Void

Trivia

Battletower Golems fighting

If 2 Battle Tower Golems meet, they fight each other, but this may be bugged as one seemed to be regenerating as the other was dying during their combat.

A Battle tower may spawn at where your house was, deleting all your loot and hard work if you return from a dimension, this is caused by chunks error because of teleporting from one to other dimension. This almost always happens if the chunk you are returning into has a block from Secret Rooms.

On Smooth Stone Battle tower, Ores do generate, replacing some part of the walls with vein of ores, usually Redstone or Coal Ores.

On some rare cases, the tower is destroyed completely upon the Battletower Golem’s death.

Battle Tower spawned in The End

Battle Towers can spawn in The End, and Battletower Golem can be angered by Ender Dragon if he strikes him.

The Tower Golem May Destroy the top chest when he gets mad, causing the loot to burn up in the flames or, (very rarely) may fall through a hole for you to collect.

Trivia

  • 4v4 was removed on 22, March 2018 and was then re-added on 10, August 2019.
    • It used to take 15 wins to unlock 4v4
    • 4v4 was removed due to teleport issues, often not being able to teleport all eight players.
  • Versus is one of two permanent game modes, the other one being Survival.
  • It is possible to server glitch into a versus battle. However, the income for the team that has extra players will receive less income.
  • Players sometimes fail to teleport to the match or teleport to another match.
  • Triumphs in versus mode were previously known as ties and awarded each player 50 Credits.
  • When a player leaves the match, the cash bonus per wave increases to how many players there are currently.
  • The penalty for leaving a versus match was previously a loss of 25 credits But no loss Gained.
  • As of the 7/22/2020 update, players can no longer triumph in versus mode. Instead zombies known as the Endbringer

    However, it is unknown whether the Endbringers will infinitely spawn or not, as of now there have been no recorded cases of successful survival of «Wave: The End».

    will continue to spawn in tandem with Boss3s and Boss4s in the last wave called «Wave: The End» until one side loses.

  • When a player leaves a versus match, the game will announce that the said player forfeited, they will get a loss of 50 credits and 1 loss the server will then say «this is unfair to their teammates and opponents.»
  • It is advised not to use DJ (in versus) because buying encore removes all discounts, removes all firerate buffs, removes audio currently playing, and stops the DJ’s animations (as of 9/30/20)

Update History

NOTE: ALL DATES IN U.S DATING FORMAT

  • (8/3/17) Buffed Tuber’ damage to be 1.5x stronger.
  • (8/12/17) Tuber rebalanced.
  • (10/13/17) Tuber is revamped.
  • (11/23/17) Level 3 Tuber is fixed.
  • (04/08/18) Tuber Level 4-5 is buffed.
  • (9/1/18) Tuber re-balanced, Level 5 is tweaked and revamped to be blue and futuristic, Tuber’s starting price is decreased and Level 3 upgrade cost is also decreased.
    • Default Tuber cost decreased. ($850 $750)
    • Level 3 upgrade cost decreased. ($800 $650)
    • Level 5 cost nerfed but increased splash radius. ($5600 $5800)
  • (9/??/18) A few days after the (9/1/18) update, the Level 5 upgrade’s name was changed to «High Tech Microwave»
  • (8/10/19) Level 5 Tuber is nerfed,
    • Damage lowered (40 damage 32 damage)
    • Upgrade cost is increased ($5500 $6160)
  • (7/22/20) Tuber rebalanced.
    • Level 2+ Tuber firerate 3.1s 3s
    • Level 3 Tuber range 18 19
    • Level 4 Tuber damage 12 14
    • Level 5 Tuber damage 32 45
    • Level 5 Tuber cost increased $5500 $8500
    • Direct damage removed, pure splash tower.
  • (7/25/20) Tuber given ‘direct damage’ buff
    • Level 1-3 Tuber direct damage increased 0 4
    • Level 4 Tuber direct damage increased 0 10
    • Level 5 Tuber direct damage increased 0 40
  • (7/26/20) Tuber level 5 price decreased 8500 8000
  • (10/28/21) Tuber Lvl 5 price increased 8000 8500

Tactics

  • With the Call To Arms ability, a few Sleeters can almost completely stop a large group of zombies.
  • The Sleeter won’t attack zombies if they are burning. It is ineffective to place Sleeters near Flamethrowers or Hallowboomer. This is why it is recommended to never choose two speed affecting towers as they will cancel each other out and is a waste of a tower slot.
  • The Sleeter can freeze Guardians for a long time, stalling them and allow other towers to deal damage.
  • The Sleeter cannot freeze the Void and Boss4, but can slow them down permanently.
  • Because it can freeze Camouflaged Enemies even at level 1 and slow them at level 2, it is a very good early tower against them.
  • A max level Sleeter with a level 4 DJ and the Commander’s Call to Arms ability supporting it can stop several of Boss3s for few seconds to buy more time for other towers as well as slowing them down permanently.
  • A level 4 Sleeter can help freezing Hidden Bosses and Lightnings while other towers are dealing damage to them.

Reversed

There are instances of Battle Towers going in reverse order. These towers are built exactly the same, without windows. Without the window, this is easily identified as the reverse tower, since there is no other point of entry. They are sunk underground and the starting point is at the top of the tower, approximately 20-30 blocks from the ground. At the very bottom, the Golem will spawn and fight you from there. Upon defeat, you will get the tower crumbling message, though it is bugged and simply destroys the ground under the tower as if it were above ground.

Two reverse battle towers next to each other

Update History

NOTE: ALL DATES ARE IN THE U.S DATING FORMAT

  • (3/22/18) Zed is added to the game.
  • (3/22/18) Zed nerfed after 1 hour upon its release.
    • Can no longer detect and attack Camouflaged Enemies.
    • Level 1 Zed cost increased. ($5200 $5800)
    • Level 2 Zed cost increased. ($2800 $3600)
    • Level 3 Zed cost increased. ($3000 $4000)
    • Level 4 Zed cost increased. ($12800 $14200)
    • Level 5 Zed cost increased. ($38000 $56000)
    • Level 4 Zed HP decreased. (3600 2800)
    • Level 5 Zed HP decreased. (12600 9600)
  • (3/23/18) Zed nerfed.
    • Added placement cap of 5 per player.
    • Level 3 Zed cost increased. ($4000 $4400)
    • Level 5 Zed HP decreased. (9600 8600)
  • (4/8/18) Zed nerfed.
    • Zed placement cap 5 4
    • Level 5 Zed HP decreased. (8600 7800)
  • (5/17/18) Zed rebalanced.
    • Level 4 Zed HP decreased. (2800 2500)
    • Level 5 Zed HP decreased. (8600 6600)
    • Level 5 Zed cost decreased. ($56000 $52000)
  • (8/27/18) Zed rebalanced.
    • Level 1-4 Zed rotary cannon damage increased. (3 4)
    • Level 5 Zed rotary cannon damage increased. (8 10)
    • Level 2-3 Zed HP decreased. (900 850)
    • Level 4 Zed HP decreased. (2500 2400)
    • Level 5 Zed HP decreased. (6600 6500)
    • Level 1-3 Zed fire rate reduced.
  • (8/30/18) Vision boosts are not shown since they don’t boost the unit’s range anymore.
  • (8/30/18) Fire rate boosts no longer boost the spawn rate. Instead, the range & firerate of the spawned unit is boosted. Affects Patrol & Barracks as well.
  • (9/12/18) Zed rebalanced.
    • Level 1 Zed HP decreased. (500 400)
    • Level 2 Zed HP decreased. (850 800)
    • Level 4 Zed HP decreased. (2400 1800)
    • Level 5 Zed HP decreased. (6500 5000)
    • Level 1 Zed cost decreased ($5,800 $5,600)
    • Zed placement cap 4 5
  • (10/27/18) Zed having Call to Arms buff on spawn bug fixed.
  • (8/10/19) Zed rebalanced
    • Level 1 Zed cost increased. ($5600 $5650)
    • Level 1 Zed HP increased. (400 420)
    • Level 2 Zed HP increased. (800 820)
    • Level 3 Zed HP increased. (860 880)
    • Level 5 Zed HP increased (5000 5600)
    • Level 5 Zed cost increased. ($52000 $56000)
    • Zed placement cap 5 4
    • Level 5 turret fire rate decreased. (0.12 seconds 0.06 seconds)
    • Level 5 rocket fire rate decreased. (1.2 seconds .9 seconds)
  • (7/22/20) Zed rebalanced and redesigned.
    • Zed placement cap 4 5.
    • Level 1-3 Turret fire rate increased. (0.1 seconds 0.15 seconds)
    • Level 2 Zed cost increased. ($3600 $3700)
    • Level 4 Zed HP increased. (1800 2000)
    • Level 5 Zed HP increased. (5600 6000)
    • Level 5 Zed cost increased ($56000 $64000)
    • Tower base size is increased. (4×4 7×7)
  • (12/25/20) Zed now takes 5,000 damage from the Void’s Stomp instead of instantly being destroyed by it.

In the TCG

The following is a list of cards mentioning or featuring the Battle Tower in the Pokémon Trading Card Game.

Battle TowerCards listed with a blue background are only legal to use in the current Expanded format.Cards listed with a silver background are legal to use in both the current Standard and Expanded formats.
Card Type EnglishExpansion Rarity # JapaneseExpansion Rarity #
Regigigas Supreme Victors 9/147 Beat of the Frontier 087/100
Dragonite Supreme Victors 56/147 Beat of the Frontier 073/100
      DPt-P Promotional cards   018/DPt-P
Other related cards
Card Type EnglishExpansion Rarity # JapaneseExpansion Rarity #
Battle Tower St Supreme Victors 134/147 Beat of the Frontier 094/100
Palmer’s Contribution Su Supreme Victors 139/147 Beat of the Frontier 091/100

Trivia

  • The Phaser is one of the only 4 towers that target Camouflaged Enemies in level 1, the second being the Plasma Trooper, the third being the Huntsman and the fourth being the Sleeter.
  • It is the second tower to have a special A.I, the first being the Flamethrower.
  • Phaser’s body and torso looks to be made out of granite.
  • The level 5 upgrade icon of Phaser shows Shoop Da Whoop shooting a large laser beam from it’s mouth at a planet.
  • This tower has the same second upgrade name as the Railgunner.
  • At level 5, the lasers that are attached to the Phaser’s back appear to be modified versions of the Laser Finger Pointers Roblox gear.
  • The goggles that the Phaser wears is the Mind Controlled Lasers, for 750 ROBUX.

Update History

NOTE: ALL DATES ARE IN U.S DATING FORMAT

  • (8/??/17) Void added to the game.
  • (8/23/17) Cryo-Gunners can no longer freeze the Void.
  • (9/14/17) Total number of Voids spawned decreased from 6 to 4.
  • (9/14/17) Void death animation is added to the game.
  • (3/22/18) Void also gets a revamp and design change.
  • (3/22/18) (Update Patch) Void’s health is buffed again 200,000 to 500,000. However, only one void will spawn.
  • (5/17/18) The Void was revamped. It can now summon zombies such as Boss1, Lava, Lightning, Boss2, Hidden Boss, and Mystery2. It can now also stun towers and destroy spawned units from Spawner towers when stomping.
  • (9/10/18) Void can no longer collide with objects near the path.
  • (9/12/18) Void’s health is lowered by 50,000. (500,000 HP → 450,000 HP)
  • (8/10/19) Void now appears on Wave 40 instead of 38. Void made about 10.55% bigger.
  • (7/22/20) Void’s appearance revamped, Void stomps are now twice as rare, and spawns Spawn1, Spawn2, Spawn3, Spawn4 instead of random zombies.
  • (7/22/20) The Void will now say “I guess… I‘ll just have to kill you MYSELF.” at the beginning of Wave 40 instead of its original quote, “ERGG*.. I’LL JUST KILL YOU MYSELF!”.
  • (8/3/20) Void added back in Versus along with Guardians.
  • (12/25/20) Void now has a health-bar when spawned.

Trivia

  • Grim’s theme is a slowed down version of «Mastermind» from DOOM (2016). It is played at x0.8 speed.
  • Grim has the highest health out of any final event boss, even surpassing Void’s.
  • Grim is the first zombie in Tower Battles history to be able to truly kill towers.
  • There is a glitch whenever where Grim uses his scythe to slam an explosive range that contains the towers that were killed, those towers will be revived and be used again. However, those towers will look the same as they did when they died.
  • Grim can target and attack cliff towers but they will not be effected by any of his attacks. It is unknown whether this is a glitch or not.
  • Grim is the first zombie to have physics on his body. The chains, dangling skulls, lantern, and clock, move as Grim makes any movement.
  • Grim is the biggest zombie out of all, even bigger than Frosty and King Jack, as both of them are the same size.
  • Before Grim’s model loaded fully, you can see that his torso has a green cube.
  • Grim is the 5th zombie to have a face.

Tactics

  • A level 1 Phaser can be placed on Wave 17 to defeat the Boss2 that spawns cheaply and efficiently.
  • Because Phaser loses charge when stunned, and it also has a massive range, it may not be a bad idea to place a Phaser far away from the track.
  • Many max level Phasers are greatly effective against Void, and nearly essential against Jack and SantaBot.
  • As the Phaser has a very slow retargeting speed, it is advised to use Splash-Damage Towers to deal with lower-health zombies to make sure that Phasers can focus down on the higher-health zombies.
  • Note that at Level 1 and 2, it takes a while for the Phaser to charge. This means it may take it a while to defeat weaker zombies.
  • Maxing one Phaser is more efficient than buying 3 Death Ray Phasers.
  • Even though the phaser has automatic hidden detection, it isn’t recommended to use it against hidden bosses as they spawn in hordes in the late game.

Trivia

  • The thumbnail for this event shows Jack on it, yet Jack does not appear in this event. However, this may be a reference to the fact that a level 5 Graveyard can spawn Jacks.
  • Planet3arth has said that this is the hardest event in Tower Battles history.
  • This event has the highest base health of any event, being 500.
  • To enter a queue you need to have 40 wins, this blocks new players from joining the queue and filters it to allow only advanced players.
  • The Halloween event has its own unique ragdoll animation when a player dies (resets).
  • If looked at closely when respawning, one may see the spawn platform.
  • There is a bug that lets you enter the event, if you do, the event will not start but you will have 1000 cash and can still place towers, the text that usually says the Wave number now says «Game will not being «, «being» is supposed to be «begin» but Planet misspelled it, Even though using this method there are no zombies, but you can still place towers, if you rejoin you will simply have 0 cash and can’t do anything.

BattleTowers Mod features

BattleTowers Mod randomly generates towers through your world where you can fight and get rewards.

The towers that appear randomly in BattleTowers Mod have 8 levels that you need to beat and overcome, and then a boss level at the top of the tower that is powerful but the rewards for killing it are excellent.

Among the most relevant features of BattleTowers Mod, are several types of materials that built battle towers, these are usually identical, but then we will show you a short list with some of them:

  • Cobbled (double stone slab floor)
  • Cobblestone mossy (double stone slab floor)
  • Smooth Stone (cobblestone floor)
  • Ice (clay block floor)
  • Sandstone (sandstone floor)
  • Netherrack (Soul Sand floor)
  • End Stone

Extra Features

Instances exist in BattleTowers Mod when you go in reverse order. These towers are built exactly the same, without windows.

When they do not have the window, this is easily identified as the inverse tower, since there is no other entry point. They are sunk underground and the starting point is at the top of the tower, approximately 20-30 blocks from the ground.

In the lower part, the Golem will be generated and will fight from there. After the defeat, you will receive the message from the collapsed tower, although it is blocked and simply destroys the ground below the tower as if it were on the surface.

The first type of ruined towers that are in BattleTowers Mod, appears with a mixture of mossy and regular pebbles with several holes in the walls, these are not only normal windows, but are real holes. The booty is usually worse compared to the regular battle tower. There is no golem that protects these towers.

The second type of tower in ruins when it appears, it seems that it has already been conquered, since it only has the two lower floors, like a normal tower after its Battle Tower Golem has been defeated.

Unlike regular BattleTowers, which are in ruins and can have Creeper and Blaze breeders, which makes them more difficult for less booty. However, this can be used for overworld blaze farm if it is handled correctly.

Upgrades

More Gas ($400)

  • Increases the range of the Flamethrower by a moderate amount.
  • Increases the size of the flames shot by the Flamethrower.
  • Added Cosmetics: Flamethrower is given a gas mask.
  • Sell price changes to $575.

Bigger Flames ($900)

  • Increases burn duration from 3 seconds to 5 seconds. (+2s)
  • Increases the size of the flames shot by the Flamethrower even more.
  • Added Cosmetics: Gives the Flamethrower a face shield, a bigger gun and a different tank.
  • Sell price changes to $1025.

Pyro ($1,600)

  • Increases the range of the Flamethrower.
  • Increases the size of the flames shot by the Flamethrower.
  • Increases the tick damage of the burn status from 1 to 2, and changes the burn color from orange-yellow to yellow-green. (+1)
  • Added Cosmetics: Gives the Flamethrower gloves, a different tank, different texture and a different gun.
  • Sell price changes to $1825.

A World On Fire ($8,500)

  • Increases the range of the Flamethrower, giving it roughly the range of a level 3 Soldier.
  • Increases the size of the flames shot by the Flamethrower.
  • Increases the damage of the actual flame effect from 2 to 5. (+3)
  • Increases burn duration from 5 seconds to 9 seconds. (+4s)
  • Added Cosmetics: Gives the Flamethrower new gear and it now dual-wields flamethrowers, and changes the burn color from yellow-green to yellow-blue.
  • Sell price changes to $4225.

Total Cost: $12150

Ruined Towers

The first type of ruined towers spawn with a mix of mossy and regular cobblestone with several holes in the walls — these are not just the regular windows, they are actual holes. The loot is generally worse compared to regular battle tower. There is no golem guarding these towers.

The second type of ruined tower spawns and appears to have already been conquered as it has only the bottom two floors left, much like a regular tower after its Battle Tower Golem has been defeated.

Unlike regular Battle Towers, ruined Battle Towers can have Creeper and Blaze spawners, making them more difficult for less loot. This can be used for overworld blaze farm if handled correctly, however.

Tactics

  • Max level Zeds and max Graveyards deal considerable damage with their far range and continuously chip away at its health by ramming into it. However, Void’s stomp can take 5,000 damage to nearby Zeds

    Micromanaging spawner towers (selling spawner towers when they get taken out by Stomp or Scream) is a great way to take massive chunks out of the Void’s health.

    before they crash into Void.

  • Using high DPS (Damage Per Second) towers such as Golden Commando, Zed and Aviator can help quickly take out cannon fodder such as Necromancer Bosses or Boss3s before they can overwhelm your defenses and tank the Void from being focused on.
  • Railgunners deal a lot of damage and don’t get stunned by the Void due to the fact that they are a cliff tower.
  • Phasers and Golden Commandos are very helpful for taking down the Void, and near essential in shorter maps. Phaser can lock onto the Void and do massive damage while Golden Commandos will attack other enemies that are protecting the Void.
  • Void’s stomps are luck based and can occur very often or not at all. It is best to place your damage dealing towers in the back, especially Phasers, so they don’t get affected by stomps.
  • Void’s scream covers more than half of the map which can stun many ground towers placed and damage spawned units for 5000 hp with the exception of the Stryker

    Micro-managing (selling and replacing) the damaged units is advised to counteract this

    .

Tactics

  • Tuber is good when paired with high-DPS towers.
  • Multiple Tubers are extremely effective at killing swarms of lightnings and chipping health off of Boss3s and even Boss4s
  • Tuber is effective at clearing out groups of cannon fodder zombies such as Slows, Mysteries, and Lavas depending on the level.
  • At the beginning of the game, Tuber can be used as an early game tower. However, it is outclassed by other towers in terms of DPS and cost efficiency such as Mercenary.
  • Tuber is effective at weakening medium-high health zombies such as Boss1s, Lavas, Lightnings and to some extent, Slimes/Goos.
  • Tubers are extremely good at killing closely stacked boss rushes.
  • Low level tubers in the early game can easily clear out hordes of slows.
  • In late-game (and mid-game to some extent), Tubers can be used as great substitutes for Mortars on maps without much cliffs, which can save more space for stronger cliff towers, such as the Railgunner.

Trivia

  • The appearance and name of Endbringer is similar appearance to MrDoomBringer

    However, it has been confirmed that this boss is not based on him. The same goes for the appearance being similar to a retired staff member of Tower Battles, DoNotEatMyPoptart. It was also confirmed that Endbringer was not based on him.

    , a former super-moderator on Roblox with a similar hat and hammer.

  • The theme of Endbringer is from a Payday 2 soundtrack: Calling All Units. The title «Calling All Units» could refer to the horde of Endbringers.
  • The name «Endbringer» indicates that it officially brings an end to a match as it spawns in hordes.
  • The hammer that the Endbringer wields seems to resemble the ban hammer from the roblox catalog.
  • Before the Endbringer update there would be a tie between the two teams. The prize of winning is no trophies but instead 150 credits.

Update History

NOTE: ALL DATES ARE IN U.S DATING FORMAT

  • (8/24/17) Aviator damage buffed by 1.5x (2 -> 3), Aviator explosive damage buffed by 2x (1 -> 2).
  • (8/25/17) Aviator rebalanced.
  • (2/??/19) Disappearing Runway Glitch is fixed.
  • (2/10/19) Aviator rebalanced.
    • Aviator’s gun damage decreased.
    • Aviator’s bomb range for Level 2 and 5 were buffed.
      • Level 2 bomb range (3 studs → 5 studs)
      • Level 5 bomb range from (10 studs → 12 studs)
    • Aviator’s bomb damage for Level 2 and 5 were also buffed.
    • Level 5 bomb damage 8 → 20
  • (7/22/20) Aviator rebalanced.
    • Level 1 Aviator cost $825 → $850
    • Level 1 Aviator damage 2 → 1
    • Level 2 Splash damage 2 → 5
    • Level 2 Aviator damage now grants +1 damage (Same as before)
    • Level 3 Aviator cost $1100 → $1000
    • Level 4 Aviator cost $2280 → $3750
    • Level 5 Aviator cost $9223 → $15000
    • Level 5 Aviator given «heat-seeking missiles and miniguns»
    • All bombs now drop over the track instead of randomly.
    • Aviator Redesigned.
  • (7/22/20) Aviator lag out bug mostly fixed.
  • (12/25/20) Aviator rebalanced.
    • Level 1-2 range 5.5 → 6
    • Level 3-4 range 6 → 7
    • Level 4 cost $3750 → $4000
    • Level 5 cost $15000 → $17500
    • Level 5 Missile Blast Radius 10 → 9
    • Level 5 Missile Damage 20 → 18

Tactics

  • It is notable that the Graveyard is extremely similar to the Patrol from level 1 to 4, having the same weaknesses such as being weak to Slows and being rather cost inefficient.
  • At level 1 to 2, the Graveyard is not as effective as certain towers such as the Mercenary early game and can be inconsistent to use while farming

    The amount of Slows pose the biggest threat.

    .

  • Skeletons are effective against Hiddens because they have more health than Hiddens, and do not need any sort of hidden detection.
  • Giant Skeletons are effective against Boss1, and other enemies Wave 11-Wave 17.
  • Haunted Knights are subpar at effectively fighting many mid-game enemies, such as Slimes and Lightnings. However, they can counter groups of Boss1 and Lava. However, Haunted Knights are rather weak against Boss2.
  • Jacks are versatile. They are good at tanking high-health enemies late game, such as Boss3, Boss4, and are especially effective at countering Necromancer Boss as Jacks do a high amount of splash damage. Likewise they are also effective at clearing late-game cannon fodder such as Boss2, Hidden Boss, Mystery2.
  • Haunted Knights are a great tank with its 600 health and melee damage for getting rid of cannon folder that can distract single target towers like Phasers or Railgunners to target, such as Mystery2 and Lightning

    However, Cursed and Giant Cursed are not as effective late game due to their low health.

    .

Tactics

  • This is one of the only maps where there is enough space for Railgunners to kill the Void. Midnight Road may be long enough, but it may also not be possible due to the lack of cliff spaces on that map.
    • However, it is possible on Verdun.
    • If using railgunners, place them on the hill, not the wall. This is an extremely common mistake newer players make, because on the hill, multiple railgunners will each shoot in a »burst» instead of all at once. Not only is this better crowd control, but if multiple railgunners shoot the same zombie, but not all shots are needed to kill the zombie, the extra railgunners dealing the damage will still overkill and target the dead zombie because it has detected the zombie is not dead yet.
  • It is recommended that splash-damaging units or high damage-dealing units with long-range (like Commandos

    Aviators have a large area near the «S» bend as well and can be a very cost efficient DPS (Damage Per Second) tower early to late game.

    ) to be placed around or the winding, «S» shape of the track so they can have broad coverage of the map.

  • This map has many cliff spots, so one should have no trouble placing cliff-only towers.
  • Patrols, Barracks, and Zeds

    Soldiers from Barracks tend to group up in later waves due to the sharp corners and turns, making the Barracks particularly effective on this map.

    are ideal to use due to the track being long and tanks and soldiers being able to shoot across the path.

Media

Videos

  • Wave 0000000 on tower battles | Tower Battles New Update
  • New Wave 00000 — Tower Battles
  • WAVE 0000000 ROBLOX TOWER BATTLES
  • Tower Battles — Wave 0000000
  • Tower battles Wave 0000000 first time

Outdated Footage

  • Tower Battles secret wave easter egg
  • WHAT?!? MADE US GO TO THE 39TH WAVE! (CONTINUED)
  • Roblox Tower battles — Wave 0000000 easter egg
  • Roblox Tower Battles || Insane event
  • Roblox Tower Battle Wave 0000000 defeated
  • WAVE 0000000 IN TOWER BATTLES!!!
  • WAVE 0000000 ON DEV
  • Wave 00000000000000000000 lol
  • Roblox Tower Battle [Wave 0000000?!<nowiki>
  • wave 0000000 aaaa

Planet3arth in a match during Wave 0000000.

Second triumph message

First triumph message

2021 Wave 0000000 triumph message

Battle Towers Mod for Minecraft 1.15.2/1.14.4/1.12.2/1.7.10 Download Links:

Minecraft Game version 1.5.2:
Minecraft Game version 1.6.2:
Minecraft Game version 1.6.4:
Minecraft Game version 1.7.2:
Minecraft Game version 1.7.10
Minecraft Game version 1.8.0
Minecraft Game version 1.10.2
Minecraft Game version 1.11
Minecraft Game version 1.11.2
Minecraft Game version 1.12
Minecraft Game version 1.12.1
Minecraft Game version 1.12.2
Minecraft Game version 1.14.4 – 1.15.2 – 1.16.1

Author: atomicstrykergrumpy – Source: Curseforge

Tags:

Dungeon ModsMinecraft 1.10.2 ModsMinecraft 1.11.2 ModsMinecraft 1.12.2 ModsMinecraft 1.14.4 ModsMinecraft 1.15.2 ModsMinecraft 1.16.1 ModsMinecraft 1.4.7 ModsMinecraft 1.5.2 ModsMinecraft 1.6.2 ModsMinecraft 1.6.4 ModsMinecraft 1.7.10 ModsMinecraft 1.7.2 ModsTowers Minecraft,

Upgrades

Extra Capacity ($400)

  • Reduces Skeleton spawn time by half. (20 seconds → 10 seconds)
  • Added Cosmetics: Statue size increased, the light emitting from the pumpkin changed from yellow to Bright orange, more tombstones are added and a pumpkin.
  • Sell price changes to $440

Giant Skeleton ($1400)

  • Additionally Spawns a Giant Skeleton with 150 health every 40 seconds. Giant Skeletons move faster than normal Skeletons.
  • Added Cosmetics: Statue and tombstone size increased, additional tree and pumpkin is added, the light emitting from the statue now changed to Orange.
  • Sell price changes to $1140

Fallen Warriors ($7500)

  • Spawns Haunted Knight with 600 health every 45 seconds. Haunted Knights swing their sword to any enemies in front of them at a close range, hitting each enemy once, dealing 30 damage each swing. Haunted Knights move extremely fast, similar to the speed of a Lightning.
  • Added Cosmetics: Statue changed, Trees are now dead and 2 haunted knight statues are added.
  • Sell price changes to $4980

Return of the King ($40000)

  • Spawns Jacks that have 10000 health every 100 seconds. Jacks stop to swing their axe at any enemy that get close to it, dealing 300 splash damage with a fire rate of 3 seconds. Jacks have a moderate speed. Jacks can detect Camouflaged Enemies and deal damage to them by swinging their axe.
  • Skeleton changed to Cursed, health doubled (12 → 24)
  • Giant Skeleton changed to Giant Cursed, health doubled (150 → 300)
  • Haunted Knight changed to Hallow Knight, health doubled (600 → 1200), and damage increased (30 → 80)
  • Added Cosmetics: All Skeletons and Giant Skeletons are now black and don red eyes. Haunted Knights now has a transparent neon orange skin.
  • Sell price changes to $24890

Total: $49780

In the manga

Battle Tower in Pokémon Adventures

Pokémon Adventures

In Querulous Qwilfish, the Battle Tower in Olivine City was under construction and was due to be finished in a month. A tank that was collecting waste from the construction cracked under pressure, spilling its contents into the sea nearby and contaminating the water. As a result, Qwilfish attacked a worker and Crystal out of anger and to protect a baby Qwilfish that became sick due to the pollution. It was also where first appeared, purifying the water and curing the baby Qwilfish in the process.

In Popular Pupitar, Silver was revealed to have first met Lance at the Johto Battle Tower construction site, wanting to question him if he knew anything about the giant bird Pokémon that the Masked Man had used to kidnap him nine years earlier.

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