused or not used at all. Hibernate’s sanitization methods work by using a keyword in the query string and swapping out the keyword with a variable before the query is executed. The sanitization is performed when the variable is swapped with the keyword. However, if the developer were to simply append a tainted variable onto their query string without using the keyword and swapping, they would then sending potentially malicious data into a query execute call.

As such, all of the query execute functions were found and marked as sinks, and all of the functions that allow developers to swap their variables with keywords were marked as sanitizers.

In this case, however, the arguments for the sinks were not the tainted variables themselves, but rather an object containing tainted member variables. Therefore, Phosphor was modified to not only check the arguments for a taint, but also that of the arguments member variables. This change allowed for Phosphor to detect tainted data when it passed through a sink and log it successfully.

The list of source functions are all the functions that pass data to hibernate from a web request, such as getQueryString or getAttribute/getValue (referring to values from a POST request).

Logging

Finally, Phosphor was modified to optionally output some of the information it obtains to a log file. The information included in the log is as follows:

  • Information regarding found sources/sinks/sanitizers to ensure the desired functions are being tracked.
  • The function name of any sink that had a tainted variable pass through it.
  • The taint level of any sunken tainted variable.
  • The value of sunken variables.
  • A stack trace of the thread when a tainted variable was sunk.

Much of this information was already being collected in the unmodified Phosphor, so much of the modification was simply outputting it to a file rather than standard output when it crashed due to a tainted variable flowing to a sink.

The information written to this log file was intended to be useful to web administrators and developers looking to find potential vulnerabilities in their systems.

Фосфор

  • Phosphor-это бесплатный мод Minecraft с открытым исходным кодом (под GNU GPLv3), предназначенный для экономии циклов процессора и повышения производительности за счет оптимизации одной из самых неэффективных областей Minecraft-движка освещения. Он работает как на клиенте , так и на сервереи может быть установлен на серверах, не требуя, чтобы у клиентов также был мод
  • Мод разработан таким образом, чтобы быть как можно более минимальным в вносимых им изменениях, и, как таковой, не изменяет модель света или интерфейсы ванильного Minecraft. Из-за этого люминофор должен быть совместим со многими модами Minecraft (при условии, что они не вносят радикальных изменений в работу механизма освещения). Если вы столкнулись с проблемой совместимости, пожалуйста, откройте проблему!

Forge 1.7.10

Name Known Incompatibilities Description Author Performance Improvement
None BetterFps is a Minecraft mod that add a few performance improvements, trying to be compatible with other mods. Guichaguri Both
Forge Essentials FastCraft is a sophisticated mod which improves the client and server performance significantly without any game play changes. sfPlayer1 Both
None FoamFix is a mod designed to optimize post-1.7.10 modded Minecraft using simple, targeted optimizations. asiekierka Both
Unknown Configuration options skyboy026 (TeamCoFH) Both
Unknown Prevents squids spawning in regions where they would instantly despawn hilburn Server

Chunk Pregeneration

Name Versions ModLoader Description Author
1.4.7, 1.7.X, 1.8.9, 1.10.X, 1.11.X, 1.11.2, 1.12.X, 1.14.4, 1.15.2, 1.16.X Forge Chunk Pregenerator is a tool that allows you to generate your World more efficiently. Speiger
1.14.X, 1.15.X, 1.16.X, 1.17.X Fabric Mod that allows you to pregenerate chunks for your server or for singleplayer while running fabric SuperCoder79
Chunky Forge: 1.16.X, 1.17.X; Fabric: 1.16.X, 1.17.X; Sponge: Sponge 8+; Spigot: 1.13.X, 1.14.X, 1.15.X, 1.16.X, 1.17.X Pre-generates chunks, quickly and efficiently pop4959
² Cull Particles isn’t needed anymore in newer Forge versions, it was implemented in forge.
³ Do not blame me if you didn’t read this notice, if you try to load a older world in a newer instance of the game, and you have one of these mods installed, bad things will happen, uninstall the mod first.

Similar projects and alternatives to phosphor-fabric

  • 9

    1,038

    9.1

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    phosphor-fabric VS lithium-fabric

    A Fabric mod designed to improve the general performance of Minecraft without breaking things

  • 6

    2,714

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    phosphor-fabric VS sodium-fabric

    A Fabric mod designed to improve frame rates and reduce micro-stutter

  • sponsored

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  • 3

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    (WIP) A new shaders mod for Minecraft intended to be compatible with existing ShadersMod/Optifine shaders (by IrisShaders)

  • 2

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    Rewrites the light engine to fix lighting performance and lighting errors [Moved to: https://github.com/PaperMC/Starlight] (by Spottedleaf)

  • 1

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  • 4

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  • sponsored

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  • 106

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  • 1

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NOTE:

The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better phosphor-fabric alternative or higher similarity.

Installation

Manual installation (recommended)

Usually, releases will be made available on GitHub slightly sooner than other locations.

Bleeding-edge builds (unstable)

If you are a player who is looking to get your hands on the latest bleeding-edge changes for testing, consider
taking a look at the automated builds produced through our GitHub Actions workflow.
This workflow automatically runs every time a change is pushed to the repository, and as such, the builds it produces
will generally reflect the latest snapshot of development.

Bleeding edge builds will often include unfinished code that hasn’t been extensively tested. That code may introduce
incomplete features, bugs, crashes, and all other kinds of weird issues. You should not use these bleeding edge builds
unless you know what you are doing and are comfortable with software debugging. If you report issues using these builds,
we will expect that this is the case. Caveat emptor.

Reporting Issues

You can report bugs and crashes by opening an issue on our issue tracker.
Before opening a new issue, use the search tool to make sure that your issue has not already been reported and ensure
that you have completely filled out the issue template. Issues which are duplicates or do not contain the necessary
information to triage and debug may be closed.

Please note that while the issue tracker is open to feature requests, development is primarily focused on
improving hardware compatibility, performance, and finishing any unimplemented features necessary for parity with
the vanilla renderer.

Community

  • Get installation help and technical support with all of our mods
  • Be notified of the latest developments as they happen
  • Get involved and collaborate with the rest of our team
  • … and just hang out with the rest of our community.

Building from sources

Support is not provided for setting up build environments or compiling the mod. We ask that
users who are looking to get their hands dirty with the code have a basic understanding of compiling Java/Gradle
projects. The basic overview is provided here for those familiar.

Building with Gradle

Phosphor uses a typical Gradle project structure and can be built by simply running the default task. After Gradle
finishes building the project, you can find the build artifacts (typical mod binaries, and their sources) in
.

Build artifacts ending in are outputs containing the sources and compiled classes
before they are remapped into stable intermediary names. If you are working in a developer environment and would
like to add the mod to your game, you should prefer to use the or configurations provided by
Loom instead of these outputs.

Phosphor is licensed under GNU LGPLv3, a free and open-source license. For more information, please see the license file.

Forge 1.7.10

Name Known Incompatibilities Description Author Performance Improvement
None BetterFps is a Minecraft mod that add a few performance improvements, trying to be compatible with other mods. Guichaguri Both
Forge Essentials FastCraft is a sophisticated mod which improves the client and server performance significantly without any game play changes. sfPlayer1 Both
None FoamFix is a mod designed to optimize post-1.7.10 modded Minecraft using simple, targeted optimizations. asiekierka Both
Unknown Configuration options skyboy026 (TeamCoFH) Both
Unknown Prevents squids spawning in regions where they would instantly despawn hilburn Server

Installation

Manual installation (recommended)

Usually, releases will be made available on GitHub slightly sooner than other locations.

Bleeding-edge builds (unstable)

If you are a player who is looking to get your hands on the latest bleeding-edge changes for testing, consider
taking a look at the automated builds produced through our GitHub Actions workflow.
This workflow automatically runs every time a change is pushed to the repository, and as such, the builds it produces
will generally reflect the latest snapshot of development.

Bleeding edge builds will often include unfinished code that hasn’t been extensively tested. That code may introduce
incomplete features, bugs, crashes, and all other kinds of weird issues. You should not use these bleeding edge builds
unless you know what you are doing and are comfortable with software debugging. If you report issues using these builds,
we will expect that this is the case. Caveat emptor.

Reporting Issues

You can report bugs and crashes by opening an issue on our issue tracker.
Before opening a new issue, use the search tool to make sure that your issue has not already been reported and ensure
that you have completely filled out the issue template. Issues which are duplicates or do not contain the necessary
information to triage and debug may be closed.

Please note that while the issue tracker is open to feature requests, development is primarily focused on
improving hardware compatibility, performance, and finishing any unimplemented features necessary for parity with
the vanilla renderer.

Community

  • Get installation help and technical support with all of our mods
  • Be notified of the latest developments as they happen
  • Get involved and collaborate with the rest of our team
  • … and just hang out with the rest of our community.

Building from sources

Support is not provided for setting up build environments or compiling the mod. We ask that
users who are looking to get their hands dirty with the code have a basic understanding of compiling Java/Gradle
projects. The basic overview is provided here for those familiar.

Building with Gradle

Phosphor uses a typical Gradle project structure and can be built by simply running the default task. After Gradle
finishes building the project, you can find the build artifacts (typical mod binaries, and their sources) in
.

Build artifacts ending in are outputs containing the sources and compiled classes
before they are remapped into stable intermediary names. If you are working in a developer environment and would
like to add the mod to your game, you should prefer to use the or configurations provided by
Loom instead of these outputs.

Phosphor is licensed under GNU LGPLv3, a free and open-source license. For more information, please see the license file.

Quellen

  1. Holleman, Wiberg:Lehrbuch der Anorganischen Chemie, 91.–100. Auflage,de Gruyter, Berlin, 1985. ISBN 3-11-007511-3 (S.928–931)
  2. «The earth’s available reserves of phosphate, which is the primary ingredient in fertilizers, could be exhausted within the next 50 to 130 years», in: A blooming waste, Website University of Technology, Sydney, 6. Nov. 2006 ; alternativ: «Depletion of current economically exploitable reserves are estimated at somewhere from 60 to 130 years. Using the median reserves estimates and under reasonable predictions, it appears that phosphate reserves would last for at least 100+ years»; in Arne Haarr, EUREAU (European Union of National Associations of Water Suppliers and Waste Water Services): The Reuse of Phosphorus
  3. Phosphat bei USGS Mineral Resources
  4. Medizinische Fakultät der Universität Rostock
  5. Arno Pfitzner, Michael F. Bräu, Josef Zweck, Gunther Brunklaus und Hellmut Eckert: Phosphorus Nanorods — Two Allotropic Modifications of a Long-Known Element in Angewandte Chemie International Edition 43 (2004), 4228 — 4231 doi:10.1002/anie.200460244
  6. BGIA Gestis Stoffdatenbank

Periodensystem der Elemente

H   He
Li Be   B C N O F Ne
Na Mg   Al Si P S Cl Ar
K Ca Sc   Ti V Cr Mn Fe Co Ni Cu Zn Ga

Ge

As

Se

Br Kr
Rb Sr Y   Zr Nb Mo Tc Ru Rh Pd Ag Cd In Sn

Sb

Te I Xe
Cs Ba La Ce Pr Nd Pm Sm Eu Gd Tb Dy Ho Er Tm Yb Lu Hf Ta W Re Os Ir Pt Au Hg Tl Pb Bi

Po

At

Rn
Fr Ra Ac Th Pa U Np Pu Am Cm Bk Cf Es Fm Md No Lr Rf Db Sg Bh Hs Mt Ds Rg Uub Uut Uuq Uup Uuh Uus Uuo
Alkalimetalle Erdalkalimetalle Lanthanoide Actinoide Übergangsmetalle Metalle Halbmetalle Nichtmetalle Halogene Edelgase
Dieser Artikel wurde in die Liste der lesenswerten Artikel aufgenommen.

Phosphor can be used with a variety of mods

You can use the mod with other mods for a better experience, for instance:

OptiFine: The mod is consistent with OptiFine. This also includes the Dynamic Lights feature performed by OptiFine.

OpenCubicChunks: Because this mod performs its own light propagation system, Phosphor can be consistent with it too.

DynamicLights: This mod needs to have the above mod to function in the game.

Albedo: Both mods perform their own lighting system. Due to this, the light system of Albedo has to be overwritten. As you install both mods together, you can load the game. The colored lights will be stopped from working.

SpongeForge: Both mods function together with the latest editions of SpongeForge on version 1.12.2. The main mod will not function if you install the older version of SpongeForge. Besides, you have to turn off the asynchronous lighting in the configuration file of Sponge.

Phosphor runs well in your modpack. You don’t need to ask the author for permission to use it.

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