Video game / my little pony: fighting is magic
Содержание:
Move list (only applies to EVO build)
Basic moves
Name | Command | Damage | Special Properties |
---|---|---|---|
Standing | 8 | None | |
Standing | 18 (9+9) | Combo x2 | |
Standing | 21 | None | |
Crouching | 8 | None | |
Crouching | 14 | None | |
Crouching | 22 | None | |
Jumping | During air | 12 (5+7) | Combo x2 |
Jumping | During Air | 15 | Combo x4 |
Jumping | During air | 24 | Combo x3 |
Grab | 30 | Combo x2 | |
Launcher | 18 | None |
Command Moves
Name | Command | Damage | Special Properties |
---|---|---|---|
Missile Gem | ( for Far) | 25 | 0.5 second prepration. Strike forward the enemy. Far variant strike behind the enemy. |
Missile Gem | ( for Far) | 25 | 1.0 second prepration. Strike forward the enemy. Far variant strike behind the enemy. |
Missile Gem | ( for Far) | 25 | 1.5 second prepration. Strike forward the enemy. Far variant strike behind the enemy. |
Missile Gem EX | ( for Far) | 25 | Needs 1 magic. Press to strike. Strike forward the enemy. Far variant strike behind the enemy. |
Rake Gem | 25 | Only deals damage when the enemy is in midair. | |
Rake Gem | 25 | Only deals damage when the enemy is in midair. | |
Rake Gem | 25 | Only deals damage when the enemy is in midair. | |
Eruption Gem | 25 | 4x Combo. | |
Eruption Gem | 25 | 4x Combo. | |
Eruption Gem | 25 | 4x Combo. | |
Eruption Gem | 25 | 4x Combo. | |
Eruption Gem EX | 54 | Needs 2 magics. 7x Combo. Sweep through the ground. |
Super moves
Name | Command | Damage | Special Properties |
---|---|---|---|
Level 1: Gemstorm | 117 | 27x Combo. | |
Level 3: Makeover | 210 | Enemy will knocked back on hit. |
Rise of Popularity
Anukan’s 13th /collab/ thread — the final one before the cease and desist letter.
The project itself had spread attention to major news outlets of the MLP fan community, including Equestria Daily, Equestria Forums, Equestria Gaming, 4chan’s /co/ and /v/, Ponychan, Reddit’s /r/MyLittlePony, and and later, a dedicated subreddit on the game called, /r/FightingIsMagic. The spreading of this attention had mainly begun with a pre-alpha release showing off a two player battle with two Applejack players. The team also opened a wiki here on wikia giving detail on the game’s progress.
One of the most peculiar contributions, specifically, was the soundtrack. RainbowCrash88, known for his 8-bit remixes of the show, had composed the vast majority of the game’s soundtrack, using instruments ranging from the vibraphone to the banjo, to the electric guitar, both lead and rhythm. The soundtrack of the game, notably the Twilight Sparkle Theme, has been voted in the top ten brony music soundtracks of 2011.
все песни: MLP Fighting is Magic
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02:53MLP Fighting is Magic
Rainbow Dash Stage Theme -
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02:58MLP Fighting is Magic
Fluttershy Stage Theme -
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03:20MLP Fighting is Magic
Pinkie Pie Stage Theme -
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03:56MLP Fighting is Magic
Vinyl Scratch Battle Theme -
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03:17MLP Fighting is Magic
Fighting theme of Big McIntosh -
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02:43MLP Fighting is Magic
Octavia Theme -
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03:00MLP Fighting is Magic
Pinkamina Theme -
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04:07MLP Fighting is Magic
Change pony -
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03:22MLP: Fighting is Magic
Applejack Stage Theme -
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03:51MLP: Fighting is magic
Zalgojack (?) Theme -
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04:20MLP:Fighting is Magic
Time Flux -
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04:06MLP: Fighting is Magic
v. Nightmare Night -
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03:06MLP Fighting is Magic
Princess Luna Stage Theme -
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13:53MLP Fighting is Magic
Rainbow Dash -
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02:17MLP Fighting is Magic
Applejack Stage -
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03:58MLP Fighting is Magic
Derpy Stage Theme (1) -
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05:01MLP Fighting is magic
Pinkamena -
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03:45MLP Fighting is Magic
Evil Rarity Theme -
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04:40MLP Fighting is Magic
Nightmare Moon vs Celestia -
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02:47MLP Fighting is Magic
Main Menu -
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06:30MLP Fighting is Magic
Final Boss Theme -
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Super Rainbow Dash’s Theme -
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02:46MLP Fighting is Magic
Twillight Sparkle Theme -
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Flutterbat Theme -
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02:53MLP Fighting is Magic
MLP Fighting is Magic — Black Out Stage Theme -
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02:53MLP FIGHTING IS MAGIC
RD FIGHT -
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02:47MLP Fighting is Magic
Fluttershy Stage Theme.Доброта. -
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03:17MLP_Fighting_is_Magic_
_Fighting_theme_of_Big_McIntosh_(iPlayer.fm) -
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03:22MLP Fighting is Magic
Applejack Stage Theme -
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04:11MLP Fighting is Magic
Mecha Pony Theme -
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05:23MLP Fighting is Magic
Dreamy Rainbow Stage Theme
1
References
- Zivalich, Nikole (21 July 2011). My Little Pony: Fighting Is Magic — Nugget From The Net. G4. G4 Media. Retrieved on 2011 August 8.
- Kuang, Jason (28 July 2011). My Little Pony gets a 2D fighter: Bronies, time to knuckle up. 2d-x.com. Second Dimension Entertainment. Retrieved on 2011 August 8.
- ↑ Funk, John (21 July 2010). My Little Ponies Throw Down in Fan-Made Fighter. The Escapist Magazine. Themis Group, Inc. Retrieved on 2011 August 8.
- Ченцов, Илья (28 July 2011). «Большие Безобразия маленьких пони » (in Russian) (PDF). Страна Игр (Russia: Gameland) (324): 62–70. EAN-13 4607157100056. http://mane6.files.wordpress.com/2011/08/gameland-mlp-fighting-is-magic.pdf. Retrieved 8 August 2011., translation available
- ↑ My Little Pony creator to help resurrect Fighting is Magic game. VG247 (2013-03-03). Retrieved on 2013 March 3.
- Mane6 DevTeam (2015-08-28). The Big One. Mane6. Retrieved on 2015 September 2.
- ↑ Frequently Axed Questions. Mane6. Blogger.com. Retrieved on 2011 August 8.
- ↑ Noble, McKinley (23 June 2011). My Little Pony Gets a Street Fighter Style Fighting Game. GamePro. GamePro Media. Archived from the original on 2011-12-01. Retrieved on 2011 August 8.
- Strawberry Spice (31 May 2011). My Little Pony: Fighting Is Magic. Equestria Gaming. Blogger.com. Retrieved on 2011 August 8.
- Bite-Size Update 11- Palettes Edition (2012-08-25). Retrieved on 2012 September 21.
- The Joy of Palettes! (2012-01-18). Retrieved on 2012 September 21.
- ↑ Maxwell McGee (2012-01-04). The Most Unlikely Fighter You’ve Never Heard Of. GameSpot. Retrieved on 2012 January 5.
- Conduit, Jessica (5 November 2011). Twilight Sparkle is a My Little Pony to be reckoned with in Fighting is Magic. Joystiq. Retrieved on 2011 August 8.
- (2012-12-09). Retrieved on 2012 December 19.
- Glasner, Eli (2011-10-12), My Little Pony — Fighting is Magic?, CBC, http://www.cbc.ca/news/arts/things-that-go-pop-blog/2011/10/my-little-pony—fighting-is-magic.html, retrieved 2011-10-12
- Griffiths, Daniel Nye (2011-08-15), «Colt Success», Wired UK, http://www.wired.co.uk/magazine/archive/2011/09/play/colt-success, retrieved 2011-10-10
- Wallenstein, Andrew (2011-07-26). Brands frown on fair use. Variety. Retrieved on 2011 July 26.
- Marsden, Rhodri (2011-08-09), «Cyberclinic: Copyright sharks don’t need to bite the parodies», The Independent, http://www.independent.co.uk/life-style/gadgets-and-tech/features/cyberclinic-copyright-sharks-dont-need-to-bite-the-parodies-2334849.html, retrieved 2011-08-09
- House, Kelly (2011-09-17), «Meet ‘bronies’ — grown men who are fans of My Little Pony», The Oregonian, http://www.oregonlive.com/entertainment/index.ssf/2011/09/seriously_my_little_pony_grown.html, retrieved 2011-09-17
- Mane6 announcing Prominence’s departure (2012-01-30). Retrieved on 2012 April 10.
- Open Letter (2012-08-02). Retrieved on 2012 August 2.
- LEAKWATCH: DAY TWO: The Calming (2012-08-03). Retrieved on 2012 August 6.
- ManeSix DevTeam (2013-02-08). Not all wonder is endless. Retrieved on 2013 February 8.
- Petition to «Allow the Continuation of the Development of Mane6’s MLP: Fighting is Magic» (2013-02-08). Retrieved on 2013 February 8.
- ↑ Griffith, Daniel Nye (2013-02-11). First World Problems: YouTube At The Vatican, Justin Timberlake, Apple Dividends And My Little Pony. Forbes. Retrieved on 2013 February 14.
- Error on call to Template:cite web: Parameters url and title must be specified (2014-02-28). Retrieved on 2017 June 11.
- Frequently Axed Questions v2.0 — Will there be characters introduced in S2 on the roster?. Retrieved on 2012 September 21.
- Twilight Sparkle’s VA Found (2011-09-07). Retrieved on 2012 September 21.
- Announcer — Mayor Mare VA (2011-10-13). Retrieved on 2012 September 21.
- Applejack Voice Actress is a go. (2011-10-02). Retrieved on 2012 September 21.
-
[http://www.mane6.com/p/devteam.html MLP: Fighting is Magic
Credits] (2012-12-15). Retrieved on 2012 December 15. - Pinkie Pie Va- Part 3: The Selection (2011-12-11). Retrieved on 2012 September 21.
- Rarity VA Chosen (2011-02-12). Retrieved on 2012 September 21.
- Hnilmik’s resume (2013-01-08). Retrieved on 2013 January 8.
- Fluttershy VA: Chosen (2012-05-27). Retrieved on 2012 September 21.
- Rainbow Dash VA Chosen (2012-09-18). Retrieved on 2012 September 21.
Concept and Development
Mock-up art that begun the discussion of a Pony Fighting Game.
The intentions of the original game were to feature the entire Mane 6 cast, along with what appears to be 11 more players. All moves from the alpha builds had unique character moves by pony. Initially developed as a multiplayer game only, the development eventually expanded to include single player modes, alongside a story mode. The stages themselves were to represent places in Equestria, such as Sweet Apple Acres, Cloudsdale, and Twilight’s Library.
SCOOTABUSE DENIED!
It is very common for one of the brony fandom to parody other commercial works using characters and sequences from the show, and this game was to lightly follow that vision. One member of the team, Anukan, prior to the development of the game itself, designed images of a hypothetical «Marevel vs. Clopcom» game, which later became the origin of the idea. However, the concept became very popular in the game, enough to actually get a thread on 4chan’s /v/ board surrounding the discussion of it archived. Anukan eventually teamed up wih Nappy, discussing the potential of such a hypothetical game. Soon enough, members such as Lucas, Prominence, James Workman, all found themselves involved in a development team known as Mane6.
«Fighter Maker» Engine
Despite their admitted lack of experience of designing a two-dimensional fighting game, the team worked around the fighting engine to include features of their own, including the «bounce effect» when moves are effective. The team initially aimed for a simple three button fighting game due to the large-scale effort that would be performed on simply the animation tweens themselves. Further considerations on the game led to the expansion of a six button fighter — three normal moves, three special moves, and a group of unique combo moves that could be executed when the EX meter was full.
Fluttershy’s title card. Note that she is the only pony in the game tagged with a secondary character.
At the planning of the Mane6 beta release, it was planned the inclusion of all six of the main characters from the show, thus giving time for the aforementioned inclusion of secondary and background characters that would later fill up the 17 spaces in the roster. The mane 6 characters would also hold special items that would often be seen with them in the show. Twilight, for example, would be carrying a book, while Rarity would be seen with a silk cloth, and Pinkie pie, in the hammerspace would launch her party cannon as an external weapon, and Fluttershy, the timid one, would assist in attacks with her and companions and fight indirectly instead. Overall, the team has promised to keep the nature of the character’s fighting moves within similar nature of the show.
Non-bipedal Postures
The animation tweens themselves, while not direct exports of flash files, were designed in adobe flash as animated vectors where they were exported as individual bitmap frames to be compatible for the game’s engine. The team has mentioned previously that the non-bipedal posture had proven to be yet another difficult workaround to the development of the game due to the fact that the infliction of attacks had to be emphasized with the use of sparks and other cosmetic features to undergo trial-and-error. The other obstacle the team had to work about in the engine was the placement of hitboxes, which were more horizontal than vertical as would be the case in human or humanlike characters to model attacks correctly.
Combos (only applies to EVO Build)
Standard Midscreen BnB
5A 5B 5C 3C j.B j.B 5B 5C 236A 236C 214A 5A 5B 5C 22A 236A 236D 214C 2C 3C j.B j.B jA jB jB 5A 5B 5C 236A 236C 2141236C
— Can end combo with LVL2 extension ( 2141236C + 214C 5A 5B 5C 236A 236C) Kills Everyone but Applejack
Standard Corner BnB
5A 5B 5C 3C j.B j.B 5A 5B 5C 214A 5A 5B 5C 22A 236A 236D j.B j.B 5A 5B 5C 3C j.B j.B 5A 5B 5C 236A 236C 2141236C
— Hold forward during j.B j.B in order for 5A to hit
— Can end combo with LVL2 extension ( 2141236C + 214C 5A 5B 5C 236A 236C) Kills Everyone but Applejack
Rejump BnB
5A 5B 5C 3C j.B j.A j.B (rejump) j.A j.B j.B 5A 5B 5C Lasso A 5A 5B 5C 3C j.B j.A j.B (rejump) j.A j.B j.B 5A 5B 5C 236A 236D j.B j.B 5A 5B 5C 3C 236A 236C 2141236C
— Can end combo with LVL2 extension ( 2141236C + 214C 5A 5B 5C 236A 236C) Kills Everyone but Applejack
Movelist (only applies to EVO build)
Basic moves
Name | Command | Damage | Special Properties |
---|---|---|---|
Standing | 8 | None | |
Standing | 16 | None | |
Standing | 20 | None | |
Crouching | 8 | None | |
Crouching | 16 | None | |
Crouching | 18 | None | |
Jumping | During air | 13 | None |
Jumping | During Air | 16 | None |
Jumping | During air | 22 | None |
Grab | 30 | None | |
Launcher | 16 | None |
Command Moves
Name | Command | Damage | Special Properties |
---|---|---|---|
Pony’s Elbow | 13 — 1 | -1 damage on later attacks during combo. | |
Applequake | 26 | Enemy can’t be hit in mid air or if they’re far away from the user. | |
Applequake | 30 | Enemy can’t be hit in mid air or if they’re far away from the user. | |
Applequake | 34 | Enemy can’t be hit in mid air or if they’re far away from the user. Feather and straws coming out in Sweet Apple Acres. | |
Applequake All Range | 18 | Needs 1 magic. Enemy can’t be hit in mid air. | |
Applebuck | 20 | None. | |
Applebuck | 22 | None. | |
Applebuck | 33 | Has a 1 second preparation time. | |
Magic Buck (Applebuck) | 38 | Needs 1 magic. Has a 1 second preparation time. Enemy knocked to the wall on hit. | |
Lassorama | Fills 1 magic. Pulls enemy close to the player. | ||
Lassorama | 43 | Fills 1 magic. Throw enemy to the back of the player. | |
Lassorama 3 | 30 | Fills 1 magic. Hit midair enemies and throw enemy to the back of the player. | |
Quick Escape | Needs 2 magic. AJ dashes behind the enemy. Invulnerable during dash. | ||
Counterbuck | 60 | Needs 2 magic. Counter enemy’s attacks. Last 1 second. |
Super moves
Name | Command | Damage | Special Properties |
---|---|---|---|
Level 1: Summer Rambo | 55/70 | The damage is either 55 or 70. | |
Level 2: Buster Hoof | during Summer Rambo | 80 | Can only be cast when Summer Rambo first hits. |
Gameplay
Fighting is Magic was a traditional one-on-one fighter that took place in a two-dimensional plane. The gameplay borrowed the dial-a-combo system made popular by renowned fighters such as Capcom’s Versus crossover series. Standard fighting game fare was incorporated in the game, from character lifebars to a ‘super’ gauge to a round timer to special and super attacks. Characters engaged in a ‘best-of’ battle, where one must fully deplete the other’s lifebar or have more health remaining once the timer reaches zero for a set number of rounds. The character who won the most number of rounds was declared the winner of the match.
Fighting is Magic had a four-button layout sceme: light, medium, heavy, and magic. The latter button was an original mechanic that differed with each character, and originally began as a work-around for difficulties with inputting two different attack types at the same time. The system was like the Drive system from BlazBlue.
New Direction
Lauren Faust’s public offer.
Silhouette sneak previews leaked by the Mane6.
Mane6 later endorsed a campaign to switch their game’s engine to fund for the game engine, titled «Z-Engine» of Lab Zero, the same developers of Skullgirls. The team set their goal initially to $150,000 to fund the license on March 21st with the deadline at March 27th. Within four days of the campaign, the game had already received over $650,000 in funds, and the Mane6 challenged the bronies to crowdfund it to $725,000. On the final day of the deadline, the goal was reached a total of $829,049. It must be highlited, however, that these funds are for the goal to «Keep Skullgirls Growing», and the Mane6 were not associated with the campaign. It only raises their chances of receiving the engine for free. On March 30th, the team received the new «Z-Engine» offered by Skullgirls.
On April 23rd, it was announced that while the team is not actively looking into team expansion, they likely will in the future.
Move list (only applies to TE build)
Name | Command | Damage | Special Properties |
---|---|---|---|
Standing | 7 | None | |
Standing | 18 (9-9) | Combo x2 | |
Standing | 16 | None | |
Crouching | 8 | None | |
Crouching | 12 | None | |
Crouching | 18 | None | |
Jumping | During air | 14 (6+8) | Combo X2 |
Jumping | During air | 31 (8+8+8+7) | Combo X4 |
Jumping | During air | 24 | Combo X3 |
Grab | / back | (left 30) (back 20) | Combo X2 |
Launcher | 17 | None |
Name | Command | Damage | Special Properties |
---|---|---|---|
Missile gem |
(
for Far) |
25 | 0.6 second prepration. Strike
forward the enemy. Far variant strike behind the enemy. |
Missile gem |
(
for Far) |
25 | 1.0 second prepration. Strike
forward the enemy. Far variant strike behind the enemy. |
Missile gem |
(
for Far) |
25 | 1.5 second prepration. Strike
forward the enemy. Far variant strike behind the enemy. |
Missile gem EX |
(
for Far) |
25 | Needs 1 magic. Press to strike.
Strike forward the enemy. Far variant strike behind the enemy |
Rake gem | 19 | Only deals damage when
the enemy is in midair. |
|
Rake gem | 19 | Only deals damage when
the enemy is in midair. |
|
Rake gem | 19 | Only deals damage when
the enemy is in midair. |
|
Rake gem Ex | 24 | Needs 2 Magic | |
Eruption gem | 25 | 4x Combo. | |
Eruption gem | 25 | 4x Combo. | |
Eruption gem | 25 | 4x Combo. | |
Eruption gem EX | 49 | Needs 2 Magic 8X Combo.
Sweep through the ground. |
Name | Command | Damage | Special Properties |
---|---|---|---|
Level 1: Gem Pillar | +// | 109 | 23x combo |
Level 2: Gem storm | + | 157 | 27x combo |
Level 3: Makeover | + | 300 | Enemy will knocked back on hit. |
Development
The game uses the Fighter Maker game engine. The team has released early pre-alpha gameplay footage that displays basic game mechanics such as launches, juggles and hyper combos as seen in existing fighting game franchises such as Marvel vs. Capcom and Guilty Gear. So far, they have only released footage showing how Twilight Sparkle, Pinkie Pie, Rarity, Fluttershy and Applejack play. The last main character, Rainbow Dash, was still under development.[citation needed]
On Feburary 8, 2013, Mane 6 received a cease and desist notice. They have suspended development and two members of the team have resigned. James Workman (Elosande), effective February 6, 2013, and Prominence, effective January 30, 2012. It is still unknown what progression of action they will follow, but they have stated that they wish to avoid taking the case to court. Strong reaction was shown by the steadily growing fanbase, however Hasbro as of Feburary 15, 2013 has not made any public statements about Mane 6, nor Mane 6 made any statements about Hasbro.
A test build was leaked by a member of the Quality Assurance team on August 2, 2012. As a result, Mane6 announced it was cancelling all plans of external testing and suspending video updates about the game’s features for the foreseeable future. However, they released a clarification and FAQ the next day, saying that they overreacted some, and that while they were still replacing their entire QA team (to ensure no further leaks), they don’t hate the fans for downloading and playing the leak. Also, they stated that the Canterlot Gardens con «is still go».
Strategy
Applejack is a character that has a huge ground game. Lasso and Quake help space and control everything. She has some semi decent pokes. Getting hit confirms is important when playing Applejack. One hit and you can either do 50% or 100%. Using the character specific short hop helps Applejack rush the opponent down and go for mix-ups.
Notable normals: 5B, 2B, j.B, j.C
Short Hop
Shorthopping helps maneuver around the playing field with a slow character like Applejack. It’s mostly a ghetto tri-dash. You can perform jump-ins with shorthop which pretty much makes your approach better. Shorthop j.C is a notable approach because of the lockdown j.C provides (hits twice). You can always mix people up with empty shorthops making her a huge threat.
Lasso
Lassos are a huge part of Applejack’s ground game. It’s mostly what you’re getting confirms with. Notably Lasso A is used most of the time. With the right spacing, you can convert into some damaging stuff. She also has the ability to «reset» after a combo if she times a Lasso A or Lasso C after an opponet techs.
Features
The final version of the game was to feature seventeen playable characters in all with the six main characters from the show playable from launch. Eleven more characters were to follow in semi-regular updates. The game was to be downloadable and free to play. Both local and online multiplayer modes were to be included as well as a story mode. Character-specific moves were also to be present in-game.My Little Pony: Fighting is Magic was to feature various stages that represented places from Equestria. The Everfree Forest and Canterlot were mentioned.
Players were to be allowed to select a color scheme for their character from fixed palettes. However, one of the animators stated that the team would not provide a custom pony creator and/or alternate costumes; they are practically impossible to make due to engine limitations and technical difficulties.
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