Big reactors/highest power data

Reactor[edit]

Partsedit

Reactor Controller

All reactors must have exactly one Reactor Controller block, which provides the main interface for monitoring the status of the reactor.

Access Ports are buffers that contain unused fuel and waste. Right-clicking a port brings up an interface that allows to add fuel, remove waste, and toggle inlet/outlet mode. An active reactor will use the fuel from the ‘Inlet’ port and dump waste into the ‘Outlet’ port. A Big Reactor needs at least one access port.

The core of the reactor is an arrangement of Yellorium Fuel Rods. These must be stacked to stretch the entire interior height of the reactor. The entire volume of the reactor may be filled with fuel rods, but it does not have to be. The Reactor will usually be more efficient with the Fuel Rods placed diagonally in a checker board pattern with a coolant filling the gaps.

Above each stack of Fuel Rods there must be a Reactor Control Rod, which allows the Player to adjust the depth of the Rod. It also tells the reactor where the fuel rods are so it can fill them with fuel.

Reactors that provide RF energy directly need to have at least one Reactor Power Tap as part of the structure.

The Power Tap can attach to any compatible Cable or Conduit that accepts RF power.

Coolant Ports allow fluids to be injected into and steam drained from the reactor to be transported to feed a turbine.

Reactor Computer Port

The Computer Port installed on a Reactor, allows ComputerCraft and OpenComputers blocks and items to control it.

Reactor RedNet Port

Like the Computer Port, the RedNet Port allows a reactor to interface with a RedNet network.

Reactor Temperatureedit

The fuel inside the fuel rods generates power, radiation and heat. Heat is transferred to the adjacent 4 blocks from the fuel rods into a coolant or fuel rod block, and likewise radiation is transferred up to 4 blocks (dependant on adjacent block absorption) in the cardinal directions (North,South,East,West).

Excess radiation and heat could cause the temperature in the reactor to rise above efficient levels and consume more fuel, since there is a penalty to fuel consumption at too high an operating temperature.

Temperature (C) < 200 200 to 1000 1000 to 2000
Loss (%) None 0 to 10 10 to 66

Reactor Coolantedit

A coolant reduces the temperature of a reactor, and moves heat from the reactor core to the reactor casing. The higher the casing heat, the higher the energy output and heat transfer rate of coolants .

Any fluid used as coolant must be manually added to the reactor during construction, exactly as you would with solid coolant materials. Those looking to fill large reactors with fluids that fall, such as Gelid Cryotheum, may want to consider using a Flood Gate of Fluid Outlet.

Each coolant material has various parameters that govern how it affects the reactor :

  • Absorption: How much radiation this material absorbs to convert to heat. Ranges from 0 (none) to 1 (all).
  • Heat Efficiency: How efficiently absorbed radiation is converted to heat. Ranges from 0 (none) to 1 (all).
  • Moderation: How well this material moderates radiation. This is a divisor, and greater than or equal to 1.
  • Conductivity: Amount of heat transfered on each exposed face.
Block Absorption Heat Efficiency Moderation Conductivity
 Iron 0.5 0.75 1.4 0.6
 Gold 0.52 0.8 1.45 2
 Diamond 0.55 0.85 1.5 3
 Emerald 0.55 0.85 1.5 2.5
 Graphite 0.1 0.5 2 2
 Glass 0.2 0.25 1.1 0.3
 Ice 0.33 0.33 1.15 0.1
 Snow 0.15 0.33 1.05 0.05
 Copper 0.5 0.75 1.4 1
 Osmium 0.51 0.77 1.41 1
 Brass 0.51 0.77 1.41 1
 Bronze 0.51 0.77 1.41 1
 Zinc 0.51 0.77 1.41 1
 Aluminum 0.5 0.78 1.42 0.6
 Steel 0.5 0.78 1.42 0.6
 Invar 0.5 0.79 1.43 0.6
 Silver 0.51 0.79 1.43 1.5
 Lead 0.75 0.75 1.75 1.5
 Electrum 0.53 0.82 1.47 2.2
 Fluxed Electrum 0.54 0.83 1.48 2.4
 Platinum 0.53 0.86 1.58 2.5
 Shiny 0.53 0.86 1.58 2.5
Titanium Titanium 0.53 0.87 1.59 2.7
 Enderium 0.53 0.88 1.6 3
 Water 0.33 0.5 1.33 0.1
 Destabilized Redstone 0.75 0.55 1.6 2.5
 Energized Glowstone 0.2 0.6 1.75 1
 Gelid Cryotheum 0.66 0.95 6.0 3
 Resonant Ender 0.9 0.75 2.0 2
 Blazing Pyrotheum 0.66 0.9 1.0 0.6
 Life Essence 0.7 0.55 1.75 2

Гайд Big Reactors

Гайд по моду Big Reactors

Гайд по моду Big Reactors

Описание мода:Мод предназначен для выработки энергии в огромных количествах,реактор вы робатывает RF энергию.

Все реакторы строятся много-блочной структурой, минимальный размер ректора может быть 3х3х3, максимальных размеров(настраеватся в конфигах), его можно сделать просто невероятно огромным, все зависит от ваших ресурсов и вкусов!

Приступим к крафту блоков и постройке реактора!

Постройка реактора и описания блоков!

Для этого мода вам понадобятся такие ресурсы как:

Добывается с Йеллориумовой руды

А если вы играете на серверах Sky Block то этот слиток можно добыть с помощью просеивания песка

Добывается путем обжарки угля в любой печи(я покажу на примере Красной печи из Термала)

(Другие ресурсы и блоки во 3-ой части, на данном этапе они вам не нужны)

Реакторы пассивного охлаждения!

Для начало вам понадобится не мало таких блоков как: Корпус реактора

Блок управления реактором

Топливный стержень (количество данного блока зависит от высоты реактора)

Стекло реактора (по жиланию)

Розетка реактора( для вывода энергии)

(можно поставить несколько, если ваш реактор больше чем 3х3х3)

Приступим к постройке реактора!

Как я и говорил в начале что реактор может быть самый малый 3х3х3, Будем рассматривать его!

Для начала строим площадку (дно реактора) 3х3 из корпусов реактора.

Далее ставим ребра в этой много-блочной форме

блок управления ставим в любую боковую часть, допустим вот так

далее нам понадобятся порты,поставим их с 2-ух сторон желтый режим Вход, синий режим выход они нужны для ввода топлива, и вывода побочной продукции в виде слитка цианита О нем позже расскажу!

Так мы поставили блок управления и 2 порта, что же еще нам нужно? А нам нужен Топливный стержень ставим его как показано тут он должен идти от самого дна реактора, выше топливного стержня ставим Блок управления стержнями

Ну и остался 1 блок у нас не закрытый, он нам нужен для розетки Когда вы все данные блоки поставите то ваш мини реактор примет нормальную форму

Интерфейс Блоков, их описание!

Начнем с главного блока, Блок управления

1. Кнопка для автоматического вынимания цианита из порта вывода с включенным синим выводом

2. Кнопка для отключения Автоматического вывода цианита

3. Кнопка отключения работы реактора

4. Буфер топливного стержня, показывает на сколько заполнен стержень топливом, сколько максимум он может в себя загрузить данного топлива, 1 слиток=1000mB, так же показывает процент выработки цианита

Источник

Construction[edit]

Time lapse assembly of a small Reactor Structure.

Reactors and turbines are multi-block structures made up of individual blocks arranged according to specific rules, which together create a large functional machine. Both reactors and turbines must be built as a closed, mostly hollow box with no holes and complete edges, including corners. The edges of this box can be, but not necessarily built from Reactor Casing or Turbine Housing blocks, and the faces of Reactor Glass or Turbine Glass blocks, respectively.

In addition to these containment blocks, a number of other blocks are necessary to make a functioning reactor or turbine. None of these blocks can be placed on the edge or corner; they must be somewhere in the faces of the reactor, sometimes in very specific places. Right clicking on the reactor casing or turbine housing will display a message of what is missing.

Important: Ensure that there aren’t any metallic blocks within a 1 block radius of the turbine! Doing so results in unpredictable behavior with the turbine.

Note

  1. It is important to note that the coolant discussed in this section is completely unrelated to the Reactor Coolant Port. These would be more accurately described as the moderating material of the reactor, whereas the coolant port accepts only water for the generation of steam.
  2. Fantasy Metals: Mithril, Orichalcum, Quicksilver, Haderoth, Celenegil, Tartarite and Manyullyn may also be used as coolant material.
  3. ↑ Some of the materials above don’t work in the Big Reactor on MC 1.6.4
  4. As of v0.3.4A2, any material will have a mass of 10 units per block. In the future the mod developer plans to allow the rotor to be constructed out of different materials.
  5. ↑ These six materials only work if the use of fantasy metals is enabled in the Big Reactor config file.

Construction

File:Simple Big Reactor Animation.gif

Time lapse assembly of a small Reactor Structure.

Reactors and turbines are multi-block structures made up of individual blocks arranged according to specific rules, which together create a large functional machine. Both reactors and turbines must be built as a closed, mostly hollow box with no holes and complete edges, including corners. The edges of this box must be built from Reactor Casing or Turbine Housing blocks, and the faces of Reactor Glass or Turbine Glass blocks, respectively.

In addition to these containment blocks, a number of other blocks are necessary to make a functioning reactor or turbine. None of these blocks can be placed on the edge or corner; they must be somewhere in the faces of the reactor, sometimes in very specific places. Right clicking on the reactor casing or turbine housing will display a message of what is missing.

Important: Ensure that there aren’t any metallic blocks within a 1 block radius of the turbine! Doing so results in unpredictable behavior with the turbine.

Download this spreadsheet to calculate the required materials and their cost for any size Reactor structure.

Use this Big Reactor Simulator to test the efficiency of different Reactor designs.

Building It[]

Reactors and turbines are multi-block structures: they are made up of individual blocks arranged according to specific rules which together create a large functional machine. Both reactors and turbines must be built as a closed, mostly hollow box with no holes and complete edges, including corners. The edges of this box must be Reactor Casing or Turbine Housing, and the faces Reactor Glass or Turbine Glass, respectively.

In addition to these containment blocks, a number of other blocks are necessary to make a functioning reactor or turbine. None of the these blocks can be placed on the edge or corner; they must be somewhere in the faces of the reactor, sometimes in very specific places. Right clicking on the reactor casing or turbine housing will tell you if anything is missing.

Important: Ensure there are no metallic blocks within a 1 block radius of your turbine! Doing so results in unpredictable behavior with the turbine.

Download this spreadsheet to calculate the required materials and their cost for any size Reactor structure.

Use this Big Reactor Simulator to test the efficiency of different Reactor design. 

Optimal Ultra High Speed Turbines (> 2,000 RPM)[edit]

  • Usually operate above 2000 RPM, except for the highest tier materials.
  • Built with exactly 80 rotor blades.
  • They use the maximum of 2000 mB/t of steam.
Block Coils Speed Energy RF/t/coil
 Ludicrite 32 1,782.4 28,073 877
 Enderium 37 1,798.4 24,090 651
Orichalcum Orichalcum 26 4,500 15,090 580
Haderoth Haderoth 37 2,690 17,650 530
Titanium Titanium 41 1,803.3 20,415 497
Celenegil Celenegil 49 1,800 21,640 440
 Platinum 44 1,814.7 19,721 448
 Shiny 44 1,814.7 19,721 448
Tartarite Tartarite 44 1,800 19,660 445
 Electrum 37 2,690 16,370 440
Quicksilver Quicksilver 41 2,690 17,040 415
 Gold 42 2,700 13,100 310
Mithril Mithril 49 2,700 14,400 295
 Steel 34 4,485 9,810 290
 Aluminum 34 4,485 9,810 290
 Invar 39 3,620 9,740 250
 Silver 49 2,700 11,140 225
 Brass 46 3,590 9,170 200
 Osmium 46 3,590 9,170 200
 Copper 46 3,590 7,860 170
 Iron 44 4,500 6,530 150

Optimal Ultra High Speed Endgame Designs[edit]

Optimal Ultra High Speed endgame turbines consists of Enderium, platinum or sometimes ludicrite blocks to get a high efficiency, but keep the amount of these materials low for save on materials and consequently increasing the turbine’s operation speed. Always leave 1 meter of space between the lowest Turbine Rotor Blade and the highest coil, this will reduce drag on the rotor and give you maximum efficiency. Do note that these turbines start up slower the higher designed speed it has, so build turbine that runs on less than 3,600 RPM if one wants quick power. Also the mod author will make the turbine explode above 2,000 RPM in a future update, when the update occurs all the turbines already operating above that speed will be deactivated and their speed reset to 0. Don’t be foolish and start them up again!

As a reference, the 1,800 RPM optimal end game turbine design consists of 37 Enderium blocks and generate 24,077 RF/t at 2,000 steam mB/t. All turbines below contain 80 turbine rotor blades, as their steam intake is 2,000 mB/t. A good 2,700 RPM design consists of 25 Enderium blocks and 2 platinum blocks. It should generate about the same amount of power as turbines of 1,800 RPM designs mentioned above, due to platinum and Enderium blocks having the same efficiency. A 3,600 RPM design includes 16 Enderium blocks and 3 platinum blocks. It should also generate about the same amount of power as the 1,800 RPM optimal turbines. Materials used to build higher speed turbines can be easily calculated. A platinum block should count as 5/6 Enderium blocks in the calculation. If you want to build a 9,000 RPM turbine, for example, it is 5×1,800 RPM so the turbine should have 37/5 Enderium blocks which approximate to 7 blocks (Always round down: If you round down and the turbine is spinning faster than expected, lower steam intake a little). Therefore, 4 Enderium blocks and 4 platinum blocks should be used in the turbine.

Ludicrite block turbines are ludicrous. By using only 4 blocks of Ludicrite as the coil material and using a minimum of 76 blades, setting the fluid intake to 1918 mB/t will make the turbine reach 13,478.1 RPM and generate 26,531 RF/t. It is even better than a optimal 1,800 RPM design and is much cheaper.

Как все происходит на деле?

Размер рамки реактора составляет от 3х3х3 до 32х32х48 (согласно файлу конфигурации). От размера реактора напрямую зависит его мощность. Но для чего строить огромную махину, если энергию потом будет некуда девать? Начнем с маленького 3х3х3.

Нижний слой выкладываем из обшивки. В центре можно воткнуть стеклянный блок, если угодно.

Средний слой состоит из главного контроллера, порта IN-OUT, «крана», стеклянного блока обшивки. В центре стоит прозрачный топливный стержень. Также, мы помним, что ребра должны состоять только из обшивки.

Последний слой полностью из обшивки, в центре стоит Reactor Control Rod прямо над топливным стержнем. Если конструкция собрана правильно – мы визуально это заметим, как на рисунке.

Какова будет мощность реактора? Один топливный стержень способен максимально вырабатывать ~4MJ\t. Если построить реактор 3х3х12, то стержней будет 10 (12 общая высота и минус 2 блока: низ обшивки и верх Control Rod) эквивалентом ~40MJ\t. Круто? Еще бы! Теоретически, при максимальном размере реактора производится энергия 165 600 MJ\t! *GregTech курит в сторонке*

Выводить энергию лучше всего с помощью труб из Thermal Expansion, особенно, если мощности нужны очень высокие. Если использовать трубы из BuildCraft, то сперва придется подключать деревянную электрическую, как и к любому двигателю, максимальная пропускная способность которой равна 32MJ\t.

Взрывается ли реактор, если накопит максимальное количество энергии и которую некому будет отдавать? Лично мне пока не удалось разогреть его до таких критических температур. Отмечу только, что в конце реактор сбавляет мощность, но продолжает работать. Автоматических систем его отключения, к сожалению, пока не предусмотрено. Гейты BuildCraft никак не реагируют на Big Reactors, кроме IN-OUT портов.

Optimal Unattended Enderium Designs[edit]

Note: This guide was written before Ludicrite was added to the game. Ludicrite is now the best material.
For instance, a turbine spinning at a suboptimal 1781 RPM (using 32 blocks of Ludicrite) generates 28050 RF.

All optimal end game designs use 37 Enderium coil blocks (3 blocks short of 5 full rings) with a supply of 2,000mB/t of steam.

Note: only includes designs with a constant rotor speed.

Dimensions include turbine housing blocks. Height is the axis with the rotor shaft. Amount of Cyanite does not include that needed by fluid ports, controllers, power ports, etc. because that amount is independent of turbine dimensions.

Width Height Cyanite Total Vol. Empty Vol. RPM RF/t RF/t/m³ RF/t/cyan Comment
5 27 547 675 83 1,797.4 24,077 35.67 44 Highest energy per cubic metre.
7 17 529 833 243 1,797.4 24,077 28.9 45.5 Highest energy per cyanite ingot.
13 11 739 1,859 963 1,797.4 24,077 12.95 32.5 Highest energy per height.

The first example above with the highest energy per cubic metre needs:

— 80 Turbine Rotor Blades

— 25 Turbine Rotor Shafts

— 37 Enderium Blocks

— 132 Turbine Housing

~ 312 Turbine Glass

— 1 each: Turbine Power Port, Turbine Controller, Turbine Rotor Bearing

— at least 2 Turbine Fluid Ports (1 input and 1 output)

(edit: properly adjusted requirements)

Using the most space efficient design, each turbine block consumes ~3 mB of steam and produces 35.67 RF per tick = ~12 RF/t/mB/m³. Mekanism 9 (available for Minecraft 1.7.10+) now produces even more power, and for a cheaper, faster, and smaller setup.

Construction

Reactors and turbines are multi-block structures: they are made up of individual blocks arranged according to specific rules which together create a large functional machine. Both reactors and turbines must be built as a closed, mostly hollow box with no holes and complete edges, including corners. The edges of this box must be either Reactor Casing or Turbine Housing, respectively. The faces can be either those blocks or Reactor Glass or Turbine Glass.

In addition to these containment blocks, a number of other blocks are necessary to make a functioning reactor or turbine. None of the these blocks can be placed on the edge or corner; they must be somewhere in the faces of the reactor, sometimes in very specific places. Right clicking on the reactor casing or turbine housing will tell you if anything is missing.

Reactor Controller

All reactors must have exactly one Reactor Controller block. This block provides the main interface for monitoring the status of the reactor.

Reactor Access Port

Access Ports are buffers that contain unused fuel and waste. Right clicking an access port will bring up an interface where fuel can be added, accumulated waste removed, and input/output mode toggled. An active reactor will use as many units of fuel as it can from access ports set to ‘Inlet Mode’ and dump waste into access ports set to ‘Outlet Mode’.

A Big Reactor needs at least one access port.

Yellorium Fuel Rod

The core of the reactor is an arrangement of Yellorium Fuel Rods. Fuel rods must be stacked to stretch the entire interior height of the reactor. The entire volume of the reactor can be fuel rods, but it does not have to be.

Reactor Control Rod

Above each stack of fuel rods there must be a Reactor Control Rod, This tells the reactor where the fuel rods are so it can fill them with fuel.

Reactor Power Tap

Reactors that provide RF energy directly include at least one Reactor Power Tap. This can attach to anything that accepts RF power.

Reactor Coolant Port

Reactor Coolant Ports allow fluids to be injected into and drained from the reactor. Reactors that provide RF directly use coolant ports to keep the core at a safe operating temperature. Those that run steam turbines use coolant ports to feed the turbine with steam.

Turbine

A Turbine produces energy from Steam generated by an active cooling Reactor or generated using one of 6 other mods methods. Steam is converted back into water, which may be recycled into a Reactor to produce more steam.

Turbine Coil Material

The three values are always averaged together to give the resulting values for the entire turbine coil. A higher efficiency will always produce more power. A higher drag will produce more power, but will slow down the rotor more when induction is enabled. A higher bonus will also always produce more power.

Block Efficiency Drag Bonus
Iron Iron 0.33 0.1 1
Copper Copper 0.396 0.12 1
Osmium Osmium 0.462 0.12 1
Brass Brass 0.462 0.12 1
Aluminum Aluminum 0.495 0.13 1
Steel Steel 0.495 0.13 1
Invar Invar 0.495 0.14 1
Silver Silver 0.561 0.15 1
Gold Gold 0.66 0.175 1
Electrum Electrum 0.825 0.2 1
Fluxed Electrum Fluxed Electrum 0.825 0.22 1.01
Platinum Platinum 0.99 0.25 1
Shiny Shiny 0.99 0.25 1
Titanium Titanium 1.023 0.27 1
Enderium Enderium 0.99 0.3 1.02
Ludicrite Ludicrite 1.155 0.35 1.02
Mithril Mithril 0.726 0.15 1
Orichalcum Orichalcum 0.759 0.17 1
Quicksilver Quicksilver 0.858 0.18 1
Haderoth Haderoth 0.99 0.2 1
Celenegil Celenegil 1.089 0.225 1
Tartarite Tartarite 0.99 0.25 1

Turbine Optimization

Optimized turbine designs for various coil materials

Turbines convert steam into water at an even ratio, and produce a certain amount of RF per tick depending on the coil material and turbine design.

Steam intake is always between 0 and 2,000 mB per tick.

The rotor speed gauge only shows between 0 and 2,200 RPM, but the actual rotor speed can be higher.

Generated energy is always positive or 0.

The width of the turbine frame is not a factor of energy output.

The number of rotor shafts isn’t a very large factor of energy output. Dimensions used are at the Player’s discretion.

If maximum rotor speed is unlimited and 2,000 mB per tick of steam is available, it is most efficient to use 80 rotor blades. If the rotor speed is limited to 2,000 RPM, perhaps more rotor shafts and fewer rotor blades would be preferable in order to keep the rotor speed above 1,796.27 but below 2,000 RPM while optimizing energy output.

All blocks of the coil do not need to be made of the same material, but are averaged together to determine the turbine’s score in each of the three coil traits. This makes it possible to make composite coils that use cheap filler metals in balance with high end metals to maximize limited resources. It also means, however, that adding a ring of a low performing metal to a turbine with several rings of a high-perfomance metal may actually reduce the output.

Turbine Equation

BladeSurfaceArea = Number of rotor blades in the turbine.

RotorMass = Total combined mass of the rotor blades and rotor shafts. See the table above for the mass of each block. 

CoilSize = The number of coil blocks in the turbine.

InductorEfficiency, InductorDrag, InductorBonus = The average Efficiency, Drag, and Bonus of each coil block (from the table above).

RotorSpeed = The speed of the rotor as displayed in the turbine controller GUI.

Failed to parse (syntax error): {\displaystyle \text{TurbineEfficiency}=  \begin{cases} 0.25 \left(\cos \left(\frac{\text{RotorSpeed}}{45.5 \pi }\right)+3\right) & \text{RotorSpeed}\geq 500 \\ 0.5 & \text{RotorSpeed}<500 \\ \end{cases} }

The turbine is at maximum efficiency (100%) at  898.134 RPM and 1796.27 RPM. It has an efficiency of 50% when less than 500 RPM, and at 1347.2 RPM. This doesn’t mean, however, that a turbine is most energy efficient at 1796 RPM.

Rotor energy in terms of ticks elapsed:

Where C is a constant that must be calculated based on initial values. If the turbine is just being started, then C is zero. OR, in terms of the RotorEnergy of the previous tick:

Rotor energy when turbine is running continuously:

a and b are both constant and are only dependent on the design of the turbine and the control values in the turbine controller.

If the turbine inductor is disengaged then InductionTorque equals zero.

Note[edit]

  1. It is important to note that the coolant discussed in this section is completely unrelated to the Reactor Coolant Port. These would be more accurately described as the moderating material of the reactor, whereas the coolant port accepts only water for the generation of steam.
  2. Fantasy Metals: Mithril, Orichalcum, Quicksilver, Haderoth, Celenegil, Tartarite and Manyullyn may also be used as coolant material.
  3. ↑ Some of the materials above don’t work in the Big Reactor on MC 1.6.4
  4. As of v0.3.4A2, any material will have a mass of 10 units per block. In the future the mod developer plans to allow the rotor to be constructed out of different materials.
  5. ↑ These six materials only work if the use of fantasy metals is enabled in the Big Reactor config file.

TODO — 0.6: The Fueling Update

Reactor Mechanics

  • Blutonium: give it different properties than yellorium.
  • Blutonium: Create a proper fluid for it so it can be handled as a first-class member of the fuel cycle
  • Add fluid fuel interfaces & magma crucible recipes for TE to fluidize fuel
  • Add «fluidizer» small machine — consumes power, outputs fluid fuel
  • Add «fluidic reprocessor» small machine — reprocesses fluid wastes into fluid fuels
  • Allow mixed reactants inside reactor, so long as their products are identical

Reactor meltdowns

  • Add option to enable reactor meltdowns to config
  • When overheated, low chance of meltdown, based on heat.
  • When meltdown occurs:
    — Reactor disassembles
    — One or more fuel rod blocks convert to corium fluid at the reactor’s bottom
    — Zero or more explosions near the reactor’s top
  • Corium fluid acts like acid; slowly eats through materials beneath it.
  • Touching corium fluid swiftly kills the shit out of you.
  • Corium fluid eventually hardens into corium.
  • Touching corium damages and withers you.

BigReactor Simulator — Симуляция реакторов из BigReactors [Гайд]

BigReactor Simulator — Полезный инструмент для моделирования различных схем реакторов и их тестированию из мода BigReactors. Найти вебверсию можно тут:

Туториал по использованию

Создадим новую схему кликнув по кнопке New Reactor. Теперь нам потребуется ввести ширину, длину и высоту реактора. Эти значения определяют внутреннюю часть реактора, то есть стенки, пол и потолок не учитываются.

После того, как мы создали реактор снизу кое-что появится. Там можно найти результат симуляции, сколько ресурсов требуется на постройку реактора и другую информацию.

Во вкладке Costs перечислены материалы на реактор, в том числе более подробные. Очень полезно — сразу знаешь, что надо.

И так, теперь приступим к самому реактору. Допустим, выбираем креосиум и нажав на кнопку Fill заполняем им весь реактор.

Теперь поставим контрол роды.

Все! Схема готова, мы можем посмотреть сколько она генерирует энергии, потребляет топлива и что нужно для постройки.

Так-же можно сохранить схему или отправить другу. Адресная строка изменяется по мере изменения схемы и содержит всю информацию о реакторе. Просто отправляем куда надо, переходим по ней и остается та же схема.

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